i think sc2 should be game that all up listed unites should be in SC2 and add some new staf on top (around) of it... but basic staf is listed is UP ....
Prediction poll: What types of new units in HotS? - Page 12
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thebole1
Serbia126 Posts
i think sc2 should be game that all up listed unites should be in SC2 and add some new staf on top (around) of it... but basic staf is listed is UP .... | ||
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annYeong(o11)
Canada784 Posts
But then again I'd also like Terran to get decent AA besides marines. 'Goliaths' would do nicely, and again would help the Terran mech army. Right now every Terran composition must have at least a decent component of marines simply because Thors and Vikings suck ass for AA. Could we have both? Would any pair of pants be able to contain Goody's erection? | ||
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GMonster
686 Posts
Any of the top ones added (except maybe the lurker) would absolutely break the game. | ||
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KimJongChill
United States6429 Posts
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Incanus
Canada695 Posts
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Trizz
Netherlands1318 Posts
I wish they'd remove the thor and replace it with a goliath. I wish they'd remove the infestor and replace it with a defiler. I'd also like to see scourge back. I think it would allow terrans to go full mech in TvZ. And lings would actually be useful in ZvT. | ||
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Sarang
Australia2363 Posts
On July 03 2011 15:04 GoKu` wrote: ... seriously Any of the top ones added (except maybe the lurker) would absolutely break the game. You're not taking into consideration the fact that other races would get new units as well. Yeah, if Blizzard randomly gave Zerg lurkers in the next patch, Zerg would become ridiculous. But if Terran and Protoss got new units as well, then it should balance out. Personally I would love to see a unit like the Goliath introduced. That or a minelayer, I'd be pretty damn happy with either of them. | ||
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SacredSoul
United States76 Posts
On July 02 2011 20:25 koolaid1990 wrote: Zerg needs lurkers. Nuff said. If zerg gets lurkers then they need to nerf larva injects BIG TIME... Think, if you are allowed to get invisible siege tanks to sit behind and inject to 200/200 its not gonna be a very fair game uneless terran and protoss gets some more AoE units... But Activision has a knack for ruining games... we just have to see how this pans out... As long as P gets a new carrier i dont care what new units they add Z needs more spell casters NOT invisible seige tanks to get to 200/200 T needs to make mech more valuable, so maybe something in that department... | ||
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SxYSpAz
United States1451 Posts
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StyLeD
United States2965 Posts
At least make em as common as Brood Lords are for zerg. Remove the Collosus for all I care. | ||
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br0fivE
Canada349 Posts
honestly adding the "ex" to the poll kinda destroyed the quality and intentions of the thread. | ||
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Murkinlol
United States366 Posts
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EMPaThy789
New Zealand878 Posts
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babylon
8765 Posts
On July 03 2011 15:08 Incanus wrote: The only thing I'm "sure" about is a hydralisk speed upgrade. I would be very happy with just this, though I wouldn't mind seeing a better air-to-air unit besides the corruptor. | ||
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holynorth
United States590 Posts
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hahaimhenry
Canada368 Posts
P: Reaver - I thought about this for a bit and think the only reason they wouldn't have it is because of the colossus, but I feel like P needs a harassing unit. I was thinking maybe the dark archon as well. Aside from units, maybe that recharging battery building like SC:BW. 4 gate will become stronger!! looooooooool (JUST KIDDING) Z: Scourge - I know corruptors are good AA, I feel like it'll allow zergs to do different tech trees aside from just going muta/corruptor to take out air units. lurker: banelings kind of take their role in SC2 now, BUT I think if they make lurkers more effective vs armored units, there could be some really cool compositions vs. mech play instead of just roaches | ||
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SacredSoul
United States76 Posts
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saltymango
United States120 Posts
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khanofmongols
542 Posts
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Bswhunter
Australia954 Posts
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