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Base Camera Inject. Queen melt down, SOLVED

Forum Index > SC2 General
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ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-15 01:52:02
March 07 2011 03:28 GMT
#1
***************** This was patched on Patch 1.3.1, sorry for the disappointment. *****************


If you are familiar with the backspace inject method, you are familiar then with having the off chance that your queens will run around the map do to accidentally clicking a hatchery without a queen beside it. Having included a new button in the cycles I have came across fixing this issue.

If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,

How it happened:
While messing around with hotkeys, I have discovered that the Follow Current Selection overrides the base camera.

What is its purpose? :
With the follow current selection hotkey activated it will allow you to cycle with the base camera zoning on your queens. This means that when cycling it wont bring the camera to your hatchery, it will bring it to the closest queen in the control group preventing accidental clicks.

How to change hotkeys:
You can change Follow current selection and other hotkeys by going to option> hotkeys> global>camera, It will be the second down from the base camera

Notes:
Its important to keep in mind this works by activating follow current selection before cycling.
Shift must be held until the end of cycle. (unless you prefer to keep hitting the inject button (slower))

Set up:
I have included follow current selection in my cycles as shift+e, and q as an alternate.
I use w as base cameras and e as inject, with all queens on 4.

Execution:
I will tap 4, then e, then shift+e (hold shift until end of cycle), I will then cycle with w and inject hatcheries by clicking them.

Conclusion:
This works because following the current selection will activate your control group as a priority rather then zoning in on a hatchery when you cycle.
This can be done effectively fast, you just need to have the right tempo.

Try it !, You have my word, practice makes perfect.

I apologize for the quickness in my post pre-edit, i was in a hurry, and also excited.

To re cap:

1) Go to the Hotkeys tab, and set "Follow Current Selection" to something.
2) Select queen hotkey group
3) Press Inject hotkey
4) Press Shift+ inject hotkey
5) Use the base camera to cycle the hatcheries and click to inject.(keep holding shift)
6) If you pan away it will automatically dis-activate follow current selection.

If you find it dosent and want to do it for yourself, you can set a alternate hot key to a spot you prefer. I prefer Q


MrBitter has kindly made a video explaining this method, Major props to him for bringing this to the limelight, and taking the time to make this video.




If you liked this post and are interested in the unexplored hotkey combinations and different toggles check out some more of my ideas to make our mechanics better:

Creep Spread Idea:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198024

EDIT:

On March 08 2011 10:01 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 02:16 dvide wrote:
On March 07 2011 12:28 ChefStarCraft wrote:
It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles.

I believe you'd be better off pressing the inject button first, hold shift, inject button again, then cycle through bases. This way you don't have to let go of shift and repress it. Minor perhaps but it's the same result and mechanically easier to perform.


Nice idea !, I will try it thank you

If it works I will edit,


It works by pressing inject button, shift+inject button, then hold shift, cycle using base camera and inject like normal. Differing form the backspace method by taping inject twice, once on its own, then tap shit+inject to toggle follow current selection, your activating it with buttons you we're going to press anyway with the backspace method.

This set up will make it so you don't even have to practice a new button in your backspace cycles.
Just a extra tap. Since this is so easy, I don't see why someone wouldn't do this, especially if they are already backspace injecting.

This is a very friendly and forgiving way to add this key, I actually don't know why you wouldn't do this. It makes it so its very easy to get used too, you will learn even faster if your used to backspace injecting already.

Closing:
The original creator of the backspace method is roark, you can find his thread at the top of the page. I only fixed it. In fact I love this guy for creating it, its helped my play so much, and inspired me to have my own style centered around the base camera and hotkeys.

The way i like to play is setting all my queens on one hotkey(4), and move around my bases with my backspace key (w). I move around with w even when I'm not injecting, to make drones, geysers, send drones to geysers, making a queen, shift+adding a queen to a control group. shift+adding a hatchery to a control group. even when i don't inject this is my main source of mobility.

If any hatchery at any point needs my attention i will mini map click it, and the shift+back mouse button the camera location, saving it for a brief moment, i will then reset it to creep spreading once the harass/attack/ scout ect. is dealt with.

It is ideal to do this whole method once you have 3-4 hatcheries at that point you will profit by doing them faster, shaving off seconds of your play at a time. Seconds can quickly add up to a minute, two minutes, ect.

With that small perk in mind, its always best to play with what your personal preference is, but that dosent make any other method wrong, or right.

I enjoy friendly people, and still want more practice partners, my friends list is full but if I like you theres always space, Chef on N/A Code:420



***************** This was patched on Patch 1.3.1, sorry for the disappointment. *****************
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 07 2011 03:30 GMT
#2
i was under the impression that if you had a control group with 3 queens or wahtever and you spawned larva on a hatch the closest one was picked to do it anyway? unless i'm misreading what it is you are trying to explain
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 03:38:26
March 07 2011 03:34 GMT
#3
On March 07 2011 12:30 RyanRushia wrote:
i was under the impression that if you had a control group with 3 queens or wahtever and you spawned larva on a hatch the closest one was picked to do it anyway? unless i'm misreading what it is you are trying to explain



Let me try and explain better,

It makes it so you don't zone on top of the hatcheries when using the base camera, it makes it so you zone in on top of the queens with your base camera, in your control group, preventing miss clicking a hatchery without a queen beside it.


Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
err
Profile Joined July 2010
54 Posts
March 07 2011 03:40 GMT
#4
Hot damn! Pack it up boys! Zerg can finally compete!
OwlFeet
Profile Blog Joined April 2009
75 Posts
Last Edited: 2011-03-07 03:41:53
March 07 2011 03:40 GMT
#5
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.

doomed
Profile Joined May 2010
Australia420 Posts
March 07 2011 03:41 GMT
#6
I like it.. the queen wandering was the reason I did not use that technique before... but have my queens on 4-5-6-etc but i might try this again...
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 03:44:06
March 07 2011 03:43 GMT
#7
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
Show nested quote +
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Musketeer
Profile Joined August 2010
142 Posts
March 07 2011 03:49 GMT
#8
I don't see how this is easier than just looking at your screen and not injecting bases with no queens. The order which the hatches cycle through is the same every time, so there's nothing to worry about, is there?
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 03:49 GMT
#9
How do i "turn on follow unit selection"

its really hard to follow your post but judging by the OMG BIGS NEWS... id like to try it

do you mean that control shift F thing where the camera follows? I presume thats what u mean.

tickle me fancy
Humbled by Dirt
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
March 07 2011 04:04 GMT
#10
The command is actually called, follow selection or something of the sort, it is in the camera hotkeys and basically what it does is it scrolls automatically on the unit you selected, not sure how this improves the injects but Im going to try it...
Change a vote, and change the world
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 04:09:50
March 07 2011 04:09 GMT
#11
On March 07 2011 13:04 TheBlueMeaner wrote:
The command is actually called, follow selection or something of the sort, it is in the camera hotkeys and basically what it does is it scrolls automatically on the unit you selected, not sure how this improves the injects but Im going to try it...



It prevents queen melt downs by following the queens when hitting the base camera, rather then following the hatcheries with the base camera.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
hazz.
Profile Joined March 2011
United Kingdom83 Posts
March 07 2011 04:10 GMT
#12
What is a queen meltdown...
Jaedong | FlaSh | Bisu | IdrA | Tyler | Ret | mOOnGLaDe | Jinro | White-Ra | DeMusliM
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 04:11 GMT
#13
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:12 GMT
#14
On March 07 2011 13:10 hazz. wrote:
What is a queen meltdown...


I you are familiar with the backspace inject method then you are familiar with having the off chance that your queens will run around the map, because you accidentally click a hatchery without a queen beside it.

Please read the whole post, It has been cleaned up.

I am sorry again for sloppiness
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
telfire
Profile Joined May 2010
United States415 Posts
March 07 2011 04:12 GMT
#15
I still really don't understand what you're trying to say. How is this going to stop you from misclicking and failing to realize it?
WhyNoManner
Profile Joined March 2011
13 Posts
Last Edited: 2011-03-07 04:19:43
March 07 2011 04:14 GMT
#16
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



Yeah, being efficient and slightly modifying something to be even more efficient with 1 key press is worth inferring reduced mental capacities. Or are you suggesting that Injectings is a very easy mechanics that everyone does perfectly already and theres no point looking into mechanics with more detail?

Stick to casting

User was warned for this post
Humbled by Dirt
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 07 2011 04:17 GMT
#17
Are you trying to say not to use backspace, but the follow unit camera button instead?
starleague forever
grumpyone
Profile Joined January 2011
48 Posts
March 07 2011 04:17 GMT
#18
Thanks. I had gone away from the queen hotkey/cycle approach because of the runaway queen issue. I'll try this out in some games and see how it feels.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:17 GMT
#19
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,
and refrain from commenting until so.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:19 GMT
#20
On March 07 2011 13:17 a176 wrote:
Are you trying to say not to use backspace, but the follow unit camera button instead?


No you still use the base camera, its just used to center on top of the queens rather then the hatcheries, because the follow current selection enables that.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 04:21 GMT
#21
On March 07 2011 13:19 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 13:17 a176 wrote:
Are you trying to say not to use backspace, but the follow unit camera button instead?


No you still use the base camera, its just used to center on top of the queens rather then the hatcheries, because the follow current selection enables that.



People love youtube video's

Maybe that would help get the idea across convincingly.
If you dont upload one i will PM you bad words and upload my own and claim that you stole the idea.

but by the time that happens i will have edited TL cache so this post doesnt exist.

Dont test me
Humbled by Dirt
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 07 2011 04:22 GMT
#22
does this effect any other part of gameplay? like for my other unit groups will it zoom to them when i select them?

if not this is marvelous
marineking will u huk my bigtt1 ilu
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:23 GMT
#23
On March 07 2011 13:21 WhyNoManner wrote:
Show nested quote +
On March 07 2011 13:19 ChefStarCraft wrote:
On March 07 2011 13:17 a176 wrote:
Are you trying to say not to use backspace, but the follow unit camera button instead?


No you still use the base camera, its just used to center on top of the queens rather then the hatcheries, because the follow current selection enables that.



People love youtube video's

Maybe that would help get the idea across convincingly.
If you dont upload one i will PM you bad words and upload my own and claim that you stole the idea.

but by the time that happens i will have edited TL cache so this post doesnt exist.

Dont test me


I lack the software to do this, taking the credit will only show how dishonoring of a person you are.

However if you would like to help, you can pm me the video, I will include it, and give you proper credit.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 04:24 GMT
#24
On March 07 2011 13:23 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 13:21 WhyNoManner wrote:
On March 07 2011 13:19 ChefStarCraft wrote:
On March 07 2011 13:17 a176 wrote:
Are you trying to say not to use backspace, but the follow unit camera button instead?


No you still use the base camera, its just used to center on top of the queens rather then the hatcheries, because the follow current selection enables that.



People love youtube video's

Maybe that would help get the idea across convincingly.
If you dont upload one i will PM you bad words and upload my own and claim that you stole the idea.

but by the time that happens i will have edited TL cache so this post doesnt exist.

Dont test me


I lack the software to do this, taking the credit will only show how dishonoring of a person you are.

However if you would like to help, you can pm me the video, I will include it, and give you proper credit.



i probably be banned for telling bronze-plats that in depth strategies only work when you have sufficient mechanics.. so i wont be here to receive proper credits..

i may still help u tho

User was warned for this post

User was banned for this post.
Humbled by Dirt
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:26 GMT
#25
On March 07 2011 13:22 SlapMySalami wrote:
does this effect any other part of gameplay? like for my other unit groups will it zoom to them when i select them?

if not this is marvelous



Once the cycle is complete. If you double tap another hotkey it will end the follow current selection button. You can also click it after the injects to turn it off.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:30 GMT
#26
On March 07 2011 13:24 WhyNoManner wrote:
Show nested quote +
On March 07 2011 13:23 ChefStarCraft wrote:
On March 07 2011 13:21 WhyNoManner wrote:
On March 07 2011 13:19 ChefStarCraft wrote:
On March 07 2011 13:17 a176 wrote:
Are you trying to say not to use backspace, but the follow unit camera button instead?


No you still use the base camera, its just used to center on top of the queens rather then the hatcheries, because the follow current selection enables that.



People love youtube video's

Maybe that would help get the idea across convincingly.
If you dont upload one i will PM you bad words and upload my own and claim that you stole the idea.

but by the time that happens i will have edited TL cache so this post doesnt exist.

Dont test me


I lack the software to do this, taking the credit will only show how dishonoring of a person you are.

However if you would like to help, you can pm me the video, I will include it, and give you proper credit.



i probably be banned for telling bronze-plats that in depth strategies only work when you have sufficient mechanics.. so i wont be here to receive proper credits..

i may still help u tho



Just explaining/showing the process is good. I agree plagiarizing sucks, but i am a man of my word and will give you proper credit. If you want to comment anymore about this please take it to pms.

Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2011-03-07 04:34:32
March 07 2011 04:33 GMT
#27
On March 07 2011 13:17 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,
and refrain from commenting until so.


Did you really just tell Chill to refrain from commenting?

I think you should use a term less vague than "queen meltdown", it seems to be causing a lot of confusion for readers. Neat idea, though.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 07 2011 04:34 GMT
#28
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


obviously 1 queen per hatch is hard to get
I'm like badass squared | KeitZer.489
Debolt
Profile Joined July 2010
United States29 Posts
March 07 2011 04:35 GMT
#29
why don't you guys just pick protoss instead?

User was warned for this post
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:37 GMT
#30
On March 07 2011 13:33 Bear4188 wrote:
Show nested quote +
On March 07 2011 13:17 ChefStarCraft wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,
and refrain from commenting until so.


Did you really just tell Chill to refrain from commenting?

I think you should use a term less vague than "queen meltdown", it seems to be causing a lot of confusion for readers. Neat idea, though.



I dint mean anything by it, all do respect. (manly targeted to others posting nonsense.)
This thread is quickly filling up with stupidness
When its a legit good idea.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
March 07 2011 04:37 GMT
#31
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


I don't quite get this method, and perhaps it is a bit too far, but injecting is so important why not modify? For example the backspace method seems to be the ideal method, since instead of "remembering" when to inject you can just spam it every bit so that you can gauge when to actually inject (see the bars above hatches as you cycle through the queens). Only problem is, with the default settings, if you have Queens on 4 or 6 then you have to jump your hand a bit to reach the Shift+Backspace on the right side of the keyboard.

Anyways, my hotkey is just Queens on 4, Inject on v, Backspace on E. I find this so easy because your left hand is already there and if you have that many queens, you can use both your index/middle finger to hit the E (backspace) key to cycle (to lessen stress on one finger and to be faster), sort of like trilling when you play the piano.

(You said "complex" so you're probably just talking about the OP's method specifically but just wanted to share my method to others too ^^)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 04:38 GMT
#32
On March 07 2011 13:33 Bear4188 wrote:
Show nested quote +
On March 07 2011 13:17 ChefStarCraft wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,
and refrain from commenting until so.


Did you really just tell Chill to refrain from commenting?



a red tag shouldn't mean that you can BM an idea just because you wanted slightly higher post count.

Mechanics are a very important thing in being a good player, analysing your own hotkey usage, and figuring out ways of making it more efficient has become pretty popular recently.. and for good reason.

any other poster would have been warn/temp banned for what is essentially flamebaiting/trolling Zerg players and suggesting that its an easy mechanic that requires no thought or planning to execute flawlessly.

It's not quite "are you serious" but lead by example you know..
Humbled by Dirt
MrBitter
Profile Joined January 2008
United States2940 Posts
March 07 2011 04:39 GMT
#33
Just confirming that this cute little trick does, in fact, work.

Making a video right now ^^
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 04:40 GMT
#34
Forever to be known as Bitter style injecting!

sry chef.

Thanks to Bitter for testing/confirming/reporting though!
Humbled by Dirt
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:43 GMT
#35
On March 07 2011 13:39 MrBitter wrote:
Just confirming that this cute little trick does, in fact, work.

Making a video right now ^^


Awsome great :D ty mr bitter, A shout out would be nice ! Chef on N/A
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
err
Profile Joined July 2010
54 Posts
March 07 2011 04:46 GMT
#36
Can someone rewrite the original post? I don't think English is his first language. No offense!
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:48 GMT
#37
On March 07 2011 13:46 err wrote:
Can someone rewrite the original post? I don't think English is his first language. No offense!


I have cleaned up my post.
AGAIN Sorry.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
warshop
Profile Joined March 2010
Canada490 Posts
March 07 2011 04:48 GMT
#38
On March 07 2011 13:38 WhyNoManner wrote:
It's not quite "are you serious" but lead by example you know..


Please follow your own advice.

I'll try this trick when I can. I wonder how the camera movement will be? Can't wait to check out the video.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2011-03-07 04:50:02
March 07 2011 04:49 GMT
#39
Here's how you do it:

1) Go to the Hotkeys tab, and set "Follow Current Selection" to something.
2) Press "Follow Current Selection" hotkey (It's a toggle)
3) Select queens
4) Press V (or whatever hotkey you use for it)
5) Hold shift and spam backspace+click
6) Turn off "Follow Current Selection" (press hotkey)

This method means that you will no longer cycle through your hatcheries without queens at them.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
March 07 2011 04:51 GMT
#40
a red tag shouldn't mean that you can BM an idea just because you wanted slightly higher post count.

Mechanics are a very important thing in being a good player, analysing your own hotkey usage, and figuring out ways of making it more efficient has become pretty popular recently.. and for good reason.

any other poster would have been warn/temp banned for what is essentially flamebaiting/trolling Zerg players and suggesting that its an easy mechanic that requires no thought or planning to execute flawlessly.

It's not quite "are you serious" but lead by example you know..


Yep, but then again the guy did make a blatant insult "stop casting" or something like that. Although Chill's comment was quite confuzzling too, considering that something as important as larvae-injecting should be as efficient as possible. Although ideally it would be great if no one would BM at all, according to TL's rules they say they try to make everything good but in the end it is still "their house" and we have to play by their rules.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-03-07 04:58:27
March 07 2011 04:56 GMT
#41
http://www.youtube.com/watch?v=I0RLKroMJrc

edit: omgwtfvideoquality...

Sorry about that. I'll try to get a better version up. You can also watch on Justin:
http://www.justin.tv/mrbittertv/b/281040240
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 04:56 GMT
#42
On March 07 2011 13:49 Goobus wrote:
Here's how you do it:

1) Go to the Hotkeys tab, and set "Follow Current Selection" to something.
2) Press "Follow Current Selection" hotkey (It's a toggle)
3) Select queens
4) Press V (or whatever hotkey you use for it)
5) Hold shift and spam backspace+click
6) Turn off "Follow Current Selection" (press hotkey)

This method means that you will no longer cycle through your hatcheries without queens at them.


Thank you, I have added this to my first post, with minor tweaking (wasnt correct)
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 05:02 GMT
#43
On March 07 2011 13:56 MrBitter wrote:
http://www.youtube.com/watch?v=I0RLKroMJrc

edit: omgwtfvideoquality...

Sorry about that. I'll try to get a better version up. You can also watch on Justin:
http://www.justin.tv/mrbittertv/b/281040240


Awesome job ! as always : ) thank you so much for this video
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
WhyNoManner
Profile Joined March 2011
13 Posts
March 07 2011 05:05 GMT
#44
On March 07 2011 13:56 MrBitter wrote:
http://www.youtube.com/watch?v=I0RLKroMJrc

edit: omgwtfvideoquality...

Sorry about that. I'll try to get a better version up. You can also watch on Justin:
http://www.justin.tv/mrbittertv/b/281040240



awesome video. Kinda makes me dizzy the way it smoothly pans toward the queen, but this now looks like the ultimate way to inject, its got the control of the 5/6/7/8/ in terms of no wandering queens but the speed and hotkey preservation of the backspace method.

heh well that opens up 5-6 hotkeys for me to be utilising every game.

Thanks Bitter and big thanks to chef for working this one out.
Humbled by Dirt
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 07 2011 05:07 GMT
#45
very nice but I play random :O and I'm so used to 44 v 55 v 66 v 77 v :[
PM me if you want random korean images translated.
Motat
Profile Joined November 2010
315 Posts
March 07 2011 05:12 GMT
#46
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


People are just trying to find a more efficient way to inject as a zerg

Compared to the other races it takes alot more time
as terran lets say you have 2 OCs on 5 all you do is 5 shift-e click click
same for toss

but for zerg you have to go to each individual queen and click each individual hatchery. So yes its is difficult mid battle.
PM me for coaching. I'm a mid masters zerg player.
MuTT
Profile Joined July 2010
United States398 Posts
March 07 2011 05:12 GMT
#47
very clever man gj
MC's strength: confidence weakness: over confidence
Ansinjunger
Profile Joined November 2010
United States2451 Posts
March 07 2011 05:13 GMT
#48
Just watched the video. Thanks Chef and Mr.Bitter. Now if only they made Queens generate 25 energy during an inject instead of 24. Or am I just imagining things?
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
March 07 2011 05:13 GMT
#49
wow this is actually pretty huge... good stuff
garbanzo
Profile Joined October 2009
United States4046 Posts
March 07 2011 05:13 GMT
#50
On March 07 2011 13:56 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 13:49 Goobus wrote:
Here's how you do it:

1) Go to the Hotkeys tab, and set "Follow Current Selection" to something.
2) Press "Follow Current Selection" hotkey (It's a toggle)
3) Select queens
4) Press V (or whatever hotkey you use for it)
5) Hold shift and spam backspace+click
6) Turn off "Follow Current Selection" (press hotkey)

This method means that you will no longer cycle through your hatcheries without queens at them.


Thank you, I have added this to my first post, with minor tweaking (wasnt correct)

Not sure why you think what he wrote there isn't correct. When you press the "Follow Current Selection" hotkey really doesn't matter, although it makes more sense to do it after you select the queen but before you press larva inject and hold down the shift key.

Interesting method though, but I think it was faster for me to just pay attention to hatcheries that don't have a queen next to them. Or to make sure that all my hatcheries have queens.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2011-03-07 05:21:58
March 07 2011 05:16 GMT
#51
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.
Teamwork is awesome... As long as your team is doing all the work!
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 05:16 GMT
#52
On March 07 2011 14:13 garbanzo wrote:
Show nested quote +
On March 07 2011 13:56 ChefStarCraft wrote:
On March 07 2011 13:49 Goobus wrote:
Here's how you do it:

1) Go to the Hotkeys tab, and set "Follow Current Selection" to something.
2) Press "Follow Current Selection" hotkey (It's a toggle)
3) Select queens
4) Press V (or whatever hotkey you use for it)
5) Hold shift and spam backspace+click
6) Turn off "Follow Current Selection" (press hotkey)

This method means that you will no longer cycle through your hatcheries without queens at them.


Thank you, I have added this to my first post, with minor tweaking (wasnt correct)

Not sure why you think what he wrote there isn't correct. When you press the "Follow Current Selection" hotkey really doesn't matter, although it makes more sense to do it after you select the queen but before you press larva inject and hold down the shift key.

Interesting method though, but I think it was faster for me to just pay attention to hatcheries that don't have a queen next to them. Or to make sure that all my hatcheries have queens.



I see, i guess it dosent matter when its selected. Apologies,
I still use base camera, to cycle in between hatcheries, I just use this new method when i inject them.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 05:17 GMT
#53
Good find!
Kavtor
Profile Joined February 2011
Canada7 Posts
March 07 2011 05:18 GMT
#54

6) Turn off "Follow Current Selection" (press hotkey)


Actually, unless I'm missing something, the camera follow automatically disengages if you pan away, so you don't need to turn it off.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 05:19 GMT
#55
On March 07 2011 14:18 Kavtor wrote:
Show nested quote +

6) Turn off "Follow Current Selection" (press hotkey)


Actually, unless I'm missing something, the camera follow automatically disengages if you pan away, so you don't need to turn it off.



Thank you for clearing this up i wasn't positive on that, and dint want to put anything misleading.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
March 07 2011 05:20 GMT
#56
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

most people didnt play broodwar, chill.
immortal/roach is pretty good against stalkers
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2011-03-07 05:29:07
March 07 2011 05:25 GMT
#57
On March 07 2011 13:56 MrBitter wrote:
http://www.youtube.com/watch?v=I0RLKroMJrc

edit: omgwtfvideoquality...

Sorry about that. I'll try to get a better version up. You can also watch on Justin:
http://www.justin.tv/mrbittertv/b/281040240

You could bind W to follow current selection and shift+W to base camera, since you're holding shift anyway when cycling. This will save you from having to use the tilde key. So this will be 4, v, w, hold shift, w, click, w, click, etc.

I personally use E for inject and shift+E to cycle hatches, so I've bound shift+W to "center on current selection". It does the same thing but you hold it instead of it being a toggle. So for me I'm going to be holding shift+w and tapping e+click to inject. So 4, e, hold shift+w, e, click, e, click, etc. I don't want to use up W because I do like it when I'm playing protoss.
skp
Profile Joined October 2010
Canada134 Posts
March 07 2011 05:25 GMT
#58
This is a cool trick and would definitely be useful for players that use the shift+base camera inject method. Thanks
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-03-07 05:36:20
March 07 2011 05:30 GMT
#59
On March 07 2011 14:20 apalemorning wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

most people didnt play broodwar, chill.

Hahaha that is so true. Broodwar players will probably look at this thread and be like, "wait, SC2 is so easy as it is, do people really have problems with that?" But I think every little applicable trick can help if it can reduce the probability of catastrophic failure! Great thread ChefSC, and great video MrBitter!
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
warshop
Profile Joined March 2010
Canada490 Posts
March 07 2011 05:31 GMT
#60
Wow, this looks pretty effective I must say.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
March 07 2011 05:31 GMT
#61
Slightly off topic, but in regards to the backspace trick, with the custom hotkeys I rebound backspace to spacebar and its a lot easier for me (for those like me who have trouble reaching across the keyboard). Try it out if you want.
beep beep boop
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 07 2011 05:33 GMT
#62
On March 07 2011 14:16 Nemireck wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.
Plays against every MU with nexus first.
goswser
Profile Blog Joined May 2009
United States3519 Posts
March 07 2011 05:35 GMT
#63
Wow this is really useful, I'd been injecting the other way and was experiencing that same problem. Now I won't have to worry about that anymore
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-03-07 06:38:50
March 07 2011 05:47 GMT
#64
lol i still inject using the minimap

EDIT: as in i click the base of each minimap and then manually inject each one :S
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 05:55 GMT
#65
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 06:01 GMT
#66
On March 07 2011 14:55 Kambing wrote:
Just a warning, even with follow unit toggled, the camera will still jump to the next hatch before it snaps back to the closest queen. So if you're spammy with base cam + clicking like me, you can still accidentally click a non-queen hatch and have a queen run off.



Yes, its important not to spam, which was one way to stop the queen melt down, but this offers a more accurate system, that can be done quicker without making a mistake. To avoid this simply don't click a hatchery until its centered on a queen.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2011-03-07 06:09:07
March 07 2011 06:03 GMT
#67
On March 07 2011 14:33 DreamChaser wrote:
Show nested quote +
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.


That said, just because Brood War was a succes despite it's archaic and broken UI is not a good reason to continue using an archaic and broken UI in the future. All of those things you mention in the above paragraph are items I consider FIXES to the mechanics of the game. They are all items that should have been the norm to begin with.

I'm not convinced that the mechanics of the game are what made it so legendary. I'm pretty sure it became a commercial success in Korea because of it's viewer-friendly interface. It's entertaining to watch a war happen on-screen, and the units were big enough, they had unique and interesting abilities, and the game played at just the right speed that you can watch it, and be entertained. I would also argue that the average viewer didn't much care about HOW those armies were being made, only that they WERE made and led to an entertaining game.

The people who care about the mechanics, by and large, are players, and the best players were the ones capable of building their army, and doing something entertaining with it. At the end of the day, SC2 allows players to build an army, and do something entertaining with it, and thus, at the end of day, it's all the same to the average viewer.

What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.
Teamwork is awesome... As long as your team is doing all the work!
Lucid90
Profile Joined September 2008
Canada340 Posts
March 07 2011 06:03 GMT
#68
This is how I did it. I changed the v buttom to inject for queens to p. Now all I do is 99p88p77p66p
which is A LOT easier than 99v88v77v because v is much further away from the numbers than p.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
Crushgroove
Profile Joined July 2010
United States793 Posts
March 07 2011 06:28 GMT
#69
This is awesome. This was pretty much the only reason I never used backspace method. On 6-7 hatches this is way faster.


well done.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 07 2011 06:35 GMT
#70
very sick! i already heavily use the backspace method myself and might just incorporate this as well for those uncommon situations of losing a queen or what have you.
When they see MC Probe, all the ladies disrobe.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 07 2011 07:10 GMT
#71
On March 07 2011 15:03 Nemireck wrote:
What *I* would argue is going to hold SC2 back is it's current lack of interesting and unique units, and the Death-Ball style of play that's so prevalent right now. But that has very little to do with mechanics, and very much to do with unit-design.

Blizzard already made that game. It was inferior to Starcraft.
Force staff is the best item in the game.
Simplistik
Profile Blog Joined November 2007
2001 Posts
March 07 2011 07:13 GMT
#72
On March 07 2011 12:43 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.
Dear BW Gods, I know it's not autumn (in the Northern hemisphere), but please have mercy on Protoss.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 07:21:54
March 07 2011 07:17 GMT
#73
On March 07 2011 16:13 Simplistik wrote:http://www.teamliquid.net/forum/postmessage.php?quote=72&topic_id=199060
Show nested quote +
On March 07 2011 12:43 ChefStarCraft wrote:
On March 07 2011 12:40 OwlFeet wrote:
sounds good, a little hard to follow since the OP is written like a spam email.
On March 07 2011 12:28 ChefStarCraft wrote:
HUGE NEWS !

...

This is 100% accurate and fast.

...
All you need to do is include

...

Try it !, You have my word.




I dint have trouble understanding this when writing it.

If your complaining about my delivery, please keep it to yourself

I will make a effort to clean it up

Well that's alright then! As you long as you can understand your post the thread definitely serves its purpose, oh wait.


It was choppy, I organized it to perfection though. As close to perfect as i could.
Some people had trouble following, others dint, I'm at fault though I should have put more time into it before submitting so fast, something i wont lose sight of again.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 07 2011 07:21 GMT
#74
Hot damn, this is the find that will finally make me start using the backspace inject method.

Awesome trick, thanks loads for this
next week on Everybody Loves HypnoToad:
razboi
Profile Joined September 2010
United States67 Posts
March 07 2011 07:34 GMT
#75
Nice find but in a heated battle this can really mess you up if you forget to toggle off follow selection. Because whaterver unit or building you select it will start to follow it. But still I like it. Thanks for the post.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 08:06 GMT
#76
Thank god I don't have to worry about all this crazyness when I build barracks...
Liquid FIGHTING!!!
branflakes14
Profile Joined July 2010
2082 Posts
March 07 2011 08:17 GMT
#77
On March 07 2011 17:06 KevinIX wrote:
Thank god I don't have to worry about all this crazyness when I build barracks...


Not even Zergs have to worry about it anymore.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 07 2011 08:43 GMT
#78
:D

I'm so going to practice this. The occasional queen stroll was the only reason why I didn't practice the backspace method. This combined with shift-egg selection is going to speed up my zerg play by seconds!
darkmare
Profile Joined March 2010
Germany29 Posts
March 07 2011 08:59 GMT
#79
its a real cool idea.

But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D.
NoW is all there is.. all there was.. and all that ever will be.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 07 2011 09:46 GMT
#80
Innovative, it will definitely help avoid queen's walking across the map >.<
Fear is a 4 letter word. Why be afraid?
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 07 2011 09:54 GMT
#81
Im sure this will be one day fixed.


Dont get me wrong, IMO zergs really are hardest race, but with this... You build pool, extractor, roach warren and hydra den/spire, expand and add extractors - and thats about only 10 actions in whole game that actually requires zerg player to move his camera back to his base.

With new SC2 UI zergs have very limited things to do that can not be done from control groups. Its not like SC1. You just press 4/5 wherever your hatches are and make supply, units, drones whatever, dont build anything except very few limited structures...

So queens are needed - to force zergs to go back to their base. Easier this mechanics will get, more likely they will change them.

No matter how hard can zerg play actually be, if last moment you need to see your base is around 8 min, and from that you can watch your army for rest of the game, something is wrong.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
ALPINA
Profile Joined May 2010
3791 Posts
March 07 2011 09:59 GMT
#82
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why would you even say that, Chill? I mean you can say that about pretty much everything - why do we need huge hotkey thread if the hotkeys are already much more easier than in BW?^^

Btw that's nothing complex, just a nice new method which looks more universal than backspace method.
You should never underestimate the predictability of stupidity
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 07 2011 10:19 GMT
#83
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

Well, if this method can save you 1 or 2 sec on every larva inject, it is worth it. nothing more, nothing less
The Wolfpack - Metalband from the Netherlands
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 07 2011 10:48 GMT
#84
wow this is nice. But hell it will take time to get used to it, if I think back to the time, when I was looking for my way of injecting, it was hell of a work to get used to it.

thx a lot ChefStarcraft and Mr. Bitter.
IAmFree
Profile Joined October 2010
8 Posts
Last Edited: 2011-03-07 11:06:07
March 07 2011 10:58 GMT
#85
edit: NVM
Stewie
Profile Joined May 2010
Germany17 Posts
March 07 2011 11:16 GMT
#86
Alright so, I've thought about this for a while. From my perspective the main issue with the backspace method was if you were using one queen for 2 Hatcheries next to each other.

Note: My point would be solved if you literally use 1 queen per hatch, then yea it wouldn't be a problem.

Due to the delay of casting "Inject Larva" on a hatchery while injecting the hatch next to that queen which shares both, it would literally make other queens run for it anyways. This is if the hatch is close enough to the queen, other than that you could put it slightly further away to avoid this, but then cast it manually onto that single hatchery.

Either way, that was my main issue with the backspace method, but nice find.
Grhym
Profile Joined April 2010
177 Posts
March 07 2011 11:26 GMT
#87
I haven't read every single post in this thread but wouldn't it be more simple to just hit 4 S to make all queens stop moving? Replace 4 and S with your own setup, obviously.
あ
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-03-07 12:08:58
March 07 2011 11:29 GMT
#88
once i find an efficient setup for the toggle thing that doesnt block any other race's hotkey (since iam playing random) i think this will be a huge improvement. I used the backspace method before and it was kinda annoying once you got into the lategame or you had some macrohatches you didnt want to get extra queens for.


It feels smooth the only problems i had so far is when i try to put a macro hatch close to another hatch and the queen is out of energy. It is also possible to spamclick too fast if a hatch without a queen is too close to another hatch but not quite on the screen(about the distance XNC nat -> main), so the queens run to the hatch that you can only see for miliseconds on the screen.

but yeah i like the new "J" trick
Super_bricklayer
Profile Joined May 2010
France104 Posts
March 07 2011 11:46 GMT
#89
Just tested it on YABOT, man this is a great find. I wasn't convince with the backspace method because of that possible mess ( and watching Mrbitter convince me it wasn't so good :p ), but now i will definitely give it a try for the next weeks.

Thanks a lot for charring !
pilsken
Profile Joined April 2010
Germany441 Posts
March 07 2011 12:19 GMT
#90
This is awesome.

I was using the base-camera-method and had the same problems with my queens beeing retarded and running all over the map.

Now i can fit my macro routine easily even in the midst of a hard micro battle, as i don't need to waste time with my mouse hand anymore.

Thanks @OP for making the life of zergs easier. Great find.

@People who are for some reason critzising this:

This not cheating. This is not using a macro. I do a button-press for all of my actions and it just happens to be by far the most efficent way to deal with the macro-task that is Larva Spawn. This is a great find and i have no doubt that it will become the standard mechanic for doing it. It's just so much faster than injecting over the minimap or with each queen individually hotkeyed.

The major advantage is: It can be done blind. You don't need see where your hatches or queens are. You only need to center your cursor in the middle of the screen, the rest does your left hand.

Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 07 2011 12:22 GMT
#91
On March 07 2011 17:43 Chaosvuistje wrote:
:D

I'm so going to practice this. The occasional queen stroll was the only reason why I didn't practice the backspace method. This combined with shift-egg selection is going to speed up my zerg play by seconds!

What is this? I am intrigued, and am wondering if there's some trick I don't know about. Do you mean adding the eggs of morphing units into a hotkey group via shift + #, or is this something else?

And to the OP (and Mr Bitters for making the youtube vid) - great job. I'll be trying this one out straight away next time I play SC2! I'm a little concerned the camera looks kind of... "wobbly" when you're cycling through the bases, potentially making it a bit harder to hit the hatches. I'll soon see for myself though


On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?
What was the purpose of this post? I can see no reason why anyone would think this subject is frivolous. Injecting isn't "difficult" by any means, regardless of what technique you use. Even slowly scrolling around the screen with the mouse isn't "difficult". It IS, however, time consuming - and any technique to improve either the speed or reliability of injecting is something that is very welcome indeed.

If you think any mechanics of SC2 aren't difficult enough for your tastes then you should make a seperate thread about it. In THIS thread, however, we want to try to perform as best we can with the mechanics that are in place.

On March 07 2011 13:34 Keitzer wrote:
obviously 1 queen per hatch is hard to get
There's no need to be a smartass. In very lategame situations where you have loads of hatcheries you don't necessarily WANT a queen on every hatchery because you won't be able to make use of all the larvae, and so those queens are just using up supply that could be spent elsewhere. Not to mention that queens can be killed by drops, and sometimes new hatcheries won't have queens yet too. Or I might want to pull several queens to aid in a battle, but still have my queens that ARE still at hatcheries inject.....
Sometimes I sits and thinks, and sometimes I just sits
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 12:36 GMT
#92
Still not 100% there, a few flaws with hatches being close together and queens still running for them if you do it too fast. I was considering adding S to the end of my inject cycle as a method but then realized there is a flaw with that too, if a queen has some how been moved she will never get to the hatch to inject before I press S and therefore waste time too... this is still a tricky situation but I'm glad people continue to work on it.
FlashDave.999 aka Star
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 12:43 GMT
#93
On March 07 2011 21:36 aka_star wrote:
Still not 100% there, a few flaws with hatches being close together and queens still running for them if you do it too fast. I was considering adding S to the end of my inject cycle as a method but then realized there is a flaw with that too, if a queen has some how been moved she will never get to the hatch to inject before I press S and therefore waste time too... this is still a tricky situation but I'm glad people continue to work on it.


That is only if you are mindlessly spamming. You can do this effectively fast. While still spamming at reasonable speed. There is no way to 100% solve this problem while spamming mindlessly.
This method allows there to be that perfect percentage, but you need to spam at a reasonable speed, you need to allow a very small delay to let it center to the queen then inject.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
laste
Profile Joined November 2008
Bulgaria242 Posts
March 07 2011 12:44 GMT
#94
what an excellent find, thanks so much! also props to mr.bitter for summing it up nicely.
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
March 07 2011 12:45 GMT
#95
Why did the poster get "User Warned" for posting a comment back to an admin that posted a message that had no merit, and no insight other then an ignorant remark. Am I wrong, or does red imply you can post whatever you want, maybe the warning sign should have went to the admin instead, but who would ever imagine that.

Oh, on a side note, the mech. skills of chill can be presented watching Bo5 chill vs combat-ex : P
went there. This is no bm, just factual representation, check youtube. It's day9 special.
"A bullet to the head will solve your problems."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-03-07 12:50:08
March 07 2011 12:49 GMT
#96
You can multi-inject with selected queens and ONE BIG FINGER with this hotkey scheme (everything binded to mouse)

[image loading]

You can do it with any mouse, that have 2+ sub-buttons under big finger
hugman
Profile Joined June 2009
Sweden4644 Posts
March 07 2011 12:55 GMT
#97
On March 07 2011 21:49 Existor wrote:
You can multi-inject with selected queens and ONE BIG FINGER with this hotkey scheme (everything binded to mouse)

[image loading]

You can do it with any mouse, that have 2+ sub-buttons under big finger

I used to use those buttons a lot but I don't recommend it because it gave me pains, which I've never gotten just using a mouse / kb before. Could've been me, but I think there's something about that button placement that's not conducive to pressing them a lot.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 07 2011 13:00 GMT
#98
oh man this is excellent, gonna have to try this!
Administrator
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 13:02 GMT
#99
On March 07 2011 21:43 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 21:36 aka_star wrote:
Still not 100% there, a few flaws with hatches being close together and queens still running for them if you do it too fast. I was considering adding S to the end of my inject cycle as a method but then realized there is a flaw with that too, if a queen has some how been moved she will never get to the hatch to inject before I press S and therefore waste time too... this is still a tricky situation but I'm glad people continue to work on it.


That is only if you are mindlessly spamming. You can do this effectively fast. While still spamming at reasonable speed. There is no way to 100% solve this problem while spamming mindlessly.
This method allows there to be that perfect percentage, but you need to spam at a reasonable speed, you need to allow a very small delay to let it center to the queen then inject.


Hmmm, If I can not mindlessly spam then I don't see how it is faster than the alternative which is

1) select queens
2) hold shift +V
3) press backspace
4) visual check, is queen next to hatch?
4 Yes) Click
4 No) repeat step 3

Saving the need for an extra button/toggle press Introduced here, since we still need a visual check to see if we've given it enough time before we can click.

So its agreed its not a 100% full proof method, which is a shame - I was getting my hopes up too much when I logged in this morning and spotted the post. Would be nice to have this inject simplified so we can maximize our army & be like the swarm blizzard intended without stupidly high APM. I'm probably still going to stick with the 6/7/8 Queen method just seems less problematic at this time.
FlashDave.999 aka Star
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-03-07 13:05:55
March 07 2011 13:04 GMT
#100
Interesting find, really. I had so many queens near xel'naga towers during games that I can't tell, then i figured out a way to use stop or hold

On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

Comparing to mule-cb or brood war macro mechanics? Yes for the former, no for the latter (in my experiences ofc). I agree with the fact that (even though being more difficult than cb-mule,) it's not as difficult as you said. But, figuring out how to do things (that are already not that difficult) easier and easier improves gameplay. It's like laying mines by selecting vultures one by one or magic-boxing vultures so that they all can lay mines in a single command (there was a technique for that, I sometimes could do, sometimes could not when playing Terran campaign).

I also agree with the fact that using tilde key for the sake of not going to hatcheries without queens or using hold or stop has the same difficulty level for someone who got used to.
"windows bash is a steaming heap of shit" tofucake
pilsken
Profile Joined April 2010
Germany441 Posts
March 07 2011 13:16 GMT
#101
Hmmm, If I can not mindlessly spam then I don't see how it is faster than the alternative which is

1) select queens
2) hold shift +V
3) press backspace
4) visual check, is queen next to hatch?
4 Yes) Click
4 No) repeat step


A visual check is always slower than doing something by habit. Yes, you actually need to CONTROL your clicks while doing that, but if you get a rythm and leave about half-a-second inbetween each click you still need no visual check, get no wandering queens and are still faster than pretty much every other method. Why you would want to spam your clicks if you can achieve the same thing with properly timed controlled clicks is beyond me. It might take some time to learn it, but that goes for everything in SC.
Ctuchik
Profile Joined October 2010
Sweden91 Posts
March 07 2011 13:27 GMT
#102
For some reason I can't disengage the follow cam by scrolling or selecting a different group. I need to hit the hotkey again.

http://twitter.com/sc2statistics
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 13:50 GMT
#103
On March 07 2011 22:27 Ctuchik wrote:
For some reason I can't disengage the follow cam by scrolling or selecting a different group. I need to hit the hotkey again.



When you're following a unit, edge scrolling has a little bit of slack so that you don't break the follow by accident. You have to scroll off the edge of the screen for a little bit longer than you would expect to untoggle follow.
Morphs
Profile Joined July 2010
Netherlands645 Posts
March 07 2011 13:54 GMT
#104
This technique sounds interesting. I get quite some queen meltdowns during the later stages of the game when I have 3+ bases and 1-2 extra hatcheries. Really, any way to reduce the mechanics gap between Z and T/P is more than welcome!
Eka
Profile Joined September 2010
Sweden71 Posts
March 07 2011 14:03 GMT
#105
Just wanted to tip others use follow cam and base cam on same key, just have one while shift is pressed.

Have follow cam on tilt (one next to 1), and base cam on shift + tilt. Makes is sooo easy to do since you will be holding down shift anyway to incect all the bases.

Queens -> V -> Tilt -> Shift down -> Tilt untill done -> Shift up
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 14:07 GMT
#106
On March 07 2011 23:03 Eka wrote:
Just wanted to tip others use follow cam and base cam on same key, just have one while shift is pressed.

Have follow cam on tilt (one next to 1), and base cam on shift + tilt. Makes is sooo easy to do since you will be holding down shift anyway to incect all the bases.

Queens -> V -> Tilt -> Shift down -> Tilt untill done -> Shift up


This will make it so its automatic, wow. This is awesome thankyou.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
AT_Tack
Profile Joined February 2010
Germany435 Posts
March 07 2011 14:07 GMT
#107
props to you chefstracraft for discovering this!
Im very used to the mass hatch single queen hotkey method but i will definitely try this one!

I imagine this to be included into my hotkey spamming pattern so i can blindly inject in 0.5sec and switch back to my army tab!

Cute trick!
pAnic677
Profile Joined February 2011
Portugal26 Posts
Last Edited: 2011-03-07 14:29:25
March 07 2011 14:28 GMT
#108
good stuff man! <3 i am a big fan of it! i think i am gonna go try it out right now! :D see ya in there!
f_Ce
Profile Joined April 2010
Germany29 Posts
March 07 2011 14:32 GMT
#109
After reading the OP I thought this might be a nice technique. But as someone mentioned earlier in this thread, if you spam click to fast, you will hit hatches with no queens attached. So I searched the forums a little and found Queen Inject Using Camera Hotkeys.

What I currently gonna try is this setup:
Rebind some screenlocation hotkeys to shift+Q/W/E/R and set them to your hatches with queens available. Select your queens, hit shift+V, hold shift and then hit Q click, W click, E click, R click.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-03-07 14:41:04
March 07 2011 14:36 GMT
#110
On March 07 2011 23:07 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 23:03 Eka wrote:
Just wanted to tip others use follow cam and base cam on same key, just have one while shift is pressed.

Have follow cam on tilt (one next to 1), and base cam on shift + tilt. Makes is sooo easy to do since you will be holding down shift anyway to incect all the bases.

Queens -> V -> Tilt -> Shift down -> Tilt untill done -> Shift up


This will make it so its automatic, wow. This is awesome thankyou.


You can make the motion completely automatic and exactly as before by setting `Shift' to `Center on Current Selection' (rather than `Follow Current Selection'). `Center on Current Selection' is a modifier instead of toggling, so if you bind this and do the usual motion:

Queens -> Inject larva -> *shift down* -> [base camera, inject] -> shift up

it all works out peachy and you don't have to change what you're used to. However, binding shift will cause your camera to snap to your selection whenever you hit shift which is a no-go for most people.

(Note: doing something similar by setting base camera and center both on, e.g., shift+~ or ~ and shift+~, doesn't work because 1) non-shift hotkeys fire do not fire if their shift counterpart is bound and 2) you can't bind multiple global functions to a single hotkey.)
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 14:44 GMT
#111
On March 07 2011 22:16 pilsken wrote:
Show nested quote +
Hmmm, If I can not mindlessly spam then I don't see how it is faster than the alternative which is

1) select queens
2) hold shift +V
3) press backspace
4) visual check, is queen next to hatch?
4 Yes) Click
4 No) repeat step


A visual check is always slower than doing something by habit. Yes, you actually need to CONTROL your clicks while doing that, but if you get a rythm and leave about half-a-second inbetween each click you still need no visual check, get no wandering queens and are still faster than pretty much every other method. Why you would want to spam your clicks if you can achieve the same thing with properly timed controlled clicks is beyond me. It might take some time to learn it, but that goes for everything in SC.



so the options are mindlessly clicking but leaving half a second or attempt to do the visual check within that half second, I don't think there is much difference with either method when starting out. However over time I'm sure the visual check would be faster if its just a glance and one would get use to pattern as it cycles through hatcheries.
FlashDave.999 aka Star
Co-lol-sus
Profile Joined December 2010
Bulgaria141 Posts
March 07 2011 14:45 GMT
#112
On March 07 2011 14:47 FabledIntegral wrote:
lol i still inject using the minimap

EDIT: as in i click the base of each minimap and then manually inject each one :S


This is exactly what I do, and in fact I was totally unaware that people were arguing against it. I thought it was pretty much decided to be the fastest-cleanest method if you're self-aware when it comes to queen energy?

I've never bothered to expand my knowledge on all of these 'Queen mechanics' much because I didn't know people had apparently found a 'better' way (a way that stops your queen from running across the map? If so, I don't know why there is an entire godamn thread dedicated to saving yourself ONE SINGLE CLICK, I never thought you needed to come up with any sort of 'technique' to stop your queen from running across the map.).
"You hatchet faced nutmeg dealer!" - Stephen Douglas to debate opponent Abraham Lincoln
Eka
Profile Joined September 2010
Sweden71 Posts
March 07 2011 14:53 GMT
#113
On March 07 2011 23:45 Co-lol-sus wrote:
Show nested quote +
On March 07 2011 14:47 FabledIntegral wrote:
lol i still inject using the minimap

EDIT: as in i click the base of each minimap and then manually inject each one :S


This is exactly what I do, and in fact I was totally unaware that people were arguing against it. I thought it was pretty much decided to be the fastest-cleanest method if you're self-aware when it comes to queen energy?

I've never bothered to expand my knowledge on all of these 'Queen mechanics' much because I didn't know people had apparently found a 'better' way (a way that stops your queen from running across the map? If so, I don't know why there is an entire godamn thread dedicated to saving yourself ONE SINGLE CLICK, I never thought you needed to come up with any sort of 'technique' to stop your queen from running across the map.).


Its like coffee, everyone have their own preference.

I love this method because it fits my way of using my mouse and keyboard. I learn pattern once, and then its there.
Nolari
Profile Joined November 2010
Netherlands51 Posts
March 07 2011 14:58 GMT
#114
Just tried this new method out, and I can't say I'm a fan. Perhaps I'm "doing it wrong"?

With the "old" backspace inject method you can keep your mouse cursor still during the whole thing. With this "new" method the camera centers on the Queen instead of the Hatchery, so that will only work if all Queens have the same position relative to their Hatcheries.

I end up losing all of the potential speed gain again by having to look where my Hatchery is and reposition the mouse cursor accordingly.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:03:25
March 07 2011 15:00 GMT
#115
I now have it so follow unit selections activated with shift + inject hotkey,

It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles

This is a very friendly way as well, it makes it so its very easy to get used too, you will learn even faster if your used to backspace injecting already.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 07 2011 15:11 GMT
#116
Im mind blown. Fantastic catch, well done to you sir.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
szil4rd
Profile Joined January 2011
Germany11 Posts
March 07 2011 15:11 GMT
#117
On March 07 2011 23:58 Nolari wrote:
Just tried this new method out, and I can't say I'm a fan. Perhaps I'm "doing it wrong"?

With the "old" backspace inject method you can keep your mouse cursor still during the whole thing. With this "new" method the camera centers on the Queen instead of the Hatchery, so that will only work if all Queens have the same position relative to their Hatcheries.

I end up losing all of the potential speed gain again by having to look where my Hatchery is and reposition the mouse cursor accordingly.



I have the same problem. i try to position my queens on the right side of the hatch, but this is not easy during mid-late game.

I also use different keys to stay on the left side of the keypoard. istead of tilt, i use ^
For basecamera i use shift+^
I just have to slide my hand over shift and circumflex to do the inject and its very fast.
szil4rd
Profile Joined January 2011
Germany11 Posts
Last Edited: 2011-03-07 15:14:36
March 07 2011 15:13 GMT
#118
double post by accident,
sorry for that
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:19:40
March 07 2011 15:13 GMT
#119
On March 08 2011 00:11 szil4rd wrote:
Show nested quote +
On March 07 2011 23:58 Nolari wrote:
Just tried this new method out, and I can't say I'm a fan. Perhaps I'm "doing it wrong"?

With the "old" backspace inject method you can keep your mouse cursor still during the whole thing. With this "new" method the camera centers on the Queen instead of the Hatchery, so that will only work if all Queens have the same position relative to their Hatcheries.

I end up losing all of the potential speed gain again by having to look where my Hatchery is and reposition the mouse cursor accordingly.



I have the same problem. i try to position my queens on the right side of the hatch, but this is not easy during mid-late game.

I also use different keys to stay on the left side of the keypoard. istead of tilt, i use ^
For basecamera i use shift+^
I just have to slide my hand over shift and circumflex to do the inject and its very fast.


The new method is no different. If your queens are a little off you may have to move your cursor a little yes.

I prefer w as base camera, e for inject, 4 for all queens, shift+e as follow current selection. I then hit shift + E (don't hold), E, hold shift and then I cycle with w and click.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 07 2011 15:15 GMT
#120
Why can't you just press S after injecting to tell all your queens to stop in case they're making a journey.....

easier and doesn't require messing around with hotkeys
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 07 2011 15:16 GMT
#121
definitely gonna try this out, ty for this great tip!
Do you really want chat rooms?
Nolari
Profile Joined November 2010
Netherlands51 Posts
March 07 2011 15:17 GMT
#122
On March 08 2011 00:13 ChefStarCraft wrote:
The new method is no different. If your queens are a little off you may have to move your cursor a little yes.

I don't quite understand the link between these two sentences. That you have to move your cursor is what makes it different. The old method centers on Hatcheries, so you never have to move the cursor. The new method centers on Queens.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:27:42
March 07 2011 15:21 GMT
#123
On March 08 2011 00:17 Nolari wrote:
Show nested quote +
On March 08 2011 00:13 ChefStarCraft wrote:
The new method is no different. If your queens are a little off you may have to move your cursor a little yes.

I don't quite understand the link between these two sentences. That you have to move your cursor is what makes it different. The old method centers on Hatcheries, so you never have to move the cursor. The new method centers on Queens.


In most cases you don't, sometimes you do in that case you may have to look before you spam, yes this makes it a little different. That dosent mean its problematic. When i do my method I don't spam, I let the screen center on the queen before i inject its still fast like the other way, its just more accurate now.

With my new edit i added the tip that you can use shift+ inject button as follow current unit selection, so you really don't change much in your cycles.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
Last Edited: 2011-03-07 15:34:52
March 07 2011 15:29 GMT
#124
On March 07 2011 14:33 DreamChaser wrote:
Show nested quote +
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs to play sounds or write text to tell you when to inject and things like that. It often ends up being a crutch instead of just learning to play well. Obviously that can't be true of every technique, but looking at this quickly I would put it in the crutch list rather than solid technique list. Obviously a lot of people disagree given the feedback, that's fine, but my opinion isn't unfounded.

I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. I'm worried people get locked into running this cycle. By doing the actions one-by-one you get a lot more versatility in controlling your individual units. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it more before I post again.
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:35:02
March 07 2011 15:31 GMT
#125
On March 08 2011 00:29 Chill wrote:
Show nested quote +
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 15:35 GMT
#126
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.
Moderator
szil4rd
Profile Joined January 2011
Germany11 Posts
Last Edited: 2011-03-07 15:44:30
March 07 2011 15:40 GMT
#127
On March 08 2011 00:29 Chill wrote:
Show nested quote +
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs to play sounds or write text to tell you when to inject and things like that. It often ends up being a crutch instead of just learning to play well. Obviously that can't be true of every technique, but looking at this quickly I would put it in the crutch list rather than solid technique list. Obviously a lot of people disagree given the feedback, that's fine, but my opinion isn't unfounded.

I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. I'm worried people get locked into running this cycle. By doing the actions one-by-one you get a lot more versatility in controlling your individual units. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it more before I post again.


My mainproblem as Zerg is the creepspread. i always used 55 inject 66 inject.. and so on, but when the game gets to mid-late game, its so hard to inject with this method AND spread creep aside of all the other things you have to do. This inject method is as simple as it can gets and it brings me extra time to care about other things. I wouldnt call it tunnel vision because it helps me focus on other things.

Beside of that, i put my Hatches on 5 to 9 to be able to get to them individual. It also allows me to look at the status of the injection be tapping 5 while microing.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:47:40
March 07 2011 15:41 GMT
#128
On March 08 2011 00:35 Chill wrote:
Show nested quote +
On March 08 2011 00:31 ChefStarCraft wrote:
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.



The way it sounds your saying people wont micro or consider a units capabilities.
This isn't a crutch its a method to inject 2 or many hatcheries in a fast time, nothing more.

As for the queens, if you like microing them better on individual groups thats your preference,
It dosent mean you cant still cant play like normal,

I actual proposed using shift+ backspace mouse button, and shift + forward mouse button, as create camera locations, to spread creep faster, I go over this in my thread there a link at the bottom of my op.

I have had much success using my backspace inject method and this creep spread method together, I feel it saves me so much time to be able to spread those extra tumors.

Before anyone wants to comment on me using my mouse for camera locations please read the thread this is in no way macro key related, and certainty is not abusing macro keys. Please check out the thread.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 15:44 GMT
#129
Here's an analogy:

Lots of people put all their Hatcheries on 5. Then they have Drones built from the main going to their third base and units from their third base rallying in backwards to their main base. If they controlled the Hatcheries individually, they would play a lot better. That's where I'm coming from.

Of course in late game when injects are just a chore that mechanically has to be done, this technique would be very appropriate.
Moderator
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 15:44 GMT
#130
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:53:53
March 07 2011 15:51 GMT
#131
On March 08 2011 00:44 Chill wrote:
Here's an analogy:

Lots of people put all their Hatcheries on 5. Then they have Drones built from the main going to their third base and units from their third base rallying in backwards to their main base. If they controlled the Hatcheries individually, they would play a lot better. That's where I'm coming from.

Of course in late game when injects are just a chore that mechanically has to be done, this technique would be very appropriate.



I can see what your saying now, I play the way you explain, I do this by using my base camera hot key.
I cycle in between hatcheries to do things with it, even when I'm not injecting, and treat each hatchery as you should.

This is just something for people to learn and improve on, it dosent make this a bad method.

If anything it allows you to inject faster, in larger quantities at once, saving time.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 15:53 GMT
#132
On March 08 2011 00:44 Kambing wrote:
Show nested quote +
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 15:55:54
March 07 2011 15:55 GMT
#133
On March 08 2011 00:53 Chill wrote:
Show nested quote +
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


Thats very hard to say. The better play would inject and then deal with the harass, as needed
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 15:55 GMT
#134
On March 08 2011 00:51 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:44 Chill wrote:
Here's an analogy:

Lots of people put all their Hatcheries on 5. Then they have Drones built from the main going to their third base and units from their third base rallying in backwards to their main base. If they controlled the Hatcheries individually, they would play a lot better. That's where I'm coming from.

Of course in late game when injects are just a chore that mechanically has to be done, this technique would be very appropriate.

This is just something for people to learn and improve on, it dosent make this a bad method.

If anything it allows you to inject faster, in larger quantities at once, saving time.

Yes, of course. I'd like to test it more before I comment again. I'll try it as soon as I have time because I find I'm very, very bad at the mindless injects that happen through the midgame.

I guess another question I have: Does enabling the "follow current selection" option have any other side effects that the average person should worry about?
Moderator
MrBitter
Profile Joined January 2008
United States2940 Posts
March 07 2011 15:58 GMT
#135
On March 08 2011 00:44 Chill wrote:
Here's an analogy:

Lots of people put all their Hatcheries on 5. Then they have Drones built from the main going to their third base and units from their third base rallying in backwards to their main base. If they controlled the Hatcheries individually, they would play a lot better. That's where I'm coming from.

Of course in late game when injects are just a chore that mechanically has to be done, this technique would be very appropriate.


This is the sticking point for me.

In an 8 minute game, I won't use backspace injects at all. Its just not necessary.

In a 25 minute macro game, when it's crucial that injections happen while armies are being microd, little tricks like this really shine.

I don't think you're wrong at all in saying that having more control, or tighter control is a good thing, but there are also times in the game when speed is much more important than precision. Something like this makes those moments that much more manageable.

It's a far cry from BW precision, but that doesn't mean we should limit ourselves by not taking advantage of the tools given to us.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 15:59 GMT
#136
It will follow the next selection if you haven't paned away.

In the case its doing that in your play, with my new method's set up i have follow current selection set to Q as a alternate hot key, to turn of whenever i need to.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 16:03:44
March 07 2011 16:01 GMT
#137
On March 08 2011 00:58 MrBitter wrote:
Show nested quote +
On March 08 2011 00:44 Chill wrote:
Here's an analogy:

Lots of people put all their Hatcheries on 5. Then they have Drones built from the main going to their third base and units from their third base rallying in backwards to their main base. If they controlled the Hatcheries individually, they would play a lot better. That's where I'm coming from.

Of course in late game when injects are just a chore that mechanically has to be done, this technique would be very appropriate.


This is the sticking point for me.

In an 8 minute game, I won't use backspace injects at all. Its just not necessary.

In a 25 minute macro game, when it's crucial that injections happen while armies are being microd, little tricks like this really shine.

I don't think you're wrong at all in saying that having more control, or tighter control is a good thing, but there are also times in the game when speed is much more important than precision. Something like this makes those moments that much more manageable.

It's a far cry from BW precision, but that doesn't mean we should limit ourselves by not taking advantage of the tools given to us.


Very well put, I don't use this method until i get 3 or more hatcheries with queens, sometimes 4, but i still use the base camera early game.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Kambing
Profile Joined May 2010
United States1176 Posts
March 07 2011 16:02 GMT
#138
On March 08 2011 00:53 Chill wrote:
Show nested quote +
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


That situation is very real. And I definitely fall into that trap at times when I panic and I don't individually grab and one-off hotkey the queens that need to defend vs. are free to inject. It's basically 1a syndrome for queen defense.

But yep, that's the fun part about discussing this. There's different trade-offs to each injection technique and different ways to patch them up. For example, in the early game you can hotkey your main and nat queens separately in addition to your uber-queen hotkey to get the best of both worlds.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
Last Edited: 2011-03-07 16:04:06
March 07 2011 16:03 GMT
#139
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 16:04 GMT
#140
On March 08 2011 00:59 ChefStarCraft wrote:
It will follow the next selection if you haven't paned away.

In the case its doing that in your play, with my new method's set up i have follow current selection set to Q as a alternate hot key, to turn of whenever i need to.

Oh wow, that's a huge issue to me... hmm. Guess I'll just add Q to the start and end of the cycle.
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:08 GMT
#141
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.

This first problem is just getting used to the new method, you can always go back to the old one.
It only slows it down because your used to spamming inject like most backspace injectors.
Its not much slower, its more accurate because it stops the chance of queens running around.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
March 07 2011 16:09 GMT
#142
On March 08 2011 01:08 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.


Actually no. It would shift to my nat where I would inject, then it would shift to my main, where I would inject, then instead of going to my next queen-ready base, it would shift back to my nat, only then would it shift to my next queen.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:11 GMT
#143
On March 08 2011 01:04 Chill wrote:
Show nested quote +
On March 08 2011 00:59 ChefStarCraft wrote:
It will follow the next selection if you haven't paned away.

In the case its doing that in your play, with my new method's set up i have follow current selection set to Q as a alternate hot key, to turn of whenever i need to.

Oh wow, that's a huge issue to me... hmm. Guess I'll just add Q to the start and end of the cycle.


You don't even need to use it, just change shift + inject button to your follow current selection hotkey.

Q is just a nice button to help if its ever a problem.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-03-07 16:13:27
March 07 2011 16:12 GMT
#144
On March 08 2011 00:53 Chill wrote:
Show nested quote +
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 16:13:40
March 07 2011 16:12 GMT
#145
On March 08 2011 01:09 Floydian wrote:
Show nested quote +
On March 08 2011 01:08 ChefStarCraft wrote:
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.


Actually no. It would shift to my nat where I would inject, then it would shift to my main, where I would inject, then instead of going to my next queen-ready base, it would shift back to my nat, only then would it shift to my next queen.



This hasn't become a problem for me using this. Sounds to me like your just hitting the base camera button to fast.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25978 Posts
March 07 2011 16:16 GMT
#146
On March 08 2011 01:12 idonthinksobro wrote:
Show nested quote +
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:17 GMT
#147
On March 08 2011 01:16 Chill wrote:
Show nested quote +
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 16:21 GMT
#148
On March 08 2011 01:17 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 01:16 Chill wrote:
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.

Time and practice will be required to figure out when to shift from one method to another.... it'd be more appealing if one method fixed all but I'm still on the fence as to how reliable this can be in the heat of the moment.... I'd probably still stick to the 66v77v88v method for consistency
FlashDave.999 aka Star
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 16:25:17
March 07 2011 16:24 GMT
#149
On March 08 2011 01:21 aka_star wrote:
Show nested quote +
On March 08 2011 01:17 ChefStarCraft wrote:
On March 08 2011 01:16 Chill wrote:
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.

Time and practice will be required to figure out when to shift from one method to another.... it'd be more appealing if one method fixed all but I'm still on the fence as to how reliable this can be in the heat of the moment.... I'd probably still stick to the 66v77v88v method for consistency



I will go to this method when i have 3 to 4 hatcheries with queens beside them, because its simply going to be faster at that time. Until then I use the base camera to fit all my needs for each hatchery.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ilnp
Profile Joined December 2002
Iceland1330 Posts
March 07 2011 16:28 GMT
#150
On March 07 2011 17:59 darkmare wrote:
its a real cool idea.

But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D.



what, where does it say that?
8===D~~
Playguuu
Profile Joined April 2010
United States926 Posts
March 07 2011 16:47 GMT
#151
On March 08 2011 00:35 Chill wrote:
Show nested quote +
On March 08 2011 00:31 ChefStarCraft wrote:
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.



That's exactly why the "queen meltdown" happened in the first place, people would run through the normal backspace cycle and over the course of the game things would get moved around, queens weren't in the proper place and people would try to inject when a queen wasn't where it should be. This solves the problem caused by the original problem, not the original problem itself, which is people's mechanics/hotkey usage. Feels like a bandaid.
I used to be just like you, then I took a sweetroll to the knee.
dvide
Profile Joined March 2010
United Kingdom287 Posts
March 07 2011 17:16 GMT
#152
On March 07 2011 12:28 ChefStarCraft wrote:
It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles.

I believe you'd be better off pressing the inject button first, hold shift, inject button again, then cycle through bases. This way you don't have to let go of shift and repress it. Minor perhaps but it's the same result and mechanically easier to perform.
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2011-03-07 17:47:29
March 07 2011 17:38 GMT
#153
Okay I have some problems with this:

When you do it too fast, you still have queens wandering around
When you do it too slow, you have to move your mouse to hit the individual hatches, because your screen will be placed at different positions, this is extremely dominant when the queens stand on different sides of the hatch (like one queen on the left at one hatch, at another hatch the queen stands on the right)

This is just as unreliable as the backspace method IMO. But there's a fix even easier then yours: Backspace inject and then press the stop or hold position button. But then again if your queens stand to far away from your hatch they don't inject
BleaK_
Profile Joined November 2010
Norway593 Posts
March 07 2011 20:01 GMT
#154
This helped me alot! Thanks!
Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 07 2011 21:27 GMT
#155
Nice method, I think I'll give it a try as I have pretty good injects already but was too lazy to take up this system and have to manage queens running everywhere all the time.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 01:22:30
March 08 2011 00:57 GMT
#156
On March 08 2011 02:38 azzu wrote:
Okay I have some problems with this:

When you do it too fast, you still have queens wandering around
When you do it too slow, you have to move your mouse to hit the individual hatches, because your screen will be placed at different positions, this is extremely dominant when the queens stand on different sides of the hatch (like one queen on the left at one hatch, at another hatch the queen stands on the right)

This is just as unreliable as the backspace method IMO. But there's a fix even easier then yours: Backspace inject and then press the stop or hold position button. But then again if your queens stand to far away from your hatch they don't inject


I have to disagree, I Believe its more reliable.You just need to allow a very small delay to allow the screen to zone in on the queen. Its such a slight delay. And no i don't think this is a down side, making you go '"slower".

People are just picking at the problem, nothings good enough, I spent allot of time, thought, and ideas figuring this out. If your not going to allow the small delay its not what this method is. Just because you cant spam click like we all want too, dosent mean this is ineffective. Its not the same method, please get this straight.

If you don't like it for that reason, go ahead and use the backspace method without it, and risk queens running around. This is still a very fast way to inject all at once safely. You shouldn't be using this method until you have 3-4 hatcheries anyway.


The stoping of the queens is not as easy. Your still going to click on that hatch you have to be extra paranoid not to, so you can press stop, not to mention watch the mini map to see any queens running out of place.. You don't have to worry about anything with this method. Just because you need to look where you are clicking, dose not mean its a downside, your just comparing it to the original back space method. Let me say again, this is a different method, and more accurate for reasons i just stated, and isn't unreliable for those reasons, your just executing it incorrectly, you may press all the right buttons, but that dosent mean your doing it right.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 01:01 GMT
#157
On March 08 2011 02:16 dvide wrote:
Show nested quote +
On March 07 2011 12:28 ChefStarCraft wrote:
It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles.

I believe you'd be better off pressing the inject button first, hold shift, inject button again, then cycle through bases. This way you don't have to let go of shift and repress it. Minor perhaps but it's the same result and mechanically easier to perform.


Nice idea !, I will try it thank you

If it works I will edit,
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 08 2011 01:08 GMT
#158
WOW. That's great! I'll definitely have to spend the time breaking myself of the 5-5-v-click, 6-6-v-click, 7-7-v-click method, but I think this will help me a tonnnnnn! Thanks so much Chef.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
SC.Shifty
Profile Joined August 2010
Canada135 Posts
March 08 2011 02:25 GMT
#159
i think we should call this the ironchef method
We require more MINERAWLZZzz.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 02:27 GMT
#160
On March 08 2011 11:25 SC.Shifty wrote:
i think we should call this the ironchef method


:D I really like that idea, I'm a slave of the kitchen first and SC second.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
flexy
Profile Joined February 2011
United States182 Posts
March 08 2011 02:58 GMT
#161
I dont play as zerg so im kinda confused with everything.. I do exactly what you say but when I try to do it fast like Mr bitter, all my queens go from base to base running around..
o_o
flexy
Profile Joined February 2011
United States182 Posts
March 08 2011 03:23 GMT
#162
Okay nevermind I got it.

Shift R= follow
Tab= base switch
R= inject
Caps= next sub group
o_o
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 08 2011 03:33 GMT
#163
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?
Oracle comes in, Scvs go down, never a miscommunication.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 03:49:18
March 08 2011 03:42 GMT
#164
On March 08 2011 12:33 T.O.P. wrote:
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?


The way i like to play is setting all my queens on one hotkey(e), and move around my bases with my backspace key (w). I move around with w even when I'm not injecting, to make drones, geysers, send drones to geysers, making a queen, shift+adding a queen to a control group. shift+adding a hatchery to a control group. even when i don't inject this is my main source of mobility.

If any hatchery at any point needs my attention i will mini map click it, and the shift+back mouse button the camera location, saving it for a brief moment, i will then reset it to creep spreading once the harass/attack/ scout ect. is dealt with.

It is ideal to do this whole method once you have 3-4 hatcheries at that point you will profit by doing them faster, shaving off seconds of your play at a time. Seconds can quickly add up to a minute, two minutes, ect.

With that small perk in mind, its always best to play with what your personal preference is, but that dosent make any other method wrong, or right.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 08 2011 04:34 GMT
#165
Well I'd say that the amount of time you save by using this method over using individual hotkeys for hatcheries is minimal at best, but you do get the huge added benefit of freeing up several hotkeys for units. Do you really need all those hotkeys for units? Probably not. 7,8,9,0 for 4-bases gives you 1-6 for units. I highly doubt anybody can separately micro 6 control groups at a time.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Dragula
Profile Joined March 2011
Sweden7 Posts
March 08 2011 04:38 GMT
#166
Is this really faster? Especially if you already have learnt the other methods?
SC.Shifty
Profile Joined August 2010
Canada135 Posts
Last Edited: 2011-03-08 04:45:03
March 08 2011 04:42 GMT
#167
We require more MINERAWLZZzz.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
March 08 2011 04:48 GMT
#168
This is actually slower than the regular backspace method because you have to push the toggle current selection hotkey before you begin, and you have to turn it off afterwards. The upside is that you will never have a queen derping across the map. Not sure if its worth it yet...
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
March 08 2011 04:54 GMT
#169
On March 08 2011 12:33 T.O.P. wrote:
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?


I dont understand how you can play a mid to late game efficiently with that setup. I also been using the individual hatcherys to one hotkey setup for along time since i came from BW but i just dont find it efficient in starcraft 2
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 04:54 GMT
#170
On March 08 2011 13:48 Xanbatou wrote:
This is actually slower than the regular backspace method because you have to push the toggle current selection hotkey before you begin, and you have to turn it off afterwards. The upside is that you will never have a queen derping across the map. Not sure if its worth it yet...


With the new method, it makes it so you don't even have to press the toggle, it will issue with buttons you we're going to press anyway, so its the same. I also have a back up alternate button to turn it off, if i need to. Its located near my control groups. Most of the time i don't need to turn it off because i will just pan away.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
OwlFeet
Profile Blog Joined April 2009
75 Posts
Last Edited: 2011-03-08 05:40:17
March 08 2011 05:38 GMT
#171
Nice find but the camera whipping from the base to the queen makes me dizzy.

If only you could tab through all the units in a group and hit a key to bring the camera to them.
eNtitY~
Profile Joined January 2007
United States1293 Posts
March 08 2011 05:42 GMT
#172
I'm getting used to this, just tried it for my first game (I don't main Z) and got the hang of it pretty fast.
http://www.starcraftdream.com
Gevin
Profile Joined April 2010
United States21 Posts
March 08 2011 06:08 GMT
#173
Hey great discovery! I tried it and it works great.

I did find one bug to it though (although it is pretty minor).

When I inject, I like to tap the backspace key to check hatch first and then inject. When I was playing a game, I tried the method and all of a sudden I was stuck on a screen. I realized on the replay this happens when two queens are together and hotkeyed. So if you have two queens hotkeyd along with other queens and they are close to each other, when you try to cycle with the follow toggle, it gets stuck on one hatchery.

However, when two queens are at a certain distance apart, it starts to work again.

Also, this could all be avoid if you just hold the backspace and hold shift + v. But if you are like me and like to check the base before inject, make sure you dont have the two queens hotkeyed and next to each other if using this method.



heres a crappy quality video i did.

I first do it regularly 3 queens 3 hatches, then with 4 queens 3 hatches with 2 queens next to each other (this messes up), then same situation holding backspace (which works), and then with the two queens with a certain distance apart which works.

Also, incineration zone.

ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 06:24:05
March 08 2011 06:22 GMT
#174
On March 08 2011 15:08 apekzhrk wrote:
Hey great discovery! I tried it and it works great.

I did find one bug to it though (although it is pretty minor).

When I inject, I like to tap the backspace key to check hatch first and then inject. When I was playing a game, I tried the method and all of a sudden I was stuck on a screen. I realized on the replay this happens when two queens are together and hotkeyed. So if you have two queens hotkeyd along with other queens and they are close to each other, when you try to cycle with the follow toggle, it gets stuck on one hatchery.

However, when two queens are at a certain distance apart, it starts to work again.

Also, this could all be avoid if you just hold the backspace and hold shift + v. But if you are like me and like to check the base before inject, make sure you dont have the two queens hotkeyed and next to each other if using this method.

http://www.youtube.com/watch?v=4Nl7AkHExNs

heres a crappy quality video i did.

I first do it regularly 3 queens 3 hatches, then with 4 queens 3 hatches with 2 queens next to each other (this messes up), then same situation holding backspace (which works), and then with the two queens with a certain distance apart which works.

Also, incineration zone.



This happens because this toggle behaves in a way that if you have a group of units all set to one control group, with follow current selection activated, it will instantly take priority to follow the units that are closer together. To fix this simply shift + click (deselect) one of those queens, and inject like normal.

I go over this toggles behavior in my baneling thread located at the bottom of my op.

This is not a bug, or anything. This is how this toggle behaves.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Gevin
Profile Joined April 2010
United States21 Posts
March 08 2011 06:37 GMT
#175
Yea it happened when toss started getting voidrays so i got 2 queens per hatch and it started happening. Idk, for some reason I like to look at my hatcheries while injecting. Holding backspace lets you inject whether or not queens are together but if I do that i can't look at my hatches ahhaah. If I wanna look at hatches after than, then I have to just use regular backspace to check each base after injection and that seems inconvenient to me.

But I think for most people, it's great because they can just hold backspace and boom its done. Doesn't matter if queens are next to each other which is good.

Thanks for info
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 06:48 GMT
#176
On March 08 2011 15:37 apekzhrk wrote:
Yea it happened when toss started getting voidrays so i got 2 queens per hatch and it started happening. Idk, for some reason I like to look at my hatcheries while injecting. Holding backspace lets you inject whether or not queens are together but if I do that i can't look at my hatches ahhaah. If I wanna look at hatches after than, then I have to just use regular backspace to check each base after injection and that seems inconvenient to me.

But I think for most people, it's great because they can just hold backspace and boom its done. Doesn't matter if queens are next to each other which is good.

Thanks for info


np, I'm slowly learning more about this toggle with experiments and ideas. Its still a very fresh topic.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Ownos
Profile Joined July 2010
United States2147 Posts
March 08 2011 07:17 GMT
#177
I still suck with the regular base camera method... then again I do not main zerg.

And what's with the people against this? I bet they're the same type that would whine about addons in WoW. Haha. Or scripts in CS.

Honestly, I would probably just make sure that my queens are in proper position in the first place rather than waste time using the follow camera.
...deeper and deeper into the bowels of El Diablo
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
Last Edited: 2011-03-08 07:28:39
March 08 2011 07:27 GMT
#178
Thanks for sharing!
I tried it yesterday. But I don't really like it, because the queen is centered instead of the hatch. So when you inject very fast it happens that you missed a hatch and don't inject.
Edit even happens to MrBitter in his example video.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 07:40 GMT
#179
On March 07 2011 23:07 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 23:03 Eka wrote:
Just wanted to tip others use follow cam and base cam on same key, just have one while shift is pressed.

Have follow cam on tilt (one next to 1), and base cam on shift + tilt. Makes is sooo easy to do since you will be holding down shift anyway to incect all the bases.

Queens -> V -> Tilt -> Shift down -> Tilt untill done -> Shift up


This will make it so its automatic, wow. This is awesome thankyou.


Ok I confirmed this, and added it to the edit.

I have it so follow unit selections activated with shift + inject hotkey,

It works by pressing inject button, shift+inject button, then hold shift, cycle using base camera and inject like normal. Its the exact same except you need to tap inject twice, once on its own, then tap shit+inject to toggle follow current selection, and still enable the shift command inject.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 07:49:45
March 08 2011 07:48 GMT
#180
On March 08 2011 16:27 iNViCiOUZ wrote:
Thanks for sharing!
I tried it yesterday. But I don't really like it, because the queen is centered instead of the hatch. So when you inject very fast it happens that you missed a hatch and don't inject.
Edit even happens to MrBitter in his example video.


It takes practice to get use to the new style, thats all.
You have to allow the slightest delay to allow the camera to zone in a little on the queen.
Its still new to everybody. Mistakes will occur, its still doing the backspace injects purpose, but canceling out the chance of having a queen miss clicked on a queenless hatchery.
This delay is still at a spamable speed and is fast like the backspace method without this toggle.
It just the matter of practicing the tempo of the clicks.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
PD
Profile Joined July 2010
Norway66 Posts
March 08 2011 08:14 GMT
#181
It sort of shines through that if the term "queen meltdown" doesn't mean anything to you, you haven't extensively tried hatch cycling and thus shouldn't really comment. Sweet find OP
Solo operative, right?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 08 2011 08:33 GMT
#182
Inspired by this thread I tried the backspace method for the first time (I'm slow to adapt). Ctrl+x now adds a unit (queen( to a special controlgroup, shift+x selects it, and shift + space is my alternate hotkey for backspace. By having everything require a shiftkey you get around the mild annoyance of having to use shift just for spawn larva. So now you can quickly tab shift(hold), x, v, space and then just click and press space a couple of times for all your hatcheries.

Backspace method still seems superior to this if you can be sure you won't get the 'queen meltdown', so might be worthwhile to start with learning that anyway.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Redunzl
Profile Blog Joined January 2010
862 Posts
March 08 2011 08:38 GMT
#183
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

quoted for wisdom. that being said, I remapped base camera to [~]. best remap around
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 08:43:16
March 08 2011 08:42 GMT
#184
On March 08 2011 17:33 Grumbels wrote:
Inspired by this thread I tried the backspace method for the first time (I'm slow to adapt). Ctrl+x now adds a unit (queen( to a special controlgroup, shift+x selects it, and shift + space is my alternate hotkey for backspace. By having everything require a shiftkey you get around the mild annoyance of having to use shift just for spawn larva. So now you can quickly tab shift(hold), x, v, space and then just click and press space a couple of times for all your hatcheries.

Backspace method still seems superior to this if you can be sure you won't get the 'queen meltdown', so might be worthwhile to start with learning that anyway.


I don't understand this, its the same, just with a added feature to toggle the queens not the hatcheries.
And with my newest edit you just have to tap spawn larva hotkey twice with your backspace injects, and do it as normal, with end result being more control over your queens.

Change follow current selection to shift+inject larva hotkey
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-03-12 14:24:06
March 08 2011 08:57 GMT
#185
Well, the camera is always centered on the place you want to click on. I'm not saying it's better as a whole though.

edit: ignore this, since I was confused about the method
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 09:04 GMT
#186
On March 08 2011 17:57 Grumbels wrote:
Well, the camera is always centered on the place you want to click on. I'm not saying it's better as a whole though.


no i mean, i don't understand why you think its superior. this fixes the problem that people had with it.
and its still fast.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Vicarios
Profile Joined March 2011
56 Posts
March 08 2011 10:03 GMT
#187
sounds really great!
Will try this out right away.
I switched to the base cam technique from 4,5,6 queens and slowly got to a state where i got really sloppy with it because it so often produced missrallyed queens.
Resulting in me often manually going back to base to inject -.-.

This will help me so much
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 11:52:40
March 08 2011 11:49 GMT
#188
On March 08 2011 17:38 Redunzl wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

quoted for wisdom. that being said, I remapped base camera to [~]. best remap around



I myself prefer it as w.

I use ` as control group 0, its another very close control group and its right beside 1 so its perfect, I really like putting harassing units on this key.

Thought maybe people may like this, its used allot in my play,
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-11 04:28:28
March 11 2011 04:16 GMT
#189
I have just recently changed center on current selection to Q,
rather then having follow current selection as an alternate on Q so I can turn off follow current selection if i ever needed too.
It will turn off the follow current selection toggle as well, and is very useful itself.

One scenario with center on current selections usefulness could be:
Creating a control group with 3 infestors in it.

1. Shift clicking each infestor to different mineral lines by using the units icons.

2. Centering on one of them by pressing center on current selection.

3. By shift clicking the infestor you can deselect it from the group.

4. Pressing center on current selection again will instantly bring you to another infester across the map at a different mineral line.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 12 2011 12:22 GMT
#190
My queens are still wandering off to inject other hatcheries. I select the Queens, press the "Follow unit selection"-hotkey, hold shift+V and then start clicking the "base camera"-hotkey while spamming left click. It's as if the "Follow unit selection"-command isn't reacting quickly enough between each click of the base "base camera"-key.
I
Jarmam
Profile Joined June 2010
Denmark140 Posts
March 12 2011 14:19 GMT
#191
You actually gotta slow down while doing this, as there is a very brief window of time where you look at an un-Queened hatchery, during which you can accidently inject on it even when using this method.

It's still fookin awesome, tho, great find. Great - find! Just takes some getting used to, but it'll make lategame Zerg less irritating to play.
"Freedom for Colossus" - White-Ra
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
March 12 2011 15:07 GMT
#192
Nice find, I hate the way the camera doesn't center though, it likes to follow the queen slower than I like. I will just spam backspace+V+click and then spam the S button so they stop being dumb queens.

I wish there was a shock collar upgrade for the queens. This would bind them to a hatch forever allowing me to micro my battles without watching one tip toe across the screen and get into a race with one of my scouting overlords.

Either way, I'm just happy I finally have an internal clock of hearing the spitting motion and knowing the seconds until they are ready to spit again.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2011-03-12 15:14:04
March 12 2011 15:13 GMT
#193
is it worth it when you have one less hatchery worth of larva because your can't manage your queen injects?

EDIT: lemme rephrase that... i think it's cool that you can do that, but it seems like when you wanna just inject + make units then go back to the battle, this method is way more time consuming since you have to toggle stuff
I'm like badass squared | KeitZer.489
BlazedHydra
Profile Joined March 2011
United States67 Posts
March 12 2011 15:51 GMT
#194
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


yes chill actually, injects are a pain in the ass.
boredoms not a burden anyone should bare
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 12 2011 15:52 GMT
#195
On March 07 2011 12:40 err wrote:
Hot damn! Pack it up boys! Zerg can finally compete!


Bahahahaha

Seriously, though. You guys know you can just group queens to a hotkey, hit v, then click on your hatchery through the minimap? The closest one will inject and you don't even have to move your screen.

Takes literally like 1 second...
Don't believe the florist when he tells you that the roses are free
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-12 16:39:46
March 12 2011 16:37 GMT
#196
On March 07 2011 13:38 WhyNoManner wrote:
Show nested quote +
On March 07 2011 13:33 Bear4188 wrote:
On March 07 2011 13:17 ChefStarCraft wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?



If you are not familiar with the Backspace inject method please check it out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725,
and refrain from commenting until so.


Did you really just tell Chill to refrain from commenting?



a red tag shouldn't mean that you can BM an idea just because you wanted slightly higher post count.

Mechanics are a very important thing in being a good player, analysing your own hotkey usage, and figuring out ways of making it more efficient has become pretty popular recently.. and for good reason.

any other poster would have been warn/temp banned for what is essentially flamebaiting/trolling Zerg players and suggesting that its an easy mechanic that requires no thought or planning to execute flawlessly.

It's not quite "are you serious" but lead by example you know..


this is exactly how i feel. larva inject is FUCKING hard. idra doesnt even stay 100% on top of them all the time, on top of this they are very unforgiving and time consuming. so making a comment suggesting that its easy just sounds very condescending and sounds like flamebaiting. i love ya chill, your a great caster and an awesome dude in the community, but seriously, untill you play zerg and stay 100% on your larva injects dont patronize us.
boredoms not a burden anyone should bare
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
March 12 2011 16:47 GMT
#197
tried experimenting around with this for one entire hour but all i could say is nah.. im already used to the spawn larvae hotkey of v and so it totally irritates me to hell when i tried changing it to e and unnaturally try to spam. it works, but it just feels so unnatural for me. probably habit though..
Lee Jaedong Fighting!
pat965
Profile Joined April 2009
Canada274 Posts
March 12 2011 16:57 GMT
#198
On March 13 2011 00:52 ZaplinG wrote:
Show nested quote +
On March 07 2011 12:40 err wrote:
Hot damn! Pack it up boys! Zerg can finally compete!


Bahahahaha

Seriously, though. You guys know you can just group queens to a hotkey, hit v, then click on your hatchery through the minimap? The closest one will inject and you don't even have to move your screen.

Takes literally like 1 second...


That's even slower... you don't have to move your camera, but you have to click the freaking minimap
hi
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 12 2011 16:58 GMT
#199
I never had any trouble injecting even with 5 queens without even using hotkeys i dont get why everyone is crying about it

just raise your apm and your mouse accuracy
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-03-12 17:32:12
March 12 2011 17:27 GMT
#200
On March 08 2011 00:29 Chill wrote:
Show nested quote +
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs to play sounds or write text to tell you when to inject and things like that. It often ends up being a crutch instead of just learning to play well. Obviously that can't be true of every technique, but looking at this quickly I would put it in the crutch list rather than solid technique list. Obviously a lot of people disagree given the feedback, that's fine, but my opinion isn't unfounded.

I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. I'm worried people get locked into running this cycle. By doing the actions one-by-one you get a lot more versatility in controlling your individual units. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it more before I post again.

The reminders, sounds, and scripts are generally intended to improve mechanics and sense of internal time. To be sure, a good musician would have a leg up in picking up an RTS game and doing well. If someone is serious about getting good they will use every resource at their disposal to do so. The audio reminder i was using to train with (and I dont main race zerg) had incredible results. No matter how much was going on in the game I nailed my spits after removing the audio track. That type of learning actually works with so many skills in life, from riding a bicycle to developing rhythm. It should be celebrated when people come up with good ways to make the game easier to play.

Broodwar Superiority Complex! To those of you that suffer from this I have to say that harder is not always better. In fact its usually worse. There is more than enough room below the ceiling in SC2 for tactics, strats, and ideas that I think once more time passes all these tricks that save time are applied more regularly we'll see some crazy levels of multi-tasking. To me its way more impressive when a player is using good strategy and multi-tasking to win rather than winning because they are more equipped than their opponent with the mechanics needed to circumvent Broodwars horrible UI deficiencies.

On topic, the base camera type options are by far the fastest way to spit. I can vouch for that. Having said that I've never had a problem with my queens running all of the place so I must be missing why this is useful. I generally have a queen near each hatch, group them all, then cycle through my base cams and spam V while clicking the middle of the screen. This method can do any number bases in like less than two seconds. What is causing the need for the camera following?
Jayrod
Profile Joined August 2010
1820 Posts
March 12 2011 17:36 GMT
#201
On March 08 2011 17:38 Redunzl wrote:
Show nested quote +
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?

quoted for wisdom. that being said, I remapped base camera to [~]. best remap around

Hey I highly recommend trying the base camera on a thumb mouse button. I've found its nearly impossible to fuck it up using the thumb mouse button because you're alternating between left click, V, and thumb button. You can literally just center your mouse with your queens selected and spam the shit out of those buttons and every hatch will spit on before you know it. I just find its easier to do it consistently because your right hand is not used to alternating those motions so its damn near impossible to accidentally hit a button twice in a row and screw it up.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
March 12 2011 17:44 GMT
#202
Problem I find with this method is if queens aren't all in the same location in relation to there hatchery. Otherwise its fine to use but normal main building camera switch is quite reliable if queens defended and stuff.
flexy
Profile Joined February 2011
United States182 Posts
March 13 2011 06:35 GMT
#203
Is it just me or is it just faster to select the queen that runs away and push stop/move him? or im doing it wrong?
o_o
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2011-03-13 07:10:42
March 13 2011 06:55 GMT
#204
He's a revolutionary.... well done you're an icon to zergs everywhere. This injection method needs to get liquipedia'd fast under the name "The Roark/ChefStarCraft Method".

Edit; been trying this out, but i find that clicking the base cam button too fast causes the same problem as always, the field trip queen
Micro your Macro
dementrio
Profile Joined November 2010
678 Posts
March 13 2011 07:01 GMT
#205
I'm sorry I don't know if this has been posted already, but I'm getting inconsistent behavior with this when 2 or more queens are close together. For example, if you have a macro hatch with a dedicated queen very close to a "main" hatch, this will not inject one of them. Another problem I'm not sure I can reproduce reliably is, sometimes when I have more than one queen at one base, and one at each other, one of the bases will not get injected. (e.g. 1 queen at main, 2 at nat and 1 at 3rd, the base camera will not cycle through the main when the follow current selection is active).

Making sure that all your queens have about half a screen of space between them seems to solve these issues for me. You might want to add this to the OP.
flexy
Profile Joined February 2011
United States182 Posts
March 14 2011 06:56 GMT
#206
On March 13 2011 15:55 CookieMaker wrote:
He's a revolutionary.... well done you're an icon to zergs everywhere. This injection method needs to get liquipedia'd fast under the name "The Roark/ChefStarCraft Method".

Edit; been trying this out, but i find that clicking the base cam button too fast causes the same problem as always, the field trip queen


same with me..
o_o
TehForce
Profile Joined July 2010
1072 Posts
March 14 2011 08:27 GMT
#207
Another problem i have found. With this method, sometimes when you have 2queens very close together (because of macro hatch) the camera gets stuck at them so you can't inject any other hatches anymore.

Nice idea but there are too many problems to use this method reliably.
NesTea <3
Nem2k
Profile Joined December 2010
Canada17 Posts
March 14 2011 19:03 GMT
#208
On March 14 2011 17:27 TehForce wrote:
Another problem i have found. With this method, sometimes when you have 2queens very close together (because of macro hatch) the camera gets stuck at them so you can't inject any other hatches anymore.

Nice idea but there are too many problems to use this method reliably.


this is also what i noticed when using this method, is there a way around this problem?
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 15 2011 05:53 GMT
#209
This is an excellent idea and kudos to Chef and MrBitter, but watching the video, I started to get a headache from the bobbing around. As stated earlier, if the queens are positioned differently relative to the hatch, you have to move the mouse around to click on the hatch.

I like the original functionality of cycling through the actual bases, but adding an 'H' after the inject cycle. This not only stops a wandering queen in her tracks within a second or so, but it prevents queens from wandering off chasing harassing enemy units. If they are placed on hold position after each inject cycle, they will stay put. It's one keypress per cycle to prevent the "Meltdown", while still allowing the quicker original "Backspace" method, since the mouse doesn't have to be moved.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-17 01:28:46
March 16 2011 23:53 GMT
#210
Ok so, I've been using my idea for a very long time. I have decided its best to activate the toggle only when its hectic. If your being harassed, if its late game, if queens we're picked off and If you just finished taking the whole map and can't have queens there in time.

The point I'm trying to make with this post is that this toggle is very useful for those situations where you can't just backspace inject for various reasons. This will allow you to perform a safer injection cycle

When I have a queen beside every hatch I will back space inject like normal.
Its your choice to add this to your cycles as a kind of safety button, I have and its been working out great. Its saved my but more then once thats for sure.

You can't be left click happy. You can still spam, but you need to let it at least zone in on a queen before you click.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 17 2011 00:44 GMT
#211
Thank you :}

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 17 2011 00:53 GMT
#212
On March 14 2011 17:27 TehForce wrote:
Another problem i have found. With this method, sometimes when you have 2queens very close together (because of macro hatch) the camera gets stuck at them so you can't inject any other hatches anymore.

Nice idea but there are too many problems to use this method reliably.


Earlier in the thread I had posted that this is solved by simply shift+deselecting one of those queens.
This problem occurs because when having a toggle like follow current selection activated, the units in a single control group that are closer together will have a high priority to be followed. By shift clicking one of those queens you can then inject like normal.

Just involves more thought in building placements in situations like laying 2 hatcheries really close together and not positioning queens right. To avoid this build that hatch a little spaced out, as long as the queens aren't close together this isn't a problem.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 20 2011 03:38 GMT
#213
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-20 06:08:06
March 20 2011 06:01 GMT
#214
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Tschis
Profile Joined November 2010
Brazil1511 Posts
Last Edited: 2011-03-20 15:59:04
March 20 2011 15:58 GMT
#215
On March 20 2011 15:01 ChefStarCraft wrote:
Show nested quote +
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.



Nope. Whenever I have more hatcheries than Queens, this happens. It's like it tries to go to the Hatchery with no Queen, and then it bounces back to the closes Queen, and that might have been a Queen that already injected larva.

This is bound to happen eventually if someone kills one of my Queens. So this might be some trouble this method has.


//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-03-20 16:04:23
March 20 2011 16:04 GMT
#216
I use Base camera since I could (patch with hotkeys) and it is awesome. I am not Zerg primarily, but I think it would be useful for everybody. This usage of it seems the best although.

EDIT: Q is the best key
Just another gold Protoss...
MeyerA
Profile Blog Joined September 2005
Sweden122 Posts
March 20 2011 16:06 GMT
#217
Why doesn't anyone else use the F keys for injecting? especially now that u can use F1-F8 o.o
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 20 2011 20:33 GMT
#218
On March 21 2011 00:58 Tschis wrote:
Show nested quote +
On March 20 2011 15:01 ChefStarCraft wrote:
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.



Nope. Whenever I have more hatcheries than Queens, this happens. It's like it tries to go to the Hatchery with no Queen, and then it bounces back to the closes Queen, and that might have been a Queen that already injected larva.

This is bound to happen eventually if someone kills one of my Queens. So this might be some trouble this method has.


//tx



That is precisely what I was trying to explain. If you don't have a queen beside a hatch it will skip it. It pulls the base camera to the queens in your selection, acting as a super base camera.

You can still complete a full cycle of injects, you will just skip the hatchery that has no queen beside it. Which is the whole point, so I can't really see this as a problem.

If it has jumped back to a queen that has already injected then you have completed the whole cycle. If you haven't completely fished doing the cycle and the camera keeps getting stuck on a queen there is probably another queen close by that is also in that control group. If 2 queens are in the same screen and really close to each other (close to side by side) then the base camera will have a higher priority to follow those queens, locking the camera.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
mockturtle
Profile Blog Joined March 2011
United States220 Posts
March 20 2011 22:21 GMT
#219
On March 21 2011 01:06 MeyerA wrote:
Why doesn't anyone else use the F keys for injecting? especially now that u can use F1-F8 o.o


I do. Is this not common?
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 21 2011 02:33 GMT
#220
On March 21 2011 05:33 ChefStarCraft wrote:
Show nested quote +
On March 21 2011 00:58 Tschis wrote:
On March 20 2011 15:01 ChefStarCraft wrote:
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.



Nope. Whenever I have more hatcheries than Queens, this happens. It's like it tries to go to the Hatchery with no Queen, and then it bounces back to the closes Queen, and that might have been a Queen that already injected larva.

This is bound to happen eventually if someone kills one of my Queens. So this might be some trouble this method has.


//tx



That is precisely what I was trying to explain. If you don't have a queen beside a hatch it will skip it. It pulls the base camera to the queens in your selection, acting as a super base camera.

You can still complete a full cycle of injects, you will just skip the hatchery that has no queen beside it. Which is the whole point, so I can't really see this as a problem.

If it has jumped back to a queen that has already injected then you have completed the whole cycle. If you haven't completely fished doing the cycle and the camera keeps getting stuck on a queen there is probably another queen close by that is also in that control group. If 2 queens are in the same screen and really close to each other (close to side by side) then the base camera will have a higher priority to follow those queens, locking the camera.



If I inject on the first hatch, and the second doesn't have a Queen, and the third has, sometimes it pops back to the first Queen instead of going to the Third base, so I haven't finished the whole cycle, but it brought me back to an injected base. It's better than having a queen walking around, but it's not good either.

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-21 02:59:22
March 21 2011 02:58 GMT
#221
On March 21 2011 11:33 Tschis wrote:
Show nested quote +
On March 21 2011 05:33 ChefStarCraft wrote:
On March 21 2011 00:58 Tschis wrote:
On March 20 2011 15:01 ChefStarCraft wrote:
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.



Nope. Whenever I have more hatcheries than Queens, this happens. It's like it tries to go to the Hatchery with no Queen, and then it bounces back to the closes Queen, and that might have been a Queen that already injected larva.

This is bound to happen eventually if someone kills one of my Queens. So this might be some trouble this method has.


//tx



That is precisely what I was trying to explain. If you don't have a queen beside a hatch it will skip it. It pulls the base camera to the queens in your selection, acting as a super base camera.

You can still complete a full cycle of injects, you will just skip the hatchery that has no queen beside it. Which is the whole point, so I can't really see this as a problem.

If it has jumped back to a queen that has already injected then you have completed the whole cycle. If you haven't completely fished doing the cycle and the camera keeps getting stuck on a queen there is probably another queen close by that is also in that control group. If 2 queens are in the same screen and really close to each other (close to side by side) then the base camera will have a higher priority to follow those queens, locking the camera.



If I inject on the first hatch, and the second doesn't have a Queen, and the third has, sometimes it pops back to the first Queen instead of going to the Third base, so I haven't finished the whole cycle, but it brought me back to an injected base. It's better than having a queen walking around, but it's not good either.

//tx



This can be due to the cycle of the hatcheries with the base camera. My insight on it is that the base camera will cycle the hatcheries in order you created them. The hatchery that is being skipped and causing the camera to appear on a already visited queen is because its forcing the base camera to cycle between 2 different hatcheries that are closer to that queen in the selection. If the hatcheries are spaced out right this wont happen, (this can be hard to avoid in certain maps so I don't advise it). This is the only small set back that I can confirm is true.

I agree it's far better then having the queens running around. I don't recommend injecting like this every single inject. Just when its turned into a heavy macro game or you need to focus on other matters. For example: if you know there is a alert at a hatchery and you prefer not to risk a queen meltdown.

Thank you for helping me understand this. ^.^
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Eruaphadion
Profile Joined June 2008
Canada78 Posts
March 21 2011 03:30 GMT
#222
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.
"STEP ON THE GAS"
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 21 2011 04:54 GMT
#223
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


From what i have read most if not all top players don't mess with changing hotkeys.

You can't change hotkeys in some tournaments.
I'm not 100% on this but I have come across hearing this more then once.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ryryry
Profile Joined September 2010
Trinidad/Tobago1 Post
March 22 2011 20:24 GMT
#224
hmm i try to do this method but for some reason when i press w (base camera) after pressing center unit camera (shift+e) it cancels the effect and just toggles all hatcheries even ones w/o queens near them any1 else gettin this prob. ? If so have a fix? tanx
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 23 2011 02:16 GMT
#225
On March 23 2011 05:24 ryryry wrote:
hmm i try to do this method but for some reason when i press w (base camera) after pressing center unit camera (shift+e) it cancels the effect and just toggles all hatcheries even ones w/o queens near them any1 else gettin this prob. ? If so have a fix? tanx


I'm not to sure I'f I understand your problem. From what I read your using center on current selection, you should be using follow current selection.

Center on current selection will cancel follow current selections toggle.

Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 23 2011 02:18 GMT
#226
On March 21 2011 13:54 ChefStarCraft wrote:
Show nested quote +
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


From what i have read most if not all top players don't mess with changing hotkeys.

You can't change hotkeys in some tournaments.
I'm not 100% on this but I have come across hearing this more then once.

Which tournaments? How would they check if you had switched?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-03-23 03:56:28
March 23 2011 03:34 GMT
#227
I have been using this method to great success in patch 1.2.1. But now that 1.3 is out, for some reason the Follow Current Selection feature is not working.....I've changed nothing but the base camera is overriding the follow current selection option. Anyone else getting problems?

Edit:

I think i can pretty much confirm that Follow Current Unit Selection does WORK BUT it does not override the base command anymore!!! ARGH!

It was fun while it lasted chef.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 24 2011 01:12 GMT
#228
On March 23 2011 12:34 Golgotha wrote:
I have been using this method to great success in patch 1.2.1. But now that 1.3 is out, for some reason the Follow Current Selection feature is not working.....I've changed nothing but the base camera is overriding the follow current selection option. Anyone else getting problems?

Edit:

I think i can pretty much confirm that Follow Current Unit Selection does WORK BUT it does not override the base command anymore!!! ARGH!

It was fun while it lasted chef.


I just tested it, and yeah the new patch patched it up.

Currently the best way to stop queens from running around is now pressing s after injecting.

Also keeping queens energy low.

I too am sad, but these things happen.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
March 24 2011 02:08 GMT
#229
pressing s or h has the problem that cycle 1 they start walking to the other side of the map and then stop, cycle 2 they start walking back to their hatch and stop before reaching it. All this without injecting anything.

I think the only way is manually checking what you inject
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 24 2011 02:55 GMT
#230
On March 24 2011 11:08 dementrio wrote:
pressing s or h has the problem that cycle 1 they start walking to the other side of the map and then stop, cycle 2 they start walking back to their hatch and stop before reaching it. All this without injecting anything.

I think the only way is manually checking what you inject


stopping dose work if you catch it right away.

So I'm not sure what your getting at.

But manually checking before you inject goes without saying.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
March 24 2011 03:39 GMT
#231
if the first hatch in the cycle is one without a queen, at least one of the queens will start walking around. if you press stop after you do the injection cycle, that queen will have traveled a bit (and not injected anything) since she was the first one to which a move command was issued. in the next cycle, she will start walking back towards her hatchery, but since the cycle should take the same time as before, the stop command will time just a split second before she injects. After a while of doing this none of the queens is actually injecting.
rbx270j
Profile Joined November 2010
Canada540 Posts
March 24 2011 03:42 GMT
#232
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


Idra has said (on sotg iirc) that he doesn't use this method. He has his queens individually hotkeyed so he can see the energy of each of his queens by cycling through the hotkeys. That way, he can keep his queens at low energy even with staggered injection times.
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-03-24 03:54:51
March 24 2011 03:44 GMT
#233
actually one way of dealing with this would be to remap one of the fixed camera hotkeys (f5-f8) to what was follow current selection, bind that to your main or one hatch that will always have a queen, and go through the same key presses as before and add stop at the end. gonna try this now.

edit: doesn't work, because unless the queenless hatches are the last ones in the cycle, queens will start walking instead of injecting their hatch and basically stop injecting until you babysit them. and this defeats the whole purpose of this method so you might as well use the minimap or individual hotkeys or w/e. sadface
dementrio
Profile Joined November 2010
678 Posts
March 30 2011 02:47 GMT
#234
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 30 2011 03:16 GMT
#235
I think it is definitely an easier method to inject but I prefer using "4" for my hatcheries so I can select all the larva and set rally points easier and then I use 5-9 for my individual hatcheries so I can just tap them and select the queen and inject. This method actually will hurt you I feel if you lose queens or you want to get use to microing queens against harassment etc. Not to mention on your stream I notice you miss your injections constantly even with this easy ass method. So I think it can make you forget about injecting just because of how simple it makes it, I like being able to select a hatchery individually as well and fix a rally point quickly If I need to re rally units from a base across the map. But I know it is all just personal preference so maybe I will give it a try.
SlayerS Fighting!
GenZai
Profile Joined March 2010
France38 Posts
March 30 2011 04:03 GMT
#236
yeah good idea i'll try it.
Pardon my french
desm0
Profile Joined January 2011
Germany5 Posts
April 04 2011 07:31 GMT
#237
On March 30 2011 11:47 dementrio wrote:
+ Show Spoiler +
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


Huge thanks for this, it solved all my problems!
In addition to it, I´ve not set my hotkey for "Center current selection" to ALT+W, so I can select a hatch and press ALT+W before CTRL+ALT+W (hotkey for set camera hotkey), which minimizes the effect of misclicking a hatch when cycling through them.

Another little tool I find quite useful is to change the hotkeys for control group "0" which is almost never used to grave (or whatever that button left to "1" at the edge of our keyboards), and at the start of every game I bind my main hatch (and no other hatches later on) to it, so I can always tap it to see the progress bar, helping me to get the injections timed correctly and not only fast in execution.

Regards
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 05 2011 03:40 GMT
#238
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


In my play I really can't see this being any different.
This is just achieving the same method as base camera with just pressing more buttons and taking the time to assign hotkeys.

The main problem with the back space method is when something has killed your queen.
This camera location idea will put you in the same spot with queens running around.

It does solve the queens running around if a new hatch just has popped and you haven't made a queen yet, but thats not a big enough reason for me to start using it this way. Imo the time to make the hotkeys and manage them inst worth the effort compared to the backspace method.

When injecting with the base camera the newest hatch created will be the last hatchery to be centered on. Thats all i need to know.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 03:45 GMT
#239
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.



nice! will go try it out and test. Been doing something similar and kicking ass!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 04:07:39
April 05 2011 04:07 GMT
#240
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


omg this works perfectly!!!!!! holy christ. dude make a new thread with this method. I am going to make a video right now to show how fast this method is. I kinda do it differently but same idea with camera locations. Very easy and very fast. I love this method more because you will never have a run away queen like the backspace method.

Edit:

sorry mods i posted too quickly in my excitement.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 05:20:29
April 05 2011 04:42 GMT
#241
modifications incoming! video will be up soon again!
TylerDurden275
Profile Joined September 2010
Canada86 Posts
April 05 2011 04:54 GMT
#242
ok soo i jsut spent about half an hour trying to figure out why this worked for everyone and not me should of read the last posts lol
Hoku
Profile Joined September 2010
United States129 Posts
April 05 2011 05:01 GMT
#243
This thread just won me 2 ladder games in a row (I feel).

Thank you!
I put my pants on two legs at a time.
Sinnick
Profile Joined April 2011
Canada2 Posts
April 05 2011 07:36 GMT
#244
anyone know of any more convenient methods? the alternate method sounds a little tedious so far as i can tell, no?
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-04-05 08:28:13
April 05 2011 08:22 GMT
#245
On April 05 2011 12:40 ChefStarCraft wrote:

In my play I really can't see this being any different.
This is just achieving the same method as base camera with just pressing more buttons and taking the time to assign hotkeys.

The main problem with the back space method is when something has killed your queen.
This camera location idea will put you in the same spot with queens running around.

It does solve the queens running around if a new hatch just has popped and you haven't made a queen yet, but thats not a big enough reason for me to start using it this way. Imo the time to make the hotkeys and manage them inst worth the effort compared to the backspace method.

When injecting with the base camera the newest hatch created will be the last hatchery to be centered on. Thats all i need to know.



Alas it just is not consistent enough for me, and I always have the meltdown problem when I have 1 queenless hatch. You should consider also that if you stay on top of your injections you should not need more than 3-4 queens lategame, whereas it's common to have 6+ hatcheries past a certain point (because you should not have more than 3-4 mining bases, having 6 queens is a waste).

I think the effort and exta clicks that my method requires are comparable to checking whether the hatch you are clicking has a queen. Also it's easy to associate mentally each hatchery with a number, so if one queen gets killed you can easily skip that number for a couple cycles until your new queen spawns, and you can use the camera hotkeys for other means as well (e.g. I keep my tech in my main, so I can tap alt+1 to check progress on my evolution chambers etc). It's basically like using an individual hotkey for each queen without the discomfort of using the 7-9 hotkeys.

Glad to see other people have found it helpful and looking forward to the video!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-06 20:42:46
April 05 2011 08:35 GMT
#246
I first show 5 bases that have not been injected. Then I move to my first base and select my queens and start injecting. When I am done I cycle through the 5 bases to show that they have been injected. It might seem like I am skipping a base because you cannot clearly see me moving through each one, but this is not due to the low quality of the video. Okay, maybe a little. But I assure you that it is that fast and I actually don't even have to look at my screen after I make that first inject.
dementrio
Profile Joined November 2010
678 Posts
April 05 2011 08:42 GMT
#247
golgotha, mind if I ask you what you use for camera hotkeys? have you found a way to comfortably use more than 4-5 cameras?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 08:44 GMT
#248
Yeah I have ^^ here I will screen shot my hotkey setup! brb
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-05 09:03:33
April 05 2011 09:01 GMT
#249
On April 05 2011 17:22 dementrio wrote:
Show nested quote +
On April 05 2011 12:40 ChefStarCraft wrote:

In my play I really can't see this being any different.
This is just achieving the same method as base camera with just pressing more buttons and taking the time to assign hotkeys.

The main problem with the back space method is when something has killed your queen.
This camera location idea will put you in the same spot with queens running around.

It does solve the queens running around if a new hatch just has popped and you haven't made a queen yet, but thats not a big enough reason for me to start using it this way. Imo the time to make the hotkeys and manage them inst worth the effort compared to the backspace method.

When injecting with the base camera the newest hatch created will be the last hatchery to be centered on. Thats all i need to know.



Alas it just is not consistent enough for me, and I always have the meltdown problem when I have 1 queenless hatch. You should consider also that if you stay on top of your injections you should not need more than 3-4 queens lategame, whereas it's common to have 6+ hatcheries past a certain point (because you should not have more than 3-4 mining bases, having 6 queens is a waste).

I think the effort and exta clicks that my method requires are comparable to checking whether the hatch you are clicking has a queen. Also it's easy to associate mentally each hatchery with a number, so if one queen gets killed you can easily skip that number for a couple cycles until your new queen spawns, and you can use the camera hotkeys for other means as well (e.g. I keep my tech in my main, so I can tap alt+1 to check progress on my evolution chambers etc). It's basically like using an individual hotkey for each queen without the discomfort of using the 7-9 hotkeys.

Glad to see other people have found it helpful and looking forward to the video!



Its a nice idea don't get me wrong. I just don't like it because it takes allot more time to set up then it would of if i pressed s after a cycle.

I will be giving this allot more time and thought though.
A big thing that I think will help is instead of using SHIFT+ALT+1-5 to Jump To Location,
SHIFT+Q-Y assigned to this will perform the same thing. Without pressing ALT and disturbing the shift commands with control groups.

A small idea is to change your control group hotkey for queens to Q then have Inject larva changed to W and the Jump to location keys changed to E-Y
Doing this with Q as inject and a number as the queen control group is a thought too.
(I will be doing this but with W still as base camera to make the locations faster.))
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-04-05 09:16:13
April 05 2011 09:08 GMT
#250
jump to location is alt+1-5. Shift is held to press V only once. For a while I tried using QWERTY/ASDF for the camera hotkeys, but I found that it's mnemonically easier to use the numbers.
The setup time is just setting the camera location once for each hatchery, it's maybe 10 seconds total in the course of a game. Try it and I think you'll find checking for the queen is more maintenance


[image loading] V for Inject
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-05 09:17:52
April 05 2011 09:13 GMT
#251
On April 05 2011 18:08 dementrio wrote:
jump to location is alt+1-5. Shift is hold to press V only once. For a while I tried using QWERTY/ASDF for the camera hotkeys, but I found that it's easier mnemonically to use the numbers.
The setup time is just setting the camera location once for each hatchery, it's maybe 10 seconds total in the course of a game. Try it and I think you'll find checking for the queen is more maintenance


[image loading] V for Inject


I hear you bro but you don't understand what I'm saying.

Your pressing Alt for no reason. The Shift command with the injections is already being pressed.

Why would you assign the jump to locations keys as ALT, when your already going to be pressing SHIFT ?

Its achieving the same thing without pressing a extra button.

The Alt Is only used so you don't disturb the control groups behavior. (This can be changed).
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 05 2011 09:18 GMT
#252
i think i'm getting too old -,.-

55v66v is good enough for me. i just make extra hatch to compensate for lack of perfect injects.

i dont think this is game deciding factor but i guess its about saving all the weight possible for 1/10 of a second off the lap time.

i hope more different tricks will come up in the future
age: 84 | location: california | sex: 잘함
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 09:38:24
April 05 2011 09:19 GMT
#253
double post my apologies
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 09:23:51
April 05 2011 09:23 GMT
#254
On April 05 2011 18:18 jinorazi wrote:
i think i'm getting too old -,.-

55v66v is good enough for me. i just make extra hatch to compensate for lack of perfect injects.

i dont think this is game deciding factor but i guess its about saving all the weight possible for 1/10 of a second off the lap time.

i hope more different tricks will come up in the future


aww please do not say you are old. It is very simple in actuality. It is just difficult for people to understand the power of this idea because it is very different and new.

To be honest I kinda hate this method because it makes the game so damn easy. I would always be using 66, 55, 44 to inject but now I have too much free time to dance my zerglings.

Did the video not clearly show the speed? Hmmm I need a better computer...
dementrio
Profile Joined November 2010
678 Posts
April 05 2011 09:30 GMT
#255
golgotha, we are using very similar methods except I didnt want to mess with the add to control group hotkeys because I use them a lot. Also to chefstarcraft, my concern with using shift+x is that I'm afraid it may mess up things, e.g. if I use shift+QWERTY for my locations, will my queens queue up a burrow when i hit shift+R? or will I unable to queue up burrow with other units? although there may be enough keys not assigned to unit abilities on the left side of the keyboard, will check that out.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 09:35:34
April 05 2011 09:33 GMT
#256
hey does it not seem fast in the video? hmmm well i thought it was good. u gave me the idea to use all queens on one hotkey. initially i was doing standard injections with multiple camera locations. you sped me up quite a bit. a second perhaps (which is a lot).
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 05 2011 09:43 GMT
#257
On April 05 2011 18:30 dementrio wrote:
golgotha, we are using very similar methods except I didnt want to mess with the add to control group hotkeys because I use them a lot. Also to chefstarcraft, my concern with using shift+x is that I'm afraid it may mess up things, e.g. if I use shift+QWERTY for my locations, will my queens queue up a burrow when i hit shift+R? or will I unable to queue up burrow with other units? although there may be enough keys not assigned to unit abilities on the left side of the keyboard, will check that out.


You can change the burrow hotkeys, Anything assigned to keys that are jump to camera location keys may inter-fear with shift commands.
When using Shit+qwerty or any letter, you would be changing everything that inter-fears.

I also have conflict because I like the shift+1-0 as add to control group.
This was my solution.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
April 05 2011 09:44 GMT
#258
it is fast, as I said its almost as fast as the backspace method and when you don't have to check and see if there is a queen it's faster imo. From the video it seemed you had found a revolutionary way to use 6+ camera hotkeys, but it turns out we are using very similar setups and you gain an edge with some clever tricks ^^. Thanks for the tips and happy injecting!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 10:41 GMT
#259
On April 05 2011 18:44 dementrio wrote:
it is fast, as I said its almost as fast as the backspace method and when you don't have to check and see if there is a queen it's faster imo. From the video it seemed you had found a revolutionary way to use 6+ camera hotkeys, but it turns out we are using very similar setups and you gain an edge with some clever tricks ^^. Thanks for the tips and happy injecting!


you too! good luck!
HTODethklok
Profile Joined November 2010
United States221 Posts
April 05 2011 18:01 GMT
#260
I like the camera hotkeys! I just set mine up in unit tester to get the feel for it. What I came up with was setting my create location to crtl + F1-F8 and the recall location simply f1-f8 then I reset select idle worker to f9 and changed inject larva from V to ` I set all of my hatchs to 4 and all of my queens to 5 so now I just press 5 (to select all queens) then f1 ` click hatch f2 ` click hatch ect. I like it a lot more than individually binding queens to 6 7 8 and double tapping 6 7 8 to move around the map and inject. Also being able to hotkey the enemy base with the camera hotkeys is nice that or the xelnaga towers makes scouting and moving so much faster :D
Guns for show... Knives for a pro HTODethklok.201 NA
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 20:37 GMT
#261
On April 06 2011 03:01 SC2-Dethklok wrote:
I like the camera hotkeys! I just set mine up in unit tester to get the feel for it. What I came up with was setting my create location to crtl + F1-F8 and the recall location simply f1-f8 then I reset select idle worker to f9 and changed inject larva from V to ` I set all of my hatchs to 4 and all of my queens to 5 so now I just press 5 (to select all queens) then f1 ` click hatch f2 ` click hatch ect. I like it a lot more than individually binding queens to 6 7 8 and double tapping 6 7 8 to move around the map and inject. Also being able to hotkey the enemy base with the camera hotkeys is nice that or the xelnaga towers makes scouting and moving so much faster :D


good man. finally someone who understands the advantage of using camera locs.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-05 22:22:00
April 05 2011 20:38 GMT
#262
I have been using qwerty for awhile now, and I like it quite a bit. W Is still base camera and E is still inject. I will tap 4(all queens) e+shift(not shift+e), I will then hold shift and press q-y( hatchery camera)
and inject. This works great, I have even added a few extra camera locations so I can save them for creep spreading.

I decided to keep W because it made it that much easier and faster to create the camera locations.

Q Is center on current selection still. I will be experimenting with new creep spreading ideas that branch off from this camera q-y idea. You will be able to press all these buttons in a row to inject and spread creep. As one cycle.

This has its pros too, you can manually go to each hatch instead of waiting for it in the cycle.
It will take some time to get used to this new style, but I think its pretty damn good.

I may change it so Alt+Shift+Q-Y are another set of camera hotkeys to Jump to creep locations.

While I still have Shift+Q-Y to jump to hatchery locations.

Edit: I have decided to keep using my mouse to spread creep with camera locations. There just aren't enough locations. The mouse is far easier to rinse and repeat locations for creep.

I use the camera locations for creep that have yet to be assigned. I have up to 6 letters as camera locations with 2 on my mouse. (Switching to this method has greatly improved my creep spread because I already spread with camera locations.(This helped me focus on it even more))

I changed D to a alternate for spreading creep tumors, on the queen as well.
I also changed select larva as a alternate to D for when i feel drone happy :D
Idle Worker is my scroll button on my mouse.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Highlight
Profile Joined April 2011
United States75 Posts
April 05 2011 23:07 GMT
#263
golgotha how are u injecting so fast?! can you explain more clearly how to do your method?
Burns
Profile Blog Joined December 2010
United States2300 Posts
April 06 2011 05:41 GMT
#264
too bad this got patched out
What do you mean you heard me during the night, these are quiet pants!
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 06 2011 06:32 GMT
#265
On April 06 2011 08:07 Highlight wrote:
golgotha how are u injecting so fast?! can you explain more clearly how to do your method?


You inject as fast as you can hit the buttons.
It just takes practice.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
foo
Profile Joined June 2010
Australia109 Posts
April 06 2011 09:15 GMT
#266
yeah, did this get patched out?

i can't seem to get it to work, even after watching video etc...

the base camera button seems to override the follow current selection..
___ooo_(O,O)_ooo___
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 06 2011 09:51 GMT
#267
On April 06 2011 18:15 foo wrote:
yeah, did this get patched out?

i can't seem to get it to work, even after watching video etc...

the base camera button seems to override the follow current selection..


Yes It has been patched, sorry to say.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
HTODethklok
Profile Joined November 2010
United States221 Posts
April 06 2011 15:29 GMT
#268
it hasnt been patched I was doing it yesterday. You cant hold V for inject while pressing the camera location hot keys that wont work but if you select all of your queens and then press one of your camera location keys your camera will jump to that location and your queens will still be selected. So what you do is press the hot key for all of your queens then press the camera location you want to go to then V for inject and click the hatch then press your next camera location key followed by V and click hatch your queens will be selected the whole time your using your camera keys to move around the map. This method eliminates 1 button press over hot keying individual hatcheries or individual queens.
Guns for show... Knives for a pro HTODethklok.201 NA
XavierGr
Profile Joined October 2010
Greece15 Posts
Last Edited: 2011-04-06 19:20:38
April 06 2011 19:20 GMT
#269
Is this patched or not? Can't seem to reproduce?
Innovation
Profile Joined February 2010
United States284 Posts
April 06 2011 20:37 GMT
#270
I've been using the backspace method simply because I'm too lazy to hotkey each queen seperately. Seems that the seperate queen hotkey is the most commonly used method by pro zergs I've watched. Takes a bit more control but better in the long run.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-06 21:20:52
April 06 2011 21:18 GMT
#271
On April 07 2011 00:29 SC2-Dethklok wrote:
it hasnt been patched I was doing it yesterday. You cant hold V for inject while pressing the camera location hot keys that wont work but if you select all of your queens and then press one of your camera location keys your camera will jump to that location and your queens will still be selected. So what you do is press the hot key for all of your queens then press the camera location you want to go to then V for inject and click the hatch then press your next camera location key followed by V and click hatch your queens will be selected the whole time your using your camera keys to move around the map. This method eliminates 1 button press over hot keying individual hatcheries or individual queens.



In case you haven't noticed, it has been, what you are explaining is the method came up with on previous pages this person was asking about my OP method. Yes these are 2 different things.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
April 06 2011 21:45 GMT
#272
On April 06 2011 05:37 Golgotha wrote:
Show nested quote +
On April 06 2011 03:01 SC2-Dethklok wrote:
I like the camera hotkeys! I just set mine up in unit tester to get the feel for it. What I came up with was setting my create location to crtl + F1-F8 and the recall location simply f1-f8 then I reset select idle worker to f9 and changed inject larva from V to ` I set all of my hatchs to 4 and all of my queens to 5 so now I just press 5 (to select all queens) then f1 ` click hatch f2 ` click hatch ect. I like it a lot more than individually binding queens to 6 7 8 and double tapping 6 7 8 to move around the map and inject. Also being able to hotkey the enemy base with the camera hotkeys is nice that or the xelnaga towers makes scouting and moving so much faster :D


good man. finally someone who understands the advantage of using camera locs.


Honestly I feel like this is the best overall way to do it. It has the control and precision of separate queen hotkeys, but the speed of the base camera method.
+ Show Spoiler +
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-04-06 21:52:15
April 06 2011 21:51 GMT
#273
On April 07 2011 06:45 Cofo wrote:
Show nested quote +
On April 06 2011 05:37 Golgotha wrote:
On April 06 2011 03:01 SC2-Dethklok wrote:
I like the camera hotkeys! I just set mine up in unit tester to get the feel for it. What I came up with was setting my create location to crtl + F1-F8 and the recall location simply f1-f8 then I reset select idle worker to f9 and changed inject larva from V to ` I set all of my hatchs to 4 and all of my queens to 5 so now I just press 5 (to select all queens) then f1 ` click hatch f2 ` click hatch ect. I like it a lot more than individually binding queens to 6 7 8 and double tapping 6 7 8 to move around the map and inject. Also being able to hotkey the enemy base with the camera hotkeys is nice that or the xelnaga towers makes scouting and moving so much faster :D


good man. finally someone who understands the advantage of using camera locs.


Honestly I feel like this is the best overall way to do it. It has the control and precision of separate queen hotkeys, but the speed of the base camera method.


I would prefer this way then Shift+Q-Y as jump to locations and Ctrl+Q-Y as create location.

But, my hands aren't the biggest. This was I can perform the same thing, while still being able to base camera inject.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
zylog
Profile Joined August 2010
Canada943 Posts
April 06 2011 23:11 GMT
#274
I just tried using Shift-z to shift-v as a set of jump to hotkeys, with the create locations set as alt-1 to alt-4. I must say that this configuration feels very good, as I don't have to reposition my hand. I've previously tried using the F1 to F4 keys for injecting, but it felt awkward to set the locations, so I never really got used to it.

One thing that I like is to have one or two macro hatches next to either my main or natural, because I like to have most of my units coming out from the same area. The problem is, using the town centre hotkey it can be difficult as you'll skip between distant bases without queens and these macro hatches, so you had to pay attention. With your follow unit trick, it was simplified though there was a bit of delay as the camera moved around and 2 very close hatches could sometimes cause problems. With the camera hotkey method, you have more control over where your camera goes when you inject, with the caveat that you have to set up your hotkey.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 07 2011 01:12 GMT
#275
I'm reverting back to the back space method because its so much easier and simplified, this is good but it takes really quick hands allot of attention to set up. I will still keep Shift+E-Y as cameras for up to 4 hatcheries or creep spreading.

I can just go from W(base camera) to Shift + E-Y pretty easily to spread creep.
Shift+Q Is always my main hatchery.

Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Slago
Profile Joined August 2010
Canada726 Posts
April 07 2011 01:15 GMT
#276
On March 07 2011 12:40 err wrote:
Hot damn! Pack it up boys! Zerg can finally compete!

this is a very small change, how is this a change that will affect anything more than a minor increse in conveinence?
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 07 2011 01:17 GMT
#277
On April 07 2011 10:15 Slago wrote:
Show nested quote +
On March 07 2011 12:40 err wrote:
Hot damn! Pack it up boys! Zerg can finally compete!

this is a very small change, how is this a change that will affect anything more than a minor increse in conveinence?


This has been patched, so yeah. I think he was just exaggerating his excitement.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
MicroMachines
Profile Joined February 2011
United States8 Posts
April 08 2011 23:08 GMT
#278
I don't want to mod my hotkey profile b/c I'd like to eventually end up playing in LAN tournaments.
Even though I don't want to mod my hotkeys, I do want to use this method. So I am learning on a standard grid setup right now.

When I practiced the technique, I followed the steps on the 1st post (1. toggle follow current selection, 2. queen hotkey, 3. inject , 4. hold shift + inject, 5. base cam cycle through other hatches)

The problem comes in when I try to cycle through my bases. The follow current selection option doesn't stay toggled when I press backspace to go to another hatch. So I don't get the automatic snap movement when I reach a hatch that doesn't have a queen.
I can't win them all, but I will die trying. It's more fun when I'm forced to push my limits.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 10 2011 17:57 GMT
#279
On April 06 2011 03:01 SC2-Dethklok wrote:
I like the camera hotkeys! I just set mine up in unit tester to get the feel for it. What I came up with was setting my create location to crtl + F1-F8 and the recall location simply f1-f8 then I reset select idle worker to f9 and changed inject larva from V to ` I set all of my hatchs to 4 and all of my queens to 5 so now I just press 5 (to select all queens) then f1 ` click hatch f2 ` click hatch ect. I like it a lot more than individually binding queens to 6 7 8 and double tapping 6 7 8 to move around the map and inject. Also being able to hotkey the enemy base with the camera hotkeys is nice that or the xelnaga towers makes scouting and moving so much faster :D


I like this method too, it works great up to 4 queens, which is the most I ever make for injecting.
next week on Everybody Loves HypnoToad:
StiX
Profile Joined September 2010
Netherlands220 Posts
April 11 2011 22:35 GMT
#280
You might want to edit your OP to say this method has actually been patched.. Kind of misleading..

Disappointed zerg T.T
"Think for yourself, question authority" Timothy Leary
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 12 2011 04:30 GMT
#281
On April 12 2011 07:35 StiX wrote:
You might want to edit your OP to say this method has actually been patched.. Kind of misleading..

Disappointed zerg T.T


Yeah, sorry about that I've been meaning to do that for awhile.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
spacebarbarian
Profile Joined March 2011
United States70 Posts
Last Edited: 2011-05-03 20:24:38
May 03 2011 20:15 GMT
#282
I've been using the backspace method for a while now, but was unaware of this improvement. I just used to give the stop command to my queens control group ( default key is 'S' ) after an inject cycle, which still works after the patch. I also have my base camera key remapped to W. So I just select queens, press V, hold shift, W+click W+click.... wait 1-2 seconds, press S to stop any wanderers.
t-zain hwaiting!
Wolfik
Profile Joined April 2011
Poland56 Posts
Last Edited: 2011-06-03 22:03:55
June 03 2011 21:57 GMT
#283
Hey, I've just spotted this thread and I'm curious to know how to do it properly.
Maybe I'm just stupid fellow who cannot even understand this, but It doesn't work.
I do this.
1) follow current selection - toggle on
2)Queen hotkey
3) inject + shift
4)base camera
5).....
6)doesn't work.

I tried this on 5 hatcheries and 3 queens and didn't manage to do it. it showed me hatcheries instead of queens. It looks like "queen camera" didn't override base camera(hatcheries)

Any ideas ?

P.S. not improved backspace method worked for me just fine. I jus wanted to avoid queens doing silly strolls.



desperate zerg.
Malks
Profile Joined April 2011
United Kingdom94 Posts
June 03 2011 22:16 GMT
#284
The OP was updated to say it no longer works
Wolfik
Profile Joined April 2011
Poland56 Posts
June 03 2011 23:01 GMT
#285
On June 04 2011 07:16 Malks wrote:
The OP was updated to say it no longer works

Thanks for the answer. So now I'm forced to do it old way or hotkey places on map with F1,F2 ect., right ?
Nomad-
Profile Joined February 2011
119 Posts
July 02 2011 20:27 GMT
#286
On May 04 2011 05:15 spacebarbarian wrote:
I've been using the backspace method for a while now, but was unaware of this improvement. I just used to give the stop command to my queens control group ( default key is 'S' ) after an inject cycle, which still works after the patch. I also have my base camera key remapped to W. So I just select queens, press V, hold shift, W+click W+click.... wait 1-2 seconds, press S to stop any wanderers.



That is not a reliable method though. It really depends on the order it cycles through your hatcheries. Say if it goes in this order [hatch with queen], [hatch with queen], [hatch with no queen], then sure, all of you're hatches will be injected and they wont move anywhere. But if the order is [hatch with no queen], [hatch with queen], [hatch with queen] then pressing stop will make one of the queens go to the hatch with no queen and then return to its original hatch so if you stop it it will inject at neither.
sjukungen1
Profile Joined November 2006
Burkina Faso59 Posts
Last Edited: 2011-09-23 02:49:06
September 23 2011 02:47 GMT
#287
Good bump, should have read all posts first...
lol
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