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Prediction poll: What types of new units in HotS? - Page 25

Forum Index > SC2 General
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Prev 1 23 24 25 26 27 32 Next All
DertoQq
Profile Joined October 2010
France906 Posts
August 21 2011 10:44 GMT
#481
Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient.


Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
August 21 2011 10:59 GMT
#482
On August 21 2011 19:44 DertoQq wrote:
Show nested quote +
Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient.


Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10.


You think it's about time? Oh shit, i'm in the GSL against a protoss but i got a dinner-reservation in 15 minutes.

GOGO ALL-IN!!

The reason they do it is because it's efficient.
Top diamond terran streaming at http://www.twitch.tv/saitontv
Tyree
Profile Joined November 2010
1508 Posts
Last Edited: 2011-08-21 11:00:42
August 21 2011 10:59 GMT
#483
I dont want to see anymore "grunt" units like Marine, Hydra, Stalker, Zealot, Ling etc, basically units who just fight and only some have a ability to use (Like Blink).

Lurker and Reaver are the only units i truly miss, both are DPS units but they require micro to use properly and it gives Zerg a true cloak unit. As for Terran i hope they get rid of the Reaper and instead put something else in, it does not have to come from Rax, could be another Mech unit
★ Top Gun ★
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 21 2011 11:01 GMT
#484
On August 21 2011 19:59 prOpSaiton wrote:
Show nested quote +
On August 21 2011 19:44 DertoQq wrote:
Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient.


Or maybe the reason why they are doing it is because it works ? Why wait 20min when you can win in 10.


You think it's about time? Oh shit, i'm in the GSL against a protoss but i got a dinner-reservation in 15 minutes.

GOGO ALL-IN!!

The reason they do it is because it's efficient.

100% chance of winning in a 10 minute sounds more appealing than 90% chance of winning in a longer game if you ask me.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Drolla
Profile Joined September 2010
United Kingdom389 Posts
August 21 2011 11:12 GMT
#485
For Protoss an air unit which could do AoE damage would be ideal i think. It would make stargate much more viable option considering that dealing with mass muta can be a problem if you open stargate if you don't have perfect phoenix micro.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-08-21 11:28:23
August 21 2011 11:28 GMT
#486
On August 21 2011 11:35 FallDownMarigold wrote:
Show nested quote +
On August 02 2011 23:41 HubertFelix wrote:
On August 02 2011 23:36 mattyHs wrote:
I really hope protoss get a harass type unit, similar to hellions. Very weak but fast and deal high damage to light.


I hope they won't use the surfer model from the alpha.


Link to this model? Google turned up nothing.

http://www.sc2blog.com/wp-content/uploads/2007/06/sh1.jpg

Called the Purifier/Soul Hunter, abandoned in alpha testing.
Ballack
Profile Joined April 2010
Norway821 Posts
Last Edited: 2011-08-21 11:31:56
August 21 2011 11:31 GMT
#487
Pretty sure Protoss will get a harass unit, whether it is a ground artillery or a better reaper or smth.
Just when I thought I was out, Blizz pulled me back in..
Dataleif
Profile Joined February 2008
Sweden252 Posts
Last Edited: 2011-08-21 11:54:10
August 21 2011 11:51 GMT
#488
remove warp tech (promotes cheese and makes harass defence too easy without positioning)
remove colossus
make psi storm deal dmg instead ot tickle
add reaver
change zealot charge --> speed
make phoenix not auto fire
make toss not able to spam ff as soon as they are out of position.

remove marauder
swap hellions to vultures
nerf turrets
remove planetary
nerf repair

remove roaches
remove dmg from fungal growth or significant nerf
add lurker or another defensive unit

general:
make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army.

Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas.
Make maxed zerg unable to fight a terran or protoss army with an even trade.
laonda
Profile Joined September 2010
Netherlands44 Posts
Last Edited: 2011-08-21 12:42:36
August 21 2011 12:31 GMT
#489
Hereby my whish list for christmas

Zerg:
- add an aircaster (and remove some abilities from the infestor)
- add a luker type unit
- change the roach/hydralisk combo (abilities too overlapping)
- add a cliffhopper to tier1 weak but able to do good scouting

Terran(seem to be quite complete allready):

- change thor to a more goliath role(increase mech usage for more matchups)
- change EMP in a single target mana drain and add another ability for AOE shield damage
- update raven with a new spell(something like for example shooting spiders that detonate)

Protoss:

- Remove sentry and change stalker/zealot accordingly to handle early pressure
- add a cliffhopper to tier1 weak but able to do good scouting
- Revamp immortal (more range, faster, cheaper, ability to produce in mass, and less damage. Something in the lines of the maurader, but must be weak against lings and marines but strong to maurader and roach/hydralisk)
- add harrash unit to stop in a warpprim
- Add High Templar to twilight council and add forcefield to HT also increase movement speed
- Remove DT shrine and add to templar archives (still has storm research), also abiltiy to morph into archons requires templar archives.
- make carriers usefull
- Add air caster
- remove mothership and replace with abilities of the aircaster and with something you can learn at at the nexus for example that you can recall where you have pylon power but it cost full energy of a nexus.

Overall a lot on the list and a lot are no really feable, he but someone can still hope
Learn how to play, not how to win
MudkipSEA`
Profile Joined June 2011
Singapore67 Posts
Last Edited: 2011-08-21 12:38:06
August 21 2011 12:36 GMT
#490
I predict a harass unit for protoss!

Edit: ah everyone already mentioned it.
"Ohh ohh ahhh imba repair" - oGsMC
WightyCity
Profile Joined May 2011
Canada887 Posts
August 21 2011 12:44 GMT
#491
i think zerg should have a cliff jumper. protoss should have a warp prism that heals or shoots stuff. terran should have like super marines
90% watching it 8% talking about it and 2% playing it - sc2
ICA
Profile Joined January 2011
498 Posts
August 21 2011 12:49 GMT
#492
On August 21 2011 20:51 Dataleif wrote:
remove warp tech (promotes cheese and makes harass defence too easy without positioning)
remove colossus
make psi storm deal dmg instead ot tickle
add reaver
change zealot charge --> speed
make phoenix not auto fire
make toss not able to spam ff as soon as they are out of position.

remove marauder
swap hellions to vultures
nerf turrets
remove planetary
nerf repair

remove roaches
remove dmg from fungal growth or significant nerf
add lurker or another defensive unit

general:
make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army.

Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas.
Make maxed zerg unable to fight a terran or protoss army with an even trade.


Check out Brood War, you should like this game.
Seriously, I don't think you proposed changes make any sense. Who really wants Brood War with better graphics? What we need is new and fresh elements for the game, it needs to evolve. No stepping backwards.
pezit
Profile Joined October 2010
Sweden302 Posts
August 21 2011 13:44 GMT
#493
On August 21 2011 21:49 ICA wrote:
Show nested quote +
On August 21 2011 20:51 Dataleif wrote:
remove warp tech (promotes cheese and makes harass defence too easy without positioning)
remove colossus
make psi storm deal dmg instead ot tickle
add reaver
change zealot charge --> speed
make phoenix not auto fire
make toss not able to spam ff as soon as they are out of position.

remove marauder
swap hellions to vultures
nerf turrets
remove planetary
nerf repair

remove roaches
remove dmg from fungal growth or significant nerf
add lurker or another defensive unit

general:
make supply cap higher or make worker saturation occur earlier or fewer patches per base. Too much supply stuck in workers leaving a silly maxed army.

Remove every single destructable rock on top of expansion and ad them in key locations on the map. Vary the rocks like stacking on some places to require aoe dmg and mineral blocking on other areas.
Make maxed zerg unable to fight a terran or protoss army with an even trade.


Check out Brood War, you should like this game.
Seriously, I don't think you proposed changes make any sense. Who really wants Brood War with better graphics? What we need is new and fresh elements for the game, it needs to evolve. No stepping backwards.


Are newer always better? Changing things just for the sake of change isn't always the best idea. Not that his list has any chance in hell of actually happening, and i don't agree about all of it but I hope they go in that direction.
Dataleif
Profile Joined February 2008
Sweden252 Posts
August 21 2011 13:53 GMT
#494
yeah ofc I understand it wont happen as well it's just a wishlist. Really what Im most interested in is emphazising positioning and not really the units. I want one race to be superior to the other in a stand up battle.
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
August 21 2011 13:58 GMT
#495
I love how all the top ones are just ones from Broodwar. For me I went for a "cliff-jumping" unit for Protoss, not because I think that they will actually get a unit that can necessarily jump cliffs but I think they will be given a unit intended for harrass, like a cliff-jumper.
For Zerg I chose attacks while burrowed, purely because both Terran and Protoss have units that attack while invisible and the Zerg not having this feels like they are missing out on something, however I think the ground artillary is fairly likely too.
For Terran I went melee ground because they don't have one but I don't think Terran needs any new units and I think Browder even said they were having trouble giving Terran a new unit.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 21 2011 14:01 GMT
#496
I play Protoss so I know less about Terran and Zerg, so I have few ideas with Protoss.
- Add a dedicated harassment unit (Need explanation?)
- Add ability for chronoboost to use on small packs of units to make them 50% faster and shoot 50% faster for short time, add expensive "Recall" type spell to the nexus used from. (To be able to somewhat compete with Zerg and Terran in small unit fights, has a side effect of making PvP more cut-throat, but makes for interesting strategic use of Nexus energy: more units vs short burst of damage)
- Make Immortals shoot targets in a line similar to Hellions (Upgrade?) to make them more usefull.
- Make Carriers scary: (Add more interceptor capacity/Add suicide type aircraft to choose between this and interceptors/buff carrier range/something else) make them high risk to tech to but high reward.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
EffectS
Profile Joined May 2010
Belgium795 Posts
August 21 2011 14:10 GMT
#497
Zerg needs some real anti-air!
TEEHEE
Swiftly
Profile Joined March 2011
Iceland160 Posts
August 21 2011 14:11 GMT
#498
im pretty sure that they just might fuck terran in this expansion and not add any units for them but theyve said that most likley they will add some sort of artillery unit for zerg and maybe some sort of harrasy type unit for protoss
"If you dont like the smell of burning meat then get the fuck off the planet" - Immortal Technique
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 21 2011 14:11 GMT
#499
Nothing will change except for singleplayer... and who gives a shit about SP units, hahaha?
Jojo131
Profile Joined January 2011
Brazil1631 Posts
August 21 2011 14:13 GMT
#500
Would really appreciate Scourge again to deal with mass collosus/void rays.

As much as I'd want lurkers back, I feel like Blizzard would be spoiling zerg too much with it. :3
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