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Marines always looked weird... now I know why. - Page 6

Forum Index > SC2 General
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morimacil
Profile Joined March 2010
France921 Posts
Last Edited: 2011-03-19 00:06:43
March 19 2011 00:04 GMT
#101
[image loading]

[image loading]
Oh noes!
Even real humans look silly when a stick figure is drawn inside them!
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
March 19 2011 00:06 GMT
#102
I feel like all the marines are huge motherfuckers (raynor, tychus). This is probably a result of futuristic hormones and drugs. Thus they have wide chests and long arms.
@ostojiy
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2011-03-19 00:09:15
March 19 2011 00:07 GMT
#103
Right, they have wide chests and long arms... but look at the amount of space, say in the above picture, between the biceps and the chest. There isn't enough room for the plate armor and huge shoulder pads that are part of the marine suit; there's no way his arms could hang by his side wearing it. Even the most grotesquely in-shape humans cannot match a terran marine for shoulder width.

EDIT: @morimacil you may make fun the anatomical diagram I commissioned for my post, but I feel like it got the point across fairly well, even if some artistic license was sacrificed on the altar of medical accuracy. Seriously though, I think it does get the point across.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
orotoss
Profile Joined September 2010
United States298 Posts
March 19 2011 00:20 GMT
#104
Judging by the cinematic, it looks like the boots maybe add like 6 inches to their height, so I feel like marines are wayyyy taller than they should be.
BLARRGHGHH
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 19 2011 00:24 GMT
#105
LOL blazing, well done with the thread well done and Maru the paint guy? HAHA! very very funny :p

I for one agree, its impossible but no big deal since I suspend my disbelief I mean, how do they create marines from barracks in only seconds!?

Zerg evolves - makes sense.

Protoss come warp in - makes sense.

Terran - magically born human beings are instantly mature and placed in super suits that only cost 50 minerals to make instantly inside of a barracks? ... idk man idk. Can't say they live in the Rax, since how come a reactor means two come out at the same time? Does the reactor make the doors double wide so 2 can fit through at once? I don't man I just don't know :o
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Cush
Profile Joined September 2010
United States646 Posts
March 19 2011 00:28 GMT
#106
Steroids?
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
morimacil
Profile Joined March 2010
France921 Posts
Last Edited: 2011-03-19 00:41:42
March 19 2011 00:37 GMT
#107
Heres another one, it really doesnt look that far fetched.
[image loading]

Right, they have wide chests and long arms... but look at the amount of space, say in the above picture, between the biceps and the chest. There isn't enough room for the plate armor and huge shoulder pads that are part of the marine suit;

Well true, there isnt much space between this guy's biceps and his chest. But then again, if you look at the marine armor, you will notice that they dont have upper arms, they just have really big shoulderpads. These shoulderpads are connected to the body through 50% of the torso.
So a human could fit his shoulder and upper arm in there, even if his arms werent hanging perfectly straight down.

@morimacil you may make fun the anatomical diagram I commissioned for my post, but I feel like it got the point across fairly well, even if some artistic license was sacrificed on the altar of medical accuracy. Seriously though, I think it does get the point across.

Well I wont deny that it gets your point across.
But I also wouldnt call it medically accurate
I mean, your stick figure has shoulders that are barely wider than his head.
Shoulder breadth seems to be closer to 3 times the size of the head, which is what your drawing represents when you fit the stickman inside the marine costume in your original diagram.


I think that the reason it looks strange when you try to fit a stickman inside the marine costume, isnt because the proportions are off, but rather because we are acustomed to seeing stickmen without shoulders, or with very slender ones.
+ Show Spoiler +

This is the kind of stickman we are used to looking at, not stickmen drawn to human proportions.
[image loading]

And thus when you see a stickman with human proportions, it doesnt really look right.
BlazedHydra
Profile Joined March 2011
United States67 Posts
March 19 2011 00:53 GMT
#108
On March 19 2011 08:02 Honeybadger wrote:
Show nested quote +
On March 19 2011 07:45 Monsieur wrote:
well just like any other character they are designed bigger. its the style of the artwork dudes. ive never rly seen a human in a blizzard game that looks like the average humain being.


I don't know about you, but here in seattle, we're all ripped, ten feet tall and have flowing hair, sexy space cowboy voices and a bone to pick with the establishment.




Wait. We're actually just hipsters that ride fixies and drink pabst. FML.


having lived in seattle for the last few years i thought this was exceptionally funny. ^^ + i cant believe this is important enough to discuss lol.
boredoms not a burden anyone should bare
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
March 19 2011 01:21 GMT
#109
On March 19 2011 09:24 ZeromuS wrote:
LOL blazing, well done with the thread well done and Maru the paint guy? HAHA! very very funny :p

I for one agree, its impossible but no big deal since I suspend my disbelief I mean, how do they create marines from barracks in only seconds!?


Another fun fact is that even though marines live in Rax, and in theory sleep, eat, and use the facilities there, after they initially leave the racks THEY NEVER GO BACK(S). Even the protoss warp-in seems weird. Why does the warpgate pylon fields warping tech work for gateway units but not aircraft or robotics units? If its about size (say, immortals are too big), why not observers? Why does researching some sort of upgrade (like armor or shields) affect warriors that have been chilling for a while at home and are waiting to be warped in? etc etc.

I'm entirely willing to suspend my disbelief over Terran Marine shoulders... I mean, I play Terran and love Marines, but still, man-- it is a little lover the top. It's far less noticeable in game, I think, than it is in cutscenes-- you're usually so zoomed out from Marines and the units around them are usually so much bigger that you don't notice.

btw I like how Fredow is on the first page of the confusing /awesome BM thread. PEJ 4 eva.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
rO_Or
Profile Joined October 2010
United States306 Posts
March 19 2011 01:29 GMT
#110
LOL... I love how it just says "foot" for his left foot.
On August 19 2011 00:04 Larryx wrote: The thing is that EU events are so much Difficultier than NA ones.
Attican
Profile Joined October 2010
Denmark531 Posts
March 19 2011 01:34 GMT
#111
On March 19 2011 06:14 TedJustice wrote:
Show nested quote +
On March 19 2011 06:11 Attican wrote:
Does anyone else think the terrans should invent some sort of much better alloy to make their marine suits out of? If a broodling can get through what looks like at least 2 inches/5 cm of steel then either the zerg all have super strength or the terrans are doing armor wrong.

The zerg DO have super strength. A single zergling is probably stronger than a rhino.


The thing about that though is that in a cinematic in the original Starcraft a zergling gets hit and killed by a car. So, either they've been retconned or zerglings have gotten massively stronger without changing much in size.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
March 19 2011 01:41 GMT
#112
prisoners of the future all have bulging muscles and are 6+feet tall. i guess the smaller guys are put to work in buildings
fuck lag
Lochat
Profile Joined January 2011
United States270 Posts
March 19 2011 01:43 GMT
#113
On March 19 2011 05:18 Gudeldar wrote:
Show nested quote +
On March 19 2011 05:06 Ezekyle wrote:
On March 19 2011 01:20 AlBundy wrote:
Well Blizzard games have always had these kinds of stylistic art, just take a look at any of their games, even diablo to some extent. I love the unique and colorful visual style of starcraft Warhammer 40K, even if sometimes the proportions are off.


Fixed that for you. The Marine proportions are off because Adeptus Astartes are rather bulkier than normal humans, and changing that would have required Blizzard to make an original IP.


40k is Warhammer in space and Warhammer is a rip off of Tolkein.


That's a joke, right?
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Lochat
Profile Joined January 2011
United States270 Posts
Last Edited: 2011-03-19 01:45:59
March 19 2011 01:45 GMT
#114
On March 19 2011 09:24 ZeromuS wrote:
LOL blazing, well done with the thread well done and Maru the paint guy? HAHA! very very funny :p

I for one agree, its impossible but no big deal since I suspend my disbelief I mean, how do they create marines from barracks in only seconds!?

Zerg evolves - makes sense.

Protoss come warp in - makes sense.

Terran - magically born human beings are instantly mature and placed in super suits that only cost 50 minerals to make instantly inside of a barracks? ... idk man idk. Can't say they live in the Rax, since how come a reactor means two come out at the same time? Does the reactor make the doors double wide so 2 can fit through at once? I don't man I just don't know :o


One of Huxley's book has something to say about that, sir.

Brave New World was the Terran marine blueprint.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
SkCom
Profile Joined May 2010
Canada229 Posts
March 19 2011 01:46 GMT
#115
oh my, I knew there was something sinister going on
thanks to your friends super hq high-tech schematics the problem is obvious
what monsters!
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 19 2011 01:47 GMT
#116
The marine suit kinda makes sense. I don't recall ever seeing a marine with their arms straight down like they're standing at attention, they're always somewhat angled out. That way they can have a really wide torso. But I bet if the suit is uncomfortable they don't really care about putting convicts in an awkward position.

On March 19 2011 10:34 Attican wrote:
Show nested quote +
On March 19 2011 06:14 TedJustice wrote:
On March 19 2011 06:11 Attican wrote:
Does anyone else think the terrans should invent some sort of much better alloy to make their marine suits out of? If a broodling can get through what looks like at least 2 inches/5 cm of steel then either the zerg all have super strength or the terrans are doing armor wrong.

The zerg DO have super strength. A single zergling is probably stronger than a rhino.


The thing about that though is that in a cinematic in the original Starcraft a zergling gets hit and killed by a car. So, either they've been retconned or zerglings have gotten massively stronger without changing much in size.

Doncha 'member? That's a zergling Lester, smaller type 'f zerg.
Sup.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
March 19 2011 02:12 GMT
#117
Indeed. It's possible that the zergling was just stunned, and not dead, as well. There certainly was a good deal of retcon between SC1/BW and SC2, so I'm not sure BW references will be legitimate in arguing over the realism of the SC2 marine proportions.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
Last Edited: 2011-03-19 02:19:13
March 19 2011 02:18 GMT
#118
On March 19 2011 09:37 morimacil wrote:
Heres another one, it really doesnt look that far fetched.
+ Show Spoiler +
[image loading]


This has to be one of the most hilarious photoshops I've seen on TL in a long time.

I'm also confused as to why the OP finds the beefy marine strange; Starcraft lifted this aesthetic from Warhammer 40k.

+ Show Spoiler +
[image loading]


It's not supposed to be realistic.

Have you played a video game in the last 20 years? Tons of games and forms of media do the impossibly beefy dude.

Unreal games come to mind.
AdministratorNot actually Hawaiian.
Attican
Profile Joined October 2010
Denmark531 Posts
March 19 2011 02:20 GMT
#119
On March 19 2011 11:12 Blazinghand wrote:
Indeed. It's possible that the zergling was just stunned, and not dead, as well. There certainly was a good deal of retcon between SC1/BW and SC2, so I'm not sure BW references will be legitimate in arguing over the realism of the SC2 marine proportions.


You're probably right. I personally just think the marine suit just looks too big/too heavily armored to be destroyed by something like a zergling
Attican
Profile Joined October 2010
Denmark531 Posts
March 19 2011 02:23 GMT
#120
On March 19 2011 11:18 HawaiianPig wrote:
Show nested quote +
On March 19 2011 09:37 morimacil wrote:
Heres another one, it really doesnt look that far fetched.
+ Show Spoiler +
[image loading]


This has to be one of the most hilarious photoshops I've seen on TL in a long time.

I'm also confused as to why the OP finds the beefy marine strange; Starcraft lifted this aesthetic from Warhammer 40k.

+ Show Spoiler +
[image loading]


It's not supposed to be realistic.

Have you played a video game in the last 20 years? Tons of games and forms of media do the impossibly beefy dude.

Unreal games come to mind.


Space Marines get all sorts of enhancements in the process of becoming a marine, so it's perfectly reasonable to assume that their body shape changes to allow them to fit in that armor. So at least with Warhammer 40K it makes sense because they bother to explain something like this.
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