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Prediction poll: What types of new units in HotS? - Page 12

Forum Index > SC2 General
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thebole1
Profile Joined April 2011
Serbia126 Posts
July 03 2011 00:23 GMT
#221
Lurkers seige tanks spider mines and dragons = best multiplayer unites for any strategy....game...

i think sc2 should be game that all up listed unites should be in SC2 and add some new staf on top (around) of it... but basic staf is listed is UP ....


annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
July 03 2011 06:00 GMT
#222
I'd like to see Terran get some sort of mine laying capability I think it plays really well into the positional play of mech Terran, and I think the lack of area denial is what makes mech weaker in most matchups compared to infantry.

But then again I'd also like Terran to get decent AA besides marines. 'Goliaths' would do nicely, and again would help the Terran mech army. Right now every Terran composition must have at least a decent component of marines simply because Thors and Vikings suck ass for AA.

Could we have both? Would any pair of pants be able to contain Goody's erection?
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
GMonster
Profile Blog Joined May 2011
686 Posts
July 03 2011 06:04 GMT
#223
... seriously

Any of the top ones added (except maybe the lurker) would absolutely break the game.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 03 2011 06:07 GMT
#224
I'm not so sure any of the new units will fall under any of the categories that you outlined. In fact, I think, and indeed am hoping, that the new units will open up new gameplay mechanics, or more interesting unit interactions.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Incanus
Profile Joined October 2009
Canada695 Posts
July 03 2011 06:08 GMT
#225
The only thing I'm "sure" about is a hydralisk speed upgrade.
Flash: "Why am I so good?" *sob sob*
Trizz
Profile Joined June 2010
Netherlands1323 Posts
July 03 2011 06:10 GMT
#226
I wish they'd remove phoenix and replace it with a corsair.
I wish they'd remove the thor and replace it with a goliath.
I wish they'd remove the infestor and replace it with a defiler.
I'd also like to see scourge back.

I think it would allow terrans to go full mech in TvZ.
And lings would actually be useful in ZvT.
nope
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
July 03 2011 06:12 GMT
#227
On July 03 2011 15:04 GoKu` wrote:
... seriously

Any of the top ones added (except maybe the lurker) would absolutely break the game.


You're not taking into consideration the fact that other races would get new units as well.

Yeah, if Blizzard randomly gave Zerg lurkers in the next patch, Zerg would become ridiculous. But if Terran and Protoss got new units as well, then it should balance out.

Personally I would love to see a unit like the Goliath introduced. That or a minelayer, I'd be pretty damn happy with either of them.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
SacredSoul
Profile Joined February 2011
United States76 Posts
July 03 2011 06:15 GMT
#228
On July 02 2011 20:25 koolaid1990 wrote:
Zerg needs lurkers. Nuff said.

If zerg gets lurkers then they need to nerf larva injects BIG TIME... Think, if you are allowed to get invisible siege tanks to sit behind and inject to 200/200 its not gonna be a very fair game uneless terran and protoss gets some more AoE units... But Activision has a knack for ruining games... we just have to see how this pans out...

As long as P gets a new carrier i dont care what new units they add

Z needs more spell casters NOT invisible seige tanks to get to 200/200

T needs to make mech more valuable, so maybe something in that department...
"This is my card castle you ungrateful B****!" - Sean "Day[9]" Plott
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 03 2011 06:25 GMT
#229
where the active harrass unit option for toss? also, i'd love a reaper unit for toss as long as it was early game tech so i could use it for scouting
StyLeD
Profile Joined January 2011
United States2965 Posts
Last Edited: 2011-07-03 06:27:17
July 03 2011 06:26 GMT
#230
If Carrier becomes viable, I will srsly cry of joy :O

At least make em as common as Brood Lords are for zerg.

Remove the Collosus for all I care.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
br0fivE
Profile Joined January 2011
Canada349 Posts
Last Edited: 2011-07-03 06:49:10
July 03 2011 06:33 GMT
#231
judging from this poll, alot of people r stuck in the past


honestly adding the "ex" to the poll kinda destroyed the quality and intentions of the thread.
Murkinlol
Profile Joined August 2010
United States366 Posts
July 03 2011 06:35 GMT
#232
Zerg - something that shoots banelings
Ratchets, designer jackets
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
July 03 2011 06:37 GMT
#233
im hoping protoss will get some better anti air cos stalkers dps is terrible ( 3 probes out do stalker dps vs normal....)
babylon
Profile Blog Joined April 2011
8765 Posts
July 03 2011 06:42 GMT
#234
On July 03 2011 15:08 Incanus wrote:
The only thing I'm "sure" about is a hydralisk speed upgrade.

I would be very happy with just this, though I wouldn't mind seeing a better air-to-air unit besides the corruptor.
holynorth
Profile Blog Joined August 2010
United States590 Posts
July 03 2011 06:43 GMT
#235
I find it entertaining that people simply voted for the three popular, missing BW units.
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
July 03 2011 06:45 GMT
#236
T: Melee unit - can't really be the firebat because of hellions but the one thing T doesn't have is a melee unit that can take some hits

P: Reaver - I thought about this for a bit and think the only reason they wouldn't have it is because of the colossus, but I feel like P needs a harassing unit. I was thinking maybe the dark archon as well.
Aside from units, maybe that recharging battery building like SC:BW. 4 gate will become stronger!! looooooooool (JUST KIDDING)

Z: Scourge - I know corruptors are good AA, I feel like it'll allow zergs to do different tech trees aside from just going muta/corruptor to take out air units.
lurker: banelings kind of take their role in SC2 now, BUT I think if they make lurkers more effective vs armored units, there could be some really cool compositions vs. mech play instead of just roaches
:]
SacredSoul
Profile Joined February 2011
United States76 Posts
July 03 2011 06:50 GMT
#237
I just realized most of the crappy units come from 1 thing... the fact that SC2 has dynamic movement. It makes shit clump and easy to kill, and there really isn't a way to stop that clumping if it's coming from a ranged shot (like siege tanks) that means either 1.) Activision needs to make the AOE units weak as hell (like siege tank [in BW 1 tank was scary as hell because it instantly killed most of the units it shot at]) or 2.) Activision gets rid of horrible unit clumping...
"This is my card castle you ungrateful B****!" - Sean "Day[9]" Plott
saltymango
Profile Joined June 2011
United States120 Posts
July 03 2011 06:53 GMT
#238
I would actually like to see a whole new tech path for each race, just to diversify the game although i doubt that'll happen.
khanofmongols
Profile Joined January 2011
542 Posts
July 03 2011 06:53 GMT
#239
i really think that zerg should have anti-spell-caster unit. Some sort of infection or posion that drains energy from a unit perhaps. But can't really add it to infester, hmmm.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
July 03 2011 06:55 GMT
#240
Tbh I think that either the thor or ravern will be changed for terran. Wouldn't it be cool if you could do a auto-turret push with terran? I that if blizz tweaked it right you could see the ravern become this supplement to the siege tank.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
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