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Prediction poll: What types of new units in HotS? - Page 22

Forum Index > SC2 General
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I)etox
Profile Joined April 2011
1240 Posts
August 02 2011 14:50 GMT
#421
On August 02 2011 22:12 L3g3nd_ wrote:
for P, something quick and (fr)agile


blink stalkers?
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 02 2011 14:50 GMT
#422
Id like to see the thor, colossi & corruptor gone and replace with more interesting units. Reavers would give toss some good harass options like in BW, and maybe lurkers would make it possible for zerg to actually delay a push decently. I'm not going to get excited to see reavers or lurkers but I think they are interesting units. Perhaps we will see some kind of new air caster for zerg.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 02 2011 14:51 GMT
#423
The ground artillery unit for zerg would, in my opinion, be contradictory to the Zerg style. They are supposed to be the swarm, and that kind of unit doesnt seem to fit into that concept.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
August 02 2011 14:57 GMT
#424
Wow it looks like over a year later most people just want to play broodwar with fancier graphics.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-08-02 15:38:02
August 02 2011 15:24 GMT
#425
still hope they aren't insane to remove a unit ! would add a chance that WoL will remain and split the community into half :3 .

Anyway some weapon change upgrade for the thors allowing to hit 4 targets instead of the aoe . No idea about particular new units, though reaver lurker and spidermines won't be any good in sc2 so not them

Spidermines would destroy any ling baneling based strat, and fail against anything else because of the fast shots, also the slower detection is a bit of a problem. Build a factorie with a techlab, to force robo + obs x3.

reaver, useless junk for the mobile toss army, also the damage would be around 30 per shot = meeeh not worth it.

lurker .... not enough range linear attack towards the enemy is crap, marauders would simply pick them appart.
dog4
Profile Joined August 2011
Canada36 Posts
Last Edited: 2011-08-21 01:11:29
August 21 2011 01:11 GMT
#426
(P)



I never actually played broodwar, but I came across this video and man Reavers look like a good harass unit something protoss lacks. Hopefully something like this is released in HotS btw does anyone know the release date of HotS?
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
August 21 2011 01:42 GMT
#427
On August 03 2011 00:24 FeyFey wrote:
still hope they aren't insane to remove a unit ! would add a chance that WoL will remain and split the community into half :3 .

Anyway some weapon change upgrade for the thors allowing to hit 4 targets instead of the aoe . No idea about particular new units, though reaver lurker and spidermines won't be any good in sc2 so not them

Spidermines would destroy any ling baneling based strat, and fail against anything else because of the fast shots, also the slower detection is a bit of a problem. Build a factorie with a techlab, to force robo + obs x3.

reaver, useless junk for the mobile toss army, also the damage would be around 30 per shot = meeeh not worth it.

lurker .... not enough range linear attack towards the enemy is crap, marauders would simply pick them appart.


apparently roaches and banelings have taken the roles of lurkers

the reaver would be sick though, if tosses used warp prisms to carry it around. Splash damage and harass. The only problem would be viking counters that too.

You didn't seriously think people would lug around reavers without shuttles/Wprisms did you?
julianto
Profile Joined December 2010
2292 Posts
August 21 2011 01:47 GMT
#428
I want a mid-game massive zerg unit so I can break forcefields.
¯\_(ツ)_/¯
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2011-08-21 01:48:28
August 21 2011 01:47 GMT
#429
They wouldn't give the protoss another AOE unit. They couldn't. Then the protoss deathball would be EVEN MORE unstoppable. Can you imagine Reaver/Colossus/HT? Almost unbeatable really.

They said they were looking into a protoss harass unit, so I'm thinking something like the reaper.

I also assume they will give Terran some kind of ground mech unit because players have been complaining that mech is too weak since beta.

I don't think they'll give zerg anything like the lurker because they have been so steadfastly against giving them the lurker (which imo is retarded but whatever)

I do howevre think they will give them some kind of seige unit before BL's that zerg sorely lacks.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
CuSToM
Profile Joined October 2010
United States1478 Posts
August 21 2011 01:52 GMT
#430
There are some silly answers in here.

Hopefully Protoss gets a legit harass unit because that is what we desperately need. I think all the other roles are pretty much covered for Protoss.
Team SCV Life #1
motumbo
Profile Joined February 2011
United States130 Posts
August 21 2011 01:55 GMT
#431
I really want a 1 food unit as zerg. I want to not have to make roaches anymore.
redDuke
Profile Joined March 2011
Australia207 Posts
August 21 2011 01:59 GMT
#432
Lol the votes in this thread summed up as "We just want BW units with a new engine" imo
vile | FXO | Liquid | EG | coL
redDuke
Profile Joined March 2011
Australia207 Posts
August 21 2011 02:03 GMT
#433
On August 21 2011 10:52 CuSToM wrote:
There are some silly answers in here.

Hopefully Protoss gets a legit harass unit because that is what we desperately need. I think all the other roles are pretty much covered for Protoss.



Yes ans YES. Having a harass unit would be so fun, so us toss players can get out onto the map earlier
vile | FXO | Liquid | EG | coL
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2011-08-21 02:04:41
August 21 2011 02:04 GMT
#434
On August 21 2011 10:59 redDuke wrote:
Lol the votes in this thread summed up as "We just want BW units with a new engine" imo


and honestly... is there anything wrong with that? BW units were quite well done and served their purpose well.
"two is way better than twice as one" - artosis
cpomz
Profile Joined February 2011
United States76 Posts
August 21 2011 02:13 GMT
#435
My current issue is that with reavers is that there is a necessity for shuttle/warp prism, which probably means a tweaking of the viking because of its ridiculous range it could snipe a prism with a reaver in it, but besides that reaver could serve the harass/aoe necessity protoss neeeds
phyren
Profile Blog Joined October 2009
United States1067 Posts
August 21 2011 02:18 GMT
#436
I'd like to see protoss get a mobile, aoe unit with damage that stacks so having more of them will always scale well.

Also, terran could use a cheap low tier unit with extremely high dps that can be microed to win any small numbers engagement.

Plus, lets give zerg a a unit with low or no range so that it has almost no micro possibilities, but it is so cheap or durable that the potential of having it in large numbers will force your opponent to turtle hard until a suitable counter can be massed.

Oh wait....
drgonzhere
Profile Joined November 2010
United States447 Posts
August 21 2011 02:19 GMT
#437
The one thing I would honestly like to see is a zerg unit that does bonus damage to armored. Take it away from the infestor and give it to another unit, because right now the options for bonus armored units kind of suck in their limits TT
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 21 2011 02:21 GMT
#438
On August 21 2011 10:55 motumbo wrote:
I really want a 1 food unit as zerg. I want to not have to make roaches anymore.


I really want an air swarm unit, like scourge. I hate the corrupter more than any other unit in the game.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
starmeat_
Profile Joined May 2011
105 Posts
August 21 2011 02:22 GMT
#439
I think Blizzard needs to introduce more dynamic ways of scouting, so in effect reducing the likelihood of people rushing/cheesing and even all ins.

I play Zerg and I'm fed up of roaches and hydras. I think a new unit here needs to be introduced. Lurkers sound cool but I'm thinking something different.

Terran does not and should not have more units introduces. Instead, I hope they introduce different upgrades and design change a few units in form and function.

I feel Protoss also needs 1 or 2 more units and I think something needs to be changed with the Colossus, and I think Immortal needs some kind of ability, such as upgrade-able weapons. Colossus are awesome, but they need design changes in how they work and maybe in form too.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
August 21 2011 02:22 GMT
#440
I think zerg could use scourge, they might be op vs colli, but I would like to see.
Protoss harass unit.
Terran seems complete to me more than the other races, if you must maybe a melee unit but thats not terrans style. The thor is already the goliath imo.
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