Prediction poll: What types of new units in HotS? - Page 23
| Forum Index > SC2 General |
|
rift
1819 Posts
| ||
|
Jacob666
United States285 Posts
| ||
|
Sufinsil
United States760 Posts
And Roach to go Tier 2. | ||
|
Sufinsil
United States760 Posts
On August 21 2011 11:28 Jacob666 wrote: an upgrade that will turn a baneling nest into a cannon that can launch banelings if you load the banelings into it 1 at a time with a 4 sec cooldown That would be awesome, baneling launcher. | ||
|
FallDownMarigold
United States3710 Posts
On August 02 2011 23:41 HubertFelix wrote: I hope they won't use the surfer model from the alpha. Link to this model? Google turned up nothing. | ||
|
starmeat_
105 Posts
On August 21 2011 11:22 shtdisturbance wrote: I think zerg could use scourge, they might be op vs colli, but I would like to see. Protoss harass unit. Terran seems complete to me more than the other races, if you must maybe a melee unit but thats not terrans style. The thor is already the goliath imo. Protoss already has harass units i think. Zealots and DT's fill that role quite well. | ||
|
Fig
United States1324 Posts
1. It makes the carrier superfluous. Who wants to wait twice as long and pay more for a unit that ultimately has the same roll as the colossus? 2. The colossus does not reward micro AT ALL. I can micro one just as well as Huk. Make it more APM intensive. Pro's should definitely be able to bring out more potential in such an expensive unit. And for a protoss harass unit, maybe something fast and rolling that does damage over time to units around it. Like a rolling science vessel that has been irradiated. mmmm And it could have an upgrade that gives it a shield like an immortal that you can toggle on and off, so it could stay useful late game. | ||
|
liam33
Canada192 Posts
| ||
|
FacelessVoid
United States408 Posts
Protoss - they want reaver Zerg - Lurker Terrain - Goalith Don't you want a refresh take on the game just as the current SC2 did? Dustin said they're looking at a legit harass unit for Protoss, unlike Phoenix which have you commit too much. | ||
|
MrSexington
United States1768 Posts
| ||
|
Bro_Stone
United States510 Posts
| ||
|
Kazang
578 Posts
I didn't think the community was really that stupid, but wow, yeah..... | ||
|
Antisocialmunky
United States5912 Posts
| ||
|
Mobius_1
United Kingdom2763 Posts
Honestly, SC2 Zerg with Lurkers would be scary as hell, but would quell a lot of "Mule OP" cries if Terran has to constantly use scans (although might finally prompt people to build Ravens. It's a swap-to-techlab away, after all) IMHO Zerg really needs a better Hydralisk, in whatever way. That could mean slightly weaker Roaches which could mean less anti-armor damage for Marauders and Stalkers and Immortals and Tanks. But I'm back to BW again. I say leave it to Blizzard to try to work it out. Fingers and toes crossed. | ||
|
SoBeDragon
United States192 Posts
| ||
|
susySquark
United States1692 Posts
Toss: Reaver, Arbiter (replace mothership) Zerg: Lurker, remake corrupter into better AtA Terran: (cant really think of anything) | ||
|
Belisarius
Australia6233 Posts
On July 03 2011 07:02 Shichibukai wrote: I'd like to see a zerg ground unit with a reverse Graviton beam (wc3 crypt fiend web, or raider net) to help with early banshees/void rays. Give it low enough dps/hp to be a waste of resources if it can't use its spell(s) - like a sentry. Maybe have it able to cliffwalk too (or cliff-jump, zerg are agile no? ^^), for maximum void ray tears. Found this like 60 pages ago, but a reverse graviton would actually be completely awesome, even if it would make my vrays cry. | ||
|
MichaelDonovan
United States1453 Posts
Meanwhile, terran will be outfitted with marines that have shotguns that do splash damage in an area slightly smaller than the siege tank splash, and when hit by a melee unit, it sets everything within its firing range on fire. And the zerg will get an evolution for the zergling: you can split your zergling into two mini zerglings that do zero damage and have 1hp and cannot move or burrow. this will be automatically be activated upon receiving damage of any kind. | ||
|
skindin
Canada8 Posts
| ||
|
reneg
United States859 Posts
On August 21 2011 14:34 MichaelDonovan wrote: I predict that protoss will get a scorpion-like unit that shoots scarabs, has an AOE spell that poisons everything in the area doing ten damage per second for 10 seconds, can transform into a mothership with colossus lasers, and is invisible, and can burrow. Meanwhile, terran will be outfitted with marines that have shotguns that do splash damage in an area slightly smaller than the siege tank splash, and when hit by a melee unit, it sets everything within its firing range on fire. And the zerg will get an evolution for the zergling: you can split your zergling into two mini zerglings that do zero damage and have 1hp and cannot move or burrow. this will be automatically be activated upon receiving damage of any kind. This is probably my favorite post from the thread. I feel like trying to guess what they're coming out with is largely ineffective and can be a waste of time. Yes, the poll basically wants a lot of BW units back in the game. I feel like re-introducing all bw units wouldn't necessarily be the way to go, due to the differences in mechanics between the games. | ||
| ||
mmmm And it could have an upgrade that gives it a shield like an immortal that you can toggle on and off, so it could stay useful late game.