So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well.
Maps to vote down as Terran in 1.3?
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MockHamill
Sweden1798 Posts
So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well. | ||
raf3776
United States1904 Posts
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CScythe
Canada810 Posts
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DooMDash
United States1015 Posts
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DeusXMachina7
United States12 Posts
It encourages early game mutas and banshees, which I am not fond of, so I've never really liked this map. | ||
ALPINA
3791 Posts
I wouldn't ever downvote large map if it does not have some kind of imbalance. | ||
valheru
Australia966 Posts
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Jintetsu
Sweden152 Posts
![]() You will need practice on all maps really but if u really need to downvote id say scrap station. | ||
DarkRise
1644 Posts
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BetterFasterStronger
United States604 Posts
On March 26 2011 17:16 DooMDash wrote: Is there such a thing as a Terran favored map anymore? a idra response would be "It is if your playing against a Zerg" lol I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. | ||
Pookie Monster
United States303 Posts
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Imres
515 Posts
DQ, because the map sucks really, your backdoor expansion is hard to take against P/T, so many place for mutas, impossible to FE... and if a zerg plays on it, he's going to all in you 90% of the time. Backwater sucks too imo, you cannot FE and 1base all in vs Z is damn strong, but not funny/interesting. But if you like to do 1/2 base all in, yeah, these maps are great >< | ||
daimyo
77 Posts
On March 26 2011 18:26 BetterFasterStronger wrote: I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. I vote down same maps for same reasons. may be I can add sth for slag pits and that is I can't get in the base , the area for main base it's too small, and that tank abuse from lower ground is a joke. | ||
oOOoOphidian
United States1402 Posts
Really it just depends on your play style, though. I know Scrap is super easy for Terrans who like to do 2 base tank pushes, for example (or banshees). DQ lets you deny the rock expo and is good for banshees. Slag Pits is good for tanks and can have super close positions. All of these things may make you want to keep them, but if you prefer different styles then these are maps to get rid of. Have yet to play on Tal Darim Altar, but I'm guessing that map makes macro play better, so if you like to rush maybe get rid of that map. | ||
RushGG
United Kingdom212 Posts
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Imres
515 Posts
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wolfe
United States761 Posts
Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg. edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play. | ||
carbon_based
United States46 Posts
i would hate to have your game focused around punishing expansions though, it definitely worked for a long time but now with the stim nerf i feel this game is much more fair, meaning you will definitely need to commit to 3 rax if you want that ez contain ![]() | ||
Firkraag8
Sweden1006 Posts
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Rabiator
Germany3948 Posts
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