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Marines always looked weird... now I know why. - Page 5

Forum Index > SC2 General
Post a Reply
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AndyBear
Profile Joined May 2010
Canada132 Posts
March 18 2011 21:45 GMT
#81
I remember the explain the marine suit a bit in some starcraft books I've read, the suit is a lot bigger than a person, I think your feet are a foot (hehe) off the ground because of how the suit is built (so much armor and mechanical stuff!). And you control the gloves with mechanical jibberish stuff, your fingers aren't actually in the gloves. Thats how I visioned it anyway. As far as how wide you would have to be to fit into the suit, as your diagram shows clearly, I have no idea.
Char711
Profile Blog Joined October 2010
United States862 Posts
March 18 2011 21:46 GMT
#82
On March 18 2011 18:47 Kleander wrote:
It's all because of the concept artist for blizzard.
http://en.wikipedia.org/wiki/Samwise_Didier

The reason the marine looks so funky and the hands look so big is because thats just his style.

A similar comparison can be see here in art from the movie Lilo and Stitch. See how exaggerated the lower half of Nani's body is? It was just the specific style of the lead artist that they chose for the movie.

+ Show Spoiler +

[image loading]


You can see his style in all three of Blizzard's franchises, as well as on the album art for the band HammerFall.

Thank you for this! Probably the most informative post in the entire thread. I can see why people are still a tad confused with it: the series is made to look so realistic that an applied art style doesn't seem to "fit."

On March 18 2011 21:24 DannyJ wrote:
Marines are designed to look good, not be functional.

Michelangelo's David has odd proportions too just because it looked better from the vantage point you were supposed to see it from.

Interesting! I never knew that!
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
silencesc
Profile Joined July 2010
United States464 Posts
March 18 2011 21:49 GMT
#83
On March 19 2011 06:32 Reason.SC2 wrote:
Show nested quote +
On March 19 2011 06:28 silencesc wrote:
On March 18 2011 18:20 AusBox wrote:
On March 18 2011 18:18 Ezekyle wrote:
Astartes have significant changes made to their bodies as part of becoming a Space Marine.


This isn't WH40K?


You're right, the Protoss aren't the Eldar, the Zerg aren't Tyranids and Terran definitely aren't Adeptus Astartes...it's not litke the blue armor has anything to do with Ultramarines.

:D

Blizzard stole the idea for the races years ago, it's pretty much common knoledge by now


You figure the xel naga will be like the necrons? (super high-tech robotic units with a twist of mystical powers) - Race characterized by ridiculously strong units but having very few numbers


One can hope, though it is a bit off-topic, but I really hope they don't add xel'naga as a playable race. EVER.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
mucker
Profile Blog Joined May 2009
United States1120 Posts
March 18 2011 21:52 GMT
#84
On March 19 2011 06:28 silencesc wrote:
Show nested quote +
On March 18 2011 18:20 AusBox wrote:
On March 18 2011 18:18 Ezekyle wrote:
Astartes have significant changes made to their bodies as part of becoming a Space Marine.


This isn't WH40K?


You're right, the Protoss aren't the Eldar, the Zerg aren't Tyranids and Terran definitely aren't Adeptus Astartes...it's not litke the blue armor has anything to do with Ultramarines.

:D

Blizzard stole the idea for the races years ago, it's pretty much common knoledge by now


It isn't like space marines fighting bug aliens was an idea unique to games workshop. SC draws on a lot of classic sci-fi influences.
It's supposed to be automatic but actually you have to press this button.
farseerdk
Profile Joined May 2010
Canada504 Posts
March 18 2011 22:00 GMT
#85
If it weren't for the cut scene where it shows tycus' wrist really close to the glove, it could be that the wrist controls the elbow and the elbow controls the shoulder.
Perspective is merely an angle.
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
March 18 2011 22:12 GMT
#86
i have a question how can i play the cinematic intro when u install the game?
if play random i can't call any race imba?
theBOOCH
Profile Joined November 2010
United States832 Posts
Last Edited: 2011-03-18 22:37:46
March 18 2011 22:35 GMT
#87
Yeah, artistic license at it's worst. I really hate it when artists (myself being an amateur one) ignore facts of reality (or a contrived reality). I think if ou are doing any kind of representational art (meaning not an abstraction of something), you should strive to be consistent with what you are creating. It may take extra effort, but it's worth it to take the time to create something that "seems real." Thats always the problem I've had with Blizzard games and especially their art staff. The art direction that defines WOW is the stupidest I have seen in a major game and they passed a lot of that on to SC2. Of course the rendering in SC2 is amazing, but they kept a lot of the idiotic physiological elements that make WOW intolerable to me. WOW characters don't physically make sense (and therefore look idiotic to me) so it's no surprise that SC2 characters are the same way. I think they toned it back a lot for SC2, but they really didn't try to make the marine, marauder, firebat, etc. seem real. Even the ghosts and especially the female characters have bizarre proportions. Diablo 3 is going to be the same way. I really miss the stylings of Black Isle games where characters, even fictional fantasy races, had logical and convincing frames. Everything else just looks stupid to me and really takes me out of the story. In game its not really a problem, but in the cut scenes and cinematics, I think they could do a lot better. Definitely one of the elements that contributes to outsiders looking down on fantasy and sci-fi genres as being goofy and not worth taking seriously.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
March 18 2011 22:39 GMT
#88
Haha yeah, always felt a bit weird about that and felt the design of the marine suits were too big; Marine suits should be suits, not power suits. Power suits for the bigger Firebats/marauders are fine, but not for Marines who are already big themselves.

But anyways, it showed in that SC2 trailer apparently they don't wear it normally; it is indeed a power suit.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Monsieur
Profile Joined October 2010
Canada71 Posts
March 18 2011 22:45 GMT
#89
well just like any other character they are designed bigger. its the style of the artwork dudes. ive never rly seen a human in a blizzard game that looks like the average humain being.
Your tears taste so good! :)
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2011-03-18 22:51:21
March 18 2011 22:50 GMT
#90
have you actually the sc1 and sc2?

Raynor transformed from a slim bald fun guy into a fucking hulk (with hair too!) so they could put him into that damned marine suit. No idea how thats supposed to have happened. I dont even _like_ him anymore, such a 0815 hero guy in sc2.
Honeybadger
Profile Joined August 2010
United States821 Posts
March 18 2011 23:00 GMT
#91
On March 18 2011 18:37 flodeskum wrote:
Yes and the bodyshape of that specific marine was very similar to that of one iNcontroL, a well known bear.


oh lawdy I lol'd.


I wonder if they make marine suits for skinny fucks?
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Honeybadger
Profile Joined August 2010
United States821 Posts
March 18 2011 23:02 GMT
#92
On March 19 2011 07:45 Monsieur wrote:
well just like any other character they are designed bigger. its the style of the artwork dudes. ive never rly seen a human in a blizzard game that looks like the average humain being.


I don't know about you, but here in seattle, we're all ripped, ten feet tall and have flowing hair, sexy space cowboy voices and a bone to pick with the establishment.




Wait. We're actually just hipsters that ride fixies and drink pabst. FML.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
v3chr0
Profile Blog Joined April 2010
United States856 Posts
March 18 2011 23:03 GMT
#93
The Marines suit is powered combat armor. I had always assumed that the suits were built around each and every Marine, and that it wouldn't matter where their hands would end because they are using hand-grip controls to move the arms, so their arms most likely DO end quite a bit up the suits arm, but it makes sense when you watch the SC2 video and see the huge glove with the hand controls go on Tychus.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
morimacil
Profile Joined March 2010
France921 Posts
March 18 2011 23:17 GMT
#94
[image loading]

[image loading]

The head is too low, but really thats it imo.
The marine armor isnt just some armor, its actually a mechanical suit. its not just armor strapped on some guy's arm, its the guy's arm, plus some mechanical parts (which for obvious practical reasons would be placed on the external side of the body, and not all around the arm), the lot of it covered in armor.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
March 18 2011 23:29 GMT
#95
I think we all know about the mechanical hands and stuff. The part that doesn't make sense is the shoulders or specifically the armpit areas. Some of the movements they do don't make sense thinking about the human inside.
"Eyes in the sky."
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
March 18 2011 23:38 GMT
#96
+ Show Spoiler +
On March 19 2011 08:17 morimacil wrote:
[image loading]

[image loading]

The head is too low, but really thats it imo.
The marine armor isnt just some armor, its actually a mechanical suit. its not just armor strapped on some guy's arm, its the guy's arm, plus some mechanical parts (which for obvious practical reasons would be placed on the external side of the body, and not all around the arm), the lot of it covered in armor.


Nice diagrams! Almost as good as the hand-drawn ones from my graphic designer, Maru-- but because they are part clip-art and cut/paste, and not photo-realistically drawn from human models like the ones in my original post, there are some proportionality problems that show up that I would like to critique:

That image of Raynor is scaled to be like 15% too large... look at where his legs are parting from his torso. This is just showing that the shoulders are 15% too wide for the size of the occupant. The second diagram has the marine elbow at half-way down the forearm of the human occupant. In this circumstance, any arm-bending would snap the forearm in half. The problem of proportionality, shoulder breadth, and armor plating between the torso and the arms remains. I feel as though these attempts to get a human shape to actually fit into a marine armor just further proves the point: there's some serious issues at work here.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 18 2011 23:46 GMT
#97
lols you took this too far
SC > halo
The Touch
Profile Joined September 2010
United Kingdom667 Posts
March 18 2011 23:47 GMT
#98
Clearly Marines have their arms ripped off when they get into their suits, then somehow the suits reattach the arms when the Marine has to get out to pee.
You Got The Touch
Bub
Profile Blog Joined June 2006
United States3518 Posts
March 18 2011 23:52 GMT
#99
Interesting pointers there.. I always thought something looked off with the new marines.
XK ßubonic
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 18 2011 23:58 GMT
#100
+ Show Spoiler +
[image loading]

A marine

+ Show Spoiler +
[image loading]

A rough wireframe depicting the general proportions his skeletal structure would have to follow to fit into the marine suit.
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