Fix your units, Blizzard. They want to be unique.
What WoL units/mechanics are uninteresting? - Page 17
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junemermaid
United States981 Posts
Fix your units, Blizzard. They want to be unique. | ||
redFF
United States3910 Posts
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SovSov
United States755 Posts
It is gimmicky and out of place. The one designer even said he added the "Changeling" because "It was a cool unit in Command & Conquer". | ||
Bagi
Germany6799 Posts
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Carmine
United States263 Posts
For what unit changes would make the game more interesting: The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms. The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead. The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something). Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
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Juddas
768 Posts
roach (really need it, not that interesting, would like to see more of a shorter range, smaller body but same everything else) Vikings (I hate some match ups, mainly TvT and TvP because it's vikings taking out other vikings then an engagement dance sort of thing, or big deathballs clashing where both sides are focusing on killing viking or colossus) Colossus (It's not the way they are now or anything, I just dont think they fit very much with toss. To me, toss has a more of a bulkier and slower, effing kill you sort of persona, and the colossus, with their mega range and being so massive and glass cannoney doesnt seem to fit with the stealthy warp prism, bad ass immortal, stealthy scout. I would much rather see a bad assey unit that is like the big brother to the immortal with massive cannons on his back and quite tight AoE and plus vs light. TBH, it would be really cool for it to be an archon and immortal mixture and simply remove the reg archon and maybe bring back the dark archon. | ||
jinorazi
Korea (South)4948 Posts
only complaint i have is the tank sound. bw's tank sound is just infinitely better. | ||
Mereel
Germany895 Posts
and for the boring units: colossus marauder roach all failed game designs.....they should just remove them | ||
Rococo
United States331 Posts
On June 01 2011 09:34 Carmine wrote: I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.
I'd be more interested in hearing why you think their suggestions are bad than the disparaging labels you've come up with to describe them. | ||
Kazang
578 Posts
On June 01 2011 09:34 Carmine wrote: I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.
For what unit changes would make the game more interesting: The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms. The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead. The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something). Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
Good post. Luckily Blizzard are not as dumb as the vocal players who want things for bad reasons. I agree with your choices except the aside about the nydus worm, that would just disallow anything but heavy one basing from P or T which would suck. Nydus worm doesn't really need a buff, it is actually amazing, it is just underused because of the current state of the game. | ||
OnFire
324 Posts
Collosus , Thor, Hydra. - What mechanics do you find needing tweaks? or badly designed. Warpgate mechanic, Inject Larvae. - What type of new units/buildings would you like to see? Goliath for Terran, Reaver and Shuttle for Protoss, A redesigned version of the Defiler for Zerg. | ||
mordk
Chile8385 Posts
On June 01 2011 10:06 grudgeStar wrote: - What 3 units in the game need to go into the redesign list? Collosus , Thor, Hydra. - What mechanics do you find needing tweaks? or badly designed. Warpgate mechanic, Inject Larvae. - What type of new units/buildings would you like to see? Goliath for Terran, Reaver and Shuttle for Protoss, A redesigned version of the Defiler for Zerg. Those units don't sound new to me... Don't get me wrong, I absolutely love BW, but I don't want SC2 suddenly turning into BW. I'd prefer if they gave us new, fresh units. Just a few. | ||
zeehar
Korea (South)3804 Posts
On June 01 2011 09:34 Carmine wrote: The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms. a colossus nerf without a corresponding templar or carrier/stargate buff would just be a toss nerf. the option of a legitimate templar based play as it was in BW is impossible for two reasons: 1. storms don't do enough damage OR 2. you don't have enough storms available due to the amulet removal if they wanted to keep templar + storms viable, they should have buffed damage (if not total damage then at least the DPS, say 80 over 3 seconds instead of 4) when they removed the amulet, so storms are actually worth waiting for the energy to accumulate. oh and someone said the hydra wanted to be unique and needed to be changed. well guess what, all hydras did in BW was attack. they didn't chew up gateway units like they do now, and they didn't have the option to morph into lurkers until the expansion. not every unit needs an "ability" to be unique. | ||
Buffy
Sweden665 Posts
On June 01 2011 09:34 Carmine wrote: I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.
For what unit changes would make the game more interesting: The Colossus needs a fix, but overall I like the unit. The idea of the Colossus is really great. It is just a little too powerful in large numbers. Weakening it would open up the possibility of legitimate Templar choice, including builds that use the Robo facility for support, like observers and warp prisms. The Corrupter needs a change. It's role is too limited right now. Its spell sucks. Maybe a new spell, or something else interesting to help it out. Preferably something that wouldn't leave it completely useless after the Colossus or (lol) capital ships are dead. The Reaper was never really a good unit. It was only useful for early timing or for 5 rax reaper. It should be completely removed in favor of a more useful, gas heavy bio unit. (not caster but utility or something). Now..separate from that, I will dream for a second: Nydus should be hatch tech (analogous to warpgate). It should also have a lair tech upgrade that makes it more useful somehow. Maybe
I'm an wc3 player and still think the game would only benefit from having something like T-1 Hydras or lurker back in the game, or at least the lurker. This game just lacks a lot of units that is hard to use but rewarding when used. Lurker is exactly that, fucking hard to use perfect, but fucking awesome when done so. | ||
simme123
Sweden810 Posts
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Spawkuring
United States755 Posts
On June 01 2011 09:34 Carmine wrote: I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.
So we're "bad people" for having an opinion, and you don't even give a reason why either. Comments like yours are basically just trolling. | ||
Stropheum
United States1124 Posts
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Ezekyle
Australia607 Posts
On June 01 2011 09:34 Carmine wrote: I would like to preface this post by saying that I believe there is two very vocal groups of people who are pushing their opinions. I believe their biases are making their suggestions bad.
Well fuck you too. Just because you're part of the minority who somehow finds collosus going bzarp to be interesting and strategically deep doesn't mean you can insult everyone who disagrees with you. | ||
Resistentialism
Canada688 Posts
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Rasun
United States787 Posts
On June 01 2011 05:41 Baituri wrote: Uninteresting Units Terran:
Protoss:
Zerg:
Mechanics
Graphics I don't really care about this... What do I want? It is pretty hard to say what you really want. At least it is for me. Everyone knows some interesting features, but they need to be balanced for competitive play. I like the most that the giant balls of units disappear. But if that happens, the whole game needs to be rebalanced since it is made around balls fighting other balls... Note Just take this all with a grain of salt since I am really bad at any game I play. I just like to watch and this are the points I dislike about viewing Starcraft 2. Also English is not my 1st language, so it is hard for me to put exactly what I want to say on paper (or internet for this). Ok so basically, you quite dislike most aspects of this game. | ||
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