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Active: 1304 users

Maps to vote down as Terran in 1.3?

Forum Index > SC2 General
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1 2 3 4 5 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-03-26 07:26:53
March 26 2011 07:23 GMT
#1
Since the map pool been updated in 1.3 I have serious problems deciding which maps to down vote. Many maps are too big which makes it hard to punish Zerg and Protoss players that are greedy.

So in the current 1.3 map pool which maps do you down vote as Terran? Please explain your reasoning for down voting the maps as well.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 26 2011 07:26 GMT
#2
Id say none so you can learn how to play on all the maps. But if thats not your particular flavor than if you dont like big maps typhon and taldarim
WWJD (What Would Jaedong Do)
CScythe
Profile Joined June 2009
Canada810 Posts
March 26 2011 07:28 GMT
#3
The current map pool is okay for Terran. I always vote down Scrap Station though, just because it has a weird design.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 26 2011 08:16 GMT
#4
Is there such a thing as a Terran favored map anymore?
S1 3500+ Master T. S2 1600+ Master T.
DeusXMachina7
Profile Joined March 2011
United States12 Posts
March 26 2011 08:24 GMT
#5
I just vote down Scrap Station.

It encourages early game mutas and banshees, which I am not fond of, so I've never really liked this map.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-03-26 08:24:52
March 26 2011 08:24 GMT
#6
If you can't punish them for being greedy then be greedy yourself. A lot of pros goes fast CC on large maps and gets huge economy pretty fast.

I wouldn't ever downvote large map if it does not have some kind of imbalance.
You should never underestimate the predictability of stupidity
valheru
Profile Joined January 2011
Australia966 Posts
March 26 2011 08:26 GMT
#7
I would only down vote the shit maps like delta quadrant and blistering sands because they just aren't fun to play on.
I reject your reality and substitute my own
Jintetsu
Profile Joined May 2010
Sweden152 Posts
March 26 2011 09:18 GMT
#8
i say like all other terrans here scrap station, you really should only downvote as few maps as possible and scrap is really often the map terran doesnt wanna play on, i hate playing that vs zerg X.X

You will need practice on all maps really but if u really need to downvote id say scrap station.
http://www.alien-invasion.eu
DarkRise
Profile Joined November 2010
1644 Posts
March 26 2011 09:22 GMT
#9
I don't think there is a non favored terran map. It just depend on your style I guess, passive or aggressive.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 26 2011 09:26 GMT
#10
On March 26 2011 17:16 DooMDash wrote:
Is there such a thing as a Terran favored map anymore?

a idra response would be "It is if your playing against a Zerg" lol

I thumbs down
Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop
Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd.
Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
Pookie Monster
Profile Joined October 2010
United States303 Posts
March 26 2011 09:48 GMT
#11
i down vote scrap station typhoon and tal darim
??
Imres
Profile Joined March 2011
515 Posts
March 26 2011 09:48 GMT
#12
Scrap because 2base all in/2port banshee is boring.
DQ, because the map sucks really, your backdoor expansion is hard to take against P/T, so many place for mutas, impossible to FE... and if a zerg plays on it, he's going to all in you 90% of the time.
Backwater sucks too imo, you cannot FE and 1base all in vs Z is damn strong, but not funny/interesting.
But if you like to do 1/2 base all in, yeah, these maps are great ><
daimyo
Profile Blog Joined March 2011
77 Posts
Last Edited: 2011-03-26 09:55:28
March 26 2011 09:54 GMT
#13
On March 26 2011 18:26 BetterFasterStronger wrote:
I thumbs down
Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop
Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd.
Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War.


I vote down same maps for same reasons. may be I can add sth for slag pits and that is I can't get in the base , the area for main base it's too small, and that tank abuse from lower ground is a joke.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 26 2011 10:00 GMT
#14
Maps that are in general poorly designed: DQ, Scrap Station, and Slag Pits.
Really it just depends on your play style, though. I know Scrap is super easy for Terrans who like to do 2 base tank pushes, for example (or banshees). DQ lets you deny the rock expo and is good for banshees. Slag Pits is good for tanks and can have super close positions. All of these things may make you want to keep them, but if you prefer different styles then these are maps to get rid of.

Have yet to play on Tal Darim Altar, but I'm guessing that map makes macro play better, so if you like to rush maybe get rid of that map.
Creator of sc2unmasked.com
RushGG
Profile Blog Joined August 2010
United Kingdom212 Posts
March 26 2011 10:04 GMT
#15
None, learn them all, learn all the different playstyles and become a champion my friend. <3
~ 안녕, 저는 현재 한국어를 배우는 중이에요 :D ~ Follow me on Twitter @RushGeeGee
Imres
Profile Joined March 2011
515 Posts
March 26 2011 10:05 GMT
#16
On Tal Darim there are many spot for abusive tank placement, like under the nat you can fire both the ramp and the CC/hatch/Nexus. And there si no ramp between nat/main, that's good for early bio pressure or hellions.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-03-26 10:44:31
March 26 2011 10:43 GMT
#17
For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf?

Anyways, I vote down DQ, Scrap, and Slag. Slag is a horrible horrible cheese/rush map or an impossible late game vs zerg.

edit: Typhoon is a bit odd for me, but whatever. You need to keep the bigger maps in to improve you're play.
Swift as the wind, felt before noticed.
carbon_based
Profile Joined December 2010
United States46 Posts
March 26 2011 10:53 GMT
#18
i dont veto any maps but the maps that i think are worst for terran would be tal darim typon and slag pits. banshees are effective on that big desert map but then again i hardly ever play terrans on scrap or or shakuras so ya it must be hard.

i would hate to have your game focused around punishing expansions though, it definitely worked for a long time but now with the stim nerf i feel this game is much more fair, meaning you will definitely need to commit to 3 rax if you want that ez contain . any map with dead space for drops or banshee play can punish mistakes and also buy you time, short rush distances aren't as strong as they used to be, i think shakuras is def. playable more terrans should play it and cc first.
http://www.sc2ranks.com/us/1830689/zugzwang
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-03-26 12:04:00
March 26 2011 12:03 GMT
#19
I never downvote anything, the more variation the better and in the end you'll become a better player for it.
Too weird to live, too rare to die.
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 26 2011 13:06 GMT
#20
Dont downvote anything because you dont learn anything if you shy away from facing the hard decisions. Take the difficult maps as a challenge to be beaten.
If you cant say what you're meaning, you can never mean what you're saying.
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