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Green Tea AI Micro/Macro Bot for practice - Page 21

Forum Index > SC2 General
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
September 09 2012 17:26 GMT
#401
Still play these maps all day. Hey... just wanna comment here that even though my Terrans are researching Seige, and they have it, and it would certainly be useful in a lot of situations- they are never seiging them. I now these things aren't always simple to fix, and can be overly complex for such a seemingly simple action. But, as of now, the tanks are just rolling around with the rest of their army, unsieged.

Thanks for your work on this AI
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2012-09-11 20:44:07
September 11 2012 05:00 GMT
#402
The siegetank problem due to the new patch 1.5.2 , with change some parameter. But I manage to fix these problem already, it will be in siege mod when defend and attack as well. Please wait for the new version of GT AI that will fix this problem .

P/S: It's done, check out the new version here :
GT AI 1.22
dynwar7
Profile Joined May 2011
1983 Posts
September 13 2012 11:04 GMT
#403
On September 09 2012 13:55 trips wrote:
it self extacts for you and goes in your C:\Program Files.

Then download beta client and play HOTS against the AI or just play WOL.(It can launch both)

Just follow the simple instructions on the SCALLIN1 web site.

http://sc2.nibbits.com/assets/green-tea-ai/ link to the AI
http://sc2.nibbits.com/assets/starcrack-allin1/ link to SCALLIN1

Ya it self extracted itself, it is now located in C, Prog file, SC2Allin1Beta.

I click run, it says

"To run this application you must run one of the following etc etc .NET framework v4.0.30319 etc."

What can i do now?

Also, the GTAI, where do I extract it tO?
Regarding the imbalance, hilarious to see Zergs defending themselves....
trips
Profile Joined December 2010
United Kingdom107 Posts
Last Edited: 2012-09-14 01:20:58
September 13 2012 13:48 GMT
#404
Just extract the AI to desktop and drag and drop it into the ai folder thats what i always do. On the SCALLIN1 web site there is a guide to installing for dummies(that's what its called) any problems will be listed there if not leave a post about your prob and vernam will answer you.

It took me about a minute after i installed the HOTS beta to play with SCALLIN1 its really simple.

I cant seem to get on the web site at the moment but im pretty sure you need NET framwork to play. Can you not download that from somewere?Here it is >>http://www.microsoft.com/en-us/download/details.aspx?id=17718
but check the guide for dummies just incase im wrong GL
http://sc2.nibbits.com/media/tools/files/20110417225357/SC2Allin1_Guide_for_Dummies.pdf
¯\_(ツ)_/¯
dynwar7
Profile Joined May 2011
1983 Posts
September 14 2012 12:53 GMT
#405
Wait....thanks btw

I tried searching in SEA custom games (single player) not arcade, and i found 2 GTAI!! Uploaded by SinnerX.

The name was Ohana_GTAIalan and entombedvalley_alan

So.....anybody here called sinner? At least I now have ohana and entombed valley, thank you sinnerx! Please reveal yourself lol
Regarding the imbalance, hilarious to see Zergs defending themselves....
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 06 2012 06:33 GMT
#406
When was the last time you updated this thing? ^_^

I'm getting my ass handed to me
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
dynwar7
Profile Joined May 2011
1983 Posts
November 06 2012 07:04 GMT
#407
Yeah....in SEA server only Ohana and entombed has GTAI....condemned ridge has one but who plays tehre
Regarding the imbalance, hilarious to see Zergs defending themselves....
neomax
Profile Joined January 2013
3 Posts
February 13 2013 15:11 GMT
#408
Any chance to publish the GTAI enabled maps in China server?
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 30 2013 23:36 GMT
#409
At least one person is interested in seeing these for HotS ^_^

any of them I find and load are just empty map. I hope the HotS AI changes didn't mess with your build too bad

The Blizzard AI is far too easy, and even though I've done 30 ladder games, I still stress out too much :p

Thanks again for all the good times
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 30 2013 23:43 GMT
#410
On March 31 2013 08:36 CursOr wrote:
At least one person is interested in seeing these for HotS ^_^

any of them I find and load are just empty map. I hope the HotS AI changes didn't mess with your build too bad

The Blizzard AI is far too easy, and even though I've done 30 ladder games, I still stress out too much :p

Thanks again for all the good times

Seconded.
Administrator
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-10-09 15:58:41
October 09 2014 15:55 GMT
#411
Sorry to bump this, but I found a lot of requests to get GTAI back to work. I did it.


> Any chance to publish the GTAI enabled maps in China server?

Done. See my Nibbits-Post below.


> At least one person is interested in seeing these for HotS

HOTS units are tricky. GTAI builds HOTS units, but they react strangely. See my post on Nibbits for more information.

http://sc2.nibbits.com/assets/green-tea-ai/

===

Quote:

> but i need advice how to fix it, or may
> be , switch off the menu (ai vs
> ai games seems to be normally)


I fixed it. Try it out:
- press F3 (Custom Games)
- Choose a map
- Create with Mod
- Search for "GTAI"
- You will find "Green Tea AI (GTAI)"

I have to learn a lot about Galaxy-Script so I just did a few things to get it back working again. Bugs with new units will remain. E.g. SwarmHosts won't burrow sometimes, even if attacked.


> ai vs ai games seems to be normally

It's supposed to do so. Take a look:

	if (checkai)
{
DialogSetVisible(GOpenMenu, PlayerGroupActive(), false);
DialogSetVisible(GOptionBoard, PlayerGroupActive(), false);
CameraLockInput(1, false);
AITimePause(false);
TimerPause(GTRoundTime, false);
UnitPauseAll(false);
TriggerDebugOutput(1, StringToText("No human player, AI automatically start"), true);
}


Since "bool checkai = true;" is true (standard value) until there is a player involved, this is normal behavior.

If you want to use GTAI in your maps ... Quick and dirty:
- Find "if (g_start > 0)" in "GTZBoard.galaxy"
- Put "g_start = 1;" above it => Starts Random General
- Find "if (checkai)" in "GTZBoard.galaxy"
- Put "checkai = true;" above it => Auto-Start
http://youtube.com/NeoBladeSC2
ETisME
Profile Blog Joined April 2011
12362 Posts
October 09 2014 16:22 GMT
#412
Understood none of that but thanks for your work
Love this ai for warming up
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-10-10 09:20:43
October 10 2014 09:20 GMT
#413
On October 10 2014 01:22 ETisME wrote:
Understood none of that but thanks for your work

I hope you understood this part:

>- press F3 (Custom Games)
- Choose a map
- Create with Mod
- Search for "GTAI"
- You will find "Green Tea AI (GTAI)"<

Everything else only matters if you want to use the GTAI in your own maps.

Love this ai for warming up

Glad to help. <3
http://youtube.com/NeoBladeSC2
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 10 2014 12:28 GMT
#414
O.o it's back. Thanks.
Moderatorshe/her
TL+ Member
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
October 16 2014 18:18 GMT
#415
New version with GT2AI 0.23: Better scouting and early attacks.

"Very Easy" to "Very hard" play different strategies. "Elite+" plays the same strats.
http://youtube.com/NeoBladeSC2
Solus420
Profile Joined April 2013
United States53 Posts
October 17 2014 03:13 GMT
#416
Added to the Ultimate Starcraft Directory - Helpful Maps Section

http://www.teamliquid.net/forum/sc2-strategy/468404-the-ultimate-starcraft-directory

http://www.reddit.com/r/starcraft/comments/2i9clc/the_ultimate_starcraft_directory/
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
October 17 2014 03:19 GMT
#417
Nice man I really enjoyed warming up vs this in the beta, thanks for this!
AKA: TelecoM[WHITE] Protoss fighting
tokinho
Profile Blog Joined December 2010
United States792 Posts
October 17 2014 03:48 GMT
#418
Is there any way to have the very hard ai not have 400 extra minerals when its goes 4 gate pressure its comes at 5:30 and they have 2 bases, the third comes up by 6:15. its overbearingly strong. Also, Oracles like don't shot.. ever.
Smile
tokinho
Profile Blog Joined December 2010
United States792 Posts
October 21 2014 21:17 GMT
#419
Why does the computer warp in like 2 immortals,2 stalkers, and 4 zealots at about 10 minutes?
Smile
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2014-10-23 19:58:18
October 23 2014 00:22 GMT
#420
4 game replays where it just blatently boosts its army by 2300 resources.

+ Show Spoiler +
Game 1
Game 2
Game 3
Game 4


Its dumb when it doesn't even expand and it cheat spawns an army greater than i can possibly have by then on the hard difficulty.

Smile
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