• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6641 users

Prediction poll: What types of new units in HotS? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 30 31 32 Next All
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
Last Edited: 2011-07-02 11:45:26
July 02 2011 11:36 GMT
#21
Zerg: - Better anti air options: perhaps scourge (morphed from zerglings after spire tech would be stylish), or having corruptors and hydras not suck.
- Something to control and make intelligent use of terrain, be it a siege unit or something like dark swarm.

Protoss: More harassing options. A cliff jumper maybe. Certainly not another splash damage unit for the death ball.

Terran: I can't think of much terran lacks. Maybe a light support caster like the sentry.

edit:
On July 02 2011 20:23 Frequencyy wrote:
I get the feeling they very well might remove colossus since they did say they were removing some units.

Source?
Eppa!
Profile Joined November 2010
Sweden4641 Posts
July 02 2011 11:37 GMT
#22
I think Zerg will get something instead of a lurker but different. Either by laying mines or some defensive seige unit. Something to control space.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Elem
Profile Joined April 2011
Sweden4717 Posts
July 02 2011 11:39 GMT
#23
Anti-air or anti-caster unit.

Zerg with lurker would make ZvT so imbalanced that it is actually sad.
#freeshauni
alepov
Profile Joined December 2010
Netherlands1132 Posts
July 02 2011 11:43 GMT
#24
Zerg needs something like a lurker, and also corruptors to be replaced or made useful.
But I guess they'll just replace the overseer with something "cool" and call it a day.
ლ(ಠ益ಠლ)
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 02 2011 11:45 GMT
#25
On July 02 2011 20:26 ooni wrote:
Show nested quote +
On July 02 2011 20:21 Pwnographics wrote:
In a perfect world.

Roach is replaced with a lurker-esque unit.

Marauder removed.

Collosi removed.

Immortals to have effect of knockback when attacking a unit / i.e mini forcefield. Adding upgrade for range in robo bay to have max range of 7 for kiting.



And kids this is why we don't let random people balance/develop the game.



Enjoy flexing your epeen by stating the blatantly obvious?
PraetorianX
Profile Joined September 2010
Sweden780 Posts
July 02 2011 11:50 GMT
#26
On July 02 2011 20:17 TheSilverfox wrote:
I do think that there will not only be one more unit for each race - I think there will be at least 2, maybe three. Therefore it's pretty hard to choose 1 option for each race.

For instance, I think that it will be very likely to see:
* 1 ground army unit
* 1 air unit
* 1 spell-based unit.

They will be different for each race - to better fit the profile and to not shift balance too much in the game.



Well, I think we all expect at least 2 new units per race, and probably something similar to what you are saying.

But that's a LOT of new units for a game that already has a very delicate balance. And Blizzard don't like overlapping functions in units, they want every single unit to be both useful and unique and to have this rock-paper-scissor mechanic going.

And if they add NINE (9) new units... I mean OMG, I can't even imagine what units those would be without totally screwing up the balance or creating overlap in the army lineup of a race... I'm actually glad I'm not a Blizzard employee when it comes to the new HotS units.
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
Noocta
Profile Joined June 2010
France12578 Posts
July 02 2011 11:51 GMT
#27
Hum..

Zerg will probably get some kind of T3 Unit, perhaps a caster.
Terran, a new mech unit seems obvious.
Protoss.. not sure, a new robo unit that is good for harassement can be nice. So when you go robo you can chose between immortal+colossus who make your army stronger, or warp prims + harassement unit to play differently.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lyrok
Profile Joined September 2008
Germany85 Posts
July 02 2011 11:52 GMT
#28
Another ground artillery unit for Protoss?

That would be beyond stupid, Colossus and Templar are more than enough to deal ground AoE damage. Sure, one is a spell caster and the other can be attacked by air, but seriously ... get real. A dedicated ground anti air unit would be nice, or something that utilizes protoss shields, in whatever way that may be.
jnkw
Profile Joined November 2010
Canada347 Posts
July 02 2011 11:53 GMT
#29
On July 02 2011 20:10 PraetorianX wrote:
Protoss and Zerg don't have air caster units

Mothership, corruptor

On July 02 2011 20:10 PraetorianX wrote:
or cliff-hoppers.

Colossus

On July 02 2011 20:10 PraetorianX wrote:
Protoss don't have any medic-type units

Shields

On July 02 2011 20:10 PraetorianX wrote:
or any artillery units.

Colossus

On July 02 2011 20:10 PraetorianX wrote:
Terran has most types of units already, but is also lacking in some areas. No race has a dedicated minelayer unit.

Okay, this is somewhat true, but banelings already kind of fit the bill.

On July 02 2011 20:10 PraetorianX wrote:
So what type of unit do you think is most likely that we will see for each race in HotS? You can elaborate on your predictions in the comments.

Voted for:
P: Ground artillery
Z: Air swarm
T: Mine-layer
hmc
Profile Joined July 2011
495 Posts
Last Edited: 2011-07-04 14:31:53
July 02 2011 11:58 GMT
#30
Zerg definitely needs a siege tank-esque unit capable of controlling space around the map. A dream scenario would simply be if the lurker made a return in HotS. And/or for anti-air I'd appreciate if they made scouting a bit better and hydras faster.
Mafe
Profile Joined February 2011
Germany5966 Posts
July 02 2011 11:58 GMT
#31
It should be noted that both bw and tft had unit-themes for all races: air-to-air-aoe unit for bw; and a unit that turns the opponents spellcasting into your advantage for tft (and also air units with siege ability for the races that didnt have one so far). Also with minor exceptions one air and one ground and at least one spellcaster for each race.

So I believe we will see at least one air-to-air-aoe-unit, since is there exactly no such unit in sc2, specifically made to destroy light air units like phoenix/mutas. I could see this most likely for zerg, since thors and phoenixes already fill the role of fighting light air.

Following the counter-spellcasting-theme from tft (and medic with restorationin bw) I think we will get a unit with specific spell-countering abilities. Also zerg seems to have a lack here, since ghosts with emp and ht with feedback already have anti-caster-abilities. I can imagine a zerg caster which can give your units a frenzy-buff which will make the units temporarily invulnerable/less vulnerable to spells (maybe other like faster bonuses too). Would feel quite zerg-like to me.

Protoss getting some kind of healing is something I can agree with. Maybe something like a mobile shield battery.

For terran... minelayer is is definitely an option. But this would be too similar to burrowed banelings imho. Id rather say they get some kind of melee unit, since they dont have one so far. Predator from the campaign comes to my mind. Terran seems to have the least gaps to fill atm.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
July 02 2011 11:59 GMT
#32
I wish the phoenix got a utility spell that made it a more valuable unit. Something like a "Graviton Slam" ability, where you can Graviton Beam something, then use more energy to slam it into the ground for a small splash area. Of course it should take some significant micro and cost like 50 energy + actual damage spell energy, but it would be cool to see a close range air spell caster like the Phoenix!

Terran will not get the vulture. Or something even halfway similar to the vulture. It would turn TvT into a pure mech 60 minute mech hell like it was in Broodwar... infantry, and other race's units would simply get splattered by any passive splash... imagine what spidermines would have done in BW if there were such low unit collisions as there are in BW... unimaginable carnage... TBH I feel like they'll replace the Marauder with something new.

Zerg... oh zerg... I would be SERIOUSLY pissed off if zerg got a friggin' siege unit... Where did the swarm feel go? Where did the hyper efficient insanely fast units and TOTAL map control go? I wan Zerg to have generally faster ground main battle units... i.e. replace the roach with something that feels zerg-like... BUT to be honest, they'll probably do something with the mutalisk... too much untapped potential in the mutalisk. I could easily imagine a broodlord-esque unit firing swarms of living scourge... almost like interceptors XDD
A time to live.
innocence
Profile Joined April 2011
New Zealand48 Posts
July 02 2011 11:59 GMT
#33
A slow moving and slow firing siege unit for zerg that shoots banelings! Ha, i can just imagine the outrage now...
pt
Profile Joined November 2010
United States813 Posts
July 02 2011 12:01 GMT
#34
Not to bring any balance discussions, but can you imagine forcefields + reavers? lol.
EG-TL!
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-07-02 12:03:13
July 02 2011 12:01 GMT
#35
Protoss needs low-tier harrasment unit, something like Reaper. And some good defensive/space control unit/building for better defending drops or attacks. Protoss army is very immobile and is best when whole, not small pieces. Something that could defend counter-attacks efficiently. Shield battery could work. Also, I want Protoss Banshee :D :D (jk)

As for Terran, they need some unit capable of countering huge siegetank/turret/marine/viking turtle lines in TvT.
Just another gold Protoss...
Dystisis
Profile Joined May 2010
Norway713 Posts
July 02 2011 12:04 GMT
#36
It seems like people haven't really seen what Blizzard has said about the issue, and rather prefer to dream about what would make them happy when they play the game (which is entirely different from what would be sensible alterations to the game).

They have addressed whether they would add units and/or remove units. They said they will most likely both add new units and remove existing ones which they do not feel function as well as others.

I am fairly sure they feel like the Colossus works quite well, especially seeing that the unit is used in a lot of Protoss games. However, they may decide to change it to become less powerful or to allow for another unit with a somewhat similar role be integrated into the game, such as the Reaver.

They have mentioned the Lurker, and acknowledge that many want its return, but they feel like its functionality is too similar to that of the Baneling. I still think it is a decent chance that the Lurker will return, but we'll see if it comes with design changes to either it or the Baneling, to diversify the roles of the two. It is quite clear, however, that the Lurker can maintain a positional advantage in ways which the Baneling is only moderately capable of doing.

The Zerg's only real similar artillery unit is of course the Brood Lord, however that is again different from the Lurker in that it is an air unit and does not necessitate means of detection by the opposing player, like the Lurker does. I think perhaps the most interesting factor in introducing the Lurker for Zerg is how this necessitates more emphasis on means of detection for the other players, perhaps especially Protoss. Whether this would be addressed with further balance changes or simply results in an evolving change in play styles is up to Blizzard to consider.

Personally, I think introducing both the Lurker and the Reaver would likely be healthy for the state of the game, and could frequently lead to interesting strategies and scenarios. However, they would have to render the Reaver so that it is not preferable to a Colossus in open-field, large scale battle. One easy way to do this would be to make its weapon cooldown very slow, so that it technically deals quite low DPS, but high damage with each volley. This would still make harassing with Warp Prism and Reaver a good combination, since it should be able to one-shot clumped workers, while retaining a role for the Colossus.
Batch
Profile Joined May 2010
Sweden692 Posts
Last Edited: 2011-07-02 12:08:41
July 02 2011 12:08 GMT
#37
On July 02 2011 20:53 jnkw wrote:
Show nested quote +
On July 02 2011 20:10 PraetorianX wrote:
Protoss and Zerg don't have air caster units

Mothership, corruptor

I wouldn't call curroptor a caster unit. Corruptor is as much caster as thor or battlecruiser are.
Voted for:
P: Ground artillery (Immortal and colossus kind of fill this purpose. They might need a mid tier air to ground unit more.)
Z: Cliff jumper (Zerg need a low tier harass unit similair to the reaper. Let zergs morph into climbing units in the same way they morph to banelings. Can be balanced by adjusting the cost.)
T: Mine-layer (Terran got most units they need but mines could spice them up. Give an upgrade to reapers to let them lay mines to get better late game utility.
PraetorianX
Profile Joined September 2010
Sweden780 Posts
July 02 2011 12:11 GMT
#38
On July 02 2011 21:04 Dystisis wrote:
They have addressed whether they would add units and/or remove units. They said they will most likely both add new units and remove existing ones which they do not feel function as well as others.


Do you have a source for this?

The only thing I've seen from Blizzard regarding this issue, is that they've said they might remove the Overseer because it isn't functioning as intended.

I doubt they will start removing units left and right. That would be very strange.
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
July 02 2011 12:15 GMT
#39
It's kinds hard to theorycraft at that point, when even Blizzard don't know what they want to do. There's a possibility that they'll remove some units as well, Dustin Browder said it himself.
oh, hai
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2011-07-02 12:18:26
July 02 2011 12:16 GMT
#40
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.
Prev 1 2 3 4 5 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 1
CranKy Ducklings129
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 156
ProTech88
FoxeR 29
StarCraft: Brood War
Rain 3382
GuemChi 1934
Snow 207
Noble 32
Dota 2
The International103316
Gorgc5489
NeuroSwarm159
resolut1ontv 22
Counter-Strike
summit1g7673
taco 491
minikerr32
Super Smash Bros
hungrybox1145
Other Games
JimRising 592
C9.Mang0357
WinterStarcraft205
ViBE155
Maynarde106
Trikslyr42
Organizations
Other Games
gamesdonequick969
BasetradeTV312
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH124
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo933
• Rush888
• Stunt212
Other Games
• Shiphtur260
Upcoming Events
The PondCast
6h 6m
KCM Race Survival
6h 6m
Replay Cast
20h 6m
Escore
1d 6h
PiG Sty Festival
1d 8h
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
[ Show More ]
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.