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The New Protoss (GSL Spoiler) - Page 3

Forum Index > SC2 General
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Baarn
Profile Joined April 2010
United States2702 Posts
March 11 2011 05:17 GMT
#41
It;s gonna be hard for san to get to and win final. If he does that would be cool considering he's going to military and won't have a chance to win for awhile or maybe never if he decides to not return to star2.
There's no S in KT. :P
usethis2
Profile Joined December 2010
2164 Posts
March 11 2011 05:21 GMT
#42
On March 11 2011 13:57 avilo wrote:
mass expo cannon turtle.

Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 11 2011 05:24 GMT
#43
I have been thinking this for awhile actually, how much in the ZvP match especially, the roles have been switched.

A macro'd up Protoss deathball is nearly unbeatable for the Zerg, so the Protoss plays a very safe, very reactive heavy-macro style, while the Zerg is forced to try and pressure the Protoss to stop him from macro'ing up the unstoppable 200/200 Collossus death-ball.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
March 11 2011 05:28 GMT
#44
IMO lategame cannons ALONG with the amulet upgrade is what makes protoss so strong. Of course in the recent GSL games San was very low economy and couldn't do the mass cannon @ ever expo sort of thing in order to drain down Terrans supply, but it is somewhat ridiculous. Cannons are not only alot better than they were in BW, they are also easy to mass build due to the queue-up mechanics. In BW it would actually take forever to cannon up a base, whereas in SC2 you can do it in less than 3 seconds.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-03-11 05:33:36
March 11 2011 05:28 GMT
#45
Well, I hope this thread doesn't go down too much to amulet debate. In San v SC series there were some insta warp-in storms, but in previous series San usually had templars warped in ahead and carried them with his army, except when storming mineral lines. I do not think this play style is that much dependent on amulet alone. (I could be wrong, but San won many of his previous matches using similar styles without insta storms) And San certainly knows how to switch techs from what I've seen. (San v Nestea, San v Ensnare, for example) Often times it wasn't necessary, though.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-03-11 05:30:22
March 11 2011 05:29 GMT
#46
You know, I just watched today's games. Although san vs. sc was entertaining, I think that both players didn't perform very well. Tbh I saw nothing extraordinary nor impressive.

Sc going MMM in all 4 games, despite losing the first 2 and unconvincingly winning game3 and seemed unable to put pressure on the opponent while defending his base.
While San going gateway units + templar tech, and showing a very one dimensional playstyle (abusing the overpowered kaydarin amulet).

It was very clear that both players aren't really familiar with late-game on big maps, their decision making was shaky, to say the least, especially on Terminus RE.

In my opinion San will not win this GSL.
o choro é livre
usethis2
Profile Joined December 2010
2164 Posts
March 11 2011 05:32 GMT
#47
Oh and what I mean 'traditional' deathball strat in my OP -> Check out Lyn v Anypro game No. 4. Anypro also failed his templar strat in game 2. It looks to me the colossus deathball is definitely easier to execute, albeit more fragile if hard countered.
Phosgene
Profile Joined February 2011
United States187 Posts
March 11 2011 05:35 GMT
#48
His style definitely adds to more exciting games
Itsgosu
sLiMpoweR
Profile Joined March 2009
United States430 Posts
Last Edited: 2011-03-11 05:40:40
March 11 2011 05:35 GMT
#49
i dont know if u can call this new t.t artosis has been pushing this style forever and he would have gone colossus but in everygame where he had the chance he was too busy catching up to sc to really make the gas needed for colossus worthwhile.

I think its also worth mentioning that sc would have easily won this series if played the same on the next patch. Without warpin storms sc would have rolled him over with bio balls
Team aMg
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 11 2011 05:35 GMT
#50
I think scfou would've took all the games easily if he bothered to expand more. Most of the games, san had twice as many bases as sc, yet the games were relatively equal. If sc had more bases, he definitely would've taken the games.
sLiMpoweR
Profile Joined March 2009
United States430 Posts
March 11 2011 05:38 GMT
#51
On March 11 2011 14:35 K3Nyy wrote:
I think scfou would've took all the games easily if he bothered to expand more. Most of the games, san had twice as many bases as sc, yet the games were relatively equal. If sc had more bases, he definitely would've taken the games.


i dunno if u know this or not, but its quite hard to mass expand as terran when the protoss has dt tech and warp prisms.
Team aMg
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 11 2011 05:45 GMT
#52
On March 11 2011 13:57 avilo wrote:
The style sanszenith used isn't new, lots of protoss players have been playing this turtle style protoss for a while now, it's very difficult to attack into because there will be a cannon flower at every base like PvZ SC1 style, except you get free warp in storms which is why blizzard is nerfing it.

Show nested quote +
On March 11 2011 12:10 Skyze wrote:
watch San's play today, it makes me really think that kind of play will be doomed once Amulet is gone.. In his games he BARELY held on vs the marauder balls, and only way he held on is due to the templars warping in last second to storm.. And that is why I think storm is needed with amulet, if they nerf that, templar play will go back to having to be after collosus...

so hopefully blizzard realises this and doesnt remove amulet. I mean, was there ever any screams of "imbalance" from amulet?? Hell, San barely won with it this morning vs terran. and its not like the terran played solid either


Show nested quote +
On March 11 2011 13:35 KillerPenguin wrote:
On March 11 2011 13:19 link0 wrote:
IMO SanZenith's style is actually the easiest style to play. Just turtle and tech to templars.


lol, hell no, do u even play protoss? You need insane apm to manage a few bases, harass, and split up templars to avoid emp while doing perfect short range storms with feedback, while not letting your zealots get kited to hell. There is a reason few protoss prefer this way especially if they don't have their 3rd yet. Whitera even has many games where he has fail micro trying to pull this off because his apm cannot hold up all the time.

Removal of amulet will rape this econ heavy templar style play there is no way those matches would be anything like they were. Without amulet he would have been destroyed rather than a very even long match when he was up a base.


In response to these two posts, and adding to what linko said, this style is actually one of the easiest to play.

As link0 said, and to elaborate, you start off playing "standard," basically any solid style, and then you begin to expand and mass cannons literally everywhere on the map and tech up to the amulet. Once you have the amulet, your expansions as P no longer can be cost effectively taken out, as you also have your 200/200 main army and 30 gateways for storm warp-in + zealot warp-in.

It is definitely one of the most abusable protoss styles to play while the amulet is still in the game, and lots of protoss on ladder right now play pvt with the goal of simply surviving until they research the amulet into mass expo cannon turtle.

And you are skyze you're also over-exaggerating not being able to survive without the amulet. WITH the amulet, an abusable style like this is possible where you have the "ez button" instant storm at any point on the map. It means any situation where Terran worked hard to gain an advantage right now is instantly negated from storm warp-in. Which is why blizzard is removing it.

But where you are wrong, is this style will still be 100% possible next patch. The key difference being that when you play this turtle protoss cannon mass expo style, you will have to warp in templars to each expansion in advance, which means that when Terran has worked hard and gained an advantage, protoss cannot lazily insta-warp-in storms to the expansion that is currently about to be sieged. Forethought will be required on placing templar at those expansions, just like in SC1 PvZ where you'd have cannon flowers and a templar or two already at the base gathering energy to defend.

So, yah this style is incredibly strong and more should be doing it. And with the amulet nerf, it will still be possible next patch, just not as EZmode. Just like when tanks got nerfed from T. It's still possible to use them, it's just much harder, which is overall good for the game in some ways.

Also, you have to keep in mind that the style sanszenith displayed was dedicating all of his entire vespene gas reserve to only templars. He was not utilizing as many forcefields and immortals+stalkers or even collosus that are already a hard counter to marauder bio balls. So protoss will be entirely fine next patch, they already are doing a little bit tooo good right now...

Regardless of all that, that series was goddamn amazing, i dunno how anyone could have been disappointed with those games.

EZ Button storms? Rofl you are such a troll. Haven't you watched the games the OP talked about? You fool yourself if you have watched the SanZenith games and then honestly think that his style will be "100% possible next patch". He would have gotten absolutely raped in the face by the black libido that is a marauder's powerful, explosive cannon. Marauder medivac was actually more cost effective than zealot HT. SanZenith was barely able to stay alive against the constant aggression against the ridiculously cost efficient combo that is marauders and medivacs, even with OP amulet fueled storms.

"What you stormed me? I'll just move out the storm and lol. What 3 more storms? That's K my marauders can take it. What you have chargelots? Better quickly spam click behind my army and hit S, H or amove every .5 seconds. Wow Terran micro is so hard I should make QQ posts on a forum about how OP stim amulet is. Oh cool since my race isn't Protoss Blizz is listening to me and nerfing what I ask for!"

Not that you would realize any of this, considering Terrans get stim an eternity before Toss can possibly get storm, so you probably aren't capable of imagining your marauders without stim. The ironic thing is that both of the race's "EZ Buttonz" are hotkeyed to T.

P.S. How the hell is constant warp prism and DT harassment, staying in the middle of the map, mass expanding, putting pressure on your opponent while continually slugging your main army against his considered turtling? I think you are confusing your poor brain with the PREVIOUS common-since-the-beta "pray for good forcefields into mass collosus into a-move" strategy.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 11 2011 05:50 GMT
#53
Protoss with amulet in its current form is too strong. When you get psi storm, at least.

However, Protoss without amulet at all is too weak. Simple solution will just to not go templar vs Terran. You're forgetting that Terran had nothing like Marauder bio in BW (ultra mobile and ultra hard to kill), and so psi storm was much more devastating against the units that it did well against.

So insta-storm warpin in its current form needs to be changed, but removal entirely is silly.

InControl had a great idea, simply giving Psi Storm a cooldown when the unit is first warped in of 10 seconds or so.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 11 2011 06:03 GMT
#54
On March 11 2011 14:45 Geovu wrote:
Show nested quote +
On March 11 2011 13:57 avilo wrote:
The style sanszenith used isn't new, lots of protoss players have been playing this turtle style protoss for a while now, it's very difficult to attack into because there will be a cannon flower at every base like PvZ SC1 style, except you get free warp in storms which is why blizzard is nerfing it.

On March 11 2011 12:10 Skyze wrote:
watch San's play today, it makes me really think that kind of play will be doomed once Amulet is gone.. In his games he BARELY held on vs the marauder balls, and only way he held on is due to the templars warping in last second to storm.. And that is why I think storm is needed with amulet, if they nerf that, templar play will go back to having to be after collosus...

so hopefully blizzard realises this and doesnt remove amulet. I mean, was there ever any screams of "imbalance" from amulet?? Hell, San barely won with it this morning vs terran. and its not like the terran played solid either


On March 11 2011 13:35 KillerPenguin wrote:
On March 11 2011 13:19 link0 wrote:
IMO SanZenith's style is actually the easiest style to play. Just turtle and tech to templars.


lol, hell no, do u even play protoss? You need insane apm to manage a few bases, harass, and split up templars to avoid emp while doing perfect short range storms with feedback, while not letting your zealots get kited to hell. There is a reason few protoss prefer this way especially if they don't have their 3rd yet. Whitera even has many games where he has fail micro trying to pull this off because his apm cannot hold up all the time.

Removal of amulet will rape this econ heavy templar style play there is no way those matches would be anything like they were. Without amulet he would have been destroyed rather than a very even long match when he was up a base.


In response to these two posts, and adding to what linko said, this style is actually one of the easiest to play.

As link0 said, and to elaborate, you start off playing "standard," basically any solid style, and then you begin to expand and mass cannons literally everywhere on the map and tech up to the amulet. Once you have the amulet, your expansions as P no longer can be cost effectively taken out, as you also have your 200/200 main army and 30 gateways for storm warp-in + zealot warp-in.

It is definitely one of the most abusable protoss styles to play while the amulet is still in the game, and lots of protoss on ladder right now play pvt with the goal of simply surviving until they research the amulet into mass expo cannon turtle.

And you are skyze you're also over-exaggerating not being able to survive without the amulet. WITH the amulet, an abusable style like this is possible where you have the "ez button" instant storm at any point on the map. It means any situation where Terran worked hard to gain an advantage right now is instantly negated from storm warp-in. Which is why blizzard is removing it.

But where you are wrong, is this style will still be 100% possible next patch. The key difference being that when you play this turtle protoss cannon mass expo style, you will have to warp in templars to each expansion in advance, which means that when Terran has worked hard and gained an advantage, protoss cannot lazily insta-warp-in storms to the expansion that is currently about to be sieged. Forethought will be required on placing templar at those expansions, just like in SC1 PvZ where you'd have cannon flowers and a templar or two already at the base gathering energy to defend.

So, yah this style is incredibly strong and more should be doing it. And with the amulet nerf, it will still be possible next patch, just not as EZmode. Just like when tanks got nerfed from T. It's still possible to use them, it's just much harder, which is overall good for the game in some ways.

Also, you have to keep in mind that the style sanszenith displayed was dedicating all of his entire vespene gas reserve to only templars. He was not utilizing as many forcefields and immortals+stalkers or even collosus that are already a hard counter to marauder bio balls. So protoss will be entirely fine next patch, they already are doing a little bit tooo good right now...

Regardless of all that, that series was goddamn amazing, i dunno how anyone could have been disappointed with those games.

EZ Button storms? Rofl you are such a troll. Haven't you watched the games the OP talked about? You fool yourself if you have watched the SanZenith games and then honestly think that his style will be "100% possible next patch". He would have gotten absolutely raped in the face by the black libido that is a marauder's powerful, explosive cannon. Marauder medivac was actually more cost effective than zealot HT. SanZenith was barely able to stay alive against the constant aggression against the ridiculously cost efficient combo that is marauders and medivacs, even with OP amulet fueled storms.

"What you stormed me? I'll just move out the storm and lol. What 3 more storms? That's K my marauders can take it. What you have chargelots? Better quickly spam click behind my army and hit S, H or amove every .5 seconds. Wow Terran micro is so hard I should make QQ posts on a forum about how OP stim amulet is. Oh cool since my race isn't Protoss Blizz is listening to me and nerfing what I ask for!"

Not that you would realize any of this, considering Terrans get stim an eternity before Toss can possibly get storm, so you probably aren't capable of imagining your marauders without stim. The ironic thing is that both of the race's "EZ Buttonz" are hotkeyed to T.

P.S. How the hell is constant warp prism and DT harassment, staying in the middle of the map, mass expanding, putting pressure on your opponent while continually slugging your main army against his considered turtling? I think you are confusing your poor brain with the PREVIOUS common-since-the-beta "pray for good forcefields into mass collosus into a-move" strategy.


Unlike your post, I wasn't balance whining. I was analyzing what happened in the games, and commenting on it, and inferring that the play style will still be possible with amulet removed because the exact same defensive play style was possible in brood war with templars.

As for the marauders/medivacs/marines, if you read, I also mentioned that lots of protoss use a lot more sentries/immortals/collosus than sanszenith style in these games used, and those counter marauders perfectly fine in the current patch. It's an awesome style to use, the turtle protoss templar style, but next patch P will have to do it a bit more pre-emptively at their expos...ala SC1.
Sup
Predateur
Profile Joined August 2010
Canada79 Posts
March 11 2011 06:18 GMT
#55
I just finished watching all san match vs Sc.

The matches were long but I didn't find it very good to watch,
both player made a lot of mistakes and always had the same unit composition, mass mauraders vs zealot ht's. I don't like this passive style of playing protoss and it will probably go away with amulet removal. MC will own him ! go mc !
Jumbled
Profile Joined September 2010
1543 Posts
March 11 2011 07:30 GMT
#56
On March 11 2011 13:26 Cyanocyst wrote:
Show nested quote +
On March 11 2011 13:11 Jumbled wrote:
On March 11 2011 13:07 Cyanocyst wrote:
While his mass expand style was interesting, I thought he was careless with when/where he put up nexii. Not to mention Protoss has the most efficient late game army, So they don't really need to be ahead in expansions.

This just isn't true, as was seen in the match where San ran out of gas. The terran army was far more cost-efficient throughout most of this series.


lol, yeah sure when your trying to beat mass marauder with Ht, Zealot. Then the Terran army is much more cost efficient.

Marauders can actually kite charged Zealots when stimmed, and weather storms well. Combine that with the fact that medivcas are healing. San simply didn't have an optimal unit composition.

You shouldn't base your whole opinion of racial characteristic on one game.

A much better idea would be to not over-generalise when discussing racial strengths and weaknesses. I restricted my comment to one particular series precisely because it's foolish to describe one race as always more cost-efficient than the others. Protoss units are durable, but very costly, and they lack the healing/repairing abilities that make terran units last so much longer in combat.

No matter the match-up, cost-efficiency usually comes down to the chosen composition and tactics of each player, and any of the three races can win the efficiency war and outlast their opponent under the right circumstances.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
March 11 2011 08:12 GMT
#57
On March 11 2011 14:21 usethis2 wrote:
Show nested quote +
On March 11 2011 13:57 avilo wrote:
mass expo cannon turtle.

Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept.


lol it's when you take expos but with alot of cannons to defend it =O

like a T that masses expo but puts up only PF's and Turrets.

Simple.
Elwar
Profile Joined August 2010
953 Posts
March 11 2011 08:20 GMT
#58
On March 11 2011 14:38 sLiMpoweR wrote:
i dunno if u know this or not, but its quite hard to mass expand as terran when the protoss has dt tech and warp prisms.

Planetary fortress + missile turrets negate DTs completely.

Also sensor towers negate warp-prism and HT mineral line harassment if the terran is paying any attention at all. But terrans kind of forget that sensor towers are incredible and all that.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-03-11 08:30:39
March 11 2011 08:28 GMT
#59
Also, expanding in a far away place is something he likes to do; another main, for example, where he can just FF the ramp to be safe (San vs sCfOu Game 1 Ro8).

I think its also worth mentioning that sc would have easily won this series if played the same on the next patch. Without warpin storms sc would have rolled him over with bio balls


That is, assuming they'd play the same... which they wouldn't because they would adapt to the changes.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ensis
Profile Joined May 2010
Germany340 Posts
Last Edited: 2011-03-11 09:10:00
March 11 2011 09:09 GMT
#60
yeah it looked insane and totally awesome and propably every nerd let his hand slide, but pls do not forget, that harrassment always depends on the opponent reacting wrong. its no big deal, to have 1-2 turrets located well, to have permanent detection (saves mules) and to shut down immidiate warpprisms and some marauders and maybe a bunker will help. also 1-2 tactical vikings positioned shut down almost any prisms. san played a really brilliant game, but its a strategy that heavily depends on his opponents mistakes, not scouting, not having mapcontrol and not being prepared for harrass overall. and going templars bears a huge problem. what we saw sc doing was attacking like a madman over and over again on 3 bases. with those slow templars you cannot really attack, cause your zealots will get kited to death, the only thing you actually can do at all is harrassing, shut that down, get additional bases and youre fine, san was on the brink of eliminations several times, now just imagine sc had 2-3 more ghosts and some more marauders due to a fourth base....
also templars perfectly match this strategy, because they are exploiting the enemys mistakes. templars will only hit theirs storms, if the terran doesnt hit his emps you can see this in many battles, cause emp has more range and the ghost is faster /easier to micro.
overall the matches were awesome to watch, but sc just didnt play on the same level. if you just compare, what awesome things the toss did to get a win and what the terran did, the comparison will be in toss´ favor.
also san said himself, that after the first games he thought, this was going to be easy as hell, but the last games were really hard, well this kinda proves, that sc was adapting and a few more games, and he would be able to really deal well with this style i think.
overall great play by san and a bit dissappointing play by sc imo and i dont think, that we will see this style a lot more. what i can imagine though is templars for harrassment purposes only.
one sad thing though i have to note. is it really good for a matchup, if a player stays on t1-t2 units for 30 minutes into the game?
balance completely aside here. i really hope, bio-lategame will be nerfed and mech lategame kinda buffed, just to force a techswitch from the terran. regardless of balance i dont think its good for the game the way it is now.
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
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