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Blazinghand
United States25550 Posts
On March 19 2011 11:23 Attican wrote:Show nested quote +On March 19 2011 11:18 HawaiianPig wrote:On March 19 2011 09:37 morimacil wrote:Heres another one, it really doesnt look that far fetched. + Show Spoiler + This has to be one of the most hilarious photoshops I've seen on TL in a long time. I'm also confused as to why the OP finds the beefy marine strange; Starcraft lifted this aesthetic from Warhammer 40k. + Show Spoiler +It's not supposed to be realistic. Have you played a video game in the last 20 years? Tons of games and forms of media do the impossibly beefy dude. Unreal games come to mind. Space Marines get all sorts of enhancements in the process of becoming a marine, so it's perfectly reasonable to assume that their body shape changes to allow them to fit in that armor. So at least with Warhammer 40K it makes sense because they bother to explain something like this.
For WH40K Space Marines these enhancements include things from gene therapy to having an extra backup heart in case a bullet goes through the first one, extra stomachs, livers, etc. They're not Human in the normal sense of the word... whereas Terran Marines appear to be largely unmodified (no pun intended).
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On March 18 2011 18:35 AusBox wrote:Show nested quote +On March 18 2011 18:28 Ezekyle wrote:On March 18 2011 18:20 AusBox wrote:On March 18 2011 18:18 Ezekyle wrote: Astartes have significant changes made to their bodies as part of becoming a Space Marine. This isn't WH40K? Then why are they often seen fighting raveners, carnifexes, genestealer cultists and other such foul xenos, hmmmm? If you are talking about 40K space marines being bad-ass, then yeah, I agree. Starcraft seemed to copy WH40K a fair bit. OT: It's the marines head that looks weird to me :/ Especially when there are plenty of them.
Ya, Blizzard has copied the shit out of the Warhammer universe, and you can't really blame them, it's depth and characters are far superior.
Protoss - Eldar Terran - Space Marines + Imperial Guard Zerg - Tyranids
Hate to say it, but even now, I still think the original Dawn of War was the best RTS game of all time. I wish Starcraft 2 had 1-2 more races and ALOT more unit diversity.
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Speaking of Warhammer 40k, was anyone else disappointed when someone asked Day9 about what he thinks of the Warhammer 40k series in the Q&A daily and Day9 responded by talking about the Dawn of War games?
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since were on the topic of making fun of designs, I feel like returning to the discussion of the battle cruisersize. that, and how ever the hell someone drives a viking.
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Here are four pictures of a human skeleton superimposed upon a model of a marine (Tychus) in his suit. In the following diagrams, the skeleton and the marine were aligned so that the head, the pelvis, and the knees would be in the same place.
In this one, the skeleton is simply placed on top of the power armor. no adjustments.
![[image loading]](http://imgur.com/F2ntl.png)
Here, I've moved the bones of the arms and the legs as to make it fit the angle and positions of corresponding bits of power armor.
![[image loading]](http://imgur.com/dTkA4.png)
Here, I tried it with the humerus spread far apart.
![[image loading]](http://imgur.com/dRGkO.png)
Here is one last picture where the humerus is at an angle. At first glance, this looks workable. However, if you watched the Tychus assembly video, you realize the shoulder pads are located on top of tychus's actual shoulders. On top of that, this configuration becomes problematic when moving the arms in any way. The forearm joints of the armor are located so that your forearms would need to bend. When rotating your arms forward, your humerus would have to snap in half (if you look carefully, the shoulder joints between the shoulder pads and the torso do not allow for something at such a angle to rotate). Not only that, but if your arms have any muscle at all, your muscles would need to overlap with the piping and plating of the armor; it barely works with only the bones.
![[image loading]](http://imgur.com/DxShL.png)
Conclusion: I would not want to be a marine.
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On March 19 2011 11:36 LoLAdriankat wrote:Speaking of Warhammer 40k, was anyone else disappointed when someone asked Day9 about what he thinks of the Warhammer 40k series in the Q&A daily and Day9 responded by talking about the Dawn of War games? 
It's a depressing tendency people have to see Warhammer 40K: Dawn of War and then think that WH40K and DoW are the same thing.
On this 40K topic, I'm so tempted to make a 40K SC2 map with Imperium, Eldar and Tyranids. There's so many nifty things one could do with the 40K setting and SC2 engine.
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ROFL these sketches are classic
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Blazinghand
United States25550 Posts
TrinitySC offers the most compelling evidence yet for the medical impossibility of the Terran Marine. I think the Human Skeleton offers a fairly accurate aspect ratio for height vs wingspan, assuming everything was scaled up correctly (which it was).
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On March 19 2011 06:14 TedJustice wrote:Show nested quote +On March 19 2011 06:11 Attican wrote: Does anyone else think the terrans should invent some sort of much better alloy to make their marine suits out of? If a broodling can get through what looks like at least 2 inches/5 cm of steel then either the zerg all have super strength or the terrans are doing armor wrong. The zerg DO have super strength. A single zergling is probably stronger than a rhino.
I've never considered in game balance to scale with lore numbers. For instance, the Banshees totally outrun the speedlings in the cut scene where you rescue General Warfield. I also consider a marine, lorewise, not just micro'd by MKP, able to take down more than 2 of those zergling critters, but in a lore sense I consider the Zerg to have far greater numbers than you actually see in most of the campaign. The only time it really felt like the Zerg is when you were scripted to die, such as the Zero Hour type mission, or All-In. Well, All-In was cheesy because of the bosses. Consider the number or Zerg units killed after All-In. It's around 3,000 on hard/brutal? Yea, that's a lot but do you think invading the planet Char and fighting all the way to the primary hive cluster you'll really only come across as few as 10,000 (taking other missions and rounding up a bit) zerg units? Starcraft still has to be on a scale comprehensible to its people (okay, I paraphrased Tracer Tong from Deus Ex there).
As far as human beings fitting in those suits and all, this is the universe of the convict marine. And Raynor is ripped, and even Matt Horner probably is pretty strong as well. At least he has really good posture and figure. It's hard to conceptualize why all these men are so ripped after watching Wall-E, but it of course fits the needs of a video game.
And yea, I suppose there's more room on the inside arm of the marine suit than the armored outside, because even those ripped convicts aren't reshaping their arms.
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Well the problem here, is that you are taking an average skeleton. Tychus is most certainly not average. There is an average for shoulder width, just like for anything else in the human body, like height, handsize, nose size, and so on, but there are also people who have larger shoulders than others, as with pretty much every other feature of the human body, not everyone has a skeleton that is exactly the same as the average skeleton. I think the bodybuilder picture I found fit quite well.
Also, its not unthinkable that under constraints such as perhaps increased gravity due to not living on earth, but in the koprulu sector, and generally, life on other planets, that the human body would evolve a little.
![[image loading]](http://johndenugent.com/images/comparing-skeletons-neanderthal-and-cro-magnon.jpg)
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You could really just shrug it off and say they are not from the planet Earth and have slightly different physiology to the average Human being
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Get a picture of raynor out of his suit and match it up when he is in his suit. Like the other diagrams.
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On March 19 2011 11:29 Circos wrote:Show nested quote +On March 18 2011 18:35 AusBox wrote:On March 18 2011 18:28 Ezekyle wrote:On March 18 2011 18:20 AusBox wrote:On March 18 2011 18:18 Ezekyle wrote: Astartes have significant changes made to their bodies as part of becoming a Space Marine. This isn't WH40K? Then why are they often seen fighting raveners, carnifexes, genestealer cultists and other such foul xenos, hmmmm? If you are talking about 40K space marines being bad-ass, then yeah, I agree. Starcraft seemed to copy WH40K a fair bit. OT: It's the marines head that looks weird to me :/ Especially when there are plenty of them. Ya, Blizzard has copied the shit out of the Warhammer universe, and you can't really blame them, it's depth and characters are far superior. Protoss - Eldar Terran - Space Marines + Imperial Guard Zerg - Tyranids Hate to say it, but even now, I still think the original Dawn of War was the best RTS game of all time. I wish Starcraft 2 had 1-2 more races and ALOT more unit diversity.
Kinda off topic (or I guess semi-proving yours), but my brother works at a local movie theater in SoCal. He realized that a frequent customer that they have was in the newspaper, but he couldn't remember what for. So he asked him, and it turns out the the frequent customer of his movie theater is Blizzard's Lead Starcraft II Art Designer, Sam Didier. My brother is also an avid 40k fan and always reads 40k books (and i mean always). Didier noticed that and then they got into a conversation about w40k. Didier plays the tabletop and don't quote me on this, but my brother says that he got a lot of the inspiration/ideas from 40k.
On a side note, pretty sick to see that some people from blizzard play w40k. Awesome tabletop
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i like how you guys are arguing about the marine... have you seen the marauder that fool is twice the size of a marine. I'm pretty sure a marauder can palm and dunk a marine -.-
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On March 19 2011 13:29 omnigol wrote: Get a picture of raynor out of his suit and match it up when he is in his suit. Like the other diagrams.
voila
![[image loading]](http://imgur.com/DyjMO.png) Additional images: + Show Spoiler +
On March 19 2011 14:11 Whomp wrote: i like how you guys are arguing about the marine... have you seen the marauder that fool is twice the size of a marine. I'm pretty sure a marauder can palm and dunk a marine -.-
There are 2 dudes in a marauder. Fact. ~_~
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lol tabletop.
Otherwise, WH40K wishes it was as good as SC, they should've let Blizzard design their RTS all those years ago.
There's a SC tabletop game too + Show Spoiler +![[image loading]](http://scblog.ru/wp-content/uploads/2007/10/board-game-process.jpg) looks like fun??
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On March 19 2011 14:46 TrinitySC wrote:Show nested quote +On March 19 2011 13:29 omnigol wrote: Get a picture of raynor out of his suit and match it up when he is in his suit. Like the other diagrams. voila ![[image loading]](http://imgur.com/DyjMO.png) Additional images: + Show Spoiler +Show nested quote +On March 19 2011 14:11 Whomp wrote: i like how you guys are arguing about the marine... have you seen the marauder that fool is twice the size of a marine. I'm pretty sure a marauder can palm and dunk a marine -.- There are 2 dudes in a marauder. Fact. ~_~
Just using your quote as an image reference.
Repeatidly, people are trying to put the arms into the center of the suit arm armor, trying to see how a Human could fit his shoulders/arms into that huge L-look the Marine has.
The arms aren't making 90degree angles straight to the side and then down, or being detached from the body, neither of those make sense. I'm pretty sure the SC2 intro was to show people this regarding the discussion we're having. In any posture aside from a military attention stance, you're arms aren't going to be going straight down. The angle of the arm during a regular stance would be like 15-30degrees as Raynor shows, and someone who is muscular is going to have a wider normal angle.
Anyway, the arms are most likely hugging the inside of the arm/shoulder armor, meaning that the arms and shoulders wouldn't have to be so wide, and the arms at a wide angle. If you look at the Raynor picture, if his shoulder angle was wider at about 40-50degrees, the arms, including elbow and where the fingers end match the SC2 intro video and what would look logical to be the positioning of the human body inside the suit. Like most other war machines, the inside armor is probably a lot less thick, and protective as the outside. In the Raynor picture, the elbow joint ends slightly below the circular shoulder peice, and from the Tychus intro we know the hands end about where the armor gauntlets start.
Like someone else mentioned, if anything, the Marauder looks to be the problem for this topic, but like someone else has also mentioned, the Marauder is most likely a pilot in a combat suit like the viking.
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Wouldst the suits be customized to suit the person its for? that would make sense Ive read heavens devils and Tychus is like 6'6 280 or something he needs bigger equipment
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On March 19 2011 15:24 Zerkaszhan wrote: Wouldst the suits be customized to suit the person its for? that would make sense Ive read heavens devils and Tychus is like 6'6 280 or something he needs bigger equipment
And that too, its completely possible there are numerous sizes of armor, or at least armor with different internal sizes/fitting.
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On March 19 2011 15:25 v3chr0 wrote:Show nested quote +On March 19 2011 15:24 Zerkaszhan wrote: Wouldst the suits be customized to suit the person its for? that would make sense Ive read heavens devils and Tychus is like 6'6 280 or something he needs bigger equipment And that too, its completely possible there are numerous sizes of armor, or at least armor with different internal sizes/fitting.
No, it's one size fits all, and the dimensions are, 3 by 1/2*.
*In millimeters**.
**Proof .
And yes, the universe is two dimensional, why do you ask?
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