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What WoL units/mechanics are uninteresting? - Page 17

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junemermaid
Profile Joined September 2006
United States981 Posts
June 01 2011 00:18 GMT
#321
Colossus, Marauder, Overseer, Corruptor, Hydralisk

Fix your units, Blizzard. They want to be unique.
the UMP says YER OUT
redFF
Profile Blog Joined November 2010
United States3910 Posts
June 01 2011 00:19 GMT
#322
Corruptor is the most uninteresting unit by far. I'm afraid Blizzard is just going to make everything too wacky though. Overseer is a cool unit that is really under-used at the moment in my opinion, it has potential. I'm afraid they are going to give every race hero units or something. It's all rather worrying D:
SovSov
Profile Joined September 2010
United States755 Posts
June 01 2011 00:21 GMT
#323
Overseer doesn't belong in the game.

It is gimmicky and out of place.

The one designer even said he added the "Changeling" because "It was a cool unit in Command & Conquer".
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-06-01 00:27:20
June 01 2011 00:24 GMT
#324
Edit: Damn, wrong thread.
Carmine
Profile Joined September 2010
United States263 Posts
June 01 2011 00:34 GMT
#325
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".


For what unit changes would make the game more interesting:

The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms.

The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead.

The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something).

Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
  • giving it an attack (like a weak Planetary fortress, helping Zerg to hold ground and harass at the same time!)
  • faster unit releasing
Terran was created third, with purity of tanks.
Juddas
Profile Joined January 2011
768 Posts
June 01 2011 00:43 GMT
#326
most uninteresting for me have to be

roach (really need it, not that interesting, would like to see more of a shorter range, smaller body but same everything else)

Vikings (I hate some match ups, mainly TvT and TvP because it's vikings taking out other vikings then an engagement dance sort of thing, or big deathballs clashing where both sides are focusing on killing viking or colossus)

Colossus (It's not the way they are now or anything, I just dont think they fit very much with toss. To me, toss has a more of a bulkier and slower, effing kill you sort of persona, and the colossus, with their mega range and being so massive and glass cannoney doesnt seem to fit with the stealthy warp prism, bad ass immortal, stealthy scout. I would much rather see a bad assey unit that is like the big brother to the immortal with massive cannons on his back and quite tight AoE and plus vs light. TBH, it would be really cool for it to be an archon and immortal mixture and simply remove the reg archon and maybe bring back the dark archon.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 01 2011 00:47 GMT
#327
bringing up sound was very good.

only complaint i have is the tank sound. bw's tank sound is just infinitely better.
age: 84 | location: california | sex: 잘함
Mereel
Profile Joined February 2010
Germany895 Posts
June 01 2011 00:50 GMT
#328
give me the option beetween sc2 sound and sc1 sound!

and for the boring units:
colossus
marauder
roach
all failed game designs.....they should just remove them
TPW Mapmaking Team
Rococo
Profile Joined May 2011
United States331 Posts
June 01 2011 00:58 GMT
#329
On June 01 2011 09:34 Carmine wrote:
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".


I'd be more interested in hearing why you think their suggestions are bad than the disparaging labels you've come up with to describe them.
Kazang
Profile Joined August 2010
578 Posts
June 01 2011 01:00 GMT
#330
On June 01 2011 09:34 Carmine wrote:
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".


For what unit changes would make the game more interesting:

The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms.

The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead.

The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something).

Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
  • giving it an attack (like a weak Planetary fortress, helping Zerg to hold ground and harass at the same time!)
  • faster unit releasing


Good post.

Luckily Blizzard are not as dumb as the vocal players who want things for bad reasons.

I agree with your choices except the aside about the nydus worm, that would just disallow anything but heavy one basing from P or T which would suck.
Nydus worm doesn't really need a buff, it is actually amazing, it is just underused because of the current state of the game.
OnFire
Profile Joined July 2010
324 Posts
June 01 2011 01:06 GMT
#331
- What 3 units in the game need to go into the redesign list?
Collosus , Thor, Hydra.

- What mechanics do you find needing tweaks? or badly designed.
Warpgate mechanic, Inject Larvae.

- What type of new units/buildings would you like to see?
Goliath for Terran, Reaver and Shuttle for Protoss, A redesigned version of the Defiler for Zerg.
HYDRA - EFFORT - LETA
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 01 2011 01:09 GMT
#332
On June 01 2011 10:06 grudgeStar wrote:
- What 3 units in the game need to go into the redesign list?
Collosus , Thor, Hydra.

- What mechanics do you find needing tweaks? or badly designed.
Warpgate mechanic, Inject Larvae.

- What type of new units/buildings would you like to see?
Goliath for Terran, Reaver and Shuttle for Protoss, A redesigned version of the Defiler for Zerg.


Those units don't sound new to me...

Don't get me wrong, I absolutely love BW, but I don't want SC2 suddenly turning into BW. I'd prefer if they gave us new, fresh units. Just a few.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
June 01 2011 01:13 GMT
#333
On June 01 2011 09:34 Carmine wrote:

The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms.


a colossus nerf without a corresponding templar or carrier/stargate buff would just be a toss nerf.

the option of a legitimate templar based play as it was in BW is impossible for two reasons:

1. storms don't do enough damage

OR

2. you don't have enough storms available due to the amulet removal

if they wanted to keep templar + storms viable, they should have buffed damage (if not total damage then at least the DPS, say 80 over 3 seconds instead of 4) when they removed the amulet, so storms are actually worth waiting for the energy to accumulate.

oh and someone said the hydra wanted to be unique and needed to be changed. well guess what, all hydras did in BW was attack. they didn't chew up gateway units like they do now, and they didn't have the option to morph into lurkers until the expansion.

not every unit needs an "ability" to be unique.
I AM THE UNIVERSAL CONSTANT
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
June 01 2011 01:14 GMT
#334
+ Show Spoiler +
On June 01 2011 09:34 Carmine wrote:
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".


For what unit changes would make the game more interesting:

The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms.

The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead.

The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something).

Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
  • giving it an attack (like a weak Planetary fortress, helping Zerg to hold ground and harass at the same time!)
  • faster unit releasing


I'm an wc3 player and still think the game would only benefit from having something like T-1 Hydras or lurker back in the game, or at least the lurker. This game just lacks a lot of units that is hard to use but rewarding when used. Lurker is exactly that, fucking hard to use perfect, but fucking awesome when done so.
Yes I am
simme123
Profile Blog Joined February 2010
Sweden810 Posts
June 01 2011 01:14 GMT
#335
All the non micro units pretty much, and also the chrono boost, mule and inject larva.. I just wish they stopped withe cutsie shit and made a good game.
Spawkuring
Profile Joined July 2008
United States755 Posts
June 01 2011 01:15 GMT
#336
On June 01 2011 09:34 Carmine wrote:
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".


So we're "bad people" for having an opinion, and you don't even give a reason why either. Comments like yours are basically just trolling.
Stropheum
Profile Joined January 2010
United States1124 Posts
June 01 2011 01:17 GMT
#337
Colossus, forcefield, seige tanks (simply because terran's the only race that can dig into a position, corruptors, corruption, overseer, mule
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
June 01 2011 01:21 GMT
#338
On June 01 2011 09:34 Carmine wrote:
I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.

  • Brood War Regressives - They want the lurker and they want T1 hyralisks so bad it hurts.
  • Bad people - Think concussive shells and force fields are OP or "boring".

Well fuck you too. Just because you're part of the minority who somehow finds collosus going bzarp to be interesting and strategically deep doesn't mean you can insult everyone who disagrees with you.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
June 01 2011 01:22 GMT
#339
If they nerf colossus, it won't be enough to compensate with templar or carrier buffs. It'll have to be the gateway units, or a big redesign of immortals. You need a strong robo option for protoss or the midgame will be a bunch of really nasty metagame traps.
Rasun
Profile Blog Joined October 2010
United States787 Posts
June 01 2011 01:23 GMT
#340
+ Show Spoiler +
On June 01 2011 05:41 Baituri wrote:
Uninteresting Units

Terran:
  • Marauder
    It just doesn't seem like a interesting unit. Like said before, it is an marine who has more HP but can't shoot up. It also looks ridiculous if you ask me, but that doens't matter now.

  • Reaper
    The reaper does not have any uses in Starcraft 2 anymore. You can use it as an fast scout and then it is useless. I don't think a redesign could save this unit. I always thought that spider mines could fit on a Reaper. It already uses explosives on buildings and even in the singleplayer you get an additional grenade upgrade. But using a spider mine in someones mineral line by just jumping in seems to strong, so that won't happen.

  • Hellion
    I don't think this unit is very interesting either. You can burn a lot of workers with it if you are lucky and get passed the defenses. But after that I don't think it has many uses.

  • Thor
    A big hero unit sounds pretty interesting. But having an ability that is not very useful and having a "lucky" anti-air attack seems pretty stupid. The anti-air seems to be made to counter mutalisks. But it only works if the zerg makes an micro mistake. You should win because you are the better player, not because your opponent makes more mistakes than you.

  • Viking
    At first, in the beta, I thought that vikings were pretty interesting. An anti-air unit with a large range (you can kite other air units with it.) But the thing that was the most interesting to me was that you could land them and harass mineral lines. Sadly this just isn't viable and is only just as an counter to Colossus, Brood Lords and other Vikings.

  • Raven
    A spellcaster with 1 usefull spell in my opinion. auto turrets are not really the reason people are making Ravens. HSM is also a spell that isn't really usefull because of its energy cost, the need to research it and the slow movement on it. The only things that are interesting are the PDD and the ability to detect cloacked/burrowed units.

    Also people have mostly reactors on their starports, because medivacs are more usefull.


Protoss:
  • Sentry
    This unit is to important for the Protoss army. It dictates to much. Force Field is IMO the best spell in the game. I like Force Fields as an defensive spell, but as an attacking spell it dictates to much of the fight. It negates micro and makes melee units useless.

    Even without the forcefield (lets make it 75 gas and you don't have to upgrade hallucination) I still think it is an incredible unit. It would be more of an support unit, were you have 3-4 sentries in your army instead of 9 in your first push.

  • Immortal
    It is just as the description by Blizzard. It has a role it shouldn't have at the moment. Incredible burst damage on 1 single target doesn't really work in a game were you have 100+ zerglings or an MMM-ball.

    I'd like to see the Immortal as a real tank. Maybe guardian shield would be an interesting spell on the Immortal. That way it makes sure all the attention would be focused on the Immortal (Like a tank) It also benefits the rest of the army.

  • Colossus
    Everyone hates it. It's counter is an air unit. You make to much of its counter (Viking, Corrupter) you lose because you kill the Colossus but don't have a ground army. You dont have its counter (Viking or Corrupter) you lose because it melts everything in 2 seconds.

  • Voidray
    I don't really think this unit is that interesting. It is mostly used to surprise your opponent and hopefully you can kill a few key buildings/units.

    Also I like the idea of a lot of small battles and groups of units darting in and out to get the better concave or the better terrain to fight on. This is the opposite of what the Voidray does, be in a long battle and it gets stronger over time.

  • Mothership
    The only real Hero unit in the game. It has almost no uses and people are most of the time prepared for it. I just want the Arbiter back.


Zerg:
  • Baneling
    Actually it is my favorite unit. It is exciting to watch, and can control the battle immediately if you control them well. The thing I don't like is that is needed to counter the balls of units. (Actually I really hate the giant balls of units, but without them the Baneling has probably no uses anymore.)

  • Roach
    Easy to mass and not really interesting. I think it should be a unit that is used in small groups to backstab armies or mineral lines. I like the burrow mechanic from the roach, but it isn't used the way I like it to be used.

  • Hydralisk
    Low health, really, really slow and high damage. It is like an expensive marine. But marines get stim. Can easily be dropped, are not that slow (Stim helps) and get healed.

    I like the idea to change them with the roach. This would also help my idea for the roach to be more viable as a small pack of units to harass with.

  • Ultralisk
    Big and stupid movement. I just can't think off anything else when I think about the SC2 Ultralisk. I want the SC:BW Ultralisk back.

  • Overseer
    See Blizzard explanation. This is a unit I like to see removed. Give detection back to the Overlord

  • Corrupter
    Counters Colossus and makes Brood Lords. Thats it. Nothing interesting. I like to see this unit removed and make Brood Lords from Mutalisks.


Mechanics
  • Creep
    I don't like the creep mechanic. Instead of punishing the people who don't spread creep. It should reward the people that do spread creep.

  • Warp Gates
    I see 2 problems with the Warp Gate mechanic.
    1. You can warp in, into your/next to your proponents base which removes defenders advantage.
    2. In the late game when you have a lot of Warp Gates and Money it is just ridiculous how much you can warp in at 1 time, (See Boxer vs HasuObs in TSL)

  • Larva Inject, Mules and Chronoboost
    It seems like an ability to let people do something. The game is so much simplified that it seems Blizzard implemented some mechanics to let the top players do something. In SC:BW we didn't need special mechanics to be productive...

  • balls of units.
    It stimulates 1a syndrome and is just not fun to watch.This post explains what I want.

  • Spellcasters
    I miss interesting spells. With Forcefields, Storm, Fungle Growth or w/e I am not getting excited. I don't know what is missing directly or how to change this. But spells are just not as cool and fun as in SC:BW


Graphics
I don't really care about this...

What do I want?
It is pretty hard to say what you really want. At least it is for me. Everyone knows some interesting features, but they need to be balanced for competitive play. I like the most that the giant balls of units disappear. But if that happens, the whole game needs to be rebalanced since it is made around balls fighting other balls...

Note
Just take this all with a grain of salt since I am really bad at any game I play. I just like to watch and this are the points I dislike about viewing Starcraft 2.

Also English is not my 1st language, so it is hard for me to put exactly what I want to say on paper (or internet for this).


Ok so basically, you quite dislike most aspects of this game.
"People need to just settle the fuck down!"- Djwheat <3
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