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Prediction poll: What types of new units in HotS? - Page 10

Forum Index > SC2 General
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epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
July 02 2011 21:50 GMT
#181
What do people not get about the fact that they will not add Lurkers, they're tech position is just not in sync with the meta-game. They were planned as Hive Tech, and with units like the Colossi and Blink Stalkers, Void Rays, and Marauders they will be no where as strong as in Brood War. Fungal Growth only holds for 4 seconds, and if you are going to repeatedly cast it the DPS of a Lurker is already meaningless on most units. I understand fire while burrowed, but something exactly like the Lurker is not going to happen.

I want a SERIOUS air-casting unit (no Mothership v.2 please) for any race except Zerg (doesn't seem to fit with the idea).
710+ Posts with a Probe Icon =D
FortyOzs
Profile Joined February 2011
189 Posts
July 02 2011 21:50 GMT
#182
I think Terran needs a good lategame unit that can either make Mech viable or make bio viable late game, Protoss needs a micro-intensive harass unit, and Zerg needs a unit that can attack while burrowed. That's what I'm guessing at least.
Tigi
Profile Joined October 2008
Germany472 Posts
July 02 2011 21:52 GMT
#183
On July 03 2011 06:50 ampson wrote:
The results of the poll are stupid. Protoss already has colossi, they do not need any more ground artillery. Why would people vote for that?

They vote because they want reaver back, because reaver is <3
§1: Die Units des Hasu sind unantastbar.
FearTheReaperMan
Profile Joined May 2011
154 Posts
July 02 2011 21:52 GMT
#184
Terran needs infestors then ill be happy
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
July 02 2011 21:58 GMT
#185
On July 03 2011 06:50 FortyOzs wrote:
I think Terran needs a good lategame unit that can either make Mech viable or make bio viable late game, Protoss needs a micro-intensive harass unit, and Zerg needs a unit that can attack while burrowed. That's what I'm guessing at least.


soo... Vulture+spidermines, Reaver and Lurker?
Noocta
Profile Joined June 2010
France12578 Posts
July 02 2011 21:58 GMT
#186
On July 03 2011 06:50 iTzAnglory wrote:
What do people not get about the fact that they will not add Lurkers, they're tech position is just not in sync with the meta-game. They were planned as Hive Tech, and with units like the Colossi and Blink Stalkers, Void Rays, and Marauders they will be no where as strong as in Brood War. Fungal Growth only holds for 4 seconds, and if you are going to repeatedly cast it the DPS of a Lurker is already meaningless on most units. I understand fire while burrowed, but something exactly like the Lurker is not going to happen.

I want a SERIOUS air-casting unit (no Mothership v.2 please) for any race except Zerg (doesn't seem to fit with the idea).


People want lurker because what it did in BW is exactly what zerg need atm.
omething that punish player for not having detection / something to hold a position / a more defensive unit

But yeah, lurker themselves won't fit. Blizzard need to make something new that fit the role.
" I'm not gonna fight you. I'm gonna kick your ass ! "
skrzmark
Profile Joined November 2010
United States1528 Posts
July 02 2011 21:59 GMT
#187
Protoss needs a better Anti Air unit.
We got them GOM TvT's and them mlGG's
Shichibukai
Profile Joined August 2010
Sweden355 Posts
July 02 2011 22:02 GMT
#188
Really would like some melee unit(s) for terran. Just not the mecha-cats from the campaign...
The question is, should it be armored or light?

Surprised to see so many votes for Ground artillery (ex. Reaver) for Protoss, isn't the Colossus filling that role quite nicely (i.e. outranging cannons, spines and PF's)?

Remove/revamp overseer, give zerg a new aerial spellcaster with more in-battle functionality - see Raven.
Just give zerg more units in general, they're behind!
I'd like to see a zerg ground unit with a reverse Graviton beam (wc3 crypt fiend web, or raider net) to help with early banshees/void rays. Give it low enough dps/hp to be a waste of resources if it can't use its spell(s) - like a sentry. Maybe have it able to cliffwalk too (or cliff-jump, zerg are agile no? ^^), for maximum void ray tears.
MK4512
Profile Blog Joined September 2010
Canada938 Posts
July 02 2011 22:08 GMT
#189
Please Please PLEASE something like the reaver... I need some kind of harrass that I have a chance of not losing... (DTS and Pheonix... nothing like blue flame, marine drops, or baneling drops t.t)
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
July 02 2011 22:11 GMT
#190
I don't think that zerg will get the scourge back. In sc2, there is no moving shot (yes there is phoenix) for any air unit. That means it would be almost impossible to get a shot off without taking hits from them. The phoenix would be untouchable and all other air units would have no chance. A unit that can control an area is more likely.

I hope that the colossus gets removed or reworked in some way.

I can't really say anything about terran.
Joo Se-Hyuk
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-07-02 22:12:52
July 02 2011 22:11 GMT
#191
Zergs needs a microable unit that punishs bad control
Protoss needs a harass unit out of the robo
Terran needs a second good spellcaster (ghost is fine, raven is trash)

wat
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
July 02 2011 22:14 GMT
#192
Its funny that everyone thinks itll be sc1 units; when theyve clearly said they want it to feel like a different game.
the chances of them adding in more sc1 units is slim to null.
Novabuzz
Profile Joined May 2011
Germany23 Posts
July 02 2011 22:15 GMT
#193
Protoss needs a new detection method imo :/
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2011-07-02 22:17:05
July 02 2011 22:16 GMT
#194
As Day9 said, SC2 needs units that allow you to control space. I that's the key reason as to why we're seeing army balls vs army balls. You need to have your army together in case your opponent attacks you with his whole army. Things like mines, dark swarm, and lurkers is what allowed you to separate your army.
All your teeth should fall out and hair should grow in their place!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
July 02 2011 22:16 GMT
#195
On July 02 2011 20:17 sabas123 wrote:
T: a better anti air unit besides from marines


This is the best idea in the thread. Many Terran users would like the possibility to transition out of marines, but they can't. Marines are the only rapid-fire anti-air unit for the Terran with a cooldown of .86 or .57 stimmed. Vikings have a slow, 2.0 cooldown shot, leading to massive overkill. Thors have the super-slow, 3.0 cooldown shot which as effective as the splash is, cannot stand against mutas (or anything else) alone.

Terran need a ground unit with an anti-air rate of fire between 1.2 and 1.5 cooldown. Goliath could fulfill this role, but Blizzard can be creative if they want. But Marines are a requirement for Terran and I would like that requirement removed.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 02 2011 22:17 GMT
#196
I think it would be pretty awesome if they straight up replaced the thor with the goliath.. They already hinted at removing the overseer though, so I'm sure zerg will get some air caster unit.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
thebole1
Profile Joined April 2011
Serbia126 Posts
July 02 2011 22:27 GMT
#197
This is either the most stupid motherfucker at TL, or one of the more creative trollers I've seen here atleast.
Like every single word is misspelled >.>
"BANGLINGS"?
Maybe he's just a kid and I shouldn't be too mean..
I hope you have a nice time now before school starts and that you grow up to be a strong man, buddy. Remember to eat your vegetables.


i am 24age... also stady and do sports... i play game for fun.... but i expect much more from SC2...

whont to say game is bad becouse : DINAMIC PATHING .. A move unites (no micro)....Low supply armys = colloss=6pop thors=6pop....on and on...(low pop army but fast producing)

whay everybody like BW unites to bring back in SC2...? they are less pop unites thay are good micro intesive unites... thay are bw unites and SC1 =EPIC GAME SC2 = Little bether then EA game...sry for my ENG...thx for reading...

also i didnt whatch SC2 games before i by SC2 (i thouth it was good game) but i will whatch HOTS... and then dicide if i am gona by it...

TheDougler
Profile Joined April 2010
Canada8307 Posts
July 02 2011 22:35 GMT
#198
I think the poll selections are pretty bad...

Lurker and "artilery unit" are actually reasonably similar in function for example. And I don't think we're gonna see any of those for protoss but rather get a new defenisive unit. It CAN'T be like the sentry because the sentry is fine for offence as well, it has to really shine in defense, like how zerg is just defensive in general (creep, queens, burrow, repositional defenses, importance of expansions), and how terran CAN play defensive (bunkers, supply depots and tanks which allow defense but can then be used to make way for the offensive push as well). Meanwhile, PvP still suffers slightly as a matchup because of a complete lack of defensive presence (photon cannons arn't good enough against blink stalkers).

I'm not saying toss absolutely NEEDS a defensive unit, but it would add a lot more depth to PvP I think.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
kappadevin
Profile Joined February 2011
United States284 Posts
July 02 2011 22:42 GMT
#199
There was an interview somewhere (I can't find the link) with blizzard where they talked about some of the units that could be removed in HotS. The two that I remember them specifically mentioning was the Overseer and the Raven, as they felt they weren't fufilling the roles they had originally designed them for.

The things I really think they'll add are as follows:
Z: 1: A tier 1 scouting unit, either a quick flying unit that doesn't attack, or a cliff walking unit perhaps. Potentially an upgrade from the zergling or roach that comes from the Pool/Warren.
2: A mid game space controlling unit, something to slow down pushes(an upgrade from Hydras maybe, though not the lurker. Something with long range splash.)
P: 1: A harassment unit likely to come from the Robo. Something that is fast moving.
T: 1: A new factory unit, with strong AA (no splash). Potentially light armored and quick moving, and would likely not require a tech lab (for quick reactor style production).
Little Tortilla Boy
Horse...falcon
Profile Joined December 2010
United States1851 Posts
July 02 2011 22:45 GMT
#200
a new zerg air caster is all but confirmed, blizzard said they were disappointed in the overseer and are likely to replace it
Artosis: "From horsssse....falcon"
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