Maps to vote down as Terran in 1.3? - Page 3
Forum Index > SC2 General |
DooMDash
United States1015 Posts
| ||
no.1 kissy boy
Slovenia19 Posts
| ||
asdd
228 Posts
Slag because it's so small DQ because it's so small +4g is better then usual. | ||
Bagi
Germany6799 Posts
Slag simply because I think it's a bad map. Shattered temple because of personal preference. Hate playing vs zerg on it. | ||
maddogawl
United States63 Posts
Ones I ban Slag Pits - I absolutely hate that you can have your main base sieged from the gold expansion, to be honest I banned this solely for TvT, because I feel like it ruins an otherwise okay map. Delta Quadrant - Theres to many shenanigans that happen on this map in TvP, and even TvT. To be honest i'd be surprised if almost everyone didn't ban this. Scrap Station - I started watching my W/L on this map and found I was doing really bad. Its hard to punish the zerg for taking the gold. In TvP holding any kind of early rush was really hard for me as well. In general I just got really tired of this map as well, as I've played probably 100 games on it. I love long macro games in any matchup, so I don't like banning maps like Shakuras Plateau, or Taldarim. I feel like on those maps the Terran has to dig in with a lot of static defense, split the map in half and use a lot of reusable assets to push the game in the Terrans favor. Do not trade army's with the enemy on these maps in the late as your 100% guaranteed to lose. Zerg can reproduce in 1 cycle and protoss with warpgates can flood more units than you'd ever be able to hold off. | ||
Cosmos
Belgium1077 Posts
![]() | ||
Slyce
United Kingdom173 Posts
Delta Quadrant Typhoon Peaks Slag pits I do not have enough votes for Backwater Gulch too and this is the least fail of the 4 imo.... | ||
PartyBiscuit
Canada4525 Posts
| ||
jdsowa
405 Posts
| ||
aFganFlyTrap
Australia212 Posts
| ||
Jermstuddog
United States2231 Posts
Beyond that, Tal'Darim is probably the worst in the current pool for standard Terran play-style just because it plays so different from all the previous clostrophobic maps, but I would recommend NOT down-voting that one. Eventually, bigger maps will become the standard, so you better get used to them now. | ||
noezke
England514 Posts
and another one Tal'Darim I think but cant remember :D | ||
aksfjh
United States4853 Posts
| ||
thesums
Taiwan257 Posts
Also you will notices that we are not pro level gamers, and seeing that terrans are less common amongst silver to diamond (i cant really say above that), terran pushes must be harder for us at this level. But obviously at higher level play terran is prob as common as the others, in gsl it is most common. What i am trying to say is that yes terran is easiest at the lowest level, but at the mid level they are not really good. and as a great zerg basically said (IMLosirA) : "I like zerg because I can just A-move" From what i know that is the translation lol. | ||
CatNzHat
United States1599 Posts
As Day[9] put it, I just really don't Delta Quadrant, it has a funky backdoor area that toss can easily abuse, the rox in the back prevent any sort of fast expands for terran (aside from 2 rax expos vs toss, which just are not the best on that map because toss can easily expand themselves and defend it or just kill you with the plethora of harass options available to them. TvT it becomes a big boring positional game where it almost always comes down to whoever manages to get a lucky drop in when you're not paying attention, in TvZ it just sucks, massive open natural, easy to do lots of damage with blue flame hellion, impossible to defend your backdoor and natural with only marines against mutas, so if you don't do lots of early damage mutas will almost always be able to pin you, zerg has super easy to defend third, tons of super hard to attack expansions available, sometimes they can even take a gold as their fourth and have it be harder to attack than their third (backdoor) expansion. Basically all around shitty map. Slag Pits is a horrible map for 1v1 play, it's too small in general, really easy to cheese on, rox at the side of your natural, and your main base can be hit by siege tanks on the low ground, pretty much the most retarded map you could think of for 1v1, it works great in FFA though :D I'd say slag pits is a super favored TvZ map early game, mutas can't really get behind either the main or natural mineral lines, so harass is limited, and then tank pushes are extremely hard to hold off, basically it comes down to baneling/roach/ling busts, versus 2 rax, whoever does more damage with their cheese wins ;D | ||
Zeke50100
United States2220 Posts
a. My friend doesn't let me ladder (it's his account, but he doesn't play. inorite?) b. I want to experience the game in as many different ways as possible (well, I've only played 5 ladder matches, and all custom matches on Xel'Naga Caverns, sooooo...) c. Makes me feel more awesome than I really am. Nothing to do with balance, really (and actually, I'm thinking of switching back to Random just for fun). | ||
darkscream
Canada2310 Posts
| ||
Kazeyonoma
United States2912 Posts
- typhoon peaks(weird map layout that I'm not used to) -delta because the circular symmetry is fucking retarded if you're on the losing end -slag because there's all these weird places where you can see up into peoples bases but you can't see into theirs | ||
KobraKay
Portugal4231 Posts
On March 26 2011 19:43 wolfe wrote: For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf? Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg. edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play. My games on taldarim are all against P...lucky enough TvP is my best MU ^^ I suck at map names but theres one that I cant stand...its the only map that I ever DV because I only seem to play against Z in that map (wich is my worst MU). I think its slag pitts or something. Its a map where you cant take a third if the opponent is iddle and that tho it has close paths between bases you seem to never reach zerg before they go around and counter you. I think its a reallly Z oriented map...maybe thats why I only faced Zs there =/ | ||
MusiK
United States302 Posts
| ||
| ||