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Green Tea AI Micro/Macro Bot for practice - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
NicoLoco
Profile Joined December 2010
Norway159 Posts
Last Edited: 2011-06-21 10:35:42
June 21 2011 10:08 GMT
#21
god damn that roachmicro was so sexy! I hope to one day see a real player control his units like that! Great stuff, can't wait to try it!

edit: lol @7:50 when the Phoenix lifts a zergling.....
If I gave a shit you'd be the first to get it!
demonik187
Profile Joined August 2010
United States575 Posts
June 21 2011 11:22 GMT
#22
So has anyone from NA got this yet? Would love to try it out.
We march to victory!
nyc863
Profile Blog Joined January 2011
200 Posts
June 21 2011 11:34 GMT
#23
thanks for the hard work on this

I tried GTAI 0.86d (?) on Xel Naga (NA) TvP, and noted that the AI still likes to remove the rocks at my own gold expansion (thanks very much, AI).

Improved is that it removes the rocks to its own 3rd, which the old AI never bothered to do.

After I killed its natural and 3rd, and killed its army, the AI did not make a new nexus, instead spent all its remaining mineral income from its almost mined out main on re-growing its army, then ran out of minerals and was stuck. It should have seen it had poor income and re-expanded, as a new priority, or even long distance mined.

Do any of the AIs do drops now?
Grendel
Profile Joined November 2010
Belgium126 Posts
June 21 2011 11:59 GMT
#24
Looks very well done. A real must for my friends to become better :D

Either way, wouldn't it be possible to implement the automaton bot in this AI? Then you could have an insane AI, who doesn't cheat but just wins by insane micro.

Just a thought though
Nexic
Profile Blog Joined May 2010
United States729 Posts
June 21 2011 18:15 GMT
#25
On June 21 2011 20:22 demonik187 wrote:
So has anyone from NA got this yet? Would love to try it out.
Try reading the thread or searching on b.net, I uploaded a metalopolis version and someone else has also posted a xel naga version.
MrGreyness
Profile Joined March 2010
Australia35 Posts
June 22 2011 05:25 GMT
#26
I just played a game vs GTAI 0.86d on xel naga on NA server and the zerg AI 7 pooled, built a bunch of zerglings and sent it to its ramp and sat there and tried to transition into an expansion. But I had a good game vs the terran ai. I hope one day we'll be able to see the AI harrass effectively through drops/banshees/mutas etc
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 22 2011 05:28 GMT
#27
@nyc863 : Think, next time will add a re-evaluate value for resource income, if it is two low, AI will get priority for build Base first.
@Nexic : thanks for uploading, did the AI micro in your map ? ( Stuff like hit and run, I can tested yet since the unitdata.galaxy file needed for AI to implement these micro )
Tonyoh
Profile Blog Joined June 2009
France218 Posts
June 22 2011 07:22 GMT
#28
Basically it seems to be a wonderful hit and run AI but that's all, besides we could expect better hit & run from AI with 2000 APM !

Anyways it's really a good thing you are working on a gosu computer and I hope you good luck with all the hardwork you are putting into this programation
Features look very cool also =)

ps : canon rush vs terran sucks because with 1 marauder you can deny, and besides you can also lift command center =) and you can counter protoss with 1 reaper.
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 22 2011 07:44 GMT
#29
I'm impressed by this AI you made. I normally wipe out very-hard and insane AI super easily but I was just playing the same as I would on those difficulties versus your very-hard GTAI on metolopolis TvZ and that zergs macro was insane. The mutas came and I was like ok a few turrets to ward them off while I take a super fast third, no problem I thought...until I counter attacked while it mass muta'd my main and suddenly instead of turning back the muta's kept attacking my main and suddenly I realized he's on 3 bases too. TT

I love how its finally challenging to play a computer bot! :D Next time I'm gonna start out one base all in and then move onto macro games, can't wait to see how it holds its own versus my terrible diamond play. Well done man I'm very happy to have a worthy AI opponent to practice with!
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
June 22 2011 09:19 GMT
#30
Its good as it doesnt practice normal timings so you cant meta game it, but i cant park a ling outside its base without it dying within a certain range. It says i cant attack the AI that early, then 30 seconds later and attack would be on it way, if i manage to hold it off then i try again and it still kills it .
Aetherial
Profile Joined August 2010
Australia917 Posts
June 22 2011 09:21 GMT
#31
SEA yet?
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-06-22 17:58:01
June 22 2011 17:57 GMT
#32
New update, adding 3 command to get list of commander
"-lp": List of Protoss Commander
"-lt": List of Terran Commander
"-lz: List of Zerg Commander

When you use these command, the game speed will automatically reset to "Slower"
After using select comand, ex "-se 2 11", the game speed will automatically reset to "Faster".

See the video instruction below.
unR
Profile Joined May 2011
Germany17 Posts
June 22 2011 19:51 GMT
#33
Hey, first of all, great work and thanks for the AI.

My question is if there is a way to see the BO of the different commanders? IMO the short descriptions are nice but it would be better to really see what the commander is going to do.
Peekaboo
Profile Joined May 2010
Canada219 Posts
Last Edited: 2011-06-22 20:55:20
June 22 2011 20:53 GMT
#34
Its pretty darn good.

Facing the mass marine build a couple times as zerg.

First, the computer doesn't take into account spine crawlers when it decides to attack, so it was easy to thwart.

Second, the marine splitting is so good banelings are a waste of zerg resources. This is both good (good the AI is so great at micro!) but bad because baneling is the counter to mass marine until you are in the Grand Master's league. And even Grand Masters will clump marines at times.


And third, the computer seemed to ignore my ling counter attacks in its mineral lines for quite some time, choosing to just mass attack, not split off newly produced marines to clean it up.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
Dharmok
Profile Joined April 2010
Netherlands57 Posts
Last Edited: 2011-06-22 21:06:24
June 22 2011 21:05 GMT
#35
This is getting better and better. Really love the Commander list command. Now I'll just have to wait for someone to upload it on EU .
I'm trying to focus on improving my mechanics and this tool is a great help to do so.
Keep up the great work ptanhkhoa, I really appreciate it.
Only dead fish go with the flow
Mackus
Profile Joined January 2011
England1681 Posts
June 22 2011 22:10 GMT
#36
@ Dharmok. Its on EU read the original post.

Thanks for the AI update, but like Fyn AI it has the same major problem in my opinion which is the lack of APM cap. This is most problematic when you're practicing vs a Zerg. You can see at the big battles right at the end that the Zerg AI is losing alot of units but his food count is jumping up and down constantly between 160-200 since the AI has no cap on its APM to micro every individual unit on the field. inject larvae at every second its available and produce units all at the same time.

Nonetheless, I'm happy about the update but I'm hoping for a APM cap in the future.
Elasticity
Profile Blog Joined June 2010
3420 Posts
June 22 2011 22:26 GMT
#37
around 8:30 till the end: the definition of zerg swarm :D

GJ with the AI, very effective play from them too
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 22 2011 22:29 GMT
#38
I am hoping they actually start walling off for real. This way I cannot practice proper scouting or early aggression.
Mailing
Profile Joined March 2011
United States3087 Posts
June 22 2011 22:35 GMT
#39
The AI protoss made a carrier against mass hydra with corruptors

Not very Intelligent ;D
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 22 2011 22:41 GMT
#40
It would be insanely interesting to have several people program AI for SC2 and then have each AI dedicated to a race and have the programmer's AI fight each other in some sort of tournament.
gg wp
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