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On March 11 2011 19:27 WhiteDog wrote:Show nested quote +On March 11 2011 18:38 Logros wrote:On March 11 2011 17:12 me_viet wrote:On March 11 2011 14:21 usethis2 wrote:On March 11 2011 13:57 avilo wrote: mass expo cannon turtle.
Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept. lol it's when you take expos but with alot of cannons to defend it =O like a T that masses expo but puts up only PF's and Turrets. Simple. If you ever played protoss you know how fast a small group of stimmed marauders will snipe a nexus and even with 3-4 cannons there they'll just lol all over it. A Colossus army is alot more immobile so you need templars when you have to protect a lot of bases. 3-4 cannon is enough to destroy a marauder drop, Colossi are pretty mobile if you compare them to tanks and you can warp in 5 zealot and they will deal with any kind of drop harassment from the terran. You just have to have some kind of map awareness to warp in before the drop. Protosses have a lot of defenses against harassment, way more than zerg without muta or terran without PF.
Except, why would you compare colossus mobility to tanks, when the style San is trying to deal with is MMM being all over the map? Compare their mobility to the composition in question, which is ***MMM***.
Also, why would you compare Protoss defense to races without their integral defense? Which Terran doesn't put up Planetaries? Your statement is just flawed. Zerg and Terran have way more defense drops than Protoss without cannons and warp gates (see what I did there?).
Not really sure how you can think you can take the worst case scenario from one side and best case scenario from the other, and just assume fairness...
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some tosses found out what they have to do to jump over colossi tree if they want storm anyway and also how to expand pretty savely. (and most of the time the ugg so unworthy to build warp prism does the job here, but if the pros don't use em they must be bad)
And no it doesn't feel like zerg how he plays, it feels like bw toss. (as zergs won't harass they doom drop or sucide hehe) (also you always want those observers especially since they are 3 times cheaper and faster to get as they were in bw and pay of so fast)
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On March 11 2011 19:27 WhiteDog wrote:Show nested quote +On March 11 2011 18:38 Logros wrote:On March 11 2011 17:12 me_viet wrote:On March 11 2011 14:21 usethis2 wrote:On March 11 2011 13:57 avilo wrote: mass expo cannon turtle.
Not sure how you can put those two together. Mass expo = turtle? That's an intriguing concept. lol it's when you take expos but with alot of cannons to defend it =O like a T that masses expo but puts up only PF's and Turrets. Simple. If you ever played protoss you know how fast a small group of stimmed marauders will snipe a nexus and even with 3-4 cannons there they'll just lol all over it. A Colossus army is alot more immobile so you need templars when you have to protect a lot of bases. 3-4 cannon is enough to destroy a marauder drop, Colossi are pretty mobile if you compare them to tanks and you can warp in 5 zealot and they will deal with any kind of drop harassment from the terran. You just have to have some kind of map awareness to warp in before the drop. Protosses have a lot of defenses against harassment, way more than zerg without muta or terran without PF. lol, bullshit, 4 cannons can't never enough to stop 2 dropships full of marauders, stim marauders are just 1 shot kill cannon. Please learn how to play the game.
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san reminded me a lot of [oops]reach, who influenced a lot of how i played; play protoss like zerg. i'm still old school so i use templar exclusively except in pvp. and expanding like zerg was the bw way of play protoss. san is on his way of becoming my favorite player as long as he makes less mistakes ^_^ (like the confused DT in metalopolis)
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