Marines always looked weird... now I know why. - Page 9
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NoodleFish
South Africa198 Posts
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Ponyo
United States1231 Posts
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TrinitySC
101 Posts
On March 20 2011 09:20 The Touch wrote: Just to illustrate this (fear my MS paint skills!) ![]() Not to mention the following: ![]() Notice the indents where the shoulders are hinged. Even if you ignore the fact that the arms hang perpendicular to the ground (ie arms aren't extended from the shoulders of the suit's occupant), the arms cannot simply fit in the suit in such a fashion to begin with. If you were to force it to fit in such a manner, you would either break the humerus outright or severely limit the range of motion of the arms. Edit: this has more to do with morimacil's post than Touch's, but Touch posted a nice template for a diagram. hehe | ||
Torpedo.Vegas
United States1890 Posts
I do agree Blizzard may have taken some artistic license, but I also think all of the pictures here assume the body overlap is 1 to 1 which it can't be for obvious reasons. The suit would work fine if you assumed the should rested closer to the armpit region of the suit and the arms closer to the under arms (which would make sense since damage would probably come more from the outside rather then inside of the arm. | ||
Tonic420
Canada59 Posts
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Blazinghand
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United States25550 Posts
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lbmaian
United States689 Posts
On April 10 2011 13:52 Tonic420 wrote: Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!? We're nerds? Seriously, this seriously deserves serious gravitas. It is fun to speculate though ![]() | ||
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ZeromuS
Canada13379 Posts
On April 10 2011 13:52 Tonic420 wrote: Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!? The point is this is a fun stupid thread where all you we do is discuss how marines cant be explained even through lore. :p no need to get serious | ||
BasilPesto
Australia624 Posts
On April 10 2011 13:52 Tonic420 wrote: Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!? Physics is one thing... basic (very basic) human anatomy another. | ||
SichuanPanda
Canada1542 Posts
On April 10 2011 14:42 BasilPesto wrote: Physics is one thing... basic (very basic) human anatomy another. There's one thing you guys must have missed in the intro video. They have considerable hand extensions - that is to say their hands in the suit, are where the forearm is on the outside. Something similar happens with the the feet as well. This means that the marine fits into the suit, in such a way that the head being where it is does not mean their arms hinge at their shoulders on a 70 degree angle. On April 10 2011 06:15 Blazinghand wrote: This has already been explained-- the issue isn't arm length, it's arm angle and shoulder length. Even given that the arms don't go down into the hands, the location of the suit's elbow and shoulder and a person's elbow and shoulder don't line up, and would cause severe, severe breakage in any normal operation. That could be what the stims are for, to dull the pain of shattered forearms. | ||
Dragonite.
Japan62 Posts
On April 10 2011 13:52 Tonic420 wrote: Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!? The formation of an archon begins with a gravitational instability inside a psionic cloud, often triggered by shock waves from two templar (massive psionic explosions) or the collision of two templar. Once an archon reaches a sufficient density of matter to satisfy the criteria for Jeans instability it begins to collapse under its own gravitational force. Archons spend about 90% of their lifetime fusing psionic energy to produce psionic shockwaves in high-temperature and high-pressure reactions near the core. Fusion continues until the iron core has grown so large that the archon can no longer support its own mass. The core will suddenly collapse as its electrons are driven into its protons, forming neutrons and neutrinos in a burst of inverse beta decay, or electron capture. | ||
Creegz
Canada354 Posts
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Torpedo.Vegas
United States1890 Posts
On April 10 2011 14:30 Blazinghand wrote: Whether the arm is more to the left or to the right inside the suit arm doesn't change the location of the joints. Sure, maybe it makes sense for the arm length or perhaps even the shoulder width, but it doesn't matter if the hinge is in the middle of your forearm and the pivot is in the middle of your upper arm, leaving your bones shattered. The issue isn't arm length, you see? It's arm joint location. The length and joint locations are altered. They are not proportional (I don't think) to the layout of the human body. The arm joint at the elbow for example is shifted to inside (closer to the torso) but the elbow, forearm armor, puff it out I think. This would work even better if the armor could collapse in on itself around the jointed around similar to iron man. His arm would then be closer to the torso then it would appear allowing for more reasonable joint movement. Subsequently, you would have to then shift the shoulder joint down and elbow joint inward to a more a human scale relative to the body of the human. | ||
Betalump
United States109 Posts
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arb
Noobville17920 Posts
On April 10 2011 06:14 AndersE wrote: In the cinematic where Tychus gets his suit, I don't think he has a "normal body frame". Jim Raynor isn't exactly thin either. The difference being, warhammer marines arent exactly.. human considering they are all made from a single gene seed(usually of the chapters captain) iirc. they are also heavily modified. Tychus could just be a big guy, you never know | ||
Freak705
Canada231 Posts
On April 10 2011 14:55 Dragonite. wrote: Lmao. I just wrote my planetary astronomy exam this week, and this is the greatest post everThe formation of an archon begins with a gravitational instability inside a psionic cloud, often triggered by shock waves from two templar (massive psionic explosions) or the collision of two templar. Once an archon reaches a sufficient density of matter to satisfy the criteria for Jeans instability it begins to collapse under its own gravitational force. Archons spend about 90% of their lifetime fusing psionic energy to produce psionic shockwaves in high-temperature and high-pressure reactions near the core. Fusion continues until the iron core has grown so large that the archon can no longer support its own mass. The core will suddenly collapse as its electrons are driven into its protons, forming neutrons and neutrinos in a burst of inverse beta decay, or electron capture. | ||
torm
Canada274 Posts
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nalgene
Canada2153 Posts
On April 10 2011 14:57 Creegz wrote: I think it's funny you analyzed it to that point, but I do see what you mean. Realistically, sticking someone in an armor suit like that, they won't have actual arm control to the normal degree of a regular, unsuited individual, hence why suits like that don't already really exist. The black guy gets his arm cut off after being hit by a hydralisk ( and gets a new one ) in the campaign these two both allow the users to lift up to 200 lbs while walking (Sarcos/Raytheon) (Cyberdyne) (Lockheed) (UC berkeley) they sort of exist in some ways | ||
Dhalphir
Australia1305 Posts
Of course this does not explain why general warfield had to have his arm replaced when it was damaged by the hydralisk spines, when all it did was pierce the arm in his armour. | ||
Rabiator
Germany3948 Posts
On April 10 2011 13:52 Tonic420 wrote: Wow, it is a video game remember.. Can you explain to me the physics behind how an archon warps in please!?!? Oh come on .... there is a little difference between "mystical / magical" and totally alien creatures and some guys which are supposed to be humans. These humans are shown without the suit after all, so any comments like ... On March 18 2011 18:18 Ezekyle wrote: Astartes have significant changes made to their bodies as part of becoming a Space Marine. are highly irrelevant. There is also something called IMMERSION and small things like the illogical tidbit of these wrong proportions is important. Sure we have gotten used to the look of the Marine and the fact that a BC isnt 100 times as big as it is(*1), but the proportions of the Marine just concern one model and not a comparison between several of them. (*1) Easy explanation for the "seemingly bad unit size proportions" would be that 1 Marine actually represents 1 SQUAD of Marines and so on, whereas 1 BC actually is 1 BC. | ||
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