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Active: 1447 users

Marines always looked weird... now I know why. - Page 9

Forum Index > SC2 General
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NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
April 09 2011 22:59 GMT
#161
I always enjoy reading posts like this, brightens up the day. +1 rep to you sir
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
April 09 2011 23:08 GMT
#162
wait what, im so confused, those drawings look the same.
ponyo.848
TrinitySC
Profile Joined December 2010
101 Posts
Last Edited: 2011-04-10 04:10:36
April 10 2011 03:55 GMT
#163
On March 20 2011 09:20 The Touch wrote:
Show nested quote +
On March 20 2011 08:20 Blazinghand wrote:
This modified diagram suffers from the same problem as the others: There's no way the elbow in this could bend without snapping the forearms of the man inside. The main issue is that eating into the width of the shoulders by spreading the arms leads always to a misalignment of the elbow joints, leading to horrible horrible bone-snapping for the occupant of the suit.


Just to illustrate this (fear my MS paint skills!)

[image loading]


Not to mention the following:

[image loading]

Notice the indents where the shoulders are hinged. Even if you ignore the fact that the arms hang perpendicular to the ground (ie arms aren't extended from the shoulders of the suit's occupant), the arms cannot simply fit in the suit in such a fashion to begin with. If you were to force it to fit in such a manner, you would either break the humerus outright or severely limit the range of motion of the arms.

Edit:
this has more to do with morimacil's post than Touch's, but Touch posted a nice template for a diagram. hehe
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 10 2011 04:44 GMT
#164
The arms wouldn't go down the center of the armored suit's arms because then you could not bend the arm. More realistically, the arm would have to positions closer to the torso (under arm) side of the suit's arms and the should would have to be lower as well. Being able to pull your arms in front of you would be beneficial of you wanted to use a gun.

I do agree Blizzard may have taken some artistic license, but I also think all of the pictures here assume the body overlap is 1 to 1 which it can't be for obvious reasons. The suit would work fine if you assumed the should rested closer to the armpit region of the suit and the arms closer to the under arms (which would make sense since damage would probably come more from the outside rather then inside of the arm.
Tonic420
Profile Joined December 2010
Canada59 Posts
April 10 2011 04:52 GMT
#165
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?
Blah!
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
April 10 2011 05:30 GMT
#166
Whether the arm is more to the left or to the right inside the suit arm doesn't change the location of the joints. Sure, maybe it makes sense for the arm length or perhaps even the shoulder width, but it doesn't matter if the hinge is in the middle of your forearm and the pivot is in the middle of your upper arm, leaving your bones shattered. The issue isn't arm length, you see? It's arm joint location.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
lbmaian
Profile Joined December 2010
United States689 Posts
April 10 2011 05:39 GMT
#167
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


We're nerds? Seriously, this seriously deserves serious gravitas.

It is fun to speculate though
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 10 2011 05:40 GMT
#168
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


The point is this is a fun stupid thread where all you we do is discuss how marines cant be explained even through lore. :p no need to get serious
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BasilPesto
Profile Blog Joined October 2010
Australia624 Posts
April 10 2011 05:42 GMT
#169
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


Physics is one thing... basic (very basic) human anatomy another.
"I before E...*sunglasses*... except after C." - Jim Carrey
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2011-04-10 05:51:18
April 10 2011 05:47 GMT
#170
On April 10 2011 14:42 BasilPesto wrote:
Show nested quote +
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


Physics is one thing... basic (very basic) human anatomy another.


There's one thing you guys must have missed in the intro video. They have considerable hand extensions - that is to say their hands in the suit, are where the forearm is on the outside. Something similar happens with the the feet as well. This means that the marine fits into the suit, in such a way that the head being where it is does not mean their arms hinge at their shoulders on a 70 degree angle.


On April 10 2011 06:15 Blazinghand wrote:
This has already been explained-- the issue isn't arm length, it's arm angle and shoulder length. Even given that the arms don't go down into the hands, the location of the suit's elbow and shoulder and a person's elbow and shoulder don't line up, and would cause severe, severe breakage in any normal operation.



That could be what the stims are for, to dull the pain of shattered forearms.
i-bonjwa
Dragonite.
Profile Joined March 2011
Japan62 Posts
April 10 2011 05:55 GMT
#171
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


The formation of an archon begins with a gravitational instability inside a psionic cloud, often triggered by shock waves from two templar (massive psionic explosions) or the collision of two templar. Once an archon reaches a sufficient density of matter to satisfy the criteria for Jeans instability it begins to collapse under its own gravitational force.

Archons spend about 90% of their lifetime fusing psionic energy to produce psionic shockwaves in high-temperature and high-pressure reactions near the core.

Fusion continues until the iron core has grown so large that the archon can no longer support its own mass. The core will suddenly collapse as its electrons are driven into its protons, forming neutrons and neutrinos in a burst of inverse beta decay, or electron capture.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
April 10 2011 05:57 GMT
#172
I think it's funny you analyzed it to that point, but I do see what you mean. Realistically, sticking someone in an armor suit like that, they won't have actual arm control to the normal degree of a regular, unsuited individual, hence why suits like that don't already really exist.
Who is this guy? ^
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 10 2011 06:16 GMT
#173
On April 10 2011 14:30 Blazinghand wrote:
Whether the arm is more to the left or to the right inside the suit arm doesn't change the location of the joints. Sure, maybe it makes sense for the arm length or perhaps even the shoulder width, but it doesn't matter if the hinge is in the middle of your forearm and the pivot is in the middle of your upper arm, leaving your bones shattered. The issue isn't arm length, you see? It's arm joint location.


The length and joint locations are altered. They are not proportional (I don't think) to the layout of the human body. The arm joint at the elbow for example is shifted to inside (closer to the torso) but the elbow, forearm armor, puff it out I think. This would work even better if the armor could collapse in on itself around the jointed around similar to iron man. His arm would then be closer to the torso then it would appear allowing for more reasonable joint movement. Subsequently, you would have to then shift the shoulder joint down and elbow joint inward to a more a human scale relative to the body of the human.
Betalump
Profile Blog Joined September 2010
United States109 Posts
April 10 2011 06:20 GMT
#174
Clearly we all agree that the marine suit is realistic. What I want to know is what's in Tychus's shoulder. (Shown a few times in the teaser trailer)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 10 2011 06:23 GMT
#175
On April 10 2011 06:14 AndersE wrote:
Show nested quote +
On March 20 2011 01:48 Rashid wrote:
On March 19 2011 17:12 Buddhist wrote:
Did you have to write us a novel to state the obvious fact that marines are extremely overly bulky? It's the same in warhammer: [image loading]

like, i dunno what the artists are thinking, but it's stupid as fuck


there is a difference.

warhammer 40k marines are actually genetically-altered super humans. Their large hulking body frames actually fit nicely within their suit's dimensions.

starcraft marines on the other hand are normal human beings with normal body frames, yet they wear suits larger than their body frames allow.

In the cinematic where Tychus gets his suit, I don't think he has a "normal body frame". Jim Raynor isn't exactly thin either.

The difference being, warhammer marines arent exactly..
human considering they are all made from a single gene seed(usually of the chapters captain) iirc.

they are also heavily modified.

Tychus could just be a big guy, you never know
Artillery spawned from the forges of Hell
Freak705
Profile Joined July 2010
Canada231 Posts
April 10 2011 06:26 GMT
#176
On April 10 2011 14:55 Dragonite. wrote:
Show nested quote +
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?


The formation of an archon begins with a gravitational instability inside a psionic cloud, often triggered by shock waves from two templar (massive psionic explosions) or the collision of two templar. Once an archon reaches a sufficient density of matter to satisfy the criteria for Jeans instability it begins to collapse under its own gravitational force.

Archons spend about 90% of their lifetime fusing psionic energy to produce psionic shockwaves in high-temperature and high-pressure reactions near the core.

Fusion continues until the iron core has grown so large that the archon can no longer support its own mass. The core will suddenly collapse as its electrons are driven into its protons, forming neutrons and neutrinos in a burst of inverse beta decay, or electron capture.
Lmao. I just wrote my planetary astronomy exam this week, and this is the greatest post ever
torm
Profile Joined May 2010
Canada274 Posts
April 10 2011 06:31 GMT
#177
the amusing part is >50% of this thread has been successfully trolled.
nalgene
Profile Joined October 2010
Canada2153 Posts
April 10 2011 06:41 GMT
#178
On April 10 2011 14:57 Creegz wrote:
I think it's funny you analyzed it to that point, but I do see what you mean. Realistically, sticking someone in an armor suit like that, they won't have actual arm control to the normal degree of a regular, unsuited individual, hence why suits like that don't already really exist.

The black guy gets his arm cut off after being hit by a hydralisk ( and gets a new one ) in the campaign

these two both allow the users to lift up to 200 lbs while walking
(Sarcos/Raytheon)
(Cyberdyne)
(Lockheed)
(UC berkeley)
they sort of exist in some ways
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 10 2011 06:51 GMT
#179
Their arms are not actually inside those armour arms, is how I understood it. They control the mechanical arms attached to the suits using controls inside it.

Of course this does not explain why general warfield had to have his arm replaced when it was damaged by the hydralisk spines, when all it did was pierce the arm in his armour.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 10 2011 08:07 GMT
#180
On April 10 2011 13:52 Tonic420 wrote:
Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!?

Oh come on .... there is a little difference between "mystical / magical" and totally alien creatures and some guys which are supposed to be humans. These humans are shown without the suit after all, so any comments like ...
On March 18 2011 18:18 Ezekyle wrote:
Astartes have significant changes made to their bodies as part of becoming a Space Marine.

are highly irrelevant. There is also something called IMMERSION and small things like the illogical tidbit of these wrong proportions is important. Sure we have gotten used to the look of the Marine and the fact that a BC isnt 100 times as big as it is(*1), but the proportions of the Marine just concern one model and not a comparison between several of them.

(*1) Easy explanation for the "seemingly bad unit size proportions" would be that 1 Marine actually represents 1 SQUAD of Marines and so on, whereas 1 BC actually is 1 BC.
If you cant say what you're meaning, you can never mean what you're saying.
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