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[Trick] The Broken Temple Imbalance - Page 2

Forum Index > SC2 General
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echO [W]
Profile Joined July 2010
United States1495 Posts
March 05 2011 14:52 GMT
#21
On March 05 2011 23:50 Telcontar wrote:
Don't tell Nazgul!!!!!!!!

Hahahaha, this reminds me of MLG Dallas Nazgul v. IdrA on Kulas Ravine.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
lindn
Profile Joined July 2010
Sweden833 Posts
March 05 2011 14:54 GMT
#22
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed

seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 05 2011 14:55 GMT
#23
On March 05 2011 23:47 dogbreath48 wrote:
Show nested quote +
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.



for the first spotter once you have the second stalker on the middle island you can blink the first down and once you have one in his base you can blink the second one down and bring them with you so you aren't losing any

Yeah I took notice of that, but the opponent should almost immediately be aware that the stalkers are there once blinked up to the base.
¯\_(ツ)_/¯
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
March 05 2011 14:55 GMT
#24
This is pretty clever, lol.
TL shouldnt overreact though, I'm sure it'll get fixed asap if it turns out to be a problem :O
"Damn I played some fine Zerg right there". -Fruitdealer
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2011-03-05 14:58:10
March 05 2011 14:57 GMT
#25
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :|
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
echO [W]
Profile Joined July 2010
United States1495 Posts
March 05 2011 15:00 GMT
#26
On March 05 2011 23:54 lindn wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed

seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map.

Yes, they should be going around with stalkers to see if they can blink around, its their job, they created the map, its a vital part of the game, they need to thoroughly test it out. In professional game creation and design, they hire game testers who's job it is to find a way to crash the game, any exploit possible and the like. They will run game characters into every wall hoping to glitch or crash the game. And that is a lot of work, figuring out where stalkers can and cannot blink is peanuts compared to other QA work done in the gaming world.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 05 2011 15:00 GMT
#27
On March 05 2011 23:57 SilverPotato wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :|


He's probably trying to be ironic or trolling.

It's a simple mistake that could happen to any mapmaker, even GSL or iCCup. Blizzard will probably fix it as soon as they get notified of it.
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
March 05 2011 15:07 GMT
#28
hmm, has anyone thought of the possibility that this MIGHT be intentional?
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 05 2011 15:11 GMT
#29
Why would it be intentional? It gives blink stalker build way too much of an advantage early game to be balanced..
Fear is a 4 letter word. Why be afraid?
Archas
Profile Blog Joined July 2010
United States6531 Posts
March 05 2011 15:11 GMT
#30
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?

Blizzard isn't that stupid. Like them or not, they at least TRY to maintain a balanced, varied map pool. I can't imagine something like this, where it's not uniformly possible to use this little trick for all parts of the map, as intentional. Blizzard will fix this, whether by tinkering with the map or removing it from the map pool temporarily.
The room is ripe with the stench of bitches!
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 05 2011 15:13 GMT
#31
No more robo builds on that map for me then, it was hard enough to hold the ramp when stalkers could blink up there.
Krede
Profile Joined December 2010
Denmark139 Posts
March 05 2011 15:14 GMT
#32
well...they'll have to change this asap...before i lose to blink stalkers on temple :D
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
BenKen
Profile Joined August 2009
United States860 Posts
March 05 2011 15:17 GMT
#33
cool find! Yeah I could see how that would be a tough one to test for. I hope they just patch the map quickly though, because I really like Shattered.
I deadlift for Aiur
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
March 05 2011 15:18 GMT
#34
Great find! time to unveto shattered temple :D.
branflakes14
Profile Joined July 2010
2082 Posts
March 05 2011 15:21 GMT
#35
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.
Archas
Profile Blog Joined July 2010
United States6531 Posts
March 05 2011 15:22 GMT
#36
On March 06 2011 00:21 branflakes14 wrote:
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.

I think the main problem people have with this is that not all four mains are vulnerable to this type of Stalker play. It's positional imbalance, and in my opinion, should be fixed.
The room is ripe with the stench of bitches!
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
March 05 2011 15:23 GMT
#37
Interesting find. Im always amazed at how people find these things lol. Thanks for the post hopefully this gets patched soon
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mailing
Profile Joined March 2011
United States3087 Posts
March 05 2011 15:46 GMT
#38
On March 06 2011 00:21 branflakes14 wrote:
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.


Oh hey, it's an anti-qqer, even worse than a real one.

Being able to blink up into your opponents base without investing in an observer is overpowered. The only reason people can defend standard blink rushes it is because they have to move up a small ramp. A protoss can force field to deny sight, and a terran will have a large ball of units/bunkers on that ramp waiting for free stalkers that try to come up.

Then, as above said even if you think this is balanced, it should not only work on one part of the map.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
s1cknote
Profile Joined July 2010
Scotland12 Posts
March 05 2011 15:48 GMT
#39
I wouldnt say its imbalanced because you can only do on one side as you can actually use the watch tower to blink onto the block at the top side giving you the ability to blink onto either base so you could actually blink into the back of any base on the map without an obs or hallucination.
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 05 2011 15:51 GMT
#40
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?


I'm 100% sure it wasn't intentional. They don't put much thought into each part of the map, they kinda slop it in.
https://liquipedia.net/starcraft2/Monitor
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