• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CEST 01:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8500 users

Base Camera Inject. Queen melt down, SOLVED - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
March 07 2011 05:31 GMT
#61
Slightly off topic, but in regards to the backspace trick, with the custom hotkeys I rebound backspace to spacebar and its a lot easier for me (for those like me who have trouble reaching across the keyboard). Try it out if you want.
beep beep boop
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 07 2011 05:33 GMT
#62
On March 07 2011 14:16 Nemireck wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.
Plays against every MU with nexus first.
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 07 2011 05:35 GMT
#63
Wow this is really useful, I'd been injecting the other way and was experiencing that same problem. Now I won't have to worry about that anymore
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-03-07 06:38:50
March 07 2011 05:47 GMT
#64
lol i still inject using the minimap

EDIT: as in i click the base of each minimap and then manually inject each one :S
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 05:55 GMT
#65
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 06:01 GMT
#66
On March 07 2011 14:55 Kambing wrote:
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.



Yes, its important not to spam, which was one way to stop the queen melt down, but this offers a more accurate system, that can be done quicker without making a mistake. To avoid this simply don't click a hatchery until its centered on a queen.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2011-03-07 06:09:07
March 07 2011 06:03 GMT
#67
On March 07 2011 14:33 DreamChaser wrote:
Show nested quote +
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.


That said, just because Brood War was a succes despite it's archaic and broken UI is not a good reason to continue using an archaic and broken UI in the future. All of those things you mention in the above paragraph are items I consider FIXES to the mechanics of the game. They are all items that should have been the norm to begin with.

I'm not convinced that the mechanics of the game are what made it so legendary. I'm pretty sure it became a commercial success in Korea because of it's viewer-friendly interface. It's entertaining to watch a war happen on-screen, and the units were big enough, they had unique and interesting abilities, and the game played at just the right speed that you can watch it, and be entertained. I would also argue that the average viewer didn't much care about HOW those armies were being made, only that they WERE made and led to an entertaining game.

The people who care about the mechanics, by and large, are players, and the best players were the ones capable of building their army, and doing something entertaining with it. At the end of the day, SC2 allows players to build an army, and do something entertaining with it, and thus, at the end of day, it's all the same to the average viewer.

What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.
Teamwork is awesome... As long as your team is doing all the work!
Lucid90
Profile Joined September 2008
Canada340 Posts
March 07 2011 06:03 GMT
#68
This is how I did it. I changed the v buttom to inject for queens to p. Now all I do is 99p88p77p66p
which is A LOT easier than 99v88v77v because v is much further away from the numbers than p.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
Crushgroove
Profile Joined July 2010
United States793 Posts
March 07 2011 06:28 GMT
#69
This is awesome. This was pretty much the only reason I never used backspace method. On 6-7 hatches this is way faster.


well done.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 07 2011 06:35 GMT
#70
very sick! i already heavily use the backspace method myself and might just incorporate this as well for those uncommon situations of losing a queen or what have you.
When they see MC Probe, all the ladies disrobe.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 07 2011 07:10 GMT
#71
On March 07 2011 15:03 Nemireck wrote:
What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.

Blizzard already made that game. It was inferior to Starcraft.
Force staff is the best item in the game.
Simplistik
Profile Blog Joined November 2007
2173 Posts
March 07 2011 07:13 GMT
#72
On March 07 2011 12:43 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.
Dear BW Gods, it IS now autumn, so...
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 07:21:54
March 07 2011 07:17 GMT
#73
On March 07 2011 16:13 Simplistik wrote:http://www.teamliquid.net/forum/postmessage.php?quote=72&topic_id=199060
Show nested quote +
On March 07 2011 12:43 ChefStarCraft wrote:
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.


It was choppy, I organized it to perfection though. As close to perfect as i could.
Some people had trouble following, others dint, I'm at fault though I should have put more time into it before submitting so fast, something i wont lose sight of again.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 07 2011 07:21 GMT
#74
Hot damn, this is the find that will finally make me start using the backspace inject method.

Awesome trick, thanks loads for this
next week on Everybody Loves HypnoToad:
razboi
Profile Joined September 2010
United States67 Posts
March 07 2011 07:34 GMT
#75
Nice find but in a heated battle this can really mess you up if you forget to toggle off follow selection. Because whaterver unit or building you select it will start to follow it. But still I like it. Thanks for the post.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 08:06 GMT
#76
Thank god I don't have to worry about all this crazyness when I build barracks...
Liquid FIGHTING!!!
branflakes14
Profile Joined July 2010
2082 Posts
March 07 2011 08:17 GMT
#77
On March 07 2011 17:06 KevinIX wrote:
Thank god I don't have to worry about all this crazyness when I build barracks...


Not even Zergs have to worry about it anymore.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 07 2011 08:43 GMT
#78
:D

I'm so going to practice this. The occasional queen stroll was the only reason why I didn't practice the backspace method. This combined with shift-egg selection is going to speed up my zerg play by seconds!
darkmare
Profile Joined March 2010
Germany29 Posts
March 07 2011 08:59 GMT
#79
its a real cool idea.

But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D.
NoW is all there is.. all there was.. and all that ever will be.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 07 2011 09:46 GMT
#80
Innovative, it will definitely help avoid queen's walking across the map >.<
Fear is a 4 letter word. Why be afraid?
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE125
CosmosSc2 47
StarCraft: Brood War
Shuttle 604
Artosis 519
910 30
Dota 2
monkeys_forever632
Counter-Strike
minikerr13
Heroes of the Storm
Grubby5786
Other Games
summit1g7834
JimRising 559
shahzam557
C9.Mang0274
ArmadaUGS67
Trikslyr43
ZombieGrub31
Organizations
Other Games
gamesdonequick609
Dota 2
PGL Dota 2 - Main Stream152
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 127
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Noizen246
Upcoming Events
PiGosaur Cup
40m
Kung Fu Cup
11h 40m
Stellar Fest
13h 40m
The PondCast
1d 10h
OSC
1d 13h
Stellar Fest
1d 13h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.