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Base Camera Inject. Queen melt down, SOLVED - Page 4

Forum Index > SC2 General
Post a Reply
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Nokarot
Profile Blog Joined April 2010
United States1410 Posts
March 07 2011 05:31 GMT
#61
Slightly off topic, but in regards to the backspace trick, with the custom hotkeys I rebound backspace to spacebar and its a lot easier for me (for those like me who have trouble reaching across the keyboard). Try it out if you want.
beep beep boop
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 07 2011 05:33 GMT
#62
On March 07 2011 14:16 Nemireck wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.
Plays against every MU with nexus first.
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 07 2011 05:35 GMT
#63
Wow this is really useful, I'd been injecting the other way and was experiencing that same problem. Now I won't have to worry about that anymore
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-03-07 06:38:50
March 07 2011 05:47 GMT
#64
lol i still inject using the minimap

EDIT: as in i click the base of each minimap and then manually inject each one :S
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 05:55 GMT
#65
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 06:01 GMT
#66
On March 07 2011 14:55 Kambing wrote:
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.



Yes, its important not to spam, which was one way to stop the queen melt down, but this offers a more accurate system, that can be done quicker without making a mistake. To avoid this simply don't click a hatchery until its centered on a queen.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2011-03-07 06:09:07
March 07 2011 06:03 GMT
#67
On March 07 2011 14:33 DreamChaser wrote:
Show nested quote +
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.


That said, just because Brood War was a succes despite it's archaic and broken UI is not a good reason to continue using an archaic and broken UI in the future. All of those things you mention in the above paragraph are items I consider FIXES to the mechanics of the game. They are all items that should have been the norm to begin with.

I'm not convinced that the mechanics of the game are what made it so legendary. I'm pretty sure it became a commercial success in Korea because of it's viewer-friendly interface. It's entertaining to watch a war happen on-screen, and the units were big enough, they had unique and interesting abilities, and the game played at just the right speed that you can watch it, and be entertained. I would also argue that the average viewer didn't much care about HOW those armies were being made, only that they WERE made and led to an entertaining game.

The people who care about the mechanics, by and large, are players, and the best players were the ones capable of building their army, and doing something entertaining with it. At the end of the day, SC2 allows players to build an army, and do something entertaining with it, and thus, at the end of day, it's all the same to the average viewer.

What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.
Teamwork is awesome... As long as your team is doing all the work!
Lucid90
Profile Joined September 2008
Canada340 Posts
March 07 2011 06:03 GMT
#68
This is how I did it. I changed the v buttom to inject for queens to p. Now all I do is 99p88p77p66p
which is A LOT easier than 99v88v77v because v is much further away from the numbers than p.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
Crushgroove
Profile Joined July 2010
United States793 Posts
March 07 2011 06:28 GMT
#69
This is awesome. This was pretty much the only reason I never used backspace method. On 6-7 hatches this is way faster.


well done.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 07 2011 06:35 GMT
#70
very sick! i already heavily use the backspace method myself and might just incorporate this as well for those uncommon situations of losing a queen or what have you.
When they see MC Probe, all the ladies disrobe.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 07 2011 07:10 GMT
#71
On March 07 2011 15:03 Nemireck wrote:
What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.

Blizzard already made that game. It was inferior to Starcraft.
Force staff is the best item in the game.
Simplistik
Profile Blog Joined November 2007
2142 Posts
March 07 2011 07:13 GMT
#72
On March 07 2011 12:43 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.
Dear BW Gods, it IS now autumn, so...
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 07:21:54
March 07 2011 07:17 GMT
#73
On March 07 2011 16:13 Simplistik wrote:http://www.teamliquid.net/forum/postmessage.php?quote=72&topic_id=199060
Show nested quote +
On March 07 2011 12:43 ChefStarCraft wrote:
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.


It was choppy, I organized it to perfection though. As close to perfect as i could.
Some people had trouble following, others dint, I'm at fault though I should have put more time into it before submitting so fast, something i wont lose sight of again.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 07 2011 07:21 GMT
#74
Hot damn, this is the find that will finally make me start using the backspace inject method.

Awesome trick, thanks loads for this
next week on Everybody Loves HypnoToad:
razboi
Profile Joined September 2010
United States67 Posts
March 07 2011 07:34 GMT
#75
Nice find but in a heated battle this can really mess you up if you forget to toggle off follow selection. Because whaterver unit or building you select it will start to follow it. But still I like it. Thanks for the post.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 08:06 GMT
#76
Thank god I don't have to worry about all this crazyness when I build barracks...
Liquid FIGHTING!!!
branflakes14
Profile Joined July 2010
2082 Posts
March 07 2011 08:17 GMT
#77
On March 07 2011 17:06 KevinIX wrote:
Thank god I don't have to worry about all this crazyness when I build barracks...


Not even Zergs have to worry about it anymore.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 07 2011 08:43 GMT
#78
:D

I'm so going to practice this. The occasional queen stroll was the only reason why I didn't practice the backspace method. This combined with shift-egg selection is going to speed up my zerg play by seconds!
darkmare
Profile Joined March 2010
Germany29 Posts
March 07 2011 08:59 GMT
#79
its a real cool idea.

But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D.
NoW is all there is.. all there was.. and all that ever will be.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 07 2011 09:46 GMT
#80
Innovative, it will definitely help avoid queen's walking across the map >.<
Fear is a 4 letter word. Why be afraid?
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