So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well.
Maps to vote down as Terran in 1.3?
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MockHamill
Sweden1798 Posts
So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well. | ||
raf3776
United States1904 Posts
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CScythe
Canada810 Posts
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DooMDash
United States1015 Posts
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DeusXMachina7
United States12 Posts
It encourages early game mutas and banshees, which I am not fond of, so I've never really liked this map. | ||
ALPINA
3791 Posts
I wouldn't ever downvote large map if it does not have some kind of imbalance. | ||
valheru
Australia966 Posts
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Jintetsu
Sweden152 Posts
![]() You will need practice on all maps really but if u really need to downvote id say scrap station. | ||
DarkRise
1644 Posts
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BetterFasterStronger
United States604 Posts
On March 26 2011 17:16 DooMDash wrote: Is there such a thing as a Terran favored map anymore? a idra response would be "It is if your playing against a Zerg" lol I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. | ||
Pookie Monster
United States303 Posts
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Imres
515 Posts
DQ, because the map sucks really, your backdoor expansion is hard to take against P/T, so many place for mutas, impossible to FE... and if a zerg plays on it, he's going to all in you 90% of the time. Backwater sucks too imo, you cannot FE and 1base all in vs Z is damn strong, but not funny/interesting. But if you like to do 1/2 base all in, yeah, these maps are great >< | ||
daimyo
77 Posts
On March 26 2011 18:26 BetterFasterStronger wrote: I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. I vote down same maps for same reasons. may be I can add sth for slag pits and that is I can't get in the base , the area for main base it's too small, and that tank abuse from lower ground is a joke. | ||
oOOoOphidian
United States1402 Posts
Really it just depends on your play style, though. I know Scrap is super easy for Terrans who like to do 2 base tank pushes, for example (or banshees). DQ lets you deny the rock expo and is good for banshees. Slag Pits is good for tanks and can have super close positions. All of these things may make you want to keep them, but if you prefer different styles then these are maps to get rid of. Have yet to play on Tal Darim Altar, but I'm guessing that map makes macro play better, so if you like to rush maybe get rid of that map. | ||
RushGG
United Kingdom212 Posts
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Imres
515 Posts
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wolfe
United States761 Posts
Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg. edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play. | ||
carbon_based
United States46 Posts
i would hate to have your game focused around punishing expansions though, it definitely worked for a long time but now with the stim nerf i feel this game is much more fair, meaning you will definitely need to commit to 3 rax if you want that ez contain ![]() | ||
Firkraag8
Sweden1006 Posts
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Rabiator
Germany3948 Posts
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Strike_
Netherlands704 Posts
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QueueQueue
Canada1000 Posts
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BeMannerDuPenner
Germany5638 Posts
slag pits/gluch cause i think they are plain horrible. typhoon cause i dont like the layout and esp the natural which gives like 270° area to attack. havent had a single game on taldarim so far and like 95% of tvzs are on scrap. weird <.< as Z i still have slag/gulch downvoted since the still are just horrible but DQ instead of typhoon | ||
HEROwithNOlegacy
United States850 Posts
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Deadlyfish
Denmark1980 Posts
On March 27 2011 00:08 HEROwithNOlegacy wrote: If you plan on attending any tournaments ever I recommend you don't veto any maps, however if you are just a casual player then I would say backwater gultch 100%. Do any tournaments use backwater gulch? | ||
thesums
Taiwan257 Posts
1) Typhoon peaks - large map and not seen many matches on here 2) Slag pits - not many expansions and difficult to expand - close distances 3) Delta Q - hard to take first expansion, because of the rocks, it is hard to break it and defend your front I watch a lot of televised matches and try to base my builds on what the pros are doing, and I have not seen enough matches of the above 3 ,,, so that is the reason. Maps I don't like - Backwater gulch: too many rocks, which gives easier bust, and also mutalisk harass is annoying here, This map has not been televised a lot as well. Maps that I like Vs Zerg: - Taldarim Altar: early expansion into tank push below the natural of zerg with elevator marines :D Vs Protoss: - Scrap Station: I feel it is very original map, and drops are nice vs toss here - Shakuras: 2 bunkers with 2 rax tech lab into expand will beat the all so common 4gate :D (still pull scvs at the right time just in case) I wish they put in all the GSL maps, it is fun trying to play FE like the pros, but i am scared to all in atm lol, never really tried it. | ||
Killcycle
United States170 Posts
For the bigger maps (Tal'darim, etc.), going 1rax FE or 2rax FE works fine for me with a few bunkers, so if your problem is their stronger economy, try some fast expand builds. You don't necessarily have to punish a fast expanding opponent; simply matching them and returning the game to an even match will do. Really I'm just going to mirror what most everyone else has said, with a slight note: Don't down vote maps, because they all have areas for you to improve upon. That being said, it is just a game, and if you really don't like a map then don't play on it. But don't down vote it simply because you think it's imbalanced, or because you aren't good at dealing with a certain situation (like the fast-expanding opponent on a large map); just try something new, and keep playing. You'll get better and eventually crush what you were having problems with, and you'll find new problems to face. Unless you downvote those maps, in which case you'll never run into that scenario. | ||
GMonster
686 Posts
thats the only one that is a MUST. (Unless the pylon doesn't reach anymore) | ||
Slago
Canada726 Posts
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Tofugrinder
Austria899 Posts
delta, slap pits, backwater gulch so you can get rid of the most annoying maps. | ||
zhurai
United States5660 Posts
didn't either IPL or NASL use it? ...though...tournaments still use delta quadrant? wat. | ||
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BigFan
TLADT24920 Posts
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waffleduck
125 Posts
On March 26 2011 18:26 BetterFasterStronger wrote: a idra response would be "It is if your playing against a Zerg" lol I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. It's much easier for terran to take a third than any other race on scrap. | ||
Eknoid4
United States902 Posts
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eXwOn
Canada351 Posts
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Lysergic
United States355 Posts
There's a reason Delta Quadrant, Slag Pits, Backwater Gulch (except NASL), and sometimes Scrap Station aren't used in big tournaments. | ||
weaknurse
Australia320 Posts
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covetousrat
2109 Posts
Cheers. | ||
Espelz
Germany818 Posts
On March 26 2011 19:43 wolfe wrote: For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf? I really hate Taldarim TvT to be honest.. there is sooo much room behind the main minerals and generally in the main, that blue flame drops are a living hell ![]() | ||
manicshock
Canada741 Posts
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DooMDash
United States1015 Posts
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no.1 kissy boy
Slovenia19 Posts
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asdd
228 Posts
Slag because it's so small DQ because it's so small +4g is better then usual. | ||
Bagi
Germany6799 Posts
Slag simply because I think it's a bad map. Shattered temple because of personal preference. Hate playing vs zerg on it. | ||
maddogawl
United States63 Posts
Ones I ban Slag Pits - I absolutely hate that you can have your main base sieged from the gold expansion, to be honest I banned this solely for TvT, because I feel like it ruins an otherwise okay map. Delta Quadrant - Theres to many shenanigans that happen on this map in TvP, and even TvT. To be honest i'd be surprised if almost everyone didn't ban this. Scrap Station - I started watching my W/L on this map and found I was doing really bad. Its hard to punish the zerg for taking the gold. In TvP holding any kind of early rush was really hard for me as well. In general I just got really tired of this map as well, as I've played probably 100 games on it. I love long macro games in any matchup, so I don't like banning maps like Shakuras Plateau, or Taldarim. I feel like on those maps the Terran has to dig in with a lot of static defense, split the map in half and use a lot of reusable assets to push the game in the Terrans favor. Do not trade army's with the enemy on these maps in the late as your 100% guaranteed to lose. Zerg can reproduce in 1 cycle and protoss with warpgates can flood more units than you'd ever be able to hold off. | ||
Cosmos
Belgium1077 Posts
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Slyce
United Kingdom173 Posts
Delta Quadrant Typhoon Peaks Slag pits I do not have enough votes for Backwater Gulch too and this is the least fail of the 4 imo.... | ||
PartyBiscuit
Canada4525 Posts
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jdsowa
405 Posts
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aFganFlyTrap
Australia212 Posts
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Jermstuddog
United States2231 Posts
Beyond that, Tal'Darim is probably the worst in the current pool for standard Terran play-style just because it plays so different from all the previous clostrophobic maps, but I would recommend NOT down-voting that one. Eventually, bigger maps will become the standard, so you better get used to them now. | ||
noezke
England514 Posts
and another one Tal'Darim I think but cant remember :D | ||
aksfjh
United States4853 Posts
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thesums
Taiwan257 Posts
Also you will notices that we are not pro level gamers, and seeing that terrans are less common amongst silver to diamond (i cant really say above that), terran pushes must be harder for us at this level. But obviously at higher level play terran is prob as common as the others, in gsl it is most common. What i am trying to say is that yes terran is easiest at the lowest level, but at the mid level they are not really good. and as a great zerg basically said (IMLosirA) : "I like zerg because I can just A-move" From what i know that is the translation lol. | ||
CatNzHat
United States1599 Posts
As Day[9] put it, I just really don't Delta Quadrant, it has a funky backdoor area that toss can easily abuse, the rox in the back prevent any sort of fast expands for terran (aside from 2 rax expos vs toss, which just are not the best on that map because toss can easily expand themselves and defend it or just kill you with the plethora of harass options available to them. TvT it becomes a big boring positional game where it almost always comes down to whoever manages to get a lucky drop in when you're not paying attention, in TvZ it just sucks, massive open natural, easy to do lots of damage with blue flame hellion, impossible to defend your backdoor and natural with only marines against mutas, so if you don't do lots of early damage mutas will almost always be able to pin you, zerg has super easy to defend third, tons of super hard to attack expansions available, sometimes they can even take a gold as their fourth and have it be harder to attack than their third (backdoor) expansion. Basically all around shitty map. Slag Pits is a horrible map for 1v1 play, it's too small in general, really easy to cheese on, rox at the side of your natural, and your main base can be hit by siege tanks on the low ground, pretty much the most retarded map you could think of for 1v1, it works great in FFA though :D I'd say slag pits is a super favored TvZ map early game, mutas can't really get behind either the main or natural mineral lines, so harass is limited, and then tank pushes are extremely hard to hold off, basically it comes down to baneling/roach/ling busts, versus 2 rax, whoever does more damage with their cheese wins ;D | ||
Zeke50100
United States2220 Posts
a. My friend doesn't let me ladder (it's his account, but he doesn't play. inorite?) b. I want to experience the game in as many different ways as possible (well, I've only played 5 ladder matches, and all custom matches on Xel'Naga Caverns, sooooo...) c. Makes me feel more awesome than I really am. Nothing to do with balance, really (and actually, I'm thinking of switching back to Random just for fun). | ||
darkscream
Canada2310 Posts
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Kazeyonoma
United States2912 Posts
- typhoon peaks(weird map layout that I'm not used to) -delta because the circular symmetry is fucking retarded if you're on the losing end -slag because there's all these weird places where you can see up into peoples bases but you can't see into theirs | ||
KobraKay
Portugal4220 Posts
On March 26 2011 19:43 wolfe wrote: For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf? Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg. edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play. My games on taldarim are all against P...lucky enough TvP is my best MU ^^ I suck at map names but theres one that I cant stand...its the only map that I ever DV because I only seem to play against Z in that map (wich is my worst MU). I think its slag pitts or something. Its a map where you cant take a third if the opponent is iddle and that tho it has close paths between bases you seem to never reach zerg before they go around and counter you. I think its a reallly Z oriented map...maybe thats why I only faced Zs there =/ | ||
MusiK
United States302 Posts
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SpaceToaster
United States289 Posts
The only one of the three that is a halfway decent map is Scrap, and it has so many odd was around that I don't particularly like it. Plus theres lots of annoying island play at my level (haven't lost to it yet, but the forced transition to BC's to break the island takes forever and is very obnoxious.) | ||
Monokeros
United States2493 Posts
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Tsuki.eu
Portugal1049 Posts
if its hard, deal with it. | ||
FeyFey
Germany10114 Posts
As for terran, all maps kinda work for you. Maybe you don't want typhon and probably scrap as well and xel naga caverns. They aren't particular bad, but you need a switched up playstyle on these maps. (except xel naga, but the map encourages one base play so much, because you can even bring down the natural of a zerg no problem) Other then that its really important where on the ladder you are. My advice is if you are stable on your position, vote down the maps where you meet the most annyoing players. | ||
Happystreet
550 Posts
Will be removed soon anyways. I hope. For the sake of humanity. - Tal'darim altar I like to macro but i feel that Terran right now has a slight disadvantage the longer the games goes on against the other races if you can't put constant pressure on Zerg that is. - Typhon peaks I kinda like the map but the colour schemes gets my thoughts on commiting suicide. | ||
oo inflame oo
United States286 Posts
Oh yea, and Slag Pits because it is an awful map. I hate Backwater too, but can't downvote 4 unfortunately ![]() | ||
Vague
170 Posts
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Double Letters
United States58 Posts
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Jintetsu
Sweden152 Posts
i also downvote backwater gulch, mostly because it is not played in tournaments, neither is slag pits, but slag pits is a good hellion map and im a fan of that. Backwater gulch is however a very strange map in my head. I think i won 0 of 20 games vs protoss on that map, and i have no idea why, they just felt very strong there, maybe its only me. | ||
Offhand
United States1869 Posts
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FireBoltHero
United States66 Posts
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JanBanan
Norway29 Posts
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Tsuki.eu
Portugal1049 Posts
On May 24 2011 05:59 Offhand wrote: I can't think of any map that other races have clear advantages on. Maps imbalances almost always revolve around what terran can do on them. u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other. | ||
XiGua
Sweden3085 Posts
SLAG PITS BACKWATER GULCH SCRAP STATION I just feel that these maps are so bad TvZ and TvP. TvZ is so hard to win on Scrap station and TvP seems so hard to win on Slag pits and Backwater Gulch. But on the other hand I have actually never tried to play on those maps xD Just theorycrafting ![]() | ||
Bleak
Turkey3059 Posts
Slag Pits because it's hard to get a freaking third. Delta Quadrant because it's the most horrible map ever. | ||
Offhand
United States1869 Posts
On May 24 2011 06:07 Tsuki.eu wrote: u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other. There aren't any large ladder maps that favor zergs preferred method of expanding, no. On TDA, there's rocks at the third, a zerg can't take it nearly as fast as they want. There are some maps that have more open areas that require better defense, but this simply means more sim-city from terran/toss players. Xel'Naga Caverns is one such map, I don't think it's ZvT imbalanced (correct me if I'm wrong). | ||
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SKYFISH_
Bulgaria990 Posts
Shakuras because TvTs on the old version were fucking horrible - it was either a tank/marine snorefest or a two port banshee rush Scrap because the MUs there are not that interesting, especially TvZ - take your natural,build some tanks, turret up, deny the zerg's third - rinse and repeat. I do fast expo builds on the bigger maps - my macro may suck but same can be told about the Z players that are on my level. Sure they can take their expos safely, sure they can be 30+workers ahead of me but in the end it all comes down to army control and harassing efficiently.If they are better they win,if not - I loose. | ||
GinDo
3327 Posts
I down Shattered. As a Terran its impossible to push the center against Zerg. I find Tal easier to play against a Zerg then Shattered -_- | ||
Mr_Kyo
United States269 Posts
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Qikz
United Kingdom12022 Posts
On March 26 2011 18:18 Jintetsu wrote: i say like all other terrans here ![]() You will need practice on all maps really but if u really need to downvote id say scrap station. Oh man I really do love playing Scrap Station against zerg. You just turret everything on one side and there's no room for the zerg to ever properly flank you. In TvP it can be a bit annoying but is good for getting nice EMPs and TvT it's a very interesting map. Is that desert one still in the map pool? It was that and slagpits or whatever it was that I had downvoted last patch. Oh and I've had DQ downvoted for ages, I just got bored of playing on it. | ||
Blackk
South Africa226 Posts
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Dezire
Netherlands640 Posts
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Smapz
Norway405 Posts
- Slag Pits - Backwater Gulch or whatever they are called I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed. | ||
Meta
United States6225 Posts
On May 24 2011 08:17 Smapz wrote: - DQ - Slag Pits - Backwater Gulch or whatever they are called I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed. Mine were the same, but recently I downvoted Scrap Station over DQ because TvZ on Scrap was so impossible for me to win. | ||
Sadistx
Zimbabwe5568 Posts
I wouldn't say it's Z favored though. | ||
Bagi
Germany6799 Posts
I guess 9 months of playing mostly on that one map finally got to me. | ||
sluggaslamoo
Australia4494 Posts
On March 26 2011 18:22 DarkRise wrote: I don't think there is a non favored terran map. It just depend on your style I guess, passive or aggressive. Exactly this, my favorite maps are tal'darim and shakuras for all races. | ||
emythrel
United Kingdom2599 Posts
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LlamaNamedOsama
United States1900 Posts
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Antylamon
United States1981 Posts
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drop271
New Zealand286 Posts
On May 24 2011 08:17 Smapz wrote: - DQ - Slag Pits - Backwater Gulch or whatever they are called I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed. Wow really? Slag Pits and Delta are possibly two of the most abusive maps for Terran. Delta - expanding opponents have to take the expansion out front, allowing you to abuse the extremely short rush distance. If they take the rare expo then you put siege tanks on the cliff. Edit: just put a supply depot out the back in the spot where warp-ins are attempted Slag Pits - Rushing siege tanks to set up next to the opponents main and away from the ramp where they can hit the command centre: ![]() | ||
sOvrn
United States678 Posts
Delta: b/c i don't like the back expo where you can warp units in, making 4 gate really good. It forces me to do non-tech plays vs protoss and I'm so used to opening banshee or tank I just always loose when opening early marauder. Taldarim: b/c I find vs zerg to be too difficult on this map. Depends on the positions really, but I just feel zerg is too mobile and I can't catch up if he's decent. | ||
Nevy
Canada169 Posts
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Onieh
Netherlands104 Posts
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Darpa
Canada4413 Posts
Scrap, Blackwater and Tython, Delta quadrant (I Tend to switch out Tython Scrap station depending on how im feeling.) All are garbage maps. If I could pick a map to exclude against a race then I would get rid of Tal'adrim alter. Its impossible against zerg I find. | ||
Unkown User Request
United States26 Posts
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bullssajo
11 Posts
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uSnAmplified
United States1029 Posts
Delta- Always been bad, no tournaments use it and all ins are stupid on it which leads to boring games and not much useful practice. Slag pits- Just dont like the map, close positions is ridiculously close and far away its hard to take a third anywhere. | ||
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