edit: lol @7:50 when the Phoenix lifts a zergling.....
Green Tea AI Micro/Macro Bot for practice - Page 2
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NicoLoco
Norway159 Posts
edit: lol @7:50 when the Phoenix lifts a zergling..... | ||
demonik187
United States575 Posts
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nyc863
200 Posts
I tried GTAI 0.86d (?) on Xel Naga (NA) TvP, and noted that the AI still likes to remove the rocks at my own gold expansion (thanks very much, AI). Improved is that it removes the rocks to its own 3rd, which the old AI never bothered to do. After I killed its natural and 3rd, and killed its army, the AI did not make a new nexus, instead spent all its remaining mineral income from its almost mined out main on re-growing its army, then ran out of minerals and was stuck. It should have seen it had poor income and re-expanded, as a new priority, or even long distance mined. Do any of the AIs do drops now? | ||
Grendel
Belgium126 Posts
Either way, wouldn't it be possible to implement the automaton bot in this AI? Then you could have an insane AI, who doesn't cheat but just wins by insane micro. Just a thought though | ||
Nexic
United States729 Posts
On June 21 2011 20:22 demonik187 wrote: Try reading the thread or searching on b.net, I uploaded a metalopolis version and someone else has also posted a xel naga version.So has anyone from NA got this yet? Would love to try it out. | ||
MrGreyness
Australia35 Posts
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ptanhkhoa
Vietnam87 Posts
@Nexic : thanks for uploading, did the AI micro in your map ? ( Stuff like hit and run, I can tested yet since the unitdata.galaxy file needed for AI to implement these micro ) | ||
Tonyoh
France218 Posts
Anyways it's really a good thing you are working on a gosu computer and I hope you good luck with all the hardwork you are putting into this programation Features look very cool also =) ps : canon rush vs terran sucks because with 1 marauder you can deny, and besides you can also lift command center =) and you can counter protoss with 1 reaper. | ||
RaLakedaimon
United States1564 Posts
I love how its finally challenging to play a computer bot! :D Next time I'm gonna start out one base all in and then move onto macro games, can't wait to see how it holds its own versus my terrible diamond play. Well done man I'm very happy to have a worthy AI opponent to practice with! | ||
phrenzy
United Kingdom478 Posts
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Aetherial
Australia917 Posts
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ptanhkhoa
Vietnam87 Posts
"-lp": List of Protoss Commander "-lt": List of Terran Commander "-lz: List of Zerg Commander When you use these command, the game speed will automatically reset to "Slower" After using select comand, ex "-se 2 11", the game speed will automatically reset to "Faster". See the video instruction below. | ||
unR
Germany17 Posts
My question is if there is a way to see the BO of the different commanders? IMO the short descriptions are nice but it would be better to really see what the commander is going to do. | ||
Peekaboo
Canada219 Posts
Facing the mass marine build a couple times as zerg. First, the computer doesn't take into account spine crawlers when it decides to attack, so it was easy to thwart. Second, the marine splitting is so good banelings are a waste of zerg resources. This is both good (good the AI is so great at micro!) but bad because baneling is the counter to mass marine until you are in the Grand Master's league. And even Grand Masters will clump marines at times. And third, the computer seemed to ignore my ling counter attacks in its mineral lines for quite some time, choosing to just mass attack, not split off newly produced marines to clean it up. | ||
Dharmok
Netherlands57 Posts
I'm trying to focus on improving my mechanics and this tool is a great help to do so. Keep up the great work ptanhkhoa, I really appreciate it. | ||
Mackus
England1681 Posts
Thanks for the AI update, but like Fyn AI it has the same major problem in my opinion which is the lack of APM cap. This is most problematic when you're practicing vs a Zerg. You can see at the big battles right at the end that the Zerg AI is losing alot of units but his food count is jumping up and down constantly between 160-200 since the AI has no cap on its APM to micro every individual unit on the field. inject larvae at every second its available and produce units all at the same time. Nonetheless, I'm happy about the update but I'm hoping for a APM cap in the future. | ||
Elasticity
3420 Posts
GJ with the AI, very effective play from them too | ||
-Archangel-
Croatia7457 Posts
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Mailing
United States3087 Posts
Not very Intelligent ;D | ||
Ulfsark
United States958 Posts
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