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Active: 16068 users

Maps to vote down as Terran in 1.3?

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MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-03-26 07:26:53
March 26 2011 07:23 GMT
#1
Since the map pool been updated in 1.3 I have serious problems deciding which maps to down vote. Many maps are too big which makes it hard to punish Zerg and Protoss players that are greedy.

So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 26 2011 07:26 GMT
#2
Id say none so you can learn how to play on all the maps. But if thats not your particular flavor than if you dont like big maps typhon and taldarim
WWJD (What Would Jaedong Do)
CScythe
Profile Joined June 2009
Canada810 Posts
March 26 2011 07:28 GMT
#3
The current map pool is okay for Terran. I always vote down Scrap Station though, just because it has a weird design.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 26 2011 08:16 GMT
#4
Is there such a thing as a Terran favored map anymore?
S1 3500+ Master T. S2 1600+ Master T.
DeusXMachina7
Profile Joined March 2011
United States12 Posts
March 26 2011 08:24 GMT
#5
I just vote down Scrap Station.

It encourages early game mutas and banshees, which I am not fond of, so I've never really liked this map.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-03-26 08:24:52
March 26 2011 08:24 GMT
#6
If you can't punish them for being greedy then be greedy yourself. A lot of pros goes fast CC on large maps and gets huge economy pretty fast.

I wouldn't ever downvote large map if it does not have some kind of imbalance.
You should never underestimate the predictability of stupidity
valheru
Profile Joined January 2011
Australia966 Posts
March 26 2011 08:26 GMT
#7
I would only down vote the shit maps like delta quadrant and blistering sands because they just aren't fun to play on.
I reject your reality and substitute my own
Jintetsu
Profile Joined May 2010
Sweden152 Posts
March 26 2011 09:18 GMT
#8
i say like all other terrans here scrap station, you really should only downvote as few maps as possible and scrap is really often the map terran doesnt wanna play on, i hate playing that vs zerg X.X

You will need practice on all maps really but if u really need to downvote id say scrap station.
http://www.alien-invasion.eu
DarkRise
Profile Joined November 2010
1644 Posts
March 26 2011 09:22 GMT
#9
I don't think there is a non favored terran map. It just depend on your style I guess, passive or aggressive.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 26 2011 09:26 GMT
#10
On March 26 2011 17:16 DooMDash wrote:
Is there such a thing as a Terran favored map anymore?

a idra response would be "It is if your playing against a Zerg" lol

I thumbs down
Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop
Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd.
Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
Pookie Monster
Profile Joined October 2010
United States303 Posts
March 26 2011 09:48 GMT
#11
i down vote scrap station typhoon and tal darim
??
Imres
Profile Joined March 2011
515 Posts
March 26 2011 09:48 GMT
#12
Scrap because 2base all in/2port banshee is boring.
DQ, because the map sucks really, your backdoor expansion is hard to take against P/T, so many place for mutas, impossible to FE... and if a zerg plays on it, he's going to all in you 90% of the time.
Backwater sucks too imo, you cannot FE and 1base all in vs Z is damn strong, but not funny/interesting.
But if you like to do 1/2 base all in, yeah, these maps are great ><
daimyo
Profile Blog Joined March 2011
77 Posts
Last Edited: 2011-03-26 09:55:28
March 26 2011 09:54 GMT
#13
On March 26 2011 18:26 BetterFasterStronger wrote:
I thumbs down
Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop
Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd.
Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War.


I vote down same maps for same reasons. may be I can add sth for slag pits and that is I can't get in the base , the area for main base it's too small, and that tank abuse from lower ground is a joke.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 26 2011 10:00 GMT
#14
Maps that are in general poorly designed: DQ, Scrap Station, and Slag Pits.
Really it just depends on your play style, though. I know Scrap is super easy for Terrans who like to do 2 base tank pushes, for example (or banshees). DQ lets you deny the rock expo and is good for banshees. Slag Pits is good for tanks and can have super close positions. All of these things may make you want to keep them, but if you prefer different styles then these are maps to get rid of.

Have yet to play on Tal Darim Altar, but I'm guessing that map makes macro play better, so if you like to rush maybe get rid of that map.
Creator of sc2unmasked.com
RushGG
Profile Blog Joined August 2010
United Kingdom212 Posts
March 26 2011 10:04 GMT
#15
None, learn them all, learn all the different playstyles and become a champion my friend. <3
~ 안녕, 저는 현재 한국어를 배우는 중이에요 :D ~ Follow me on Twitter @RushGeeGee
Imres
Profile Joined March 2011
515 Posts
March 26 2011 10:05 GMT
#16
On Tal Darim there are many spot for abusive tank placement, like under the nat you can fire both the ramp and the CC/hatch/Nexus. And there si no ramp between nat/main, that's good for early bio pressure or hellions.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-03-26 10:44:31
March 26 2011 10:43 GMT
#17
For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf?

Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg.

edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play.
Swift as the wind, felt before noticed.
carbon_based
Profile Joined December 2010
United States46 Posts
March 26 2011 10:53 GMT
#18
i dont veto any maps but the maps that i think are worst for terran would be tal darim typon and slag pits. banshees are effective on that big desert map but then again i hardly ever play terrans on scrap or or shakuras so ya it must be hard.

i would hate to have your game focused around punishing expansions though, it definitely worked for a long time but now with the stim nerf i feel this game is much more fair, meaning you will definitely need to commit to 3 rax if you want that ez contain . any map with dead space for drops or banshee play can punish mistakes and also buy you time, short rush distances aren't as strong as they used to be, i think shakuras is def. playable more terrans should play it and cc first.
http://www.sc2ranks.com/us/1830689/zugzwang
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-03-26 12:04:00
March 26 2011 12:03 GMT
#19
I never downvote anything, the more variation the better and in the end you'll become a better player for it.
Too weird to live, too rare to die.
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 26 2011 13:06 GMT
#20
Dont downvote anything because you dont learn anything if you shy away from facing the hard decisions. Take the difficult maps as a challenge to be beaten.
If you cant say what you're meaning, you can never mean what you're saying.
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
March 26 2011 13:08 GMT
#21
Wow this explains why I rarely get ZvT on the large maps
QueueQueue
Profile Joined July 2009
Canada1000 Posts
March 26 2011 13:09 GMT
#22
I am all about playing the whole map pool at all times. It's good to build up knowledge on maps that may not necessarily be beneficial for your race. If you are solely a ladder player, I can see the benefit, but if you ever want to play tournaments, you might as well leave them all on.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-26 13:19:22
March 26 2011 13:14 GMT
#23
when i ladder as T i have the 3 new blizz maps downvoted.

slag pits/gluch cause i think they are plain horrible. typhoon cause i dont like the layout and esp the natural which gives like 270° area to attack.


havent had a single game on taldarim so far and like 95% of tvzs are on scrap. weird <.<


as Z i still have slag/gulch downvoted since the still are just horrible but DQ instead of typhoon
life of lively to live to life of full life thx to shield battery
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 26 2011 15:08 GMT
#24
If you plan on attending any tournaments ever I recommend you don't veto any maps, however if you are just a casual player then I would say backwater gultch 100%.
SlayerS Fighting!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
March 26 2011 15:12 GMT
#25
On March 27 2011 00:08 HEROwithNOlegacy wrote:
If you plan on attending any tournaments ever I recommend you don't veto any maps, however if you are just a casual player then I would say backwater gultch 100%.



Do any tournaments use backwater gulch?
If wishes were horses we'd be eating steak right now.
thesums
Profile Joined December 2010
Taiwan257 Posts
May 12 2011 05:56 GMT
#26
As a gold terran player (but playing 80 percent plat now) i vetoed:

1) Typhoon peaks
- large map and not seen many matches on here

2) Slag pits
- not many expansions and difficult to expand
- close distances

3) Delta Q
- hard to take first expansion, because of the rocks, it is hard to break it and defend your front

I watch a lot of televised matches and try to base my builds on what the pros are doing, and I have not seen enough matches of the above 3 ,,, so that is the reason.

Maps I don't like
- Backwater gulch: too many rocks, which gives easier bust, and also mutalisk harass is annoying here, This map has not been televised a lot as well.

Maps that I like
Vs Zerg:
- Taldarim Altar: early expansion into tank push below the natural of zerg with elevator marines :D

Vs Protoss:
- Scrap Station: I feel it is very original map, and drops are nice vs toss here
- Shakuras: 2 bunkers with 2 rax tech lab into expand will beat the all so common 4gate :D (still pull scvs at the right time just in case)

I wish they put in all the GSL maps, it is fun trying to play FE like the pros, but i am scared to all in atm lol, never really tried it.
Killcycle
Profile Joined January 2011
United States170 Posts
May 12 2011 06:04 GMT
#27
I vote down Slag Pits. That's the only map I don't like; it's boring, way prone to cheese, and ugly as hell.

For the bigger maps (Tal'darim, etc.), going 1rax FE or 2rax FE works fine for me with a few bunkers, so if your problem is their stronger economy, try some fast expand builds. You don't necessarily have to punish a fast expanding opponent; simply matching them and returning the game to an even match will do.

Really I'm just going to mirror what most everyone else has said, with a slight note: Don't down vote maps, because they all have areas for you to improve upon. That being said, it is just a game, and if you really don't like a map then don't play on it.

But don't down vote it simply because you think it's imbalanced, or because you aren't good at dealing with a certain situation (like the fast-expanding opponent on a large map); just try something new, and keep playing. You'll get better and eventually crush what you were having problems with, and you'll find new problems to face. Unless you downvote those maps, in which case you'll never run into that scenario.
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
GMonster
Profile Blog Joined May 2011
686 Posts
May 12 2011 06:06 GMT
#28
Delta,

thats the only one that is a MUST. (Unless the pylon doesn't reach anymore)
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Slago
Profile Joined August 2010
Canada726 Posts
May 12 2011 06:08 GMT
#29
I'd say the map pool is good fro T just adopt a different playstyle for the larger maps
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Tofugrinder
Profile Joined September 2010
Austria899 Posts
May 12 2011 06:11 GMT
#30
I would downvote as Terran the same maps I would downvote as P or Z:

delta, slap pits, backwater gulch

so you can get rid of the most annoying maps.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
May 12 2011 06:12 GMT
#31
On March 27 2011 00:12 Deadlyfish wrote:
Show nested quote +
On March 27 2011 00:08 HEROwithNOlegacy wrote:
If you plan on attending any tournaments ever I recommend you don't veto any maps, however if you are just a casual player then I would say backwater gultch 100%.



Do any tournaments use backwater gulch?

didn't either IPL or NASL use it?

...though...tournaments still use delta quadrant? wat.
Twitter: @zhurai | Site: http://zhurai.com
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 12 2011 06:14 GMT
#32
I'm a random player but I only voted down Slag Pits because I hated the design I think large maps like taldarim are the ones that would make TvsZ a lot more difficult but I believe that, to be a well rounded player, you should experience each match up on each map
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
waffleduck
Profile Joined August 2010
125 Posts
May 12 2011 06:15 GMT
#33
On March 26 2011 18:26 BetterFasterStronger wrote:
Show nested quote +
On March 26 2011 17:16 DooMDash wrote:
Is there such a thing as a Terran favored map anymore?

a idra response would be "It is if your playing against a Zerg" lol

I thumbs down
Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop
Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd.
Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War.

It's much easier for terran to take a third than any other race on scrap.
Eknoid4
Profile Joined October 2010
United States902 Posts
May 12 2011 06:15 GMT
#34
downvote the maps you do best on. you get +5 internets
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
eXwOn
Profile Joined January 2011
Canada351 Posts
May 12 2011 06:18 GMT
#35
Just a side note of Delta Quadrant. With the reduction of pylon power matrix radius, a depot will stop the warping in of all stalkers. Zealots can still make it through, but no stalkers in our mains makes it much more easier to deal with. I'm considering always putting my third depot on the lowground TvP to hurt fourgates.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Lysergic
Profile Joined December 2010
United States355 Posts
May 12 2011 06:32 GMT
#36
I play random and veto Delta Quadrant and Slag Pits. The reason I veto them is not "because it favors my race", but because I think they're bad maps overall and will be removed soon enough. I don't see how its fun or how you some people think its better to not veto the really bad maps.

There's a reason Delta Quadrant, Slag Pits, Backwater Gulch (except NASL), and sometimes Scrap Station aren't used in big tournaments.
weaknurse
Profile Joined October 2010
Australia320 Posts
May 12 2011 06:34 GMT
#37
Scrap Station, Tal Darim, Typhon Peaks.
covetousrat
Profile Joined October 2010
2109 Posts
Last Edited: 2011-05-12 06:36:35
May 12 2011 06:36 GMT
#38
If you wan to have a better view of the results, its better for you to just add a poll. This gives a better view from more players.

Cheers.
Espelz
Profile Joined October 2010
Germany818 Posts
May 12 2011 06:39 GMT
#39
On March 26 2011 19:43 wolfe wrote:
For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf?


I really hate Taldarim TvT to be honest.. there is sooo much room behind the main minerals and generally in the main, that blue flame drops are a living hell

"Its not over till Fantasy gg´s" - Sayle
manicshock
Profile Joined November 2010
Canada741 Posts
May 12 2011 06:49 GMT
#40
Slag, DQ and Typhon/BWG/Scrap. I only vote down Slag though.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 12 2011 08:10 GMT
#41
I haven't had maps voted down since 1.3, but I think I should start. Some maps are just not good for Terran even if I like them.
S1 3500+ Master T. S2 1600+ Master T.
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 12 2011 13:03 GMT
#42
I'm Terran and I just downvote scrap station. The overlord scouts you immediately, mutas come and wreck your shit and then if you're attacking from the path with the destructible rocks, you have no space to spread out your tanks and marines. It's also just generally a weird map, the third is hard to hold and far away gold also favors zerg because they can defend really quickly.
asdd
Profile Blog Joined July 2010
228 Posts
May 12 2011 13:11 GMT
#43
I downvote scrap because it's hard to take a third TvZ and narrow in a lot of parts which sucks for TvP.

Slag because it's so small

DQ because it's so small +4g is better then usual.
I
Bagi
Profile Joined August 2010
Germany6799 Posts
May 12 2011 13:18 GMT
#44
Scrap station because how difficult it becomes lategame against zerg. Lost so many "won" games to massive ling run-bys.

Slag simply because I think it's a bad map.

Shattered temple because of personal preference. Hate playing vs zerg on it.
maddogawl
Profile Joined January 2011
United States63 Posts
May 12 2011 13:21 GMT
#45
I use to feel like it was wrong to down vote any map, but I found some maps just depressed me, and I really didn't want to play on them anymore.

Ones I ban
Slag Pits - I absolutely hate that you can have your main base sieged from the gold expansion, to be honest I banned this solely for TvT, because I feel like it ruins an otherwise okay map.

Delta Quadrant - Theres to many shenanigans that happen on this map in TvP, and even TvT. To be honest i'd be surprised if almost everyone didn't ban this.

Scrap Station - I started watching my W/L on this map and found I was doing really bad. Its hard to punish the zerg for taking the gold. In TvP holding any kind of early rush was really hard for me as well. In general I just got really tired of this map as well, as I've played probably 100 games on it.

I love long macro games in any matchup, so I don't like banning maps like Shakuras Plateau, or Taldarim. I feel like on those maps the Terran has to dig in with a lot of static defense, split the map in half and use a lot of reusable assets to push the game in the Terrans favor. Do not trade army's with the enemy on these maps in the late as your 100% guaranteed to lose. Zerg can reproduce in 1 cycle and protoss with warpgates can flood more units than you'd ever be able to hold off.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
May 12 2011 13:33 GMT
#46
The worst terran maps are probably: typhon for tvp, delta quadrant for tvt and the rest for tvz
http://www.twitch.tv/becosmos
Slyce
Profile Joined December 2010
United Kingdom173 Posts
May 12 2011 13:46 GMT
#47
I just down vote the ones that are not used in cups and stuff.... Why waste my time learning them as the community does not care for them.

Delta Quadrant
Typhoon Peaks
Slag pits

I do not have enough votes for Backwater Gulch too and this is the least fail of the 4 imo....
http://www.fm-esports.org/
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 12 2011 14:04 GMT
#48
I think almost all 3 races down vote at least the same 2, being DQ and Slag. Backwater is my third (only because I don't mind Scrap as much).
the farm ends here
jdsowa
Profile Joined March 2011
405 Posts
May 12 2011 14:11 GMT
#49
I'm a zerg player and I find this thread interesting. The map pool is still favorable to Terran for the simple fact that Blizzard stubbornly persists in maintaining close spawns. Basically, any time you spawn close vZ as Terran you are nearly guaranteed a win. On Shattered Temple, Metalopolis, and Typhon Peaks, the Zerg has to take an indefensible 3rd way across the map, while Terran can take the gold with a planetary and seige tanks. This is why in pro games with ladder maps you will usually see the zerg player throw the game away on a desperate all-in timing. Large macro maps like Shakuras and Tal'Darim provide some great opportunities to siege up from the low ground and shell your opponent's base, and your own base can be defending very easily being up high with a very narrow ramp. Also, since the zerg is forced to take 4-6 bases, this spreads him very thin and makes him vulnerable to dropship play. sixjaxterran is very good at this sort of thing.
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
May 12 2011 14:28 GMT
#50
you dont have to play all the maps to become a better player and most tournaments dont even use half the ladder maps. so the people suggesting that should have a little re-think
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 12 2011 14:32 GMT
#51
DQ and Slag Pits are safe bets from the competitive POV. Not that they're bad for Terran, more that they aren't used in any respectable tournaments.

Beyond that, Tal'Darim is probably the worst in the current pool for standard Terran play-style just because it plays so different from all the previous clostrophobic maps, but I would recommend NOT down-voting that one. Eventually, bigger maps will become the standard, so you better get used to them now.
As it turns out, marines don't actually cost any money -Jinro
noezke
Profile Joined September 2010
England514 Posts
May 12 2011 14:34 GMT
#52
DQ, can't stand that map at all for all the match up.

and another one Tal'Darim I think but cant remember :D
¯\_(ツ)_/¯
aksfjh
Profile Joined November 2010
United States4853 Posts
May 12 2011 14:58 GMT
#53
The only maps I downvote have to do with them being bad maps for everybody. Scrap Station and Slag Pits are both bad maps in general which promote unorthodox play that is both hard to create and adapt to.
thesums
Profile Joined December 2010
Taiwan257 Posts
May 12 2011 23:34 GMT
#54
@jdsowa if you have been watching tournament matches (gsl or nasl) instead of sixjax practice streams, you can see that zergs have ways to punish terran standard play.

Also you will notices that we are not pro level gamers, and seeing that terrans are less common amongst silver to diamond (i cant really say above that), terran pushes must be harder for us at this level. But obviously at higher level play terran is prob as common as the others, in gsl it is most common.

What i am trying to say is that yes terran is easiest at the lowest level, but at the mid level they are not really good. and as a great zerg basically said (IMLosirA) : "I like zerg because I can just A-move" From what i know that is the translation lol.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
May 23 2011 20:22 GMT
#55
I downvote delta and slag pits, also sometimes scap if I'm hating on TvZ at the time (impossible to take a third, the map is basically forcing a 2 base tank marine all-in, which I don't need any more practice at, and zergs are quite good at stopping them, also no way to fall back on a third after doing damage or you'll die to counter attacks through the recently opened mid, muta pins are unstoppable, etc..

As Day[9] put it, I just really don't Delta Quadrant, it has a funky backdoor area that toss can easily abuse, the rox in the back prevent any sort of fast expands for terran (aside from 2 rax expos vs toss, which just are not the best on that map because toss can easily expand themselves and defend it or just kill you with the plethora of harass options available to them.

TvT it becomes a big boring positional game where it almost always comes down to whoever manages to get a lucky drop in when you're not paying attention, in TvZ it just sucks, massive open natural, easy to do lots of damage with blue flame hellion, impossible to defend your backdoor and natural with only marines against mutas, so if you don't do lots of early damage mutas will almost always be able to pin you, zerg has super easy to defend third, tons of super hard to attack expansions available, sometimes they can even take a gold as their fourth and have it be harder to attack than their third (backdoor) expansion. Basically all around shitty map.

Slag Pits is a horrible map for 1v1 play, it's too small in general, really easy to cheese on, rox at the side of your natural, and your main base can be hit by siege tanks on the low ground, pretty much the most retarded map you could think of for 1v1, it works great in FFA though :D
I'd say slag pits is a super favored TvZ map early game, mutas can't really get behind either the main or natural mineral lines, so harass is limited, and then tank pushes are extremely hard to hold off, basically it comes down to baneling/roach/ling busts, versus 2 rax, whoever does more damage with their cheese wins ;D
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 23 2011 20:25 GMT
#56
I don't vote down anything because:

a. My friend doesn't let me ladder (it's his account, but he doesn't play. inorite?)
b. I want to experience the game in as many different ways as possible (well, I've only played 5 ladder matches, and all custom matches on Xel'Naga Caverns, sooooo...)
c. Makes me feel more awesome than I really am.

Nothing to do with balance, really (and actually, I'm thinking of switching back to Random just for fun).
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
May 23 2011 20:28 GMT
#57
You know, I think pretty much everyone votes down Delta Quadrant. Who is that map good for, really?
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
May 23 2011 20:34 GMT
#58
i down vote
- typhoon peaks(weird map layout that I'm not used to)
-delta because the circular symmetry is fucking retarded if you're on the losing end
-slag because there's all these weird places where you can see up into peoples bases but you can't see into theirs
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
KobraKay
Profile Joined March 2010
Portugal4220 Posts
May 23 2011 20:36 GMT
#59
On March 26 2011 19:43 wolfe wrote:
For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf?

Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg.

edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play.


My games on taldarim are all against P...lucky enough TvP is my best MU ^^

I suck at map names but theres one that I cant stand...its the only map that I ever DV because I only seem to play against Z in that map (wich is my worst MU). I think its slag pitts or something. Its a map where you cant take a third if the opponent is iddle and that tho it has close paths between bases you seem to never reach zerg before they go around and counter you. I think its a reallly Z oriented map...maybe thats why I only faced Zs there =/
CJ Fighting! (--.--)
MusiK
Profile Joined August 2010
United States302 Posts
May 23 2011 20:36 GMT
#60
I vote down scrap station since its such a strange map and there probably won't be one like it.
BOOM!!! ~ Tasteless
SpaceToaster
Profile Joined October 2010
United States289 Posts
May 23 2011 20:37 GMT
#61
I down vote Slag Pits, Scrap Station, and Delta Quadrant.

The only one of the three that is a halfway decent map is Scrap, and it has so many odd was around that I don't particularly like it. Plus theres lots of annoying island play at my level (haven't lost to it yet, but the forced transition to BC's to break the island takes forever and is very obnoxious.)
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
May 23 2011 20:37 GMT
#62
Scrap Station, Delta Quadrant and Backwater Gulch if I could i'd get Slag Pits too. Basically all of the maps you don't see in tournaments are maps I thumbs down no reason to practice unused maps.
Keep the Dream Alive twitch.tv/monokerros
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
May 23 2011 20:38 GMT
#63
real man dont downvote maps.

if its hard, deal with it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 23 2011 20:47 GMT
#64
I always downvote a mapset of the style i don't want to face play at the moment. If i wanna train early game micro i obviously vote down maps that encourage heavy expansion play ^^. (either the people will die because they only build workers ... or they have a super save defense position once you arrive, which you will surround via shuttling your army and win as well).

As for terran, all maps kinda work for you. Maybe you don't want typhon and probably scrap as well and xel naga caverns. They aren't particular bad, but you need a switched up playstyle on these maps. (except xel naga, but the map encourages one base play so much, because you can even bring down the natural of a zerg no problem)

Other then that its really important where on the ladder you are. My advice is if you are stable on your position, vote down the maps where you meet the most annyoing players.
Happystreet
Profile Joined January 2011
550 Posts
May 23 2011 20:55 GMT
#65
- Slag pits
Will be removed soon anyways. I hope. For the sake of humanity.

- Tal'darim altar
I like to macro but i feel that Terran right now has a slight disadvantage the longer the games goes on against the other races if you can't put constant pressure on Zerg that is.

- Typhon peaks
I kinda like the map but the colour schemes gets my thoughts on commiting suicide.
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
oo inflame oo
Profile Joined April 2011
United States286 Posts
Last Edited: 2011-05-23 20:56:05
May 23 2011 20:55 GMT
#66
I vote down Scrap Station and Delta Qudrant, just because from my experience every toss player will cheese on DQ and every Zerg player will 6 pool on Scrap Station.

Oh yea, and Slag Pits because it is an awful map.

I hate Backwater too, but can't downvote 4 unfortunately
Vague
Profile Joined April 2011
170 Posts
May 23 2011 20:55 GMT
#67
Scrap Station and Slag Pits...As a Plat terran I want to improve my macro more than anything. I play games with an eye on taking a third. These two maps are not conducive to that kind of game. Once I'm satisfied with my macro, I wouldn't mind playing in maps that are not conducive to macro games.
Double Letters
Profile Joined March 2011
United States58 Posts
May 23 2011 20:56 GMT
#68
Terran doesn't have an inherent disadvantage on any map. Decide for yourself why that is, but the point is downvote whatever maps you personally don't like playing on.
abc
Jintetsu
Profile Joined May 2010
Sweden152 Posts
May 23 2011 20:58 GMT
#69
I have downvoted scrap for the reason everyone is saying, it forces 2base play alot from the terran, and it's very strong air map + hard 2 take third.

i also downvote backwater gulch, mostly because it is not played in tournaments, neither is slag pits, but slag pits is a good hellion map and im a fan of that. Backwater gulch is however a very strange map in my head. I think i won 0 of 20 games vs protoss on that map, and i have no idea why, they just felt very strong there, maybe its only me.
http://www.alien-invasion.eu
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-05-23 20:59:52
May 23 2011 20:59 GMT
#70
I can't think of any map that other races have clear advantages on. Maps imbalances almost always revolve around what terran can do on them.
FireBoltHero
Profile Joined January 2011
United States66 Posts
May 23 2011 21:02 GMT
#71
none of the maps are particularly bad for Terran I'd say it's a preference thing
My Stream: http://www.justin.tvanonymoussc2 http://www.sc2ranks.com/us/2743887/anonymous
JanBanan
Profile Joined December 2010
Norway29 Posts
May 23 2011 21:06 GMT
#72
Vote down large maps.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
May 23 2011 21:07 GMT
#73
On May 24 2011 05:59 Offhand wrote:
I can't think of any map that other races have clear advantages on. Maps imbalances almost always revolve around what terran can do on them.



u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
May 23 2011 21:09 GMT
#74
The maps I have downvoted:
SLAG PITS
BACKWATER GULCH
SCRAP STATION

I just feel that these maps are so bad TvZ and TvP. TvZ is so hard to win on Scrap station and TvP seems so hard to win on Slag pits and Backwater Gulch. But on the other hand I have actually never tried to play on those maps xD Just theorycrafting
ლ(ಠ益ಠლ) APM, Why u make me spam?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
May 23 2011 21:11 GMT
#75
Scrap Station because it's absolutely terrible as a Terran. Wide ramp, close air position and fast rush distance achieved by killing the rocks just sucks hard.
Slag Pits because it's hard to get a freaking third.
Delta Quadrant because it's the most horrible map ever.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-05-23 21:18:21
May 23 2011 21:12 GMT
#76
On May 24 2011 06:07 Tsuki.eu wrote:
Show nested quote +
On May 24 2011 05:59 Offhand wrote:
I can't think of any map that other races have clear advantages on. Maps imbalances almost always revolve around what terran can do on them.



u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other.


There aren't any large ladder maps that favor zergs preferred method of expanding, no. On TDA, there's rocks at the third, a zerg can't take it nearly as fast as they want.

There are some maps that have more open areas that require better defense, but this simply means more sim-city from terran/toss players. Xel'Naga Caverns is one such map, I don't think it's ZvT imbalanced (correct me if I'm wrong).
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
May 23 2011 21:13 GMT
#77
DQ because when I was a beginner in bronze people would always do cheeses on that map - mainly proxy warp ins in my nat

Shakuras because TvTs on the old version were fucking horrible - it was either a tank/marine snorefest or a two port banshee rush

Scrap because the MUs there are not that interesting, especially TvZ - take your natural,build some tanks, turret up, deny the zerg's third - rinse and repeat.

I do fast expo builds on the bigger maps - my macro may suck but same can be told about the Z players that are on my level.
Sure they can take their expos safely, sure they can be 30+workers ahead of me but in the end it all comes down to army control and harassing efficiently.If they are better they win,if not - I loose.

In Soviet Terranistan you rush the Zerg
GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2011 21:14 GMT
#78
I down Scrap Station, because its imposable to get a third And Air back stabs are a mother. I also Down DQ because back Door warp in is Imba. I'm like the only Terran incapable if winning on that map.

I down Shattered. As a Terran its impossible to push the center against Zerg. I find Tal easier to play against a Zerg then Shattered -_-
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr_Kyo
Profile Joined November 2010
United States269 Posts
May 23 2011 21:48 GMT
#79
I wanna say I'm thinking of Typhon Peaks. The one with the lowered 3rd and the two xelnaga in the middle. If I were to vote one down, it would be that one: TvZ is soooo difficult. Expansion is so wide and therefore difficult to deny counter attacks. Not to mention all the attack routes zerg can use.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2011-05-23 23:05:22
May 23 2011 23:04 GMT
#80
On March 26 2011 18:18 Jintetsu wrote:
i say like all other terrans here scrap station, you really should only downvote as few maps as possible and scrap is really often the map terran doesnt wanna play on, i hate playing that vs zerg X.X

You will need practice on all maps really but if u really need to downvote id say scrap station.


Oh man I really do love playing Scrap Station against zerg. You just turret everything on one side and there's no room for the zerg to ever properly flank you. In TvP it can be a bit annoying but is good for getting nice EMPs and TvT it's a very interesting map.

Is that desert one still in the map pool? It was that and slagpits or whatever it was that I had downvoted last patch. Oh and I've had DQ downvoted for ages, I just got bored of playing on it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Blackk
Profile Joined November 2010
South Africa226 Posts
May 23 2011 23:08 GMT
#81
Well reinforcing on tal darim to finish off a protoss feels impossible.
hah.
Dezire
Profile Joined December 2010
Netherlands640 Posts
May 23 2011 23:16 GMT
#82
maybe start beeing greedy urself instead of 1basing...
BoxeR, HuK, IdrA, Minigun, MVP <3
Smapz
Profile Joined January 2011
Norway405 Posts
May 23 2011 23:17 GMT
#83
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.
¯\_(ツ)_/¯
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 23 2011 23:19 GMT
#84
On May 24 2011 08:17 Smapz wrote:
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.


Mine were the same, but recently I downvoted Scrap Station over DQ because TvZ on Scrap was so impossible for me to win.
good vibes only
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 23 2011 23:25 GMT
#85
TvZ on scrap station isn't that bad, but it always devolves into 3-4 base turtling for T, because you can't drop unless they are bad, and you can't push through those little chokes, because of infestor/bane negating micro.

I wouldn't say it's Z favored though.
Bagi
Profile Joined August 2010
Germany6799 Posts
May 23 2011 23:27 GMT
#86
I actually downvoted XNC recently.

I guess 9 months of playing mostly on that one map finally got to me.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 24 2011 00:15 GMT
#87
On March 26 2011 18:22 DarkRise wrote:
I don't think there is a non favored terran map. It just depend on your style I guess, passive or aggressive.


Exactly this, my favorite maps are tal'darim and shakuras for all races.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 24 2011 00:20 GMT
#88
I changed recently to Scrap, Pits and Typhon. I actually prefer DQ to Typhon, tho i think both are horrible.
When there is nothing left to lose but your dignity, it is already gone.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
May 24 2011 00:20 GMT
#89
I don't downvote anything, but I've rarely ever played scrap station...had one TvZ that I won maybe 1-2 weeks ago, haven't played another in the past month.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Antylamon
Profile Joined March 2011
United States1981 Posts
May 24 2011 00:25 GMT
#90
I downvoted Scrap Station, Delta Quadrant, and Slag Pits. Typhon just doesn't feel like a good map to me for some reason, but at least it's better than the ones I downvoted.
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
Last Edited: 2011-05-24 00:33:52
May 24 2011 00:27 GMT
#91
On May 24 2011 08:17 Smapz wrote:
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.


Wow really? Slag Pits and Delta are possibly two of the most abusive maps for Terran.

Delta - expanding opponents have to take the expansion out front, allowing you to abuse the extremely short rush distance. If they take the rare expo then you put siege tanks on the cliff.
Edit: just put a supply depot out the back in the spot where warp-ins are attempted

Slag Pits - Rushing siege tanks to set up next to the opponents main and away from the ramp where they can hit the command centre:

[image loading]
sOvrn
Profile Joined April 2010
United States678 Posts
May 24 2011 00:30 GMT
#92
As Terran I vote down delta and taldarim.

Delta: b/c i don't like the back expo where you can warp units in, making 4 gate really good. It forces me to do non-tech plays vs protoss and I'm so used to opening banshee or tank I just always loose when opening early marauder.

Taldarim: b/c I find vs zerg to be too difficult on this map. Depends on the positions really, but I just feel zerg is too mobile and I can't catch up if he's decent.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Nevy
Profile Joined September 2010
Canada169 Posts
May 24 2011 00:38 GMT
#93
Thinking about down voting Tal Darim is blasphemy.

Onieh
Profile Joined March 2011
Netherlands104 Posts
May 24 2011 00:53 GMT
#94
Scrap station because of tvt: huge doomdrops or lame mass tank turret hellion style. Its not a fun map in tvt, it feels like one big cramped hallway to me. TvZ: been caught offguard by massive busts or roach/bane attacks too often
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 24 2011 00:57 GMT
#95
I downvote

Scrap, Blackwater and Tython, Delta quadrant (I Tend to switch out Tython Scrap station depending on how im feeling.)

All are garbage maps.

If I could pick a map to exclude against a race then I would get rid of Tal'adrim alter. Its impossible against zerg I find.
"losers always whine about their best, Winners go home and fuck the prom queen"
Unkown User Request
Profile Joined April 2011
United States26 Posts
May 24 2011 05:45 GMT
#96
--- Nuked ---
bullssajo
Profile Joined March 2011
11 Posts
May 24 2011 05:49 GMT
#97
i downed delta and scrap. they really need to be redesigned.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
May 24 2011 05:56 GMT
#98
Scrap- maps been around to long and i have always hated the design of it, tired of playing on it and it differs far to much from the current metagame to be worth practicing on.

Delta- Always been bad, no tournaments use it and all ins are stupid on it which leads to boring games and not much useful practice.

Slag pits- Just dont like the map, close positions is ridiculously close and far away its hard to take a third anywhere.
~
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