Something to replace the Colossus.
Not really sure what I would want to see for Terran?
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Retgery
Canada1229 Posts
Something to replace the Colossus. Not really sure what I would want to see for Terran? | ||
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Chicane
United States7875 Posts
Hell I would love if they just kept the same units as they had in BW, even though when sc2 was coming out I was not one of the people who really wanted that to happen. | ||
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rift
1819 Posts
Let's hope deathballs are eradicated by HotS, and area of effect spells and attacks are rebalanced. | ||
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Kanil
United States1713 Posts
On July 03 2011 05:26 rift wrote: They aren't bringing back the lurker or reaver because of how units form giant balls; it would be overpowered. Let's hope deathballs are eradicated by HotS, and area of effect spells and attacks are rebalanced. They aren't bringing back siege tanks because of how units form giant balls; it would be overpowered. I do hope they do something about the Colossus. I'd like to see it replaced with Reavers, but I'd also be happy if they just did *something* with it. | ||
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Clog
United States950 Posts
On July 03 2011 05:26 rift wrote: They aren't bringing back the lurker or reaver because of how units form giant balls; it would be overpowered. Let's hope deathballs are eradicated by HotS, and area of effect spells and attacks are rebalanced. I think it's more that they wanted to make a new game, rather than SC1 with better graphics. | ||
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rift
1819 Posts
On July 03 2011 05:29 Kanil wrote: Show nested quote + On July 03 2011 05:26 rift wrote: They aren't bringing back the lurker or reaver because of how units form giant balls; it would be overpowered. Let's hope deathballs are eradicated by HotS, and area of effect spells and attacks are rebalanced. They aren't bringing back siege tanks because of how units form giant balls; it would be overpowered. I do hope they do something about the Colossus. I'd like to see it replaced with Reavers, but I'd also be happy if they just did *something* with it. Tanks were rebalanced quite a bit. Anyways as far as taking out units go, they said they would likely have to as they added units, because "units are getting near Brood War numbers". Kim/Browder expressed that the reaper was nerfed into oblivion, and the overseer was generally useless, so I expect them to look at those. | ||
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Cartel
Canada255 Posts
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Shellshock
United States97276 Posts
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arterian
Canada1157 Posts
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mmdmmd
722 Posts
On July 03 2011 01:10 Halcyondaze wrote: There will never be lurker in SC2 There will never be reaver in SC2 There will never be vulture in SC2 Never say never when there's the Internet. ^.^ | ||
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Euronyme
Sweden3804 Posts
I'm thinking reaper, so I went with the cliffwalk alternative. I think zergs should have darkswarm imo Terran I feel has the most complete arsenal of stuff. I don't think that there's a particular unit missing, but possible improvements could be made on existing ones. | ||
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Zapdos_Smithh
Canada2620 Posts
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Ocedic
United States1808 Posts
On July 03 2011 05:31 Cartel wrote: I'll be shocked if the Spectre isnt the new terran unit. His abilities just make so much sense for this game, and is cool and everyone wanted to get one after playing the campaign That's quite a bit of overlap with the Ghost. Honestly I think if Terrans got a new caster, it will either replace the Raven, or the Raven will be getting buffed/reworked. Right now basically no one gets Raven except for certain TvP timing attacks with PDD or for detection (and even then, they usually just opt for mass Orbitals.) I really think Reaper needs to be reworked or removed; right now it's really a gimmick unit. I think Protoss need some overhaul/changes to their air force. Carrier is rather lackluster right now. They could also use a nice mobility-based harass unit. For Zerg, it really depends on the direction they want to take them. The fact is, as awesome of a unit Lurker is, I expect to see new ideas in an expansion, not just recycling old ones. I feel they could use an additional hatchery and hive tech level option. Lair is fairly robust, although Hydralisks could be looked at in terms of design. Perhaps some more ways to get creep onto the battlefield quickly (new overseer ability?) to give hydralisks a bit more mobility but not independent. | ||
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MonkSEA
Australia1227 Posts
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Zooper31
United States5711 Posts
On July 02 2011 20:21 Pwnographics wrote: In a perfect world. Roach is replaced with a lurker-esque unit. Marauder removed. Collosi removed. Immortals to have effect of knockback when attacking a unit / i.e mini forcefield. Adding upgrade for range in robo bay to have max range of 7 for kiting. So you wanna remove the maruader and give it to the protoss? That totally seems fair. | ||
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Toads
Canada1795 Posts
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PopcornColonel
United States769 Posts
Edit: added "kind of unit" | ||
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Shebuha
Canada1335 Posts
For zerg, lurkers would be nice, it would put the pressure on T and P quite nicely. I never feel like I have the pressure on those races when I play against them unless I'm straight up winning, and I'd like to have an early midgame - late game crutch. Infestors are a good crutch, but they die quickly and can run out of energy. I dunno, we'll see. Protoss needs a harassy unit i think, and most P will say the same. I almost want to say that P needs another stalker like unit that is light and comes from warpgate. For Terran it would be nice if concussive shells wasn't so expensive and didn't take so long to upgrade. | ||
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OsoVega
926 Posts
On July 03 2011 06:09 PopcornColonel wrote: Why are these selections all from brood war? Who says they can't make a completely new unit? Nobody. Those are examples, not selections. | ||
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PopcornColonel
United States769 Posts
On July 03 2011 06:03 MonkSEA wrote: lol at the 3 people who voted for a suicide unit for Protoss xD I really would like to see a suicide/melee air unit like they had before alpha. (Source) Seems so B.A. | ||
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