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Prediction poll: What types of new units in HotS? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 32 Next All
AWakefield
Profile Joined January 2011
Canada420 Posts
July 02 2011 14:37 GMT
#101
Im reaaaaallllly hoping for a Goliath. Man those things are just awesome.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
July 02 2011 14:39 GMT
#102
arent lurkers considered ground artillery units?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 02 2011 14:41 GMT
#103
For Protoss: An anti-air only big unit (high hp). Like some massive dragoon with AOE attack or a flying caster with corsair-like attack and detection (raven style). Either detection from the stargate or a unit that attacks air from the robotics, both sound good.

For Zerg: Scourge. Literally, flying banelings with slightly slower movement speed to phoenixes (aoe and bonus against light makes them cool).

For Terran: Goliath or Valk.
Revolutionist fan
Vinx
Profile Blog Joined May 2010
Canada259 Posts
July 02 2011 14:42 GMT
#104
thread summary: bring back the units we killed stuff with successfully in BW lol
Starcraft 2 > RL ¯\_(ツ)_/¯
Bobster
Profile Joined January 2011
Germany3075 Posts
July 02 2011 14:44 GMT
#105
On July 02 2011 23:42 Vinx wrote:
thread summary: bring back the units we killed stuff with successfully in BW lol

Haha, seriously.

Rename the thread "name your favourite BW unit missing from SC2" and you wouldn't have to change a single post. :p


On topic, I really feel that Zerg is missing a unit able to [ab]use cliffs like Terrans and Protoss can.
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
July 02 2011 14:44 GMT
#106
On July 02 2011 20:14 NexUmbra wrote:
Terran suicide units don't really make much sense...

I think it would be cool to be able to put something into a warp prism and actually do some decent damage :p


Suicide bombers (From the suicidal hotline)
Bobster
Profile Joined January 2011
Germany3075 Posts
July 02 2011 14:46 GMT
#107
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.

tbh I'd rather have new units than old ones.


Let Blizzard come up with some cool new shit.
mmdmmd
Profile Joined June 2007
722 Posts
July 02 2011 14:47 GMT
#108
This list won't happen.

It's the equivalent of Blizz coming out and admitting that they should have made SC2 like BW in the first place.
zbedlam
Profile Joined October 2010
Australia549 Posts
Last Edited: 2011-07-02 14:49:16
July 02 2011 14:47 GMT
#109
Protoss: Replace collossi with something else. Anything else really. Do something about warp prisms.

Terran: Pretty much already has it all, mines is about the only thing i can think of which they could use.

Zerg: Lurker ofc, remove banelings if you want i want lurker back. Hydras need a change, if your going to make the only zerg ground to air unit bound to creep which is easily destroyed; at least make it a scary unit ffs :x

edit:
This list won't happen.

It's the equivalent of Blizz coming out and admitting that they should have made SC2 like BW in the first place.


They made terran almost exactly like they did in broodwar, why did they have to neuter the other races in terms of gameplay lol
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 02 2011 14:56 GMT
#110
I would totally love to see a mech ground to air which is similar to turrets/Goliath cause atm mech is so dependent on turrets vs mass muta or vikings/turrets against voidray/carrier. I'd love to see that change.

I'd also love something like Lurker with most of its damage being +armored so it doesn't have a similar role to banelings/baneling mines and that would probably make ZvZ less mass roach midgame. Zerg would just have so much more variety if they could hold a position very cost efficient.

Also a unit like Reaver that is nice to drop would be a great addition for Protoss and make dropship harrass a lot more viable and thus the game more dynamic.

Other than that I totally agree with Morrow, I generally want units that are hard to micro (and force your enemy to micro)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Estancia
Profile Joined July 2011
Korea (South)335 Posts
July 02 2011 15:06 GMT
#111
I would suggest bringing reaver back (with much better scarab AI), and probably an air caster.
Perhaps an upgrade for pheonix to attack ground with a different weapon?
Another unit I would like to see is the spider mines :D
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-07-02 15:18:44
July 02 2011 15:14 GMT
#112
I'd actually like to see something like the Goliath for T. Being able to fight non-muta air units almost exclusively with vikings or marines seems kinda strange. The Thor as ground to air unit is just awfully specific vs mutas considering it has about same dps vs non-light air units as a SINGLE marine.

For Protoss I think the better way do deal with the colossus dominace would be to make the other tech paths more viable. Maybe by adding a "small" air spellcaster with detection.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
July 02 2011 15:16 GMT
#113
my one thought is that protoss will get a mine layer, due to the fact that the army is really immobile
just saying
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
July 02 2011 15:16 GMT
#114
On July 02 2011 23:47 zbedlam wrote:
Protoss: Replace collossi with something else. Anything else really. Do something about warp prisms.

Terran: Pretty much already has it all, mines is about the only thing i can think of which they could use.

Zerg: Lurker ofc, remove banelings if you want i want lurker back. Hydras need a change, if your going to make the only zerg ground to air unit bound to creep which is easily destroyed; at least make it a scary unit ffs :x

edit:
Show nested quote +
This list won't happen.

It's the equivalent of Blizz coming out and admitting that they should have made SC2 like BW in the first place.


They made terran almost exactly like they did in broodwar, why did they have to neuter the other races in terms of gameplay lol


Wut? Terran are nothing like they are in Brood War. The very inclusion of marauders and medivacs changed them totally.
Vinx
Profile Blog Joined May 2010
Canada259 Posts
July 02 2011 15:17 GMT
#115
on another train of thought, does anyone think we will see a new ultra massive unit like the Mothership for Zerg or Terran............. more or, even if its considered "not a high level combat unit" why does only Protoss get them? just seems off.
Starcraft 2 > RL ¯\_(ツ)_/¯
BeastyBeaver
Profile Joined June 2011
United Kingdom14 Posts
July 02 2011 15:21 GMT
#116
Zerg need a mothership type unit maybe a Leviathan :D
japro
Profile Joined August 2010
172 Posts
July 02 2011 15:27 GMT
#117
On July 03 2011 00:21 BeastyBeaver wrote:
Zerg need a mothership type unit maybe a Leviathan :D

How would that work? I'm in favor of allowing to morph whole hatcheries into some sort of unit after reaching hive tech :D.
Nando
Profile Joined June 2011
Germany32 Posts
July 02 2011 15:29 GMT
#118
They definitly will change some units. Especially Protoss, they've got to much Templer/Colossi/FFs/Blink
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 02 2011 15:29 GMT
#119
On July 03 2011 00:17 Vinx wrote:
on another train of thought, does anyone think we will see a new ultra massive unit like the Mothership for Zerg or Terran............. more or, even if its considered "not a high level combat unit" why does only Protoss get them? just seems off.


Protoss get the MShip because Zerg has Nydus and Terran has Nukes.
♥ The world needs more hearts! ♥
DooMDash
Profile Joined May 2010
United States1015 Posts
July 02 2011 15:44 GMT
#120
Protoss and Zerg both will get more units that take very micro intensive units that take a lot of skills to use ( Reaver , Lurkers maybe ). Terran will just get slight little changes since they are already good. Things like Colossus, Marauders, Roaches, and banelings will get some tone downs, especially Colossus since they will now have the Reaver.
S1 3500+ Master T. S2 1600+ Master T.
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