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Prediction poll: What types of new units in HotS? - Page 13

Forum Index > SC2 General
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Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 03 2011 06:56 GMT
#241
Seems that most people agree on Lurker and Reaver make a come back in the expansion. I agree with this too. Even to people w/o BW experiences, units like Colossus are boring and dont fit into SC style at all.

Beside from all the units, what I want is get rid of dynamic pathing, or whatever it is called. Units that stick together like they glue themselves to each other really annoy me. It also make caster with AOE very hard to balance since storm and fungal based on luck quite alot. It turns the tide of the battle too dramatically which is anti-climax in many cases.

In BW, you can see HT cast storm scatterred all over the place, now you only aim for the death ball of your opponent, if you hit, hes done, if he dodged, you are done T_T.

So for me:
Protoss: Out: Colossus, In: Reaver, which Reaver in, we can see alot more Warp Prism action since they are needed to carry the slow moving reaver.
Terran: Out: Thor,Marauder In: Goliah, something else
Zerg: Out: Corruptor In: Scourage, Broodlord can be morphed from muta.
Terran
ZiegFeld
Profile Joined April 2011
351 Posts
Last Edited: 2011-07-03 06:58:24
July 03 2011 06:57 GMT
#242
I wish the micro intensive aspect of the MUs were more balanced. For Terran, TvT involves tank micro, TvP involves EMPs and TvZ requires good splits, and learning to establish good dropship rythmn for all those MUs.

Protoss only need to practice Force Fields.

Zerg......Mutalisk micro? Trololo.

Maybe they will introduce more critical and micro intensive units to the other 2 races to make games exciting.

johnnywup
Profile Blog Joined August 2010
United States3858 Posts
July 03 2011 07:05 GMT
#243
i think zerg might get hydralisks back
SiaBBo
Profile Joined February 2011
Finland133 Posts
Last Edited: 2011-07-03 07:09:01
July 03 2011 07:06 GMT
#244
I think Vessel and Scourge would be great in this game. Think about Vessel first. Irridate would be great for harrasment (killing drones) and you would Irridate Banelings and Zealots because they are always so close to each other. This would bring some new micro to this game. Defensinve Matrix would be awesome when you just use it to a Marauder and run to Banelings and take like +10 Banelings with 1 Marauder IF the Zerg player doesn't micro his Banelings. I think it would be pretty cool.

Scourge would be fun to see vs. Colossus and ofcourse vs. Vessels if there would be Vessel. Protoss player should micro his Colossus so Scourges just don't kill it right away. It would be so much better counter to Colossus than Corruptor.

I would also like to see Spider Mines back because they are just so cool in BW. It's different style of map control. You can actually just have the map control with mines. And because again units in SC2 are always so close together, you should micro so Mines just doesn't kill everything.

And why Goliath was replaced by bigger Goliath? Cmon, the old massmaking unit was replaced by some fat unit that Blizzard wants you have only 1 or 3 in your army. Really?

Reaver would be so much cooler than Colossus and it would bring more micro in this game. PvP would be actually fun if there would be Shuttle(Warp Prism)/Reaver micro going.

:B
Zedders
Profile Blog Joined April 2010
Canada450 Posts
July 03 2011 07:11 GMT
#245
In general I feel like there would probably be more melee units...the only ones right now are the

Ling/lot/worker...queen sort of
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 03 2011 07:11 GMT
#246
If they dont remove the dynamic pathing, spider mines return will be a nightmare and will create alot of QQ. Can you imagine, a ball of unit that move into a mine field w/o detection?
Terran
Zedders
Profile Blog Joined April 2010
Canada450 Posts
July 03 2011 07:12 GMT
#247
On July 03 2011 15:10 Trizz wrote:
I wish they'd remove phoenix and replace it with a corsair.
I wish they'd remove the thor and replace it with a goliath.
I wish they'd remove the infestor and replace it with a defiler.
I'd also like to see scourge back.

I think it would allow terrans to go full mech in TvZ.
And lings would actually be useful in ZvT.


God why don't you just play Brood War then
SupItsG
Profile Joined March 2011
United States59 Posts
July 03 2011 07:15 GMT
#248
I think the new zerg unit should be modeled after this Tarantula Hawk wasp




You can use two infestors to merge into the tarantula hawk wasp. After you kill a unit it becomes an infested version of that unit similar to an infested terran, only say if you killed a viking it would become an infested viking and die after a short period of time. It also has a lift-off mechanic like vikings because it does have wings after all just like all wasps. Blizzard im waiting for your job offer.
sup3rchan
Profile Joined April 2010
Canada127 Posts
July 03 2011 07:26 GMT
#249
Hoping for brand new units with new unique abilities that may take a bit to balance, but in the end add to the overall substance of the game. I've played with reavers, lurkers and scourge for years already, let them go people. This isn't BW.
pandaminion
Profile Joined October 2010
United States270 Posts
July 03 2011 07:27 GMT
#250
On July 03 2011 15:57 ZiegFeld wrote:
I wish the micro intensive aspect of the MUs were more balanced. For Terran, TvT involves tank micro, TvP involves EMPs and TvZ requires good splits, and learning to establish good dropship rythmn for all those MUs.

Protoss only need to practice Force Fields.

Zerg......Mutalisk micro? Trololo.

Maybe they will introduce more critical and micro intensive units to the other 2 races to make games exciting.



Zerg doesn't require micro? Are. you. kidding me?

Back to the ACTUAL topic, Lurkers would be absolutely fantastic. There was a thread awhile ago regarding Zone Control, most notably how Terran is the only race that has the ability to do it (with Tanks). Whereas Protoss can warp in their army anywhere, which helps a bit, Zerg simply doesn't have the ability to make places on the map completely defensible in the ways that Terran does with Tanks. contains are absolutely brutal. It would also give Zerg the ability to decisively win battles against bio, whereas "winning" with Banelings leave something to be desired after exploding (um, your army).
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 03 2011 07:32 GMT
#251
On July 03 2011 16:05 johnnywup wrote:
i think zerg might get hydralisks back


Yeah that's one of the Zerg units I really miss from BW... That and the ultralisk. ^^

I really want hydralisk to hatch tech and roach to lair with changed up stats...
iCanada
Profile Joined August 2010
Canada10660 Posts
July 03 2011 07:37 GMT
#252
I think they should make the Nydus Network salvagable; It is a WORM for christ sake, if I go do damage I should be able to retreat back through it and have it disappear for my money back. At this point, it appears way to slowly with such a huge reveal at a huge cost to use in the first place that it isn't worth useing. I'd much rather get OL speed/Drop, especially since I am gonna get drop anyway.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 03 2011 07:46 GMT
#253
On July 03 2011 06:27 coL.CatZ wrote:
I hope for HotS, there's a way to merge an Ultralisk and 2 Hydralisks into a usefull unit, such as a sentry.


OMG LOL YEAH

And there should be a way to merge 8 zerglings into a marine (not because of actual cost, but value for your money). <3
Iamyournoob
Profile Joined August 2010
Germany595 Posts
July 03 2011 08:07 GMT
#254
I don't know for Zerg and Terran, but the poll misses something regarding the Protoss units:

A unit that is fast!

As of now Protoss has no good harass, mobile, counter attack unit, but just a bunch of slow ass units that can form a deathball that rolls over anything an is imobile as hell.
If there is a gap in the Protoss arsenal it is unit that is avaible before you have blink stalkers and that has a movemement speed >3.

I disagree with those people saying the Reaver or the Lurker will make it back. As Incontrol said on ItG: The Reaver would be a god unit if it made into SC2 and zerg could never win a game. While I don't mind that, Zergs do. So no reaver. I mean Toss has Colossi anyways, why the need for Reavers?

And I don't believe Zerg will get Lurkers either, maybe in the campaign, but not for multiplayers.

For Terran I could imagine that they remake the Reaper and give them a mine laying ability like the Vulture and remove the alt-attack against buildings.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
July 03 2011 08:11 GMT
#255
wat the fack you arent supposed to list ultralisk hydralisk zergling under zerg you're supposed to put it under protoss or terran and listing hydras as ground ranged unit why wouldnt you put tier 1 ranged unit or something that isnt in every races choices in rts's
marineking will u huk my bigtt1 ilu
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-03 08:17:33
July 03 2011 08:16 GMT
#256
On July 03 2011 15:10 Trizz wrote:
I wish they'd remove phoenix and replace it with a corsair.
I wish they'd remove the thor and replace it with a goliath.
I wish they'd remove the infestor and replace it with a defiler.
I'd also like to see scourge back.

I think it would allow terrans to go full mech in TvZ.
And lings would actually be useful in ZvT.

I find Defilers would be overpowered due to the auto-cast, how an infinite amount of Swarms and Consumes can be casted in a few seconds. Plague would also be a lot stronger than in Brood War, again due to auto cast and switching the meta-game of ZvZ to something awkward...

Please refer to my older comment on why I think Lurkers will not a unit coming into Heart of the Swarm.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=239703&currentpage=10#181
710+ Posts with a Probe Icon =D
splcer
Profile Joined October 2009
United States166 Posts
July 03 2011 08:19 GMT
#257
On July 03 2011 16:05 johnnywup wrote:
i think zerg might get hydralisks back

Hahahaha i agree with this and i hope so
That which grows fast, whithers as rapidly. That which grows slowly, endures
AustinCM
Profile Joined May 2011
Canada275 Posts
July 03 2011 08:20 GMT
#258
On July 03 2011 16:26 sup3rchan wrote:
Hoping for brand new units with new unique abilities that may take a bit to balance, but in the end add to the overall substance of the game. I've played with reavers, lurkers and scourge for years already, let them go people. This isn't BW.

Completely agree
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Mowr
Profile Joined November 2010
Sweden791 Posts
July 03 2011 08:27 GMT
#259
I actually would really like to see the terran get the diamondback. It seems like a beefier version of the stalker and I think it would complement a mech army very well.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Zephos
Profile Joined June 2011
United States71 Posts
July 03 2011 08:46 GMT
#260
Everyone is wondering what features and abilities these hypothetical new units will have, but my question is: what role in the metagame will they fill?

For terran, at least, the answer seems obvious. Where bio play has shown it's versatility and power time and time again, it's counterpart, mech play, has not done so well. The power of mech has dropped so much since the days of the beta that many players have written it off as a gimmick, and rightly so. However, HOTS may change that by adding a new factory unit that can fill the roles that hellions, thors, and siege tanks fail to. This unit would be what the vulture was to sc1, a mech option that could compensate for the lack of mobility and utility in mech play.

As for protoss, I think whatever unit they are getting will likely be a tier 2 unit. Right now, protoss rely almost exclusively on cheap t1 fodder like gateway units, and t3 heavy hitters like colossus and high templar. Voids, immortals, and phoenix are all used, but you never get more than a few of each unless you're doing something cheesy. This new t2 unit wouldn't require much of a tech/resource commitment (so it wouldn't slow you down the race to t3), but it would still have both harass and combat potential, kind of like a speedling. This would give protoss a safe t2 option that to boost the flexibility of their tech while at the same time boosting their paltry harassment capabilities.

However what's most exciting is the possible new unit for zerg (after all, it's the zerg expansion pack). Personally, I'm hoping for zerg to get a new late game option. Right now, zerg lategame is really awkward because they don't always have a good t3 option available to them. Bls and ultras are alright, but both have limited timing windows to operate within, and both are a huge commitment. For instance, whenever you go brood lords you are essentially fighting the clock to make something happen with them because they are so immobile and cannot last a long battle where vikings are involved. Ultralisks suffer from a similar lack of flexibility; they are good in a head-on engagement but if the opponent starts turtling or using harassment techniques to avoid direct combat, their usefulness diminishes. What would benefit zerg most is a early t3 or late t2 all purpose unit that isn't as much of a commitment as their other lategame options. This unit could come in any shape or size, it could be the lurker or something new entirely.

Of course, blizzard may spot different niches in the metagame waiting to be filled. Only time will tell what plans they have in store.
"Trading regular soda for diet is like trading diabetes for cancer."
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