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Green Tea AI Micro/Macro Bot for practice - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
goal 888
Profile Joined April 2011
167 Posts
June 22 2011 22:45 GMT
#41
Wats AI apm?
HentaiPrime
Profile Joined December 2010
Canada85 Posts
Last Edited: 2011-06-22 23:07:28
June 22 2011 23:07 GMT
#42
hey ptanhkhoa, your AI has been really coming along. When I try to out macro pvt, the terran really keeps up and punishes if I try to make too many probes. Your AI is totally baller!

I was wondering if you could implement stutter step. At first I thought the AI micro would be really strong, but now I find I get a lot of free shots at marine/marauder cuz they always just moving away

also as a minor thing, terran (at least for 3 rax build) will get concussive upgrade as well as weapons and armour but won't start stim until 13min in the game!
┻━━━┻ ︵ ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯ ︵ ▄▄▄︵ ҉‭‭‭˙ (╯°o°)╯
HentaiPrime
Profile Joined December 2010
Canada85 Posts
June 22 2011 23:12 GMT
#43
On June 23 2011 07:45 goal 888 wrote:
Wats AI apm?


in pvt, i've seen the first 15min an average ~150 but during battles apm spikes to 1700, after 15min mark with maxed army, i saw apm spike as high as 2400!
┻━━━┻ ︵ ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯ ︵ ▄▄▄︵ ҉‭‭‭˙ (╯°o°)╯
Mackus
Profile Joined January 2011
England1681 Posts
June 22 2011 23:26 GMT
#44
Also is it me or does the -lp etc commands not work?
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
June 22 2011 23:28 GMT
#45
Wow. How long have you been working in this AI?
The FF IA seems awesome!

Good work!
aka Wardo
Thorantham
Profile Joined September 2010
United States221 Posts
June 22 2011 23:30 GMT
#46
On June 22 2011 03:15 Nexic wrote:
Show nested quote +
On June 21 2011 20:22 demonik187 wrote:
So has anyone from NA got this yet? Would love to try it out.
Try reading the thread or searching on b.net, I uploaded a metalopolis version and someone else has also posted a xel naga version.


What name did you add it under? There's a number of results when u type in GTAI.

Thanks for uploading.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2011-06-23 00:01:57
June 23 2011 00:01 GMT
#47
Is easy the same as medium in everything except map hack?
I have the best fucking lawyers in the country including the man they call the Malmis.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 23 2011 04:48 GMT
#48
@Mackus: It's only availabe in the newest version GT AI 0.87, you can see the version of the GT AI at it show up at the beginning.
@Eatme: Yes, only "vision", but that pretty much, since AI have to guess your army value every time it didn't scout your base, and specially when you hide unit that it couldn't see.
alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
June 24 2011 14:57 GMT
#49
Thanks! The AI looks awesome.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 24 2011 15:00 GMT
#50
awsome gj
Lysergic
Profile Joined December 2010
United States355 Posts
Last Edited: 2011-06-25 00:42:12
June 24 2011 20:29 GMT
#51
I published the following maps on NA, search for "GTAI", they're published by Lysergic:

• GTAI 0.87 Xel'Naga Fortress
• GTAI 0.87 Backwater Gulch
• GTAI 0.87 GSL Crevasse
• GTAI 0.87 Gutterhulk
• GTAI 0.87 Shattered Temple
• GTAI 0.87 Tal'darim Altar
• GTAI 0.87 Typhon Peaks


Note: I couldn't find the latest version of Crevasse, unfortunately.

I'd like to publish GTAI versions of Bel'Shir Beach, Crevasse, Crossfire SE, Dual Sight, Tal'Darim Altar, and Terminus SE but can't find any unlocked versions. I would also be able to import the single player version of YABOT to the GSL maps and upload them for everyone.

I'd appreciate it if someone could find out where to download unlocked copies of the GSL maps. (Also looking for iCCup Testbug).
WeedRa
Profile Joined February 2011
Germany815 Posts
June 24 2011 21:39 GMT
#52
Published some maps including the latest version, too (0.87).
Shattered Temple, Xel'Naga, Shakuras, Metalopolis and Tal'darim.

Just search for "Green *mapname* " on EU !

To me it is really challenging and I can only advice it
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 25 2011 01:26 GMT
#53
My search doesnt come up with any 0.87 Ais on NA. Can you please check that your maps arent set to private ? Thanks
Flameling
Profile Joined July 2010
United States413 Posts
June 25 2011 01:37 GMT
#54
I'm pretty impressed at how you got the AI to use those forcefields. What are the situations in which the units are commanded to lay them down? Is it random?
Figgy
Profile Joined February 2011
Canada1788 Posts
June 25 2011 01:43 GMT
#55
The ZvP battle was epic. This better be how wars look like in the future!
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-06-25 04:55:07
June 25 2011 04:49 GMT
#56
New Version Green Tea AI 0.87b:
*Adding new strategy for Zerg AI.(Increase to 17 Commander). Type "-lz" to get list of Zerg Commander.
*Focus weakness unit, (Marauder, Immortal will aim for armor unit )
*Fix Roach dancing bug.

*Note:In new version if you see this line:
"Load 'unitdata.xml'. Enough Micro Control"

Then you are loading map correctly and Micro part of AI is enough.
[image loading]

If not, it mean the "unitdata.xml" file is missing and you have to import the map again.
[image loading]


ballasdontcry
Profile Joined January 2011
Canada595 Posts
June 25 2011 06:32 GMT
#57
On June 25 2011 05:29 lysergic wrote:
I published the following maps on NA, search for "GTAI", they're published by Lysergic:

• GTAI 0.87 Xel'Naga Fortress
• GTAI 0.87 Backwater Gulch
• GTAI 0.87 GSL Crevasse
• GTAI 0.87 Gutterhulk
• GTAI 0.87 Shattered Temple
• GTAI 0.87 Tal'darim Altar
• GTAI 0.87 Typhon Peaks


Note: I couldn't find the latest version of Crevasse, unfortunately.

I'd like to publish GTAI versions of Bel'Shir Beach, Crevasse, Crossfire SE, Dual Sight, Tal'Darim Altar, and Terminus SE but can't find any unlocked versions. I would also be able to import the single player version of YABOT to the GSL maps and upload them for everyone.

I'd appreciate it if someone could find out where to download unlocked copies of the GSL maps. (Also looking for iCCup Testbug).

can you add some extra identifier to the map title (like add "lys" or something)? I tried searching GTAI, GTAI 0.87, etc but it's just turning up a load of other junk results (older GTAI versions).
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-06-25 08:01:32
June 25 2011 07:39 GMT
#58
I just played GTAI 0.86 on XelNaga and it played poorly.
It build a gas early on at it's natural expansion, probably because I gas stole his 2nd gas.

It didn't build any zealot (not wall), and jumped straight to a stalker.

My 4 scout zerglings arrived at his base a bit after stalker finished producing. The stalker attacked the extractor I stole gas with, then my zerglings arrived. My zerglings started to attack the stalker, but he ignored them and kept attacking the extractor. I then proceed to kill a bunch of probes with just 4 zerglings because his worker micro was bad. He then build a zealot and built a twilight council even though he was (or could have been) on the verge of death.
Right after my 4 ling scout attack, he must have felt he had the edge and sent out an attacking army of 2 zealots and a stalker (WTF?).

After that, I assume he tried to proxy pylon DT rush, except the probe ran out all alone and built the pylon in a completely open, common path, in front of my army of roaches, and in front of my creep.

The issue is that there seems to be absolutely NO reactive sense in the AI at all. I wouldn't call this an AI, but just a script of events it's ordered to execute, with hardly any actual feedback.

Some of it's actions seem somewhat dumb too... if I send a army of roaches to attack probes, the probes will suicide themselves on the roaches (this is when the protoss had an army)... they didn't actually check the value of the attackers to see whether they'd win or loose. That same behavior made it easy to get kills with zerglings too, since I could focus fire a probe (it wouldn't run away), and then run away before the other probes deal too much damage (this of course has limited effectiveness when its' 4 lings vs 16+ probes though).

I was expecting a much much better AI after over a year of working on it. It feels hardly any different from when it was upgraded pre-SC2's release.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
June 25 2011 10:45 GMT
#59
@Xapti: The AI didn't react to stole gas => So the script fail after that.
AI will use worker to defense if there are no army nearby.
About the Proxy Pylon, it can only detect the distance to build the Pylon, but cannot detect "the safe place" that only human can sense it.
I admit that AI has some weakness, but you shouldn't just take advantage of it.
The army system measure in GT 0.86 has some error, the later version fix that.
Mackus
Profile Joined January 2011
England1681 Posts
Last Edited: 2011-06-25 16:57:05
June 25 2011 16:53 GMT
#60
There is no 0.87 on EU atm.

Infact, I can find 2 2v2 maps for the new version. Would be helpful if there were under a proper name so I can find these?
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