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Green Tea AI Micro/Macro Bot for practice

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 21 22 23 Next All
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-09-23 14:34:27
June 20 2011 15:59 GMT
#1
Green Tea AI

Update Version GT AI 1.16:

How to play: 3 methods:
1/ Search on EU Battle.net:

Key words: "GTAI Public Release"
Publisher : Nex
http://eu.battle.net/sc2/de/profile/170750/1/Nex/matches

2/ Import AI Scripts to maps with SC2 Editor.
3/ Using SC2 AllInOnes tools.
Visit Green Tea AI Main Page for more information.

Introduction:

- GT AI is a popular AI Script that improve the difficulty of Starcraft 2 AI. It will using many strategies that keep player guessing overtime. More over, it can control units like a professional player to keep every units alive. It also be used in many custom maps like YABOT, Macro or Die, Fyn AI, Coach Ai, ....
- The things that GT AI can offer more than it contain is the ability to play the Build Order player created, so giving more range of possibilities.

Current Features:



- 60 AI Strategies: from the well know 4 Warp Gate to cheese build like Cannon Rush, 6 pool...
- AI Micro Control, hit and run, storm evading, improve ability using for each unit: Force field, Graviton Beam, Neutral Parasite...
- You can Create more Custom Strategies to AI, include 90 slot to save (10 slot for each match: TvT, TvZ, TvR, ...)



- Practice to perfect the BO created.
[image loading]

- AI Chatting for entertainment.
- Reminder: AI can remind player some basic mistake player do : supply block, idle worker, idle production, floating resources, energy management on Orbital Command, Queen,

Option screen:
- For ingame option: Type -op to show up option menu:
[image loading]

* Know issue:
-qr causing some bugs that make AI not follow their build order.
-some issue in building placement, some times AI can't find good place to build, causing AI to stop building.
- limited harassment.

* Faqs:
1/ How can I play this AI ?
- You can search it on Bnet or follow instruction on the main website..
2/ Can I play corporate with friends ?
- Yes, if the map is 4 player or above, you can set team match vs AI.
3/ How hard is this AI/ What is this AI level ?
- Many player see it much stronger than the original AI due to macro and micro mechanic. As for player reported the AI being from Platinum to Diamond Player depend on AI Build Order choice.
4/ Is this AI cheat ?
- Depend on AI level: the first 4 level doesn't using resource cheat.
+ Very Easy : It will stop attacking in 10 minutes.
+ Easy : No map vision.
+ Medium, Hard : AI has full map vision.
+ Very Hard: Only cheat resources in later game. Limit is 1.5 times normal resources.
+ Insane : 1.5 times resources at the start.
5/Can I use the AI Scripts for my map ?
- Yes, just include some credit line for me ^^.
6/ The AI does some weird build/ old fashioned build order
- You can always creating new Build Order/ Strategies, and let AI Play Random these new build order.
7/ The AI so laggy on my computer.
- Due to scipt Analysis, AI cause some performance problem on low CPU computer. You can open the Option Menu, and turn APM limit on.
8/I got this error "Cannot find 'unitdata.xml" when loading the map.
- The unitdata.xml is for micro AI part in game. If missing it, the AI still can played but will
missing Micro features. Check out other maps. or follow the install instruction again, remember you must set "Public" and "Unlock" when publishing on Bnet.
9/What is "Streng Analysis" in the option menu:
- It the Analyzing system developed by Nexxy to compare how strong your army is compare to enemy army.
- For example : 1 VoidRay > 5 Roach
10/Why is it named "Green Tea" ?
- It is a popular drinks in my country, and it good to your health. I also used a lot whenprograming this AI, so can say it is an inspiration for me ^.^.
11/When i choose Practice Build Order, I don't see any BO ?
- You must created the Build Order first.
- To create the BO Zerg Vs Terran. You must choose Terran and let the AI choose Zerg.
- Than choose the "Play/Edit Build Order" button to create your build order.
- You will see the Edit screen:

[image loading]

Credits:
Author : Ptanhkhoa, Nexxy
Contributor: Darka 972, Armageddonz, Vernam7



Alabasern
Profile Blog Joined September 2010
United States4005 Posts
June 20 2011 16:03 GMT
#2
That is an impressive video, I hope all the bugs are worked out and this is used well.
Support your esport!
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-06-20 16:07:07
June 20 2011 16:05 GMT
#3
Is it on the NA server as well? I'm a big fan of this and fyn AI for practice... even if the bot resource hacks later on in the game >_>

Ok this is fucking amazing. Do want.
A fed jungler is no longer a jungler, but a terrorist.
smaugswe
Profile Joined November 2010
Sweden121 Posts
June 20 2011 16:07 GMT
#4
Finally been looking for a bot to train against cuz the Standard AI sucks so badly Nice work!! Will try it asap and tell one of my friends that really need to train some 1v1 :3 Keep up the good work
I dont have any Windows in my room... I use linux... :)
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-06-20 16:35:20
June 20 2011 16:07 GMT
#5
Tatari: Is it on the NA server as well? I'm a big fan of this and fyn AI for practice... even if the bot resource hacks later on in the game >_>


in Medium difficulty, it don't have mirenals cheating.
DuckS
Profile Joined September 2010
United States845 Posts
June 20 2011 16:12 GMT
#6
This was pretty impressive. Will hope to see more progress in the future.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
barrykp
Profile Joined August 2010
Ireland174 Posts
June 20 2011 16:14 GMT
#7
I used to practise vs GTAI before since it used to chase my scouting drone around and I needed the multitasking practise. I haven't tried the b.net version but I definitely will now.

The video is awesome, especially the last battle (zerg fighting!)



Lecture me some more on how to play please; I need help.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 20 2011 18:52 GMT
#8
Thanks, It a long way before it complete and will better everytime . Still need more testing and feedback.
Swad1000
Profile Joined January 2011
United States366 Posts
June 20 2011 19:05 GMT
#9
Huge props on the ai using forcefields. Really want to try it out.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2011-06-20 19:09:23
June 20 2011 19:07 GMT
#10
Amazing, I used to use this all the time to practice, will have to try it again. Also cool that you can reset the map now.

Is this gonna be on NA? or can we download online

edit - don't think it's on NA but found here I think.
pAnatiC
Profile Joined November 2010
Germany123 Posts
June 20 2011 19:37 GMT
#11
Whoa! Amazing AI! Works brilliant. My Toss Enemy was building xpantion like a Boss! lol.. Maaany Hallucination (FF would be cool :C). Really well done!
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 20 2011 19:58 GMT
#12
I remember playing with your AI when I first started sc2. It seems you have worked a lot on it, it looks awesome.
Nice it can cheese (but still not defend cheese, which is understandable as it's a pain to program)
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2011-06-20 20:26:05
June 20 2011 20:15 GMT
#13
Thanks for the reply on how to fix the reserved .galaxy name problem, I just edited metalopolis with this AI and uploaded it to NA under 'GTAI 0.86c Metalopolis'. not sure how long it takes to show up as I haven't uploaded anything before.

Edit: Btw, what does WallZone mean?
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 20 2011 23:54 GMT
#14
Nice ^^, wallzone close to area that human used to walling, so you cannot passing by in the early game.
LookNaph
Profile Joined August 2010
Canada59 Posts
June 21 2011 00:40 GMT
#15
ptanhkhoa, I've always admired what you've worked on with this ai. You have an impressive showcase video! Hope it keeps improving.


I also like that you're posting on tl.net!
Green Tea AI 2.0 Development Blog: http://gtai2.blogspot.hk
Diks
Profile Joined January 2010
Belgium1880 Posts
June 21 2011 00:43 GMT
#16
This is awesome. I LOVED GreenTeaAI in BW.
The video is quite impressive (the roach micro vs the zalots... O_O)
Thank you verymutch, I'm gonna try that !
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 21 2011 00:44 GMT
#17
I'm lazy and won't download it and go through the hassle of uploading it myself (Also ignorant as to how to do that) but I'm a huge fan of green Tea AI and I can't wait for this to show up on the north american ladder

Macro or Die was good because of the green tea ai. If it was the standard ezpz do the same shit every game blizzard AI that UMS would barely have been notable, but Green Tea made it shine.

I can't wait to get my hands on some of these maps!
Thanks!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 21 2011 04:46 GMT
#18
Yes, i will try to find someone can upload the AI on NA.
djengizz
Profile Joined August 2010
Netherlands42 Posts
June 21 2011 05:58 GMT
#19
Great AI!
I hadn't updated in a while but i love the improvements in micro and tactics you made.

One question though: could you give an overview of what numbers correspond to what commanders?
I tried to practice against a protoss 4WG and used the numbers from the trigger libs but for some reason it never uses a 4 WG strat when i did this. Same goes for 6 pool (although the 7 pool seems to work).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 21 2011 07:47 GMT
#20
when I enter -re ingame nothing happens. Also -qr sometimes (often) bugs out the AI and their workers do nothing.

Also it does not respect that AI was random and just restarts with the last race AI got.
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