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Active: 6923 users

Prediction poll: What types of new units in HotS? - Page 23

Forum Index > SC2 General
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rift
Profile Blog Joined September 2007
1819 Posts
August 21 2011 02:27 GMT
#441
Dustin Browder specifically mentioned the corruptor as having a purpose but not being exciting. He also said in fixing the reaper they "nerfed it into oblivion". David Kim said the overseer was basically a glorified scout. So we can see expect to see these three units changed or even removed.
Jacob666
Profile Joined January 2011
United States285 Posts
August 21 2011 02:28 GMT
#442
an upgrade that will turn a baneling nest into a cannon that can launch banelings if you load the banelings into it 1 at a time with a 4 sec cooldown
Sufinsil
Profile Joined January 2011
United States760 Posts
August 21 2011 02:30 GMT
#443
I want faster cheap Tier 1 Hydras again!

And Roach to go Tier 2.
Sufinsil
Profile Joined January 2011
United States760 Posts
August 21 2011 02:30 GMT
#444
On August 21 2011 11:28 Jacob666 wrote:
an upgrade that will turn a baneling nest into a cannon that can launch banelings if you load the banelings into it 1 at a time with a 4 sec cooldown



That would be awesome, baneling launcher.
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
August 21 2011 02:35 GMT
#445
On August 02 2011 23:41 HubertFelix wrote:
Show nested quote +
On August 02 2011 23:36 mattyHs wrote:
I really hope protoss get a harass type unit, similar to hellions. Very weak but fast and deal high damage to light.


I hope they won't use the surfer model from the alpha.


Link to this model? Google turned up nothing.
starmeat_
Profile Joined May 2011
105 Posts
Last Edited: 2011-08-21 02:38:25
August 21 2011 02:38 GMT
#446
On August 21 2011 11:22 shtdisturbance wrote:
I think zerg could use scourge, they might be op vs colli, but I would like to see.
Protoss harass unit.
Terran seems complete to me more than the other races, if you must maybe a melee unit but thats not terrans style. The thor is already the goliath imo.


Protoss already has harass units i think. Zealots and DT's fill that role quite well.
Fig
Profile Joined March 2010
United States1324 Posts
August 21 2011 02:59 GMT
#447
Toss needs a redesign of their robo units (colo and immortal). Immortal almost never a better choice, and colo does 2 bad things for the game
1. It makes the carrier superfluous. Who wants to wait twice as long and pay more for a unit that ultimately has the same roll as the colossus?
2. The colossus does not reward micro AT ALL. I can micro one just as well as Huk. Make it more APM intensive. Pro's should definitely be able to bring out more potential in such an expensive unit.

And for a protoss harass unit, maybe something fast and rolling that does damage over time to units around it. Like a rolling science vessel that has been irradiated. mmmm And it could have an upgrade that gives it a shield like an immortal that you can toggle on and off, so it could stay useful late game.
Can't elope with my cantaloupe
liam33
Profile Joined June 2011
Canada192 Posts
August 21 2011 03:05 GMT
#448
i think a terran melee unit would be awesome to see
FacelessVoid
Profile Joined August 2011
United States408 Posts
Last Edited: 2011-08-21 03:09:42
August 21 2011 03:08 GMT
#449
Man, the poll is a joke. They just want SC1.

Protoss - they want reaver
Zerg - Lurker
Terrain - Goalith

Don't you want a refresh take on the game just as the current SC2 did?

Dustin said they're looking at a legit harass unit for Protoss, unlike Phoenix which have you commit too much.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
August 21 2011 03:09 GMT
#450
I predict a unit for either Terran or Protoss in either Heart of the Swarm or Legacy of the Void that can both attack and create buildings. It won't be able to gather resources, but it'll be able to build anything an SCV or Probe can make.
Bro_Stone
Profile Joined April 2011
United States510 Posts
August 21 2011 03:15 GMT
#451
Terrorists bombers for terran LOL
Stim Go Go GO!
Kazang
Profile Joined August 2010
578 Posts
August 21 2011 03:17 GMT
#452
50% of people think toss with get a ground artillery unit?

I didn't think the community was really that stupid, but wow, yeah.....
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 21 2011 03:21 GMT
#453
I quite like to imagine that the corruptor would be replaced by a flying lurker that burrows into the fabric of space time.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
August 21 2011 03:36 GMT
#454
Most of the commenters here need to go play SC2BW.

Honestly, SC2 Zerg with Lurkers would be scary as hell, but would quell a lot of "Mule OP" cries if Terran has to constantly use scans (although might finally prompt people to build Ravens. It's a swap-to-techlab away, after all)

IMHO Zerg really needs a better Hydralisk, in whatever way. That could mean slightly weaker Roaches which could mean less anti-armor damage for Marauders and Stalkers and Immortals and Tanks.

But I'm back to BW again. I say leave it to Blizzard to try to work it out. Fingers and toes crossed.
Starleague Forever. RIP KT Violet~
SoBeDragon
Profile Joined October 2010
United States192 Posts
Last Edited: 2011-08-21 04:30:20
August 21 2011 04:08 GMT
#455
I don't think we'll see lurkers in hots because that role will overlap with burrowed banelings. Zerg only has 1 true caster unit right now, so I think there is room for another caster to be introduced to the swarm.
If at first you don't succeed, redefine the parameters for success.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
Last Edited: 2011-08-21 05:23:05
August 21 2011 05:22 GMT
#456
Units I think would help the metagame:
Toss: Reaver, Arbiter (replace mothership)
Zerg: Lurker, remake corrupter into better AtA
Terran: (cant really think of anything)
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 21 2011 05:31 GMT
#457
On July 03 2011 07:02 Shichibukai wrote:
I'd like to see a zerg ground unit with a reverse Graviton beam (wc3 crypt fiend web, or raider net) to help with early banshees/void rays. Give it low enough dps/hp to be a waste of resources if it can't use its spell(s) - like a sentry. Maybe have it able to cliffwalk too (or cliff-jump, zerg are agile no? ^^), for maximum void ray tears.


Found this like 60 pages ago, but a reverse graviton would actually be completely awesome, even if it would make my vrays cry.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
Last Edited: 2011-08-21 05:35:14
August 21 2011 05:34 GMT
#458
I predict that protoss will get a scorpion-like unit that shoots scarabs, has an AOE spell that poisons everything in the area doing ten damage per second for 10 seconds, can transform into a mothership with colossus lasers, and is invisible, and can burrow.

Meanwhile, terran will be outfitted with marines that have shotguns that do splash damage in an area slightly smaller than the siege tank splash, and when hit by a melee unit, it sets everything within its firing range on fire.

And the zerg will get an evolution for the zergling: you can split your zergling into two mini zerglings that do zero damage and have 1hp and cannot move or burrow. this will be automatically be activated upon receiving damage of any kind.

skindin
Profile Joined March 2011
Canada8 Posts
August 21 2011 05:40 GMT
#459
i Don't see why the only options you have added are "this race doesn't have a type of unit they had in BW" i'd like to think that blizzard will attempt to think outside of the box and add something that will help move the game forward instead of backwards.
reneg
Profile Joined September 2010
United States859 Posts
August 21 2011 05:41 GMT
#460
On August 21 2011 14:34 MichaelDonovan wrote:
I predict that protoss will get a scorpion-like unit that shoots scarabs, has an AOE spell that poisons everything in the area doing ten damage per second for 10 seconds, can transform into a mothership with colossus lasers, and is invisible, and can burrow.

Meanwhile, terran will be outfitted with marines that have shotguns that do splash damage in an area slightly smaller than the siege tank splash, and when hit by a melee unit, it sets everything within its firing range on fire.

And the zerg will get an evolution for the zergling: you can split your zergling into two mini zerglings that do zero damage and have 1hp and cannot move or burrow. this will be automatically be activated upon receiving damage of any kind.



This is probably my favorite post from the thread.

I feel like trying to guess what they're coming out with is largely ineffective and can be a waste of time. Yes, the poll basically wants a lot of BW units back in the game. I feel like re-introducing all bw units wouldn't necessarily be the way to go, due to the differences in mechanics between the games.
moose...indian
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