The New Protoss (GSL Spoiler) - Page 3
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Baarn
United States2702 Posts
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usethis2
2164 Posts
On March 11 2011 13:57 avilo wrote: mass expo cannon turtle. Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept. | ||
Subversion
South Africa3627 Posts
A macro'd up Protoss deathball is nearly unbeatable for the Zerg, so the Protoss plays a very safe, very reactive heavy-macro style, while the Zerg is forced to try and pressure the Protoss to stop him from macro'ing up the unstoppable 200/200 Collossus death-ball. | ||
Deleted User 47542
1484 Posts
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usethis2
2164 Posts
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Al Bundy
7257 Posts
Sc going MMM in all 4 games, despite losing the first 2 and unconvincingly winning game3 and seemed unable to put pressure on the opponent while defending his base. While San going gateway units + templar tech, and showing a very one dimensional playstyle (abusing the overpowered kaydarin amulet). It was very clear that both players aren't really familiar with late-game on big maps, their decision making was shaky, to say the least, especially on Terminus RE. In my opinion San will not win this GSL. | ||
usethis2
2164 Posts
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Phosgene
United States187 Posts
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sLiMpoweR
United States430 Posts
I think its also worth mentioning that sc would have easily won this series if played the same on the next patch. Without warpin storms sc would have rolled him over with bio balls | ||
K3Nyy
United States1961 Posts
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sLiMpoweR
United States430 Posts
On March 11 2011 14:35 K3Nyy wrote: I think scfou would've took all the games easily if he bothered to expand more. Most of the games, san had twice as many bases as sc, yet the games were relatively equal. If sc had more bases, he definitely would've taken the games. i dunno if u know this or not, but its quite hard to mass expand as terran when the protoss has dt tech and warp prisms. | ||
Geovu
Estonia1344 Posts
On March 11 2011 13:57 avilo wrote: The style sanszenith used isn't new, lots of protoss players have been playing this turtle style protoss for a while now, it's very difficult to attack into because there will be a cannon flower at every base like PvZ SC1 style, except you get free warp in storms which is why blizzard is nerfing it. In response to these two posts, and adding to what linko said, this style is actually one of the easiest to play. As link0 said, and to elaborate, you start off playing "standard," basically any solid style, and then you begin to expand and mass cannons literally everywhere on the map and tech up to the amulet. Once you have the amulet, your expansions as P no longer can be cost effectively taken out, as you also have your 200/200 main army and 30 gateways for storm warp-in + zealot warp-in. It is definitely one of the most abusable protoss styles to play while the amulet is still in the game, and lots of protoss on ladder right now play pvt with the goal of simply surviving until they research the amulet into mass expo cannon turtle. And you are skyze you're also over-exaggerating not being able to survive without the amulet. WITH the amulet, an abusable style like this is possible where you have the "ez button" instant storm at any point on the map. It means any situation where Terran worked hard to gain an advantage right now is instantly negated from storm warp-in. Which is why blizzard is removing it. But where you are wrong, is this style will still be 100% possible next patch. The key difference being that when you play this turtle protoss cannon mass expo style, you will have to warp in templars to each expansion in advance, which means that when Terran has worked hard and gained an advantage, protoss cannot lazily insta-warp-in storms to the expansion that is currently about to be sieged. Forethought will be required on placing templar at those expansions, just like in SC1 PvZ where you'd have cannon flowers and a templar or two already at the base gathering energy to defend. So, yah this style is incredibly strong and more should be doing it. And with the amulet nerf, it will still be possible next patch, just not as EZmode. Just like when tanks got nerfed from T. It's still possible to use them, it's just much harder, which is overall good for the game in some ways. Also, you have to keep in mind that the style sanszenith displayed was dedicating all of his entire vespene gas reserve to only templars. He was not utilizing as many forcefields and immortals+stalkers or even collosus that are already a hard counter to marauder bio balls. So protoss will be entirely fine next patch, they already are doing a little bit tooo good right now... Regardless of all that, that series was goddamn amazing, i dunno how anyone could have been disappointed with those games. EZ Button storms? Rofl you are such a troll. Haven't you watched the games the OP talked about? You fool yourself if you have watched the SanZenith games and then honestly think that his style will be "100% possible next patch". He would have gotten absolutely raped in the face by the black libido that is a marauder's powerful, explosive cannon. Marauder medivac was actually more cost effective than zealot HT. SanZenith was barely able to stay alive against the constant aggression against the ridiculously cost efficient combo that is marauders and medivacs, even with OP amulet fueled storms. "What you stormed me? I'll just move out the storm and lol. What 3 more storms? That's K my marauders can take it. What you have chargelots? Better quickly spam click behind my army and hit S, H or amove every .5 seconds. Wow Terran micro is so hard I should make QQ posts on a forum about how OP Not that you would realize any of this, considering Terrans get stim an eternity before Toss can possibly get storm, so you probably aren't capable of imagining your marauders without stim. The ironic thing is that both of the race's "EZ Buttonz" are hotkeyed to T. P.S. How the hell is constant warp prism and DT harassment, staying in the middle of the map, mass expanding, putting pressure on your opponent while continually slugging your main army against his considered turtling? I think you are confusing your poor brain with the PREVIOUS common-since-the-beta "pray for good forcefields into mass collosus into a-move" strategy. | ||
Dhalphir
Australia1305 Posts
However, Protoss without amulet at all is too weak. Simple solution will just to not go templar vs Terran. You're forgetting that Terran had nothing like Marauder bio in BW (ultra mobile and ultra hard to kill), and so psi storm was much more devastating against the units that it did well against. So insta-storm warpin in its current form needs to be changed, but removal entirely is silly. InControl had a great idea, simply giving Psi Storm a cooldown when the unit is first warped in of 10 seconds or so. | ||
avilo
United States4100 Posts
On March 11 2011 14:45 Geovu wrote: EZ Button storms? Rofl you are such a troll. Haven't you watched the games the OP talked about? You fool yourself if you have watched the SanZenith games and then honestly think that his style will be "100% possible next patch". He would have gotten absolutely raped in the face by the black libido that is a marauder's powerful, explosive cannon. Marauder medivac was actually more cost effective than zealot HT. SanZenith was barely able to stay alive against the constant aggression against the ridiculously cost efficient combo that is marauders and medivacs, even with OP amulet fueled storms. "What you stormed me? I'll just move out the storm and lol. What 3 more storms? That's K my marauders can take it. What you have chargelots? Better quickly spam click behind my army and hit S, H or amove every .5 seconds. Wow Terran micro is so hard I should make QQ posts on a forum about how OP Not that you would realize any of this, considering Terrans get stim an eternity before Toss can possibly get storm, so you probably aren't capable of imagining your marauders without stim. The ironic thing is that both of the race's "EZ Buttonz" are hotkeyed to T. P.S. How the hell is constant warp prism and DT harassment, staying in the middle of the map, mass expanding, putting pressure on your opponent while continually slugging your main army against his considered turtling? I think you are confusing your poor brain with the PREVIOUS common-since-the-beta "pray for good forcefields into mass collosus into a-move" strategy. Unlike your post, I wasn't balance whining. I was analyzing what happened in the games, and commenting on it, and inferring that the play style will still be possible with amulet removed because the exact same defensive play style was possible in brood war with templars. As for the marauders/medivacs/marines, if you read, I also mentioned that lots of protoss use a lot more sentries/immortals/collosus than sanszenith style in these games used, and those counter marauders perfectly fine in the current patch. It's an awesome style to use, the turtle protoss templar style, but next patch P will have to do it a bit more pre-emptively at their expos...ala SC1. | ||
Predateur
Canada79 Posts
The matches were long but I didn't find it very good to watch, both player made a lot of mistakes and always had the same unit composition, mass mauraders vs zealot ht's. I don't like this passive style of playing protoss and it will probably go away with amulet removal. MC will own him ! go mc ! | ||
Jumbled
1543 Posts
On March 11 2011 13:26 Cyanocyst wrote: lol, yeah sure when your trying to beat mass marauder with Ht, Zealot. Then the Terran army is much more cost efficient. Marauders can actually kite charged Zealots when stimmed, and weather storms well. Combine that with the fact that medivcas are healing. San simply didn't have an optimal unit composition. You shouldn't base your whole opinion of racial characteristic on one game. A much better idea would be to not over-generalise when discussing racial strengths and weaknesses. I restricted my comment to one particular series precisely because it's foolish to describe one race as always more cost-efficient than the others. Protoss units are durable, but very costly, and they lack the healing/repairing abilities that make terran units last so much longer in combat. No matter the match-up, cost-efficiency usually comes down to the chosen composition and tactics of each player, and any of the three races can win the efficiency war and outlast their opponent under the right circumstances. | ||
me_viet
Australia1350 Posts
On March 11 2011 14:21 usethis2 wrote: Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept. lol it's when you take expos but with alot of cannons to defend it =O like a T that masses expo but puts up only PF's and Turrets. Simple. | ||
Elwar
953 Posts
On March 11 2011 14:38 sLiMpoweR wrote: i dunno if u know this or not, but its quite hard to mass expand as terran when the protoss has dt tech and warp prisms. Planetary fortress + missile turrets negate DTs completely. Also sensor towers negate warp-prism and HT mineral line harassment if the terran is paying any attention at all. But terrans kind of forget that sensor towers are incredible and all that. | ||
Yoshi Kirishima
United States10292 Posts
I think its also worth mentioning that sc would have easily won this series if played the same on the next patch. Without warpin storms sc would have rolled him over with bio balls That is, assuming they'd play the same... which they wouldn't because they would adapt to the changes. | ||
ensis
Germany340 Posts
also templars perfectly match this strategy, because they are exploiting the enemys mistakes. templars will only hit theirs storms, if the terran doesnt hit his emps you can see this in many battles, cause emp has more range and the ghost is faster /easier to micro. overall the matches were awesome to watch, but sc just didnt play on the same level. if you just compare, what awesome things the toss did to get a win and what the terran did, the comparison will be in toss´ favor. also san said himself, that after the first games he thought, this was going to be easy as hell, but the last games were really hard, well this kinda proves, that sc was adapting and a few more games, and he would be able to really deal well with this style i think. overall great play by san and a bit dissappointing play by sc imo and i dont think, that we will see this style a lot more. what i can imagine though is templars for harrassment purposes only. one sad thing though i have to note. is it really good for a matchup, if a player stays on t1-t2 units for 30 minutes into the game? balance completely aside here. i really hope, bio-lategame will be nerfed and mech lategame kinda buffed, just to force a techswitch from the terran. regardless of balance i dont think its good for the game the way it is now. | ||
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