Base Camera Inject. Queen melt down, SOLVED - Page 4
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Nokarot
United States1410 Posts
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DreamChaser
1649 Posts
On March 07 2011 14:16 Nemireck wrote: Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups. The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game. Let me give you something from Chill's perspective or at least mine from a BW stand point. SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players. | ||
goswser
United States3519 Posts
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FabledIntegral
United States9232 Posts
EDIT: as in i click the base of each minimap and then manually inject each one :S | ||
Kambing
United States1176 Posts
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ChefStarCraft
Canada350 Posts
On March 07 2011 14:55 Kambing wrote: Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off. Yes, its important not to spam, which was one way to stop the queen melt down, but this offers a more accurate system, that can be done quicker without making a mistake. To avoid this simply don't click a hatchery until its centered on a queen. | ||
Nemireck
Canada1875 Posts
On March 07 2011 14:33 DreamChaser wrote: Let me give you something from Chill's perspective or at least mine from a BW stand point. SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players. That said, just because Brood War was a succes despite it's archaic and broken UI is not a good reason to continue using an archaic and broken UI in the future. All of those things you mention in the above paragraph are items I consider FIXES to the mechanics of the game. They are all items that should have been the norm to begin with. I'm not convinced that the mechanics of the game are what made it so legendary. I'm pretty sure it became a commercial success in Korea because of it's viewer-friendly interface. It's entertaining to watch a war happen on-screen, and the units were big enough, they had unique and interesting abilities, and the game played at just the right speed that you can watch it, and be entertained. I would also argue that the average viewer didn't much care about HOW those armies were being made, only that they WERE made and led to an entertaining game. The people who care about the mechanics, by and large, are players, and the best players were the ones capable of building their army, and doing something entertaining with it. At the end of the day, SC2 allows players to build an army, and do something entertaining with it, and thus, at the end of day, it's all the same to the average viewer. What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design. | ||
Lucid90
Canada340 Posts
which is A LOT easier than 99v88v77v because v is much further away from the numbers than p. | ||
Crushgroove
United States793 Posts
well done. | ||
da_head
Canada3350 Posts
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CDRdude
United States5625 Posts
On March 07 2011 15:03 Nemireck wrote: What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design. Blizzard already made that game. It was inferior to Starcraft. | ||
Simplistik
1891 Posts
On March 07 2011 12:43 ChefStarCraft wrote: I dint have trouble understanding this when writing it. If your complaining about my delivery, please keep it to yourself I will make a effort to clean it up Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait. | ||
ChefStarCraft
Canada350 Posts
On March 07 2011 16:13 Simplistik wrote:http://www.teamliquid.net/forum/postmessage.php?quote=72&topic_id=199060 Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait. It was choppy, I organized it to perfection though. As close to perfect as i could. Some people had trouble following, others dint, I'm at fault though I should have put more time into it before submitting so fast, something i wont lose sight of again. | ||
BlasiuS
United States2405 Posts
Awesome trick, thanks loads for this | ||
razboi
United States67 Posts
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KevinIX
United States2472 Posts
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branflakes14
2082 Posts
On March 07 2011 17:06 KevinIX wrote: Thank god I don't have to worry about all this crazyness when I build barracks... Not even Zergs have to worry about it anymore. | ||
Chaosvuistje
Netherlands2581 Posts
I'm so going to practice this. The occasional queen stroll was the only reason why I didn't practice the backspace method. This combined with shift-egg selection is going to speed up my zerg play by seconds! | ||
darkmare
Germany29 Posts
But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D. | ||
Valckrie
United Kingdom533 Posts
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