Green Tea AI Micro/Macro Bot for practice - Page 3
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goal 888
167 Posts
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HentaiPrime
Canada85 Posts
I was wondering if you could implement stutter step. At first I thought the AI micro would be really strong, but now I find I get a lot of free shots at marine/marauder cuz they always just moving away also as a minor thing, terran (at least for 3 rax build) will get concussive upgrade as well as weapons and armour but won't start stim until 13min in the game! | ||
HentaiPrime
Canada85 Posts
On June 23 2011 07:45 goal 888 wrote: Wats AI apm? in pvt, i've seen the first 15min an average ~150 but during battles apm spikes to 1700, after 15min mark with maxed army, i saw apm spike as high as 2400! | ||
Mackus
England1681 Posts
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EdSlyB
Portugal1621 Posts
The FF IA seems awesome! Good work! | ||
Thorantham
United States221 Posts
On June 22 2011 03:15 Nexic wrote: Try reading the thread or searching on b.net, I uploaded a metalopolis version and someone else has also posted a xel naga version. What name did you add it under? There's a number of results when u type in GTAI. Thanks for uploading. | ||
Eatme
Switzerland3919 Posts
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ptanhkhoa
Vietnam87 Posts
@Eatme: Yes, only "vision", but that pretty much, since AI have to guess your army value every time it didn't scout your base, and specially when you hide unit that it couldn't see. | ||
alonestar_ak
Afghanistan31 Posts
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Tsuki.eu
Portugal1049 Posts
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Lysergic
United States355 Posts
• GTAI 0.87 Xel'Naga Fortress • GTAI 0.87 Backwater Gulch • GTAI 0.87 GSL Crevasse • GTAI 0.87 Gutterhulk • GTAI 0.87 Shattered Temple • GTAI 0.87 Tal'darim Altar • GTAI 0.87 Typhon Peaks Note: I couldn't find the latest version of Crevasse, unfortunately. I'd like to publish GTAI versions of Bel'Shir Beach, Crevasse, Crossfire SE, Dual Sight, Tal'Darim Altar, and Terminus SE but can't find any unlocked versions. I would also be able to import the single player version of YABOT to the GSL maps and upload them for everyone. I'd appreciate it if someone could find out where to download unlocked copies of the GSL maps. (Also looking for iCCup Testbug). | ||
WeedRa
Germany815 Posts
Shattered Temple, Xel'Naga, Shakuras, Metalopolis and Tal'darim. Just search for "Green *mapname* " on EU ! To me it is really challenging and I can only advice it | ||
T0fuuu
Australia2275 Posts
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Flameling
United States413 Posts
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Figgy
Canada1788 Posts
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ptanhkhoa
Vietnam87 Posts
*Adding new strategy for Zerg AI.(Increase to 17 Commander). Type "-lz" to get list of Zerg Commander. *Focus weakness unit, (Marauder, Immortal will aim for armor unit ) *Fix Roach dancing bug. *Note:In new version if you see this line: "Load 'unitdata.xml'. Enough Micro Control" Then you are loading map correctly and Micro part of AI is enough. If not, it mean the "unitdata.xml" file is missing and you have to import the map again. | ||
ballasdontcry
Canada595 Posts
On June 25 2011 05:29 lysergic wrote: I published the following maps on NA, search for "GTAI", they're published by Lysergic: • GTAI 0.87 Xel'Naga Fortress • GTAI 0.87 Backwater Gulch • GTAI 0.87 GSL Crevasse • GTAI 0.87 Gutterhulk • GTAI 0.87 Shattered Temple • GTAI 0.87 Tal'darim Altar • GTAI 0.87 Typhon Peaks Note: I couldn't find the latest version of Crevasse, unfortunately. I'd like to publish GTAI versions of Bel'Shir Beach, Crevasse, Crossfire SE, Dual Sight, Tal'Darim Altar, and Terminus SE but can't find any unlocked versions. I would also be able to import the single player version of YABOT to the GSL maps and upload them for everyone. I'd appreciate it if someone could find out where to download unlocked copies of the GSL maps. (Also looking for iCCup Testbug). can you add some extra identifier to the map title (like add "lys" or something)? I tried searching GTAI, GTAI 0.87, etc but it's just turning up a load of other junk results (older GTAI versions). | ||
Xapti
Canada2473 Posts
It build a gas early on at it's natural expansion, probably because I gas stole his 2nd gas. It didn't build any zealot (not wall), and jumped straight to a stalker. My 4 scout zerglings arrived at his base a bit after stalker finished producing. The stalker attacked the extractor I stole gas with, then my zerglings arrived. My zerglings started to attack the stalker, but he ignored them and kept attacking the extractor. I then proceed to kill a bunch of probes with just 4 zerglings because his worker micro was bad. He then build a zealot and built a twilight council even though he was (or could have been) on the verge of death. Right after my 4 ling scout attack, he must have felt he had the edge and sent out an attacking army of 2 zealots and a stalker (WTF?). After that, I assume he tried to proxy pylon DT rush, except the probe ran out all alone and built the pylon in a completely open, common path, in front of my army of roaches, and in front of my creep. The issue is that there seems to be absolutely NO reactive sense in the AI at all. I wouldn't call this an AI, but just a script of events it's ordered to execute, with hardly any actual feedback. Some of it's actions seem somewhat dumb too... if I send a army of roaches to attack probes, the probes will suicide themselves on the roaches (this is when the protoss had an army)... they didn't actually check the value of the attackers to see whether they'd win or loose. That same behavior made it easy to get kills with zerglings too, since I could focus fire a probe (it wouldn't run away), and then run away before the other probes deal too much damage (this of course has limited effectiveness when its' 4 lings vs 16+ probes though). I was expecting a much much better AI after over a year of working on it. It feels hardly any different from when it was upgraded pre-SC2's release. | ||
ptanhkhoa
Vietnam87 Posts
AI will use worker to defense if there are no army nearby. About the Proxy Pylon, it can only detect the distance to build the Pylon, but cannot detect "the safe place" that only human can sense it. I admit that AI has some weakness, but you shouldn't just take advantage of it. The army system measure in GT 0.86 has some error, the later version fix that. | ||
Mackus
England1681 Posts
Infact, I can find 2 2v2 maps for the new version. Would be helpful if there were under a proper name so I can find these? | ||
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