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Prediction poll: What types of new units in HotS? - Page 14

Forum Index > SC2 General
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T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
July 03 2011 08:49 GMT
#261
Well. Blizzard has shown that everything is up for changing. The only things sacred are marines lings and zealots. Pretty much anything can change.

Im hoping that a few units get swapped out like the mothership->arbiter/caster and the viking->goliath/valkyrie. And other units like the roach stay in singleplayer. For the love of zerg please give us a remade hydralisk. I dont care if its slow off creep just make it 1 supply and cheap.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-07-03 08:55:24
July 03 2011 08:55 GMT
#262
Protoss - Air Caster/Robo unit
Terran - Factory/Starport unit, landmines for Reapers
Zerg - Morph for Corruptor other than the Broodlord, cliff jumper

My predictions!
PraetorianX
Profile Joined September 2010
Sweden780 Posts
July 03 2011 09:01 GMT
#263
On July 03 2011 15:33 br0fivE wrote:
judging from this poll, alot of people r stuck in the past


honestly adding the "ex" to the poll kinda destroyed the quality and intentions of the thread.


Yes, maybe you are right. People get too stuck on the examples, and just think BW. Obviously any ground artillery for Protoss will be nothing like the Reaver, and a minelayer will be nothing like the Vulture. So yes, the examples were probably unnecessary. Sorry for that.
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
Tigi
Profile Joined October 2008
Germany472 Posts
July 03 2011 09:26 GMT
#264
lol a reaper with mines would be pretty imba, wouldn't he ? I mean cmon they could jump in you main lay mines everywhere and then go out. Supportet by a few MnM's Terran would easily win most games after at most 10 mins.
§1: Die Units des Hasu sind unantastbar.
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
Last Edited: 2011-07-03 09:38:04
July 03 2011 09:35 GMT
#265
P: new morphed outcome of high templar+dark templar
T: mech ground unit that does splash to ground
Z: many banelings morphing into a thor sized baneling trololo - resistant to tank fire/mech fire, good against FFs/Terran walls/and 1 shots a planetary if it can reach in time lolol too much?

I dunno because the game is still so young, I personally feel many things need to be reworked, and like somebody said --> we shouldn't be so concerned about roles, the pros will do that. But the artillery and unit stats are what are important that can add or take away from the game. 2 cents.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 03 2011 09:37 GMT
#266
What about changes in upgrades? Instead of adding new units, just change some upgrades and whatnot, give some things more abilities. I think that would be cool as well.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
July 03 2011 09:40 GMT
#267
On July 03 2011 18:37 TheAmazombie wrote:
What about changes in upgrades? Instead of adding new units, just change some upgrades and whatnot, give some things more abilities. I think that would be cool as well.


So true so true. Especially Zerg upgrades lol I feel they could do a lot more and reward the zergs that invest in upgrades a lot more especially in the late stages of the game.

3-3, stim, combat shielded, medivac healed marines are pretty much lol (I play terran and it's true)
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
July 03 2011 09:41 GMT
#268
I really hope they rework/remove reaper and colossus. No one uses reaper after the early game, and the colossus is plain boring.
Ryder.
Profile Joined January 2011
1117 Posts
July 03 2011 10:04 GMT
#269
As a toss I hope that we get given a unit that is useful for harassment. That's all I can really ask for lol. Maybe replace the immortal with a better, more versatile tier 2 unit.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
Last Edited: 2011-07-03 10:14:55
July 03 2011 10:12 GMT
#270
On July 03 2011 15:53 saltymango wrote:
I would actually like to see a whole new tech path for each race, just to diversify the game .


This is probably the best idea i've read so far in this entire thread.

As for my ideas -

- Giving reapers their manually operated mine/bombs again

- Replacing the Thor with the goliath. Adding the Mammoth Mk.II to SC wasn't a good idea, Blizzard.

- Zerg hive level artillery (15+ range) unit/building that needs to be rooted in creep and has little health and weak attack but large AOE

- Protoss suicidal unit ( En Taro Tassadar! )

- Maybe merge DT with HT to create Twilight archon which has detection, and a Lifelink spell or Banish spell.

- Supporting caster for Protoss from Robo, spells: Regenerate Shields and Hardened Shields.

- Remove Spawn Infested Terran and Give infestors Infest Unit (25 Energy, 6 range, steals a Bio unit, Missile/Dodgeable). This works on Probes/Scvs, but an infested SCV can only build an infested barracks, probe: Infested Gateways. Infested Pylons/Depots spread creep.
I really want zerg to be able to truly infest/corrupt things. o_o ...would be sweet.

- Corruption is AOE, Corruptors can shut down turrets/PDFs like a corsair could, but it's a channelled spell.

- Ravens should have Lockdown and be able to call down nukes as well.
aka ChillyGonzalo / GnozL
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2011-07-03 10:34:44
July 03 2011 10:32 GMT
#271
I hope they rework Robotic Units for Protoss. Immortal was meant to be a Damageblocker, but he is just too slow and has to much damage output against armored units. Other than that i hope the Colossus gets replaced/nerfed and a new Robotic unit willl be added. I like the idea of the Reaver but this aint BW. Dunno exactly.

Fopr Terran I just hope Blizzard will make Mech viable. The Hightech units do less damage than tier 1 Unit (if you campare the cost), we have no option for "Groundcontrol" like Spidermines - only Planetary Fortress and building 10 of them sucks hard. And there is no ggod Antiair since they made the Goliath becoming the Viking. You have to upgrade Fac and Air to optimize your Upgraes which just makes Mech suck a lot.
I dont think Reaper will get Spidermines - and if they will it will suck hard cause it actually costs you too much gas so you cant use them for Mech anyways.

For Zerg there wont be a cliffrunning unit. If so it wont be mass-able, wont be a caster and will cost too much. Just imagine Zerg having Reaper. This will be totally boring too play cause u cant place Tanks/Bunker/Cannons everywhere.
New unit? maybe a new massable unit.

Other things stuff I think which will improve SC2:
Resize Ultralisk+Thor(or replace thor - its horrible)
A lot more Upgrades.
Some Caster added
Redesign Raven and his skills. not worth it if you dont Allin early vs Protoss or you need mobile detection
give Zerg a tier1 antiairunit. I mean wtf is this shit? :D
More Upgrades
Redesign Warpprism (make it less vulnerable)
make Micro more intensive for Protoss/Zerg. Watching PvZ is just boring cause there are RoachInfestor vs Deathball and noone micro at all. Terran has a lot to micro like Splitting, Kiting, Slicing etc.
More Casters/units at all. Wanna have more options than 3 Fac 4 Bio and 3 Air units
More Upgrades
Definitly more Upgrades

More Upgrades? More Upgrades! Teching should be more effective. I dont wanna have a MassTier1vsMassTier1 game

And SC2 wont turn into BW. Dont talk about adding Lurker, Reaver+Vulture/Goliath. Its not going to happen!


edit:
Hightier Units would benefit a lot more by upgrades if they would have only "1 attack". BC, Thor, Immortal suffer a lot because of this. And thats why Tier1 Units deal similar damage/more damage than hightechunits. and thats jsut the way it should be
True_Spike
Profile Joined July 2004
Poland3430 Posts
Last Edited: 2011-07-03 10:33:59
July 03 2011 10:32 GMT
#272
Most ideas in this thread are so imbalanced I can't even understand what is going through the heads of the people posting this nonsense.

I do not believe adding new units is a simple task of finding "what unit type is missing" in each race, because each race has to play different and maintain a distinct feel. You can't have every single unit type for each race. Adding new possibilities whilst staying true to each race's feel is something very hard to do.

I'd love to see lurker make a come back, but I believe it doesn't really fit sc2 gameplay as it is. If it did indeed come back some tweaks would have been made.
epoc
Profile Joined December 2010
Finland1190 Posts
July 03 2011 10:35 GMT
#273
After lurkers the unit I would most enjoy on zerg would be scourge.
oooo27
Profile Joined October 2010
342 Posts
July 03 2011 10:58 GMT
#274
As long as they bring back firebats, all will be forgiven
MarKeD
Profile Joined December 2010
Australia183 Posts
July 03 2011 11:05 GMT
#275
all this poll proves to me is that most people just want what they already know
DrNo
Profile Joined February 2011
Denmark64 Posts
July 03 2011 11:25 GMT
#276
Why can't i pick Air to Air AoE unit (ex. Valkyrie) for Terran.
We need another counter to mutas than Marines.
TanX
Profile Blog Joined July 2010
Denmark92 Posts
July 03 2011 11:27 GMT
#277
On July 03 2011 20:05 MarKeD wrote:
all this poll proves to me is that most people just want what they already know


People want what works and what is interesting and improves the game, and not some gimmicky unit that Blizzard can put into the game which either completely ruins the game or simply isn't used at all because of its gimmicky abilities being complete shit.

Can't blame people for that, don't fix what isn't broke.
'but this is not supposed to be the old starcraft'
IVN
Profile Joined October 2010
534 Posts
July 03 2011 11:59 GMT
#278
On July 03 2011 15:37 mR.bONG789 wrote:
im hoping protoss will get some better anti air cos stalkers dps is terrible ( 3 probes out do stalker dps vs normal....)

Actually Stalkers are OKish vs armored, but are a joke against light flyers. Phoenix are good against light, but are hard to transition to. So Protoss need something against light air (Banshees and Mutas), which is more easily massable.
IVN
Profile Joined October 2010
534 Posts
July 03 2011 12:05 GMT
#279
On July 03 2011 15:57 ZiegFeld wrote:
I wish the micro intensive aspect of the MUs were more balanced. For Terran, TvT involves tank micro, TvP involves EMPs and TvZ requires good splits, and learning to establish good dropship rythmn for all those MUs.

Protoss only need to practice Force Fields.

Zerg......Mutalisk micro? Trololo.

Maybe they will introduce more critical and micro intensive units to the other 2 races to make games exciting.


Yeah, right. How about making sure that your Zealots are in front, spreading Sentries and HTs to prevent them being made useless by 1 EMP. Blink.

I'm really annoyed by clueless people.
MarKeD
Profile Joined December 2010
Australia183 Posts
July 03 2011 12:14 GMT
#280
On July 03 2011 20:27 TanX wrote:
Show nested quote +
On July 03 2011 20:05 MarKeD wrote:
all this poll proves to me is that most people just want what they already know


People want what works and what is interesting and improves the game, and not some gimmicky unit that Blizzard can put into the game which either completely ruins the game or simply isn't used at all because of its gimmicky abilities being complete shit.

Can't blame people for that, don't fix what isn't broke.


If that's how you think why arent you still playing broodwar? This is a new game what applies in broodwar does not necessarily apply to starcraft 2.
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