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Prediction poll: What types of new units in HotS? - Page 24

Forum Index > SC2 General
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Phats
Profile Joined October 2010
Australia534 Posts
Last Edited: 2011-08-21 05:52:36
August 21 2011 05:46 GMT
#461
Protoss: Something that has anti air capabilities. Either by normal attack or perhaps a spell type ability like netting air units to the ground so ground can attack it. Kinda energy based net though like the Rhasta in dota2!

Zerg: Definitly something with siege type capabilities, I'm expecting they wont give us our lurkers back but maybe the baneling launcher that someone mentioned before! that would be insane lol. a tower you load up like a dropship but its immobile and can launch banelings like 10-12 range.

Terran: Really not sure what T is missing they seem to have most things covered, take out the hellion or remove its upgrade though that unit is way overpowered for not costing any gas.
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-08-21 05:58:36
August 21 2011 05:52 GMT
#462
my little wish list for Heart of the swarm

Terran
-remove energy from thor ( remove strike cannons if you have to)
-remove energy from battlecruiser (put back energy on the battlecruiser when yamotoo cannon is researched
-a little buff to seeker missile
- a new mech unit :D , blizzard surprise me, im sure there are awesome mech stuff you can bring
-maybe tamper with the reaper, give it mine traps?

Zerg
-maybe try to do something to cut down mass roaches, its pretty boring to see.. maybe make the roach morph into something somewhat like a lurker but uniquely different.
-maybe a couple more interesting abilities or upgrades for the zerg
-ton down infestor use, i know they want infestors to be used alot, but in everymatchup???, another cool caster for the zerg would be awesome


Protoss
- i try my hardest to think of something interesting, but i just got to admit it, the reaver was just that good, a crowd favourite, a crowd pleaser, a WTF moment!, anything that has the potiential to do huge damage and requires alot of skill on top of it = Esports gold. So i just have to say, either the reaver or something that can create that buzz, cause toss doesnt have that "omfg moments"
(actually im talking out of my ass, they do have storm drops and warp prisms will be the future of toss harass)

-maybe a little tweek to the carrier, havent seen a single one used yet in a pro game.
kofman
Profile Joined August 2011
Andorra698 Posts
August 21 2011 05:54 GMT
#463
On July 05 2011 03:12 headbus wrote:
Show nested quote +
On July 04 2011 23:00 DennyR wrote:
I dont care wich units they bring they just have to redesign protoss completely.

I dont think Protoss is imbalanced but it is too easy to play. You basically never have to worry about anything and in most cases protoss is the race that dictates the pace of the game. Espacially the colossus.

I think the colossus is the most wrong unit ever in a rts. I mean on paper its great, but it basically is a siegetank that has more dps, is more mobile and you dont have to fucking micro it.


Almost every timing in Protoss related matchups wrap around the colossus wich is just wrong and in combination with sentries on certain maps almost unbeatable if unscouted for 1min too long.


So either cut the colossus out and replace it or change its movementspeed and give the unit a mechanic wich makes it fun and hard to play.




As far as new units go, I want a new mech unit for terran. You are basically limited to 3 bad units and after siege tank nerf mech is pretty much useless.


For Protoss I really want a harass unit. They simply have nothing but DTs wich are more like a gamble.


For Zerg I really want to see something you can morph out of hydras. That would make hyrdas somewhat usefull and if colossi and tanks are out you can just morph them to whatever has more hp or is faster or even flies.



How does a race that plays incredibly defensively because we have the most expensive units in the game and will never come out on top after trading armies control the pace of the game?

I can think of one timing that wraps around a collosus in PvP, and its not really a timing, its just push out when/if you are ahead in a collosus count. I can however think of 4gate timings, phoenix timings, blink timings, dt timings ect ect.

I agree though a protoss collosus doesn't require micro when you stim + 1a your entire terran army into a protoss ball simply to cry about how easy they are to play. You need to stop posting on TL.

As for your insight on Zerg units. How would you feel if you scout HT's vs a protoss and proceed to get ghosts. Only to have those HT's morph into a collosus to counter your counter. That really rewards your opponent for countering you well.


About your last point, thats exactly what archons are... When you scout HT's, terrans have to make maruders to respond to storm because storm rapes marines terribly, but then if toss just morphs then into archons, then you want marines because maruders aren't as good as marines against archons.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 21 2011 05:55 GMT
#464
Protoss: Since a harassment unit is basically guaranteed, I think they might add something like this cut unit from alpha - basically fast ranged infantry. The idea of +damage with more kills is interesting but might need to be balanced since basically the more workers it kills the faster it keeps killing workers (I'm guessing Blizz would cut this feature). I'm not so sure about the idea of it requiring the twilight council though, since a harass unit would benefit the immobile robo based armies better.

Zerg: Something that can attack while burrowed, since I believe this was mentioned by the developers as a current weakness - maybe something lurker-ish...

Terran: Something to make mech more viable probably, goliath would be nice.
vibeo gane,
Rorix
Profile Joined December 2010
357 Posts
August 21 2011 06:09 GMT
#465
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!
roflstomper
xHassassin
Profile Joined November 2010
United States270 Posts
August 21 2011 06:17 GMT
#466
Anyone play battle craft the ums map? They changed the infestors to basically fire reaver shells. A reaver for Zerg would be pretty amazing.
ThatArcticFoxGuy
Profile Joined July 2011
Australia1 Post
August 21 2011 06:18 GMT
#467
Zerg: Lurkers. Also I would love too see something better then corruptors for ZvZ air battles. Mutalisks are getting pretty boring.

Protoss: I don't really want to see new units from protoss as much as I would rather Blizzard try more with the current units. The Carrier needs something more too it. It's never used which is a shame. And something more from the MOTHERSHIP And I would love to see something more interesting in PvP then Colossus battles

Terran:I really don't think Terran needs anything at all. Looking at the previous posts alot of people think Terran mech needs new unit. I really don't agree.
skindin
Profile Joined March 2011
Canada8 Posts
August 21 2011 06:55 GMT
#468
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.
GMonster
Profile Blog Joined May 2011
686 Posts
August 21 2011 06:59 GMT
#469
On August 21 2011 15:55 skindin wrote:
Show nested quote +
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.


umm Starcraft 2 is completely different then BW... You clearly never played BW, at least at a competitive level.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
skindin
Profile Joined March 2011
Canada8 Posts
August 21 2011 07:05 GMT
#470
On August 21 2011 15:59 GoKu` wrote:
Show nested quote +
On August 21 2011 15:55 skindin wrote:
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.


umm Starcraft 2 is completely different then BW... You clearly never played BW, at least at a competitive level.


I understand that. but most of what i am hearing are people asking for things like Goliaths, a "mine laying unit", lurkers, Reavers and other things that were left behind in BW.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 21 2011 07:27 GMT
#471
Zerg: I think there will be a mid-game siege unit, kinda like the Lurker. They've also kinda hinted at replacing the Corruptor for something with more interesting which i would like. And possible a hive unit?

Protoss: A harassment unit is probably the most likely and atm the most lacking thing for Protoss. Could be the Reaver, but i expect something new and cool. Also perhaps another Ground to air unit? Personally i'd like them to replace the Colossi with something more micro intensive and fun to use, but i dont really see tht happening. Or a change to the mothership.

Terran: Terran is the most complete race right now so i don't see a lot of stuff they could add. But i think the most likely one would be a new mech unit, something tht makes Mech viable in non-mirror. Replacing the helion with vultures would be awesome but probably not gonna happen. Maybe replace the Reaper with something else.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
GMonster
Profile Blog Joined May 2011
686 Posts
August 21 2011 07:35 GMT
#472
On August 21 2011 16:05 skindin wrote:
Show nested quote +
On August 21 2011 15:59 GoKu` wrote:
On August 21 2011 15:55 skindin wrote:
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.


umm Starcraft 2 is completely different then BW... You clearly never played BW, at least at a competitive level.


I understand that. but most of what i am hearing are people asking for things like Goliaths, a "mine laying unit", lurkers, Reavers and other things that were left behind in BW.


You just said you don't want to play a BW with better graphics... but you are asking them to put Broodwar units in the game... People are going to have to understand that the units blizzard adds if they add any at all will not be that good. The game is pretty close to balanced. You might see some Campaign stuff... but other then that no,

yes but the vast majority of those people... dont understand Starcraft 2 at a high level. If protoss gets a harrasing unit when both Zerg and Terran need to be at a economic advantage before the late game, the game will actually be broken,

Protoss already have the abbility though... HT drops killing a entire mineral line with a insanely fast warp prism...

Zerg will probably get some kind of tier 3 / tier 2 unit that doesn't actually get destroyed by Snipe from ghosts.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 21 2011 07:46 GMT
#473
Protoss: A harass-based unit.

Zerg: Something to help scouting (seeing as the Overseer's getting removed) and/or a seige unit.

Terran: Some minor tweaks to existing units in addition to some new upgrades.
Hristiyan
Profile Joined May 2011
99 Posts
Last Edited: 2011-08-21 09:37:01
August 21 2011 09:36 GMT
#474
The zerg's main problem is that the T2 units are screwed up. There are 5 of them and 4 need twitching / removing / remaking.

I'm totally positive that it will be a T2 unit. T1 and T3 are ok, but the main reason why zergs cry are that race's t2 units.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-08-21 09:42:30
August 21 2011 09:38 GMT
#475
I didn't see a raider unit for Protoss, like the hellion or mutalisk. That's what I predict is likely, but there's no option for that in the poll. The closest is cliff hopper, but protoss has one: the colossus, and that's entirely different. It could also use a tweak to improve early game scouting before robo/hallucinate (since warp gate is mandatory before hallucinate).

Terran needs a fix for reapers or replacing them for something else, they're okay late game as a building destroyer (qxc in particular is awesome with them), and they are an okay early game scout (something terran doesn't need anyway, scans baby), but that's about it.

Zerg could do with switching the hydra and the roach and modifying the stats to make that appropriate. They could also do with a better air to air unit than the corrupter, that thing is a joke.

Zerg and Protoss need more utility upgrades available to them. Terran has far more upgrades that you can research (not counting +1 weapon/armor/shield upgrades) than the other races do. Things like building armor and +1 range to PF's/turrets are quite underestimated.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-08-21 09:45:04
August 21 2011 09:44 GMT
#476
On August 21 2011 16:35 GoKu` wrote:
Show nested quote +
On August 21 2011 16:05 skindin wrote:
On August 21 2011 15:59 GoKu` wrote:
On August 21 2011 15:55 skindin wrote:
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.


umm Starcraft 2 is completely different then BW... You clearly never played BW, at least at a competitive level.


I understand that. but most of what i am hearing are people asking for things like Goliaths, a "mine laying unit", lurkers, Reavers and other things that were left behind in BW.


You just said you don't want to play a BW with better graphics... but you are asking them to put Broodwar units in the game... People are going to have to understand that the units blizzard adds if they add any at all will not be that good. The game is pretty close to balanced. You might see some Campaign stuff... but other then that no,

yes but the vast majority of those people... dont understand Starcraft 2 at a high level. If protoss gets a harrasing unit when both Zerg and Terran need to be at a economic advantage before the late game, the game will actually be broken,

Protoss already have the abbility though... HT drops killing a entire mineral line with a insanely fast warp prism...

Zerg will probably get some kind of tier 3 / tier 2 unit that doesn't actually get destroyed by Snipe from ghosts.


Storm drops suck, they're expensive as all hell, and a single storm doesn't even kill workers because they don't sit in it, and storm only hits half the mineral line. It takes 4 storms to clear a mineral line, and you probably won't get them all. Compared to hellion drops it isn't even close.

You're also wrong if you think terran and zerg NEED an economic advantage to beat protoss. It helps with a lot of styles, but there are some really good and strong styles that result in zerg winning on equal bases (yay infestors).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 21 2011 09:57 GMT
#477
Protoss with reavers and colossus with the way units clump in the game at the moment would mean there would be no point at all in playing any other race than protoss...
"What is this TeamSupportGroup?" - mahnini.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 21 2011 10:00 GMT
#478
Mr Browder told us in an interview that they are looking for raider (harass) type of unit for protoss, something complementary too or replacement of overlord and corruptor, and that they might not even add a new unit to terran because the race already feels so complete.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
August 21 2011 10:05 GMT
#479
On August 21 2011 18:38 Whitewing wrote:
I didn't see a raider unit for Protoss, like the hellion or mutalisk. That's what I predict is likely, but there's no option for that in the poll. The closest is cliff hopper, but protoss has one: the colossus, and that's entirely different. It could also use a tweak to improve early game scouting before robo/hallucinate (since warp gate is mandatory before hallucinate).
.


Er .. blink stalker ?
21 is half the truth
GMonster
Profile Blog Joined May 2011
686 Posts
August 21 2011 10:25 GMT
#480
On August 21 2011 18:44 Whitewing wrote:
Show nested quote +
On August 21 2011 16:35 GoKu` wrote:
On August 21 2011 16:05 skindin wrote:
On August 21 2011 15:59 GoKu` wrote:
On August 21 2011 15:55 skindin wrote:
On August 21 2011 15:09 Rorix wrote:
None of the above. I'd rather have them (Blizzard) surprise us with new, unheard-of and interesting units. Just like the transition from SC to BW reveal: "omg! a healer? infinite stim!", "attack while burrowed? sick!" and "mind control!! imba".

So why were those things interesting? because SC never had those kinds of units when BW came out. Same thing can be said about WoL --> HotS. They can return lurkers and reavers and arbiters etc. Yeah, its cool but we've seen them before. They'd just feed the nostalgia in us. IMHO, I'd want new things to play with. Something innovative. Come on Blizz, you can do it!



This! i want to play a new game! i don't want to play BW anymore, it's not that i have anything against BW but i don't want blizzard to make BW with better graphics i want blizzard to revolutionize the game.


umm Starcraft 2 is completely different then BW... You clearly never played BW, at least at a competitive level.


I understand that. but most of what i am hearing are people asking for things like Goliaths, a "mine laying unit", lurkers, Reavers and other things that were left behind in BW.


You just said you don't want to play a BW with better graphics... but you are asking them to put Broodwar units in the game... People are going to have to understand that the units blizzard adds if they add any at all will not be that good. The game is pretty close to balanced. You might see some Campaign stuff... but other then that no,

yes but the vast majority of those people... dont understand Starcraft 2 at a high level. If protoss gets a harrasing unit when both Zerg and Terran need to be at a economic advantage before the late game, the game will actually be broken,

Protoss already have the abbility though... HT drops killing a entire mineral line with a insanely fast warp prism...

Zerg will probably get some kind of tier 3 / tier 2 unit that doesn't actually get destroyed by Snipe from ghosts.


Storm drops suck, they're expensive as all hell, and a single storm doesn't even kill workers because they don't sit in it, and storm only hits half the mineral line. It takes 4 storms to clear a mineral line, and you probably won't get them all. Compared to hellion drops it isn't even close.

You're also wrong if you think terran and zerg NEED an economic advantage to beat protoss. It helps with a lot of styles, but there are some really good and strong styles that result in zerg winning on equal bases (yay infestors).

1 Storm drops do not suck... are they guarentee'd to do damage? no... If your opponenet doesn't respond fast enough he loses 30 scvs... kind of like Terran dropps sept we don't drop a aoe caster...

You are not suppose to compare hellion to HT... This is what im talking about. Terran is the harassing race. Protoss usually try to wait for a 200 army and then walk out and kill the terran. Obviously they pressure during that time while trying to build up their deathball.

This is not whining, its fact TvP that Terran does need it against Protoss, even MC himself said "Terran's have 20 minutes to beat a protoss." Theres a reason Terran's are doing 1/2 base allin's in the GSL over the last 2 months. Protoss just becomes way to efficient. So using the early/mid game strenght of T, you need to either Finish the job or take some kind of economic lead, via drops, or expanding. Zerg you need a different kind of advantage, more like "Security" then anything else.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
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