Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient.
Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10.
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DertoQq
France906 Posts
Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient. Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10. | ||
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Saiton
Sweden467 Posts
On August 21 2011 19:44 DertoQq wrote: Show nested quote + Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient. Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10. You think it's about time? Oh shit, i'm in the GSL against a protoss but i got a dinner-reservation in 15 minutes. GOGO ALL-IN!! The reason they do it is because it's efficient. | ||
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Tyree
1508 Posts
Lurker and Reaver are the only units i truly miss, both are DPS units but they require micro to use properly and it gives Zerg a true cloak unit. As for Terran i hope they get rid of the Reaper and instead put something else in, it does not have to come from Rax, could be another Mech unit | ||
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iamke55
United States2806 Posts
On August 21 2011 19:59 prOpSaiton wrote: Show nested quote + On August 21 2011 19:44 DertoQq wrote: Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient. Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10. You think it's about time? Oh shit, i'm in the GSL against a protoss but i got a dinner-reservation in 15 minutes. GOGO ALL-IN!! The reason they do it is because it's efficient. 100% chance of winning in a 10 minute sounds more appealing than 90% chance of winning in a longer game if you ask me. | ||
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Drolla
United Kingdom389 Posts
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Ryder.
1117 Posts
On August 21 2011 11:35 FallDownMarigold wrote: Show nested quote + On August 02 2011 23:41 HubertFelix wrote: On August 02 2011 23:36 mattyHs wrote: I really hope protoss get a harass type unit, similar to hellions. Very weak but fast and deal high damage to light. I hope they won't use the surfer model from the alpha. Link to this model? Google turned up nothing. http://www.sc2blog.com/wp-content/uploads/2007/06/sh1.jpg Called the Purifier/Soul Hunter, abandoned in alpha testing. | ||
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Ballack
Norway821 Posts
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Dataleif
Sweden252 Posts
remove colossus make psi storm deal dmg instead ot tickle add reaver change zealot charge --> speed make phoenix not auto fire make toss not able to spam ff as soon as they are out of position. remove marauder swap hellions to vultures nerf turrets remove planetary nerf repair remove roaches remove dmg from fungal growth or significant nerf add lurker or another defensive unit general: make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army. Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas. Make maxed zerg unable to fight a terran or protoss army with an even trade. | ||
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laonda
Netherlands44 Posts
![]() Zerg: - add an aircaster (and remove some abilities from the infestor) - add a luker type unit - change the roach/hydralisk combo (abilities too overlapping) - add a cliffhopper to tier1 weak but able to do good scouting Terran(seem to be quite complete allready): - change thor to a more goliath role(increase mech usage for more matchups) - change EMP in a single target mana drain and add another ability for AOE shield damage - update raven with a new spell(something like for example shooting spiders that detonate) Protoss: - Remove sentry and change stalker/zealot accordingly to handle early pressure - add a cliffhopper to tier1 weak but able to do good scouting - Revamp immortal (more range, faster, cheaper, ability to produce in mass, and less damage. Something in the lines of the maurader, but must be weak against lings and marines but strong to maurader and roach/hydralisk) - add harrash unit to stop in a warpprim - Add High Templar to twilight council and add forcefield to HT also increase movement speed - Remove DT shrine and add to templar archives (still has storm research), also abiltiy to morph into archons requires templar archives. - make carriers usefull - Add air caster - remove mothership and replace with abilities of the aircaster and with something you can learn at at the nexus for example that you can recall where you have pylon power but it cost full energy of a nexus. Overall a lot on the list and a lot are no really feable, he but someone can still hope ![]() | ||
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MudkipSEA`
Singapore67 Posts
Edit: ah everyone already mentioned it. | ||
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WightyCity
Canada887 Posts
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ICA
498 Posts
On August 21 2011 20:51 Dataleif wrote: remove warp tech (promotes cheese and makes harass defence too easy without positioning) remove colossus make psi storm deal dmg instead ot tickle add reaver change zealot charge --> speed make phoenix not auto fire make toss not able to spam ff as soon as they are out of position. remove marauder swap hellions to vultures nerf turrets remove planetary nerf repair remove roaches remove dmg from fungal growth or significant nerf add lurker or another defensive unit general: make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army. Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas. Make maxed zerg unable to fight a terran or protoss army with an even trade. Check out Brood War, you should like this game. Seriously, I don't think you proposed changes make any sense. Who really wants Brood War with better graphics? What we need is new and fresh elements for the game, it needs to evolve. No stepping backwards. | ||
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pezit
Sweden302 Posts
On August 21 2011 21:49 ICA wrote: Show nested quote + On August 21 2011 20:51 Dataleif wrote: remove warp tech (promotes cheese and makes harass defence too easy without positioning) remove colossus make psi storm deal dmg instead ot tickle add reaver change zealot charge --> speed make phoenix not auto fire make toss not able to spam ff as soon as they are out of position. remove marauder swap hellions to vultures nerf turrets remove planetary nerf repair remove roaches remove dmg from fungal growth or significant nerf add lurker or another defensive unit general: make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army. Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas. Make maxed zerg unable to fight a terran or protoss army with an even trade. Check out Brood War, you should like this game. Seriously, I don't think you proposed changes make any sense. Who really wants Brood War with better graphics? What we need is new and fresh elements for the game, it needs to evolve. No stepping backwards. Are newer always better? Changing things just for the sake of change isn't always the best idea. Not that his list has any chance in hell of actually happening, and i don't agree about all of it but I hope they go in that direction. | ||
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Dataleif
Sweden252 Posts
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Ziktomini
United Kingdom377 Posts
For Zerg I chose attacks while burrowed, purely because both Terran and Protoss have units that attack while invisible and the Zerg not having this feels like they are missing out on something, however I think the ground artillary is fairly likely too. For Terran I went melee ground because they don't have one but I don't think Terran needs any new units and I think Browder even said they were having trouble giving Terran a new unit. | ||
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ApocAlypsE007
Israel1007 Posts
- Add a dedicated harassment unit (Need explanation?) - Add ability for chronoboost to use on small packs of units to make them 50% faster and shoot 50% faster for short time, add expensive "Recall" type spell to the nexus used from. (To be able to somewhat compete with Zerg and Terran in small unit fights, has a side effect of making PvP more cut-throat, but makes for interesting strategic use of Nexus energy: more units vs short burst of damage) - Make Immortals shoot targets in a line similar to Hellions (Upgrade?) to make them more usefull. - Make Carriers scary: (Add more interceptor capacity/Add suicide type aircraft to choose between this and interceptors/buff carrier range/something else) make them high risk to tech to but high reward. | ||
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EffectS
Belgium795 Posts
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Swiftly
Iceland160 Posts
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Dagobert
Netherlands1858 Posts
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Jojo131
Brazil1631 Posts
As much as I'd want lurkers back, I feel like Blizzard would be spoiling zerg too much with it. :3 | ||
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