The only one of the three that is a halfway decent map is Scrap, and it has so many odd was around that I don't particularly like it. Plus theres lots of annoying island play at my level (haven't lost to it yet, but the forced transition to BC's to break the island takes forever and is very obnoxious.)
Maps to vote down as Terran in 1.3? - Page 4
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SpaceToaster
United States289 Posts
The only one of the three that is a halfway decent map is Scrap, and it has so many odd was around that I don't particularly like it. Plus theres lots of annoying island play at my level (haven't lost to it yet, but the forced transition to BC's to break the island takes forever and is very obnoxious.) | ||
Monokeros
United States2493 Posts
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Tsuki.eu
Portugal1049 Posts
if its hard, deal with it. | ||
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FeyFey
Germany10114 Posts
As for terran, all maps kinda work for you. Maybe you don't want typhon and probably scrap as well and xel naga caverns. They aren't particular bad, but you need a switched up playstyle on these maps. (except xel naga, but the map encourages one base play so much, because you can even bring down the natural of a zerg no problem) Other then that its really important where on the ladder you are. My advice is if you are stable on your position, vote down the maps where you meet the most annyoing players. | ||
Happystreet
550 Posts
Will be removed soon anyways. I hope. For the sake of humanity. - Tal'darim altar I like to macro but i feel that Terran right now has a slight disadvantage the longer the games goes on against the other races if you can't put constant pressure on Zerg that is. - Typhon peaks I kinda like the map but the colour schemes gets my thoughts on commiting suicide. | ||
oo inflame oo
United States286 Posts
Oh yea, and Slag Pits because it is an awful map. I hate Backwater too, but can't downvote 4 unfortunately ![]() | ||
Vague
170 Posts
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Double Letters
United States58 Posts
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Jintetsu
Sweden152 Posts
i also downvote backwater gulch, mostly because it is not played in tournaments, neither is slag pits, but slag pits is a good hellion map and im a fan of that. Backwater gulch is however a very strange map in my head. I think i won 0 of 20 games vs protoss on that map, and i have no idea why, they just felt very strong there, maybe its only me. | ||
Offhand
United States1869 Posts
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FireBoltHero
United States66 Posts
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JanBanan
Norway29 Posts
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Tsuki.eu
Portugal1049 Posts
On May 24 2011 05:59 Offhand wrote: I can't think of any map that other races have clear advantages on. Maps imbalances almost always revolve around what terran can do on them. u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other. | ||
XiGua
Sweden3085 Posts
SLAG PITS BACKWATER GULCH SCRAP STATION I just feel that these maps are so bad TvZ and TvP. TvZ is so hard to win on Scrap station and TvP seems so hard to win on Slag pits and Backwater Gulch. But on the other hand I have actually never tried to play on those maps xD Just theorycrafting ![]() | ||
Bleak
Turkey3059 Posts
Slag Pits because it's hard to get a freaking third. Delta Quadrant because it's the most horrible map ever. | ||
Offhand
United States1869 Posts
On May 24 2011 06:07 Tsuki.eu wrote: u saying bigg maps dont favor zerg over terran? not saying taldarim or terminus is imbalanced or anything, but its silly to admit it doenst favor one race over the other. There aren't any large ladder maps that favor zergs preferred method of expanding, no. On TDA, there's rocks at the third, a zerg can't take it nearly as fast as they want. There are some maps that have more open areas that require better defense, but this simply means more sim-city from terran/toss players. Xel'Naga Caverns is one such map, I don't think it's ZvT imbalanced (correct me if I'm wrong). | ||
SKYFISH_
Bulgaria990 Posts
Shakuras because TvTs on the old version were fucking horrible - it was either a tank/marine snorefest or a two port banshee rush Scrap because the MUs there are not that interesting, especially TvZ - take your natural,build some tanks, turret up, deny the zerg's third - rinse and repeat. I do fast expo builds on the bigger maps - my macro may suck but same can be told about the Z players that are on my level. Sure they can take their expos safely, sure they can be 30+workers ahead of me but in the end it all comes down to army control and harassing efficiently.If they are better they win,if not - I loose. | ||
GinDo
3327 Posts
I down Shattered. As a Terran its impossible to push the center against Zerg. I find Tal easier to play against a Zerg then Shattered -_- | ||
Mr_Kyo
United States269 Posts
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Qikz
United Kingdom12022 Posts
On March 26 2011 18:18 Jintetsu wrote: i say like all other terrans here ![]() You will need practice on all maps really but if u really need to downvote id say scrap station. Oh man I really do love playing Scrap Station against zerg. You just turret everything on one side and there's no room for the zerg to ever properly flank you. In TvP it can be a bit annoying but is good for getting nice EMPs and TvT it's a very interesting map. Is that desert one still in the map pool? It was that and slagpits or whatever it was that I had downvoted last patch. Oh and I've had DQ downvoted for ages, I just got bored of playing on it. | ||
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