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Prediction poll: What types of new units in HotS? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 32 Next All
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-07-02 21:24:19
July 02 2011 21:17 GMT
#161
Ok this is what I believe

Protoss:

Air caster. I think they will remove the mothership completely from the game and bring back the arbiter, at least I hope for this because the mothership is a big waste of memory on every ones WoL installation. I'm also thinking they completely change the protoss air. Carriers have a problem with being effective late game due to it's counters already being on the field (corrupters/vikings/stalkers) which is why I think they might change it into a different unit. Possibly a light unit that is fast and has more range and is a glass cannon (high dps, not a lot of health, maybe a lot of shields like an archon?) and the inteceptors are free (but can't hold as many?). There aren't any particular units in WoL that specifically counter LIGHT air units besides the thor which could make the new carrier actually effective late game (theory crafting here).

Zerg:

I voted for scourge because I don't think lurkers are actually needed at all. Why? Because we already have burrowed banelings and they are AMAZING. Scourge in my opinion is a much better choice because it would A.) remove the corrupter and B.) give the mutalisk the option to morph into a broodlord. Scourge would be SO much better because they suicide! Whats more annoying than a protoss who makes colossi then transitions into mass stalker and ends up winning because you have too much supply invested into corrupters? With scourge, and with Zergs refill at 200/200, I don't think colossi balls would be that bad, make a few scourge, kill the colossi and remax with a ground army. Maybe it would be TOO cheap, but I just really like the idea of having a cheap massable unit for zerg that comes from an expensive tech structure. Since the Muta would now be able to become a broodlord, TvZ would be more streamlined in that you just need mutas for the most part until they get thors in which case you need broodlords and then you'd need scourge to deal with vikings. I think scourge would just make everything better and more exciting. Units that would counter them would be phoenix (they would fly faster then them) and goliaths.

Terran:

remove thors, add goliaths. Give goliaths a small, very small air AOE like the thor but goliaths are strong in that they are more mobile than marines without stim. Their ground attack is weak but their GtA is very powerful as terran would need seige tanks to deal with GtG when going mech. Maybe allow the goliath to be made from reactor factories? They also should have a ranged upgrade on the tech lab for their GtA like in BW.

1.) remove mothership for arbiter and replace carrier with a more effective and unique carrier.
2.) remove corrupter, allow muta to become broodlord and add in scourge. Scourge is a light unit that suicides AOE and does bonus to armored.
3.) remove thor and bring back goliath. Possibly allow it to be made from a factory with a reactor. It has a GtA ranged upgrade at the tech lab. It's GtG attack is similar to the vikings and its GtA is similar to the thors but does half as much damage.
PopcornColonel
Profile Joined March 2011
United States769 Posts
July 02 2011 21:17 GMT
#162
On July 03 2011 06:11 OsoVega wrote:
Show nested quote +
On July 03 2011 06:09 PopcornColonel wrote:
Why are these selections all from brood war? Who says they can't make a completely new unit?

Nobody. Those are examples, not selections.

What I was saying by my post was a completely different kind of unit. I guess I shoulda specified that.
Zerg delenda est.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2011-07-02 21:18:57
July 02 2011 21:17 GMT
#163
Units that might removed:

Voidray: The final nerf. Replace it with something more robust without scaling damage. Less all ins, maybe a tiny AOE.

Overseer: super expensive scout. Zerg get detection some other way, queens get the changling and we all rejoice.

Reaper: Because it was also nerfed to the point of sillyness(for good reason).

Things to get a reworking?

Scouting early for zerg and maybe protoss(damn 6 rax all in)

Ultra: We all know why.

Immortal: to specialized

Raven?: I hear it can shoot missles, but Ive never seen it happen.

Nydus: Somehow get it so it can be used, but also isnt a rush.

I don't know what they are changing, but I would like to see more game styles and less all ins. I would like protoss to be able to go stargate against terran and for zerg teir 3 not to be horrible.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 02 2011 21:17 GMT
#164
On July 02 2011 21:40 Liquid`Jinro wrote:
Show nested quote +
On July 02 2011 20:26 Klive5ive wrote:
I want them to take out units.
Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p

Predictions though?
Zerg: I could see an air caster for Zerg definitely. They kinda already hinted that overseer would go so maybe to replace that.

Terran: They don't need anything but Blizz hinted at reapers being kinda pointless so maybe a better version of that.

Protoss: They need a better dropship than warp prism so maybe again an air caster could come back. Shield Battery could be a huge addition to the game also; allowing Protoss players to more easily defend positions.

The warp prism is really good.... Just not enough people use it yet. With speed it cant be caught by anything.

I feel like it would bee a lot better if 2 things were true.

1. A unit that could be dropped to do cost effective damage.

2. A defensive unit or structure to help protoss stay alive without relying on force field.
Developer for http://mtgfiddle.com
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
July 02 2011 21:21 GMT
#165
Protoss: They may implement a shield healer unit (kind of like a mobile shield battery, but more like a medic) I've seen an example called the "preserver" in a UMS game. I doubt they'd bring a unit like the reaver back, seeing as how the collosus already really fills that and was kind of meant to replace it.
I'd also like a return of the corsair, but have it play in with the phoenix somehow (upgrading?)

Terran: I think adding the diamondback would be hilarious, or a return of the valkyrie.

Zerg: Comeback of the lurker maybe? Or maybe some sort of cliffhopping unit?
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Korinai
Profile Joined February 2011
Canada413 Posts
July 02 2011 21:22 GMT
#166
Protoss: Reaver
Zerg: Lurker
Terran: Vulture
"There is nothing more cool than being proud of the things that you love." - Day[9]
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-07-02 21:26:43
July 02 2011 21:24 GMT
#167
By the looks of the poll it's not predictions but just what everyone wants back from BW - Reavers, Lurkers, Vultures and Goliaths.
wattabeast
Profile Blog Joined March 2011
United States957 Posts
July 02 2011 21:26 GMT
#168
Ummm tbh there are a few things that I disagree with the OP. First off, Protoss DOES have a cliff hopper. Its called the colossus, which can also see up cliffs. So in fact they have the BEST cliff hopper, better than the reaper which can't see up cliffs. Also, you say that the brotoss doesn't have an air caster... Well, in fact the Phoenix can do graviton beams! That's all
:O
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
July 02 2011 21:26 GMT
#169
I agree, lurkers for Z... They need it against marines. And bring them back with the old hold-position trick.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
July 02 2011 21:27 GMT
#170
I hope for HotS, there's a way to merge an Ultralisk and 2 Hydralisks into a usefull unit, such as a sentry.
Progamerwww.root-gaming.com
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
July 02 2011 21:29 GMT
#171
Protoss: Some kind of fast harrasment unit
Zerg: Direct AOE damage unit (not spells)
Terran: Predator type unit? Can't think of a true hole in terran arsenal
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
sicarii
Profile Joined April 2011
United States93 Posts
July 02 2011 21:33 GMT
#172
protoss needs a robo unit that hits air, preferably with splash
zerg needs an anti caster unit like ghost and templar
Terran needs to not have marauders, not sure what else they need cause they have everything. helions should cost gas.
IVN
Profile Joined October 2010
534 Posts
July 02 2011 21:43 GMT
#173
I would like to see the Tempest replace Carriers. Carriers are already a useless unit. I would like the tempest to have an AoE vs ground units (no AA att), much like the Colossus, and that it can only be attacked from the ground. I would also like it to have hardened shields against air att, but no shields against GtA att.
nooboon
Profile Blog Joined July 2011
2602 Posts
July 02 2011 21:44 GMT
#174
Protoss: Ranged dps to support zealots and sentry's/ a fast harass unit. (Reavers would be fun but toss don't have the best drop mechanic imo)

Zerg: Ground artillery unit (i don't know how well the lurker would translate into SC2).

Terran: IDK. Ground mech unit, The goliath would give some mobile anti-air. (Terran seems quite fine with the exception of minor tweaks here and there)

MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 02 2011 21:46 GMT
#175
I am hoping for something a bit more original. Zerg should have a siege weapon that works like the slingshot in Angry Birds. It would be hilarious to shoot banelings at the enemy that way.

Terran should have a Mega Thor which is built by combining several Thors into one badass unit.

Protoss should have Gray Templars that cannot reproduce by themselves but can adopt other units which may or may not become Gay I mean Grey Templars themselves.

Or we could just go with Lurker/Goliath/Reaver.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 02 2011 21:47 GMT
#176
On July 03 2011 06:33 sicarii wrote:
protoss needs a robo unit that hits air, preferably with splash

????????????????????????????? wtf why

I'm thinking new Zerg spellcaster, T factor anti-air that isn't thor, P robo unit but not one that hits air with splash damage =.=
:)
mavsfan0041
Profile Joined February 2011
United States306 Posts
July 02 2011 21:48 GMT
#177
On July 02 2011 20:28 Crappy wrote:
Zerg : Anti-caster unit


This. Oh please oh please blizz. Give me an ability that will keep my infestors from getting feedbacked the moment they're in range of the toss army.
R.I.P. CheckSix
Sixes
Profile Joined July 2010
Canada1123 Posts
July 02 2011 21:48 GMT
#178
I am going to guess:

Protoss: Colossus out for some other kind of direct AoE. Maybe some kind of fast harass unit, I dislike stalkers for that role because blink makes the unit as a whole rather ridiculous and means toss is using the same unit all game. Having a very fast unit and getting rid of the blinkers would be nice.

Zerg: Something to abuse cliffs or at least another swarming unit. I would love to see a flying ling (melee air) of some form. Something to exploit the burrow mechanic more would be cool (ability to go up cliffs only in burrow mode or once burrow is researched?). I think nydus isn't used enough to stick around ... but who knows, maybe it will stay.

Terran: They seem to have just about everything ... more units than the other races too. I am guessing the Raven gets replaced. The reaper needs a revamp so maybe another barracks unit. I just don't see Terran getting too many additions so much as replacements given they have a lot of stuff already.
Tigi
Profile Joined October 2008
Germany472 Posts
July 02 2011 21:49 GMT
#179
I could immagine a walking shield battery (like a unit that restores shields not wordly a walking shield battery ofc). If ballanced that could be realy nice and could allow nice strats based on this.
§1: Die Units des Hasu sind unantastbar.
ampson
Profile Blog Joined January 2011
United States2355 Posts
July 02 2011 21:50 GMT
#180
My predictions:
Terran will get some sort of melee unit.
Protoss will get some something (on the ground) with bonus damage to light.
Zerg will get an aerial spellcaster.

The results of the poll are stupid. Protoss already has colossi, they do not need any more ground artillery. Why would people vote for that? Zerg could use a fire-while-burrowed unit if it was single target. With banelings, they need no more ground splash. I'm sick of how people wish this was brood war.
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