• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:30
CET 14:30
KST 22:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League97
StarCraft 2
General
No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9208 users

Prediction poll: What types of new units in HotS? - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 32 Next All
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
August 21 2011 14:13 GMT
#501
On August 21 2011 23:10 EffectS wrote:
Zerg needs some real anti-air!


That's a good point but they could just make Hydras not terrible instead of adding a new unit.
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
August 21 2011 14:16 GMT
#502
-change thor. Idk, the thor just doesn't feel like it has a role to me. I mean it's great for mech plays and stuff, which is why it should be changed not re[placed, but I just feel like the thor isn't... needed. I really don't know how to describe it, but thors IMO need rebalancing.

-buff carriers/battlecruisers. The hard counter available for each race against them makes them absolutely useless and not worth the investment, no matter how cool they are.

-give protoss a harassment unit. Everybody knows that protoss can't harass their opponents without a HUGE amount of investment (dts). Considering how gas intensive protoss is, you just can't squeeze in a harassment unit like that.

-give zerg a space control unit. I played the sc2bw custom maps (on unlim select, automine, smartcast) and zerg just felt so much cooler. Hydralisks were already awesome, and you could turn them into the best unit blizz ever created; the lurker. Now, the actual lurker unit wouldn't make sense balance-wise for zerg, but some kind of space control unit for zerg is much needed. A zergtank? lol
Gold level player who watches day9 and loves helping other low level players.
butchji
Profile Joined September 2009
Germany1531 Posts
August 21 2011 14:23 GMT
#503
On August 21 2011 21:31 laonda wrote:
Hereby my whish list for christmas

Zerg:
- add an aircaster (and remove some abilities from the infestor)
- add a luker type unit
- change the roach/hydralisk combo (abilities too overlapping)
- add a cliffhopper to tier1 weak but able to do good scouting

Terran(seem to be quite complete allready):

- change thor to a more goliath role(increase mech usage for more matchups)
- change EMP in a single target mana drain and add another ability for AOE shield damage
- update raven with a new spell(something like for example shooting spiders that detonate)

Protoss:

- Remove sentry and change stalker/zealot accordingly to handle early pressure
- add a cliffhopper to tier1 weak but able to do good scouting
- Revamp immortal (more range, faster, cheaper, ability to produce in mass, and less damage. Something in the lines of the maurader, but must be weak against lings and marines but strong to maurader and roach/hydralisk)
- add harrash unit to stop in a warpprim
- Add High Templar to twilight council and add forcefield to HT also increase movement speed
- Remove DT shrine and add to templar archives (still has storm research), also abiltiy to morph into archons requires templar archives.
- make carriers usefull
- Add air caster
- remove mothership and replace with abilities of the aircaster and with something you can learn at at the nexus for example that you can recall where you have pylon power but it cost full energy of a nexus.

Overall a lot on the list and a lot are no really feable, he but someone can still hope


Are you a protoss by any chance?
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
August 21 2011 14:25 GMT
#504
First priority:
The collosus has to go for sure and add a reaver-esque unit which actually required some skill to use instead of a A-move unit.
Add lurkers and the Dark Swarm ability, which makes for awesome gameplay combo.
Add some kind of minelayer to the terran arsenal.

Second:
Remove/replace the marauder, remove/replace the overseer, remove/replace the corruptor, remove/replace the immortal, remove/replace the mothership,
Aiurr
Profile Joined May 2010
Poland80 Posts
Last Edited: 2011-08-21 14:29:55
August 21 2011 14:25 GMT
#505
Z: remove banelings, add lurkers, remove creep speed bonus, give scourge
P: remove warp-gate tech, buff warp-prism, add reavers, nerf immortal shields
T: remove reapers, remove seeker missile from raven, add golliaths and a mine-layer ability for any unit
Go for the eyes, Boo, go for the eyes!
harhar!
Profile Joined January 2011
Germany190 Posts
August 21 2011 14:27 GMT
#506
im pretty sure theyll give us something like the firebat for terran. but protoss doesnt really need more splashdamage guys...
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-08-21 14:31:40
August 21 2011 14:30 GMT
#507

Terran will never have a melee unit, seige tanks would make it too hard to use and it doesnt fit with the Terran feel.


I present to you, firebats.

[image loading]
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Iroh
Profile Joined February 2011
England48 Posts
August 21 2011 14:33 GMT
#508
On August 21 2011 23:25 Aiurr wrote:
Z: remove banelings, add lurkers, remove creep speed bonus, give scourge
P: remove warp-gate tech, buff warp-prism, add reavers, nerf immortal shields
T: remove reapers, remove seeker missile from raven, add golliaths and a mine-layer ability for any unit


Just no...they will not change it more into SC:BW. Think people know now that SC2 is different. Removing Warp-Gate tech now would ruin the game, I can not see banelings ever being removed or them adding the reaver with the collosus in.

Think 3 new things that hasnt been seen would be so much better than just bringing in old units. Maybe even new builds changing up the tech paths. But either way they will take SC2 forward and not a step back.
¯\_(ツ)_/¯
pallad
Profile Joined September 2010
Poland1958 Posts
August 21 2011 14:41 GMT
#509
Zerg: Need some invisible attacking unit for sure ,every other rases got them. So i think like the reset lurker , but from other side IMO roches ( for tanking ) infestors + fungal to hold army , then mass borrow lurkers will be IMBA for sure . Just imagine protoss ball hold in place whit fungal , and then like 10 lukrekrs borrow , to hit all units in ball.. IMBA , and im zerg player

Or maby if phenix will be can lifting borrow units .. dunno

Protoss: I know prottos players gonna hate for for that post , but imo toss have it all now , like i write maby phenix that can lift borrow units , or void prims whit some kind of mini racall , but no new units .

Terran : Terran in good to imo .. maby take back heal ability from medivacs .. and add medics .. but nothing more .


SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Aiurr
Profile Joined May 2010
Poland80 Posts
Last Edited: 2011-08-21 14:43:08
August 21 2011 14:41 GMT
#510
On August 21 2011 23:33 Iroh wrote:
Show nested quote +
On August 21 2011 23:25 Aiurr wrote:
Z: remove banelings, add lurkers, remove creep speed bonus, give scourge
P: remove warp-gate tech, buff warp-prism, add reavers, nerf immortal shields
T: remove reapers, remove seeker missile from raven, add golliaths and a mine-layer ability for any unit


Just no...they will not change it more into SC:BW. Think people know now that SC2 is different. Removing Warp-Gate tech now would ruin the game, I can not see banelings ever being removed or them adding the reaver with the collosus in.

Think 3 new things that hasnt been seen would be so much better than just bringing in old units. Maybe even new builds changing up the tech paths. But either way they will take SC2 forward and not a step back.


If you remove warp-gate tech along with creep speed bonus and give scourge to the zerg, I think it would be a pretty balanced and smart step back imho. I think these mobility issues for protoss and zerg are keeping the game from being improved. If they won't change/remove it, then terran will always be a turtle race.

edit: and if terran won't get better mobility nor zerg / protoss get their mobility nerfed then blizzard will never be able to nerf terran units. If you want to nerf terran you first need to give it some mobility or nerf warpgate and creep speed imho.
Go for the eyes, Boo, go for the eyes!
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 21 2011 14:47 GMT
#511
Here's what I think (and fear) might happen

For protoss
- Remove DT and replace it with the reaper-dt. It's fast, it's invisible and it can jump cliffs without vision. It's the most infuriating harrassment unit Blizzard has ever made and it fits protoss perfectly.

Zerg
- Add lurker. It can move while burrowed and doesn't have splash damage, once again proving Blizzard completely missed the point about what made the unit great (setup time and splash)
- Merge the corruptor and the overseer. Blizzard gets lazy and simply opts to combine two boring units in the hope that that might make them one exciting unit.
- Speed upgrade for the hydra and ultra that makes them faster off creep. These are hive-tech upgrades.

Terran
- Speed upgrade for raven's hunter-seeker missile
Nobody beats the Beater
Aiurr
Profile Joined May 2010
Poland80 Posts
August 21 2011 14:54 GMT
#512
oh btw, I think zerg shouldn't have lurkers AND banelings... it's way too much splash damage imho. So if Blizzard would want to add lurkers they would have to nerf/remove banelings OR make lurkers do damage to a single target only.
Go for the eyes, Boo, go for the eyes!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-08-21 14:55:44
August 21 2011 14:55 GMT
#513
More macro mechanic units. Its the area of the game that has the most potential for expansion without overlaping unit roles.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
entrust
Profile Joined February 2011
Poland196 Posts
August 21 2011 15:03 GMT
#514
I feel like they could add Channeling unit to the expansion. I mean we got many a click units and we got no unit that can channel (if I'm correct)
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-08-21 15:06:50
August 21 2011 15:05 GMT
#515
OK, based on what I would do:
PROTOSS:
Ground artillery unit.
Take out collosi.
Create a ground unit that can not jump cliffs. This unit is slightly faster than the immortal and has about the same range as a roach. Maybe more? It does a similar attack as the collosus but only really affects light units (like 12(+5) damage or something).
Immortal range has an upgrade to make it +1 to make it more of a siege type unit, which it sort of is damage-wise.

ZERG:
Air caster unit.
No units removed.
This unit is similar to the queen as it has no main attack, but could have a spell that affects mechanical units (irridiate for mech?), or a spell that is similar to disruption web, etc.
Infestor loses 2 of the following:
-Some life
-Fungal growth damage
-Neural parasite
To make it less powerful in conjunction with the broodlord/to keep it from overlapping with the new spell caster.
Changeling has a cast range of 5-6 and is automatically attacked by enemy units.
This makes it a lot more exciting to cast changeling and gives it more opportunities. For instance, you can use it to draw tank fire, or more easily scout an opponent as long as you don't get near enemy units.

TERRAN:
Infantry type unit.
Mech is complete. Air is complete.
edit: argued with my firebat type unit idea.
Face it, the vulture and hellion will not co-exist.
The new unit is armored and can use stim packs. It does slightly more damage to light units and has a low range. (Firebat type unit maybe?)
Reaper does extra damage to biological units instead of light units.
ModeratorI am still alive, somehow
TL+ Member
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 21 2011 15:06 GMT
#516
The ability for DTs to explode and kill the whole minerals line. Just line banelings. There, the new Protoss harassing unit!
laonda
Profile Joined September 2010
Netherlands44 Posts
August 21 2011 15:07 GMT
#517
On August 21 2011 23:23 butchji wrote:
Show nested quote +
On August 21 2011 21:31 laonda wrote:
Hereby my whish list for christmas

Zerg:
- add an aircaster (and remove some abilities from the infestor)
- add a luker type unit
- change the roach/hydralisk combo (abilities too overlapping)
- add a cliffhopper to tier1 weak but able to do good scouting

Terran(seem to be quite complete allready):

- change thor to a more goliath role(increase mech usage for more matchups)
- change EMP in a single target mana drain and add another ability for AOE shield damage
- update raven with a new spell(something like for example shooting spiders that detonate)

Protoss:

- Remove sentry and change stalker/zealot accordingly to handle early pressure
- add a cliffhopper to tier1 weak but able to do good scouting
- Revamp immortal (more range, faster, cheaper, ability to produce in mass, and less damage. Something in the lines of the maurader, but must be weak against lings and marines but strong to maurader and roach/hydralisk)
- add harrash unit to stop in a warpprim
- Add High Templar to twilight council and add forcefield to HT also increase movement speed
- Remove DT shrine and add to templar archives (still has storm research), also abiltiy to morph into archons requires templar archives.
- make carriers usefull
- Add air caster
- remove mothership and replace with abilities of the aircaster and with something you can learn at at the nexus for example that you can recall where you have pylon power but it cost full energy of a nexus.

Overall a lot on the list and a lot are no really feable, he but someone can still hope


Are you a protoss by any chance?


Offcourse and i am bias as hell, like mentioned it is a wish list What blizzard really going to do is probably add a harrash unit to protoss like they mentioned. Do some tweeking to terran and mostly focus on the zerg.
Learn how to play, not how to win
mikiao
Profile Joined May 2010
United States161 Posts
August 21 2011 15:09 GMT
#518
Protoss gets a unit like a Medic, but instead of healing it increase shield regeneration in battle.

Zerg will get a siege unit like a mini nydus worm, but instead of vomiting units, it vomits a spine crawler at the "head."

Terran will get a transformer ability, that allows them to research certain combinations. Like 1 thor and 2 hellions "morph" into a thor with roller skates to boost speed! Or 2 reapers and 1 viking "morph" into a flying unit that shoots air and the reaper ground attack. Oh, it would be sweet.

Ok...ignore the Terran bit...its probably a lie
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
weiliem
Profile Joined January 2008
2073 Posts
August 21 2011 15:11 GMT
#519
I wan scourge for Z!!!! and i want deflier!!!!
Oppa feeding style
flowSthead
Profile Blog Joined March 2011
1065 Posts
August 21 2011 15:40 GMT
#520
Is this supposed to be us guessing what Blizzard will do or what we want them to do? Because I can honestly say I have no idea what is going through Blizzard's mind. They talk about boring units I guess, so my best guess on what they want is something exciting, like a unit that recreates destructible rocks at choke points, or having SCVs build them. It will replace the bunker and it will be 125% refundable.

As for what I want to see:
Terran
No new units. At the moment, all Terran units have viable uses. The only units that don't get much pro play relatively are the Raven, the Battlecruiser, and the reaper, and I've recently seen a bunch of TvTs where Battlecruisers and Ravens factor in.
But I would like to see Reapers used more, so maybe I would like something like the way Medics and Firebats worked in BW. Once you build an engineering bay, you can build reapers, and then have the reapers be able to built two at a time from a Reactor. Maybe then you will be able to see Reaper drops? I don't know, I'm sure someone will be able to theorycraft better than I can on why that would be terrible.
Make the Seeker Missile faster.
Make EMP not detect invisible units.

Protoss
Protoss as well I feel is pretty good in terms of the units it has. I feel like they could use more tweaks, such as making the Colossus micro-able, maybe by having to aim its attack, I don't know.
Carriers are pretty useless, so that should be fixed.
Also, Motherships, how do they work?
I think I would like to see sentries start out with hallucinate instead of guardian shield, and have them research guardian shield.

Zerg
Zerg needs something like the lurker. It doesn't have to be the lurker, but they have no cloakable units as is, and nothing that attack from underground. The lurker makes sense since it is a unit everyone is familiar with, but it can be called something new if Blizzard is bothered so much about the fact that they would be reusing a BW unit.
I would also like to see the Hydralisks made beefier or faster. Something to make them a better choice than roaches. They can even be 3 supply if it makes them too powerful and it would still be better than how useless they seem now.
I would also like to see Overlord Speed be a hatchery tech upgrade, but maybe make Overlords have less health, like 150 health but with 1 armor starting off. Less health, or give Zerg a dedicated dropping unit.
I would also like to see the Ultralisk do bonus damage against buildings. I don't know if that's useful or not, but it just feels right.

All of that is just a wishlist though, and the only real thing that the game needs is the lurker.
That and EMP being unable to see invisible units.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
Prev 1 24 25 26 27 28 32 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC 5000
WardiTV533
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 658
mcanning 50
StarCraft: Brood War
Bisu 2003
Shuttle 1596
Horang2 1129
EffOrt 707
BeSt 587
Soulkey 519
Mini 470
Soma 344
firebathero 325
hero 162
[ Show more ]
Last 132
Zeus 128
Mind 125
Snow 121
sorry 85
Pusan 84
Hyun 77
Sea.KH 64
Barracks 49
Bishop 42
Yoon 39
ToSsGirL 33
Classic 32
Free 31
910 30
soO 18
Sacsri 14
Rock 11
Trap 9
LancerX 8
yabsab 8
Icarus 6
Dota 2
Gorgc8340
Counter-Strike
x6flipin349
Other Games
B2W.Neo1747
singsing1707
Liquid`RaSZi809
DeMusliM438
Mlord335
XaKoH 313
Pyrionflax295
mouzStarbuck190
Livibee172
Organizations
Counter-Strike
PGL1764
Other Games
ComeBackTV 399
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2368
• WagamamaTV490
Upcoming Events
OSC
31m
Yamato Cup
1h 31m
IPSL
3h 31m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
9h 31m
WardiTV Weekly
22h 31m
Ultimate Battle
22h 31m
Rush vs BeSt
Replay Cast
1d 9h
Rogue vs Classic
Patches Events
1d 23h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.