Marines always looked weird... now I know why. - Page 5
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AndyBear
Canada132 Posts
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Char711
United States862 Posts
On March 18 2011 18:47 Kleander wrote: It's all because of the concept artist for blizzard. http://en.wikipedia.org/wiki/Samwise_Didier The reason the marine looks so funky and the hands look so big is because thats just his style. A similar comparison can be see here in art from the movie Lilo and Stitch. See how exaggerated the lower half of Nani's body is? It was just the specific style of the lead artist that they chose for the movie. + Show Spoiler + ![]() You can see his style in all three of Blizzard's franchises, as well as on the album art for the band HammerFall. Thank you for this! Probably the most informative post in the entire thread. I can see why people are still a tad confused with it: the series is made to look so realistic that an applied art style doesn't seem to "fit." On March 18 2011 21:24 DannyJ wrote: Marines are designed to look good, not be functional. Michelangelo's David has odd proportions too just because it looked better from the vantage point you were supposed to see it from. Interesting! I never knew that! | ||
silencesc
United States464 Posts
On March 19 2011 06:32 Reason.SC2 wrote: You figure the xel naga will be like the necrons? (super high-tech robotic units with a twist of mystical powers) - Race characterized by ridiculously strong units but having very few numbers One can hope, though it is a bit off-topic, but I really hope they don't add xel'naga as a playable race. EVER. | ||
mucker
United States1120 Posts
On March 19 2011 06:28 silencesc wrote: You're right, the Protoss aren't the Eldar, the Zerg aren't Tyranids and Terran definitely aren't Adeptus Astartes...it's not litke the blue armor has anything to do with Ultramarines. :D Blizzard stole the idea for the races years ago, it's pretty much common knoledge by now It isn't like space marines fighting bug aliens was an idea unique to games workshop. SC draws on a lot of classic sci-fi influences. | ||
farseerdk
Canada504 Posts
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EliteReplay
Dominican Republic913 Posts
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theBOOCH
United States832 Posts
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Yoshi Kirishima
United States10324 Posts
But anyways, it showed in that SC2 trailer apparently they don't wear it normally; it is indeed a power suit. | ||
Monsieur
Canada71 Posts
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snow2.0
Germany2073 Posts
Raynor transformed from a slim bald fun guy into a fucking hulk (with hair too!) so they could put him into that damned marine suit. No idea how thats supposed to have happened. I dont even _like_ him anymore, such a 0815 hero guy in sc2. | ||
Honeybadger
United States821 Posts
On March 18 2011 18:37 flodeskum wrote: Yes and the bodyshape of that specific marine was very similar to that of one iNcontroL, a well known bear. oh lawdy I lol'd. I wonder if they make marine suits for skinny fucks? | ||
Honeybadger
United States821 Posts
On March 19 2011 07:45 Monsieur wrote: well just like any other character they are designed bigger. its the style of the artwork dudes. ive never rly seen a human in a blizzard game that looks like the average humain being. I don't know about you, but here in seattle, we're all ripped, ten feet tall and have flowing hair, sexy space cowboy voices and a bone to pick with the establishment. Wait. We're actually just hipsters that ride fixies and drink pabst. FML. | ||
v3chr0
United States856 Posts
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morimacil
France921 Posts
![]() ![]() The head is too low, but really thats it imo. The marine armor isnt just some armor, its actually a mechanical suit. its not just armor strapped on some guy's arm, its the guy's arm, plus some mechanical parts (which for obvious practical reasons would be placed on the external side of the body, and not all around the arm), the lot of it covered in armor. | ||
Aerox
Malaysia1213 Posts
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Blazinghand
![]()
United States25550 Posts
On March 19 2011 08:17 morimacil wrote: ![]() ![]() The head is too low, but really thats it imo. The marine armor isnt just some armor, its actually a mechanical suit. its not just armor strapped on some guy's arm, its the guy's arm, plus some mechanical parts (which for obvious practical reasons would be placed on the external side of the body, and not all around the arm), the lot of it covered in armor. Nice diagrams! Almost as good as the hand-drawn ones from my graphic designer, Maru-- but because they are part clip-art and cut/paste, and not photo-realistically drawn from human models like the ones in my original post, there are some proportionality problems that show up that I would like to critique: That image of Raynor is scaled to be like 15% too large... look at where his legs are parting from his torso. This is just showing that the shoulders are 15% too wide for the size of the occupant. The second diagram has the marine elbow at half-way down the forearm of the human occupant. In this circumstance, any arm-bending would snap the forearm in half. The problem of proportionality, shoulder breadth, and armor plating between the torso and the arms remains. I feel as though these attempts to get a human shape to actually fit into a marine armor just further proves the point: there's some serious issues at work here. | ||
ki11z0ne
United States427 Posts
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The Touch
United Kingdom667 Posts
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Bub
United States3518 Posts
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Geovu
Estonia1344 Posts
A marine + Show Spoiler + A rough wireframe depicting the general proportions his skeletal structure would have to follow to fit into the marine suit. | ||
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