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Maps to vote down as Terran in 1.3? - Page 3

Forum Index > SC2 General
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DooMDash
Profile Joined May 2010
United States1015 Posts
May 12 2011 08:10 GMT
#41
I haven't had maps voted down since 1.3, but I think I should start. Some maps are just not good for Terran even if I like them.
S1 3500+ Master T. S2 1600+ Master T.
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 12 2011 13:03 GMT
#42
I'm Terran and I just downvote scrap station. The overlord scouts you immediately, mutas come and wreck your shit and then if you're attacking from the path with the destructible rocks, you have no space to spread out your tanks and marines. It's also just generally a weird map, the third is hard to hold and far away gold also favors zerg because they can defend really quickly.
asdd
Profile Blog Joined July 2010
228 Posts
May 12 2011 13:11 GMT
#43
I downvote scrap because it's hard to take a third TvZ and narrow in a lot of parts which sucks for TvP.

Slag because it's so small

DQ because it's so small +4g is better then usual.
I
Bagi
Profile Joined August 2010
Germany6799 Posts
May 12 2011 13:18 GMT
#44
Scrap station because how difficult it becomes lategame against zerg. Lost so many "won" games to massive ling run-bys.

Slag simply because I think it's a bad map.

Shattered temple because of personal preference. Hate playing vs zerg on it.
maddogawl
Profile Joined January 2011
United States63 Posts
May 12 2011 13:21 GMT
#45
I use to feel like it was wrong to down vote any map, but I found some maps just depressed me, and I really didn't want to play on them anymore.

Ones I ban
Slag Pits - I absolutely hate that you can have your main base sieged from the gold expansion, to be honest I banned this solely for TvT, because I feel like it ruins an otherwise okay map.

Delta Quadrant - Theres to many shenanigans that happen on this map in TvP, and even TvT. To be honest i'd be surprised if almost everyone didn't ban this.

Scrap Station - I started watching my W/L on this map and found I was doing really bad. Its hard to punish the zerg for taking the gold. In TvP holding any kind of early rush was really hard for me as well. In general I just got really tired of this map as well, as I've played probably 100 games on it.

I love long macro games in any matchup, so I don't like banning maps like Shakuras Plateau, or Taldarim. I feel like on those maps the Terran has to dig in with a lot of static defense, split the map in half and use a lot of reusable assets to push the game in the Terrans favor. Do not trade army's with the enemy on these maps in the late as your 100% guaranteed to lose. Zerg can reproduce in 1 cycle and protoss with warpgates can flood more units than you'd ever be able to hold off.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
May 12 2011 13:33 GMT
#46
The worst terran maps are probably: typhon for tvp, delta quadrant for tvt and the rest for tvz
http://www.twitch.tv/becosmos
Slyce
Profile Joined December 2010
United Kingdom173 Posts
May 12 2011 13:46 GMT
#47
I just down vote the ones that are not used in cups and stuff.... Why waste my time learning them as the community does not care for them.

Delta Quadrant
Typhoon Peaks
Slag pits

I do not have enough votes for Backwater Gulch too and this is the least fail of the 4 imo....
http://www.fm-esports.org/
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 12 2011 14:04 GMT
#48
I think almost all 3 races down vote at least the same 2, being DQ and Slag. Backwater is my third (only because I don't mind Scrap as much).
the farm ends here
jdsowa
Profile Joined March 2011
405 Posts
May 12 2011 14:11 GMT
#49
I'm a zerg player and I find this thread interesting. The map pool is still favorable to Terran for the simple fact that Blizzard stubbornly persists in maintaining close spawns. Basically, any time you spawn close vZ as Terran you are nearly guaranteed a win. On Shattered Temple, Metalopolis, and Typhon Peaks, the Zerg has to take an indefensible 3rd way across the map, while Terran can take the gold with a planetary and seige tanks. This is why in pro games with ladder maps you will usually see the zerg player throw the game away on a desperate all-in timing. Large macro maps like Shakuras and Tal'Darim provide some great opportunities to siege up from the low ground and shell your opponent's base, and your own base can be defending very easily being up high with a very narrow ramp. Also, since the zerg is forced to take 4-6 bases, this spreads him very thin and makes him vulnerable to dropship play. sixjaxterran is very good at this sort of thing.
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
May 12 2011 14:28 GMT
#50
you dont have to play all the maps to become a better player and most tournaments dont even use half the ladder maps. so the people suggesting that should have a little re-think
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 12 2011 14:32 GMT
#51
DQ and Slag Pits are safe bets from the competitive POV. Not that they're bad for Terran, more that they aren't used in any respectable tournaments.

Beyond that, Tal'Darim is probably the worst in the current pool for standard Terran play-style just because it plays so different from all the previous clostrophobic maps, but I would recommend NOT down-voting that one. Eventually, bigger maps will become the standard, so you better get used to them now.
As it turns out, marines don't actually cost any money -Jinro
noezke
Profile Joined September 2010
England514 Posts
May 12 2011 14:34 GMT
#52
DQ, can't stand that map at all for all the match up.

and another one Tal'Darim I think but cant remember :D
¯\_(ツ)_/¯
aksfjh
Profile Joined November 2010
United States4853 Posts
May 12 2011 14:58 GMT
#53
The only maps I downvote have to do with them being bad maps for everybody. Scrap Station and Slag Pits are both bad maps in general which promote unorthodox play that is both hard to create and adapt to.
thesums
Profile Joined December 2010
Taiwan257 Posts
May 12 2011 23:34 GMT
#54
@jdsowa if you have been watching tournament matches (gsl or nasl) instead of sixjax practice streams, you can see that zergs have ways to punish terran standard play.

Also you will notices that we are not pro level gamers, and seeing that terrans are less common amongst silver to diamond (i cant really say above that), terran pushes must be harder for us at this level. But obviously at higher level play terran is prob as common as the others, in gsl it is most common.

What i am trying to say is that yes terran is easiest at the lowest level, but at the mid level they are not really good. and as a great zerg basically said (IMLosirA) : "I like zerg because I can just A-move" From what i know that is the translation lol.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
May 23 2011 20:22 GMT
#55
I downvote delta and slag pits, also sometimes scap if I'm hating on TvZ at the time (impossible to take a third, the map is basically forcing a 2 base tank marine all-in, which I don't need any more practice at, and zergs are quite good at stopping them, also no way to fall back on a third after doing damage or you'll die to counter attacks through the recently opened mid, muta pins are unstoppable, etc..

As Day[9] put it, I just really don't Delta Quadrant, it has a funky backdoor area that toss can easily abuse, the rox in the back prevent any sort of fast expands for terran (aside from 2 rax expos vs toss, which just are not the best on that map because toss can easily expand themselves and defend it or just kill you with the plethora of harass options available to them.

TvT it becomes a big boring positional game where it almost always comes down to whoever manages to get a lucky drop in when you're not paying attention, in TvZ it just sucks, massive open natural, easy to do lots of damage with blue flame hellion, impossible to defend your backdoor and natural with only marines against mutas, so if you don't do lots of early damage mutas will almost always be able to pin you, zerg has super easy to defend third, tons of super hard to attack expansions available, sometimes they can even take a gold as their fourth and have it be harder to attack than their third (backdoor) expansion. Basically all around shitty map.

Slag Pits is a horrible map for 1v1 play, it's too small in general, really easy to cheese on, rox at the side of your natural, and your main base can be hit by siege tanks on the low ground, pretty much the most retarded map you could think of for 1v1, it works great in FFA though :D
I'd say slag pits is a super favored TvZ map early game, mutas can't really get behind either the main or natural mineral lines, so harass is limited, and then tank pushes are extremely hard to hold off, basically it comes down to baneling/roach/ling busts, versus 2 rax, whoever does more damage with their cheese wins ;D
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 23 2011 20:25 GMT
#56
I don't vote down anything because:

a. My friend doesn't let me ladder (it's his account, but he doesn't play. inorite?)
b. I want to experience the game in as many different ways as possible (well, I've only played 5 ladder matches, and all custom matches on Xel'Naga Caverns, sooooo...)
c. Makes me feel more awesome than I really am.

Nothing to do with balance, really (and actually, I'm thinking of switching back to Random just for fun).
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
May 23 2011 20:28 GMT
#57
You know, I think pretty much everyone votes down Delta Quadrant. Who is that map good for, really?
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
May 23 2011 20:34 GMT
#58
i down vote
- typhoon peaks(weird map layout that I'm not used to)
-delta because the circular symmetry is fucking retarded if you're on the losing end
-slag because there's all these weird places where you can see up into peoples bases but you can't see into theirs
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 23 2011 20:36 GMT
#59
On March 26 2011 19:43 wolfe wrote:
For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf?

Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg.

edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play.


My games on taldarim are all against P...lucky enough TvP is my best MU ^^

I suck at map names but theres one that I cant stand...its the only map that I ever DV because I only seem to play against Z in that map (wich is my worst MU). I think its slag pitts or something. Its a map where you cant take a third if the opponent is iddle and that tho it has close paths between bases you seem to never reach zerg before they go around and counter you. I think its a reallly Z oriented map...maybe thats why I only faced Zs there =/
CJ Fighting! (--.--)
MusiK
Profile Joined August 2010
United States302 Posts
May 23 2011 20:36 GMT
#60
I vote down scrap station since its such a strange map and there probably won't be one like it.
BOOM!!! ~ Tasteless
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