On March 05 2011 23:50 Telcontar wrote:
Don't tell Nazgul!!!!!!!!
Don't tell Nazgul!!!!!!!!
Hahahaha, this reminds me of MLG Dallas Nazgul v. IdrA on Kulas Ravine.
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echO [W]
United States1495 Posts
On March 05 2011 23:50 Telcontar wrote: Don't tell Nazgul!!!!!!!! Hahahaha, this reminds me of MLG Dallas Nazgul v. IdrA on Kulas Ravine. | ||
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lindn
Sweden833 Posts
On March 05 2011 23:44 kickinhead wrote: OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-° this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map. | ||
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cocosoft
Sweden1068 Posts
On March 05 2011 23:47 dogbreath48 wrote: Show nested quote + On March 05 2011 23:38 cocosoft wrote: Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance. for the first spotter once you have the second stalker on the middle island you can blink the first down and once you have one in his base you can blink the second one down and bring them with you so you aren't losing any Yeah I took notice of that, but the opponent should almost immediately be aware that the stalkers are there once blinked up to the base. | ||
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insaneMicro
Germany761 Posts
TL shouldnt overreact though, I'm sure it'll get fixed asap if it turns out to be a problem :O | ||
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SilverPotato
United States560 Posts
On March 05 2011 23:44 kickinhead wrote: OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-° Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :| | ||
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echO [W]
United States1495 Posts
On March 05 2011 23:54 lindn wrote: Show nested quote + On March 05 2011 23:44 kickinhead wrote: OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-° this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map. Yes, they should be going around with stalkers to see if they can blink around, its their job, they created the map, its a vital part of the game, they need to thoroughly test it out. In professional game creation and design, they hire game testers who's job it is to find a way to crash the game, any exploit possible and the like. They will run game characters into every wall hoping to glitch or crash the game. And that is a lot of work, figuring out where stalkers can and cannot blink is peanuts compared to other QA work done in the gaming world. | ||
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Deleted User 101379
4849 Posts
On March 05 2011 23:57 SilverPotato wrote: Show nested quote + On March 05 2011 23:44 kickinhead wrote: OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-° Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :| He's probably trying to be ironic or trolling. It's a simple mistake that could happen to any mapmaker, even GSL or iCCup. Blizzard will probably fix it as soon as they get notified of it. | ||
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ilikeLIONZ
Germany427 Posts
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Valckrie
United Kingdom533 Posts
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Archas
United States6531 Posts
On March 06 2011 00:07 ilikeLIONZ wrote: hmm, has anyone thought of the possibility that this MIGHT be intentional? Blizzard isn't that stupid. Like them or not, they at least TRY to maintain a balanced, varied map pool. I can't imagine something like this, where it's not uniformly possible to use this little trick for all parts of the map, as intentional. Blizzard will fix this, whether by tinkering with the map or removing it from the map pool temporarily. | ||
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vyyye
Sweden3917 Posts
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Krede
Denmark139 Posts
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BenKen
United States860 Posts
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PaPoolee
Netherlands660 Posts
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branflakes14
2082 Posts
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Archas
United States6531 Posts
On March 06 2011 00:21 branflakes14 wrote: Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it. I think the main problem people have with this is that not all four mains are vulnerable to this type of Stalker play. It's positional imbalance, and in my opinion, should be fixed. | ||
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ZeromuS
Canada13401 Posts
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Mailing
United States3087 Posts
On March 06 2011 00:21 branflakes14 wrote: Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it. Oh hey, it's an anti-qqer, even worse than a real one. Being able to blink up into your opponents base without investing in an observer is overpowered. The only reason people can defend standard blink rushes it is because they have to move up a small ramp. A protoss can force field to deny sight, and a terran will have a large ball of units/bunkers on that ramp waiting for free stalkers that try to come up. Then, as above said even if you think this is balanced, it should not only work on one part of the map. | ||
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s1cknote
Scotland12 Posts
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monitor
United States2408 Posts
On March 06 2011 00:07 ilikeLIONZ wrote: hmm, has anyone thought of the possibility that this MIGHT be intentional? I'm 100% sure it wasn't intentional. They don't put much thought into each part of the map, they kinda slop it in. | ||
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