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Maps to vote down as Terran in 1.3? - Page 5

Forum Index > SC2 General
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Blackk
Profile Joined November 2010
South Africa226 Posts
May 23 2011 23:08 GMT
#81
Well reinforcing on tal darim to finish off a protoss feels impossible.
hah.
Dezire
Profile Joined December 2010
Netherlands640 Posts
May 23 2011 23:16 GMT
#82
maybe start beeing greedy urself instead of 1basing...
BoxeR, HuK, IdrA, Minigun, MVP <3
Smapz
Profile Joined January 2011
Norway405 Posts
May 23 2011 23:17 GMT
#83
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.
¯\_(ツ)_/¯
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 23 2011 23:19 GMT
#84
On May 24 2011 08:17 Smapz wrote:
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.


Mine were the same, but recently I downvoted Scrap Station over DQ because TvZ on Scrap was so impossible for me to win.
good vibes only
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 23 2011 23:25 GMT
#85
TvZ on scrap station isn't that bad, but it always devolves into 3-4 base turtling for T, because you can't drop unless they are bad, and you can't push through those little chokes, because of infestor/bane negating micro.

I wouldn't say it's Z favored though.
Bagi
Profile Joined August 2010
Germany6799 Posts
May 23 2011 23:27 GMT
#86
I actually downvoted XNC recently.

I guess 9 months of playing mostly on that one map finally got to me.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 24 2011 00:15 GMT
#87
On March 26 2011 18:22 DarkRise wrote:
I don't think there is a non favored terran map. It just depend on your style I guess, passive or aggressive.


Exactly this, my favorite maps are tal'darim and shakuras for all races.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 24 2011 00:20 GMT
#88
I changed recently to Scrap, Pits and Typhon. I actually prefer DQ to Typhon, tho i think both are horrible.
When there is nothing left to lose but your dignity, it is already gone.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
May 24 2011 00:20 GMT
#89
I don't downvote anything, but I've rarely ever played scrap station...had one TvZ that I won maybe 1-2 weeks ago, haven't played another in the past month.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Antylamon
Profile Joined March 2011
United States1981 Posts
May 24 2011 00:25 GMT
#90
I downvoted Scrap Station, Delta Quadrant, and Slag Pits. Typhon just doesn't feel like a good map to me for some reason, but at least it's better than the ones I downvoted.
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
Last Edited: 2011-05-24 00:33:52
May 24 2011 00:27 GMT
#91
On May 24 2011 08:17 Smapz wrote:
- DQ
- Slag Pits
- Backwater Gulch
or whatever they are called

I simply don't like Backwater Gulch, but I think it's a decent map. The two other I haven't seen used in any tournies lately anyways, so there's no point in playing them. They are also poorly designed.


Wow really? Slag Pits and Delta are possibly two of the most abusive maps for Terran.

Delta - expanding opponents have to take the expansion out front, allowing you to abuse the extremely short rush distance. If they take the rare expo then you put siege tanks on the cliff.
Edit: just put a supply depot out the back in the spot where warp-ins are attempted

Slag Pits - Rushing siege tanks to set up next to the opponents main and away from the ramp where they can hit the command centre:

[image loading]
sOvrn
Profile Joined April 2010
United States678 Posts
May 24 2011 00:30 GMT
#92
As Terran I vote down delta and taldarim.

Delta: b/c i don't like the back expo where you can warp units in, making 4 gate really good. It forces me to do non-tech plays vs protoss and I'm so used to opening banshee or tank I just always loose when opening early marauder.

Taldarim: b/c I find vs zerg to be too difficult on this map. Depends on the positions really, but I just feel zerg is too mobile and I can't catch up if he's decent.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Nevy
Profile Joined September 2010
Canada169 Posts
May 24 2011 00:38 GMT
#93
Thinking about down voting Tal Darim is blasphemy.

Onieh
Profile Joined March 2011
Netherlands104 Posts
May 24 2011 00:53 GMT
#94
Scrap station because of tvt: huge doomdrops or lame mass tank turret hellion style. Its not a fun map in tvt, it feels like one big cramped hallway to me. TvZ: been caught offguard by massive busts or roach/bane attacks too often
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 24 2011 00:57 GMT
#95
I downvote

Scrap, Blackwater and Tython, Delta quadrant (I Tend to switch out Tython Scrap station depending on how im feeling.)

All are garbage maps.

If I could pick a map to exclude against a race then I would get rid of Tal'adrim alter. Its impossible against zerg I find.
"losers always whine about their best, Winners go home and fuck the prom queen"
Unkown User Request
Profile Joined April 2011
United States26 Posts
May 24 2011 05:45 GMT
#96
--- Nuked ---
bullssajo
Profile Joined March 2011
11 Posts
May 24 2011 05:49 GMT
#97
i downed delta and scrap. they really need to be redesigned.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
May 24 2011 05:56 GMT
#98
Scrap- maps been around to long and i have always hated the design of it, tired of playing on it and it differs far to much from the current metagame to be worth practicing on.

Delta- Always been bad, no tournaments use it and all ins are stupid on it which leads to boring games and not much useful practice.

Slag pits- Just dont like the map, close positions is ridiculously close and far away its hard to take a third anywhere.
~
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