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[Trick] The Broken Temple Imbalance - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 All
LeglessPuppy
Profile Joined March 2011
United States190 Posts
March 10 2011 23:44 GMT
#161
On March 09 2011 02:30 Jetaap wrote:

Shattered temple is already fixed on EU and NA .



That would be why, a couple people have said that it was fixed on the NA and EU servers (would be 5 days ago now). I just figured I would test to see if it was truly patched and found it wasn't.
Jayrod
Profile Joined August 2010
1820 Posts
March 10 2011 23:44 GMT
#162
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 10 2011 23:49 GMT
#163
Lol hilarious find :p fixed however, but hilarious nonetheless :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 10 2011 23:49 GMT
#164
Am I the only one who thinks it's sad that the majority here voted "take it out" straight away?
That's pretty much the plotline for SC2 patching so far too. They're taking the wrong direction there.
Anything cool or "imba"?
Take it out.
BW was a game of imbalances countering out themselves...
Now I know that not everyone wants this to become like BW, but wouldn't you atleast want it to become as balanced as it? -.-v

Oh well...
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 11 2011 01:45 GMT
#165
On March 11 2011 08:44 Jayrod wrote:
Show nested quote +
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra


Tyler was the first one to do it as he was the one who discovered you could blink past rocks. Nazgul just used a blink stalker build that the TL team had developed specifically to kill Idra.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 24 2011 16:41 GMT
#166
Fixed with 1.3

We've recently made several updates to the 1v1 and 2v2 ladder map pools. A list of those changes is included below, as well as a bit of insight into why they were made.

1v1

(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.

(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.

(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).

(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).


http://us.battle.net/sc2/en/forum/topic/2267601507#1
geiko.813 (EU)
AdelSC123
Profile Joined March 2010
France362 Posts
March 24 2011 16:57 GMT
#167
On March 11 2011 08:49 iNfeRnaL wrote:
Am I the only one who thinks it's sad that the majority here voted "take it out" straight away?
That's pretty much the plotline for SC2 patching so far too. They're taking the wrong direction there.
Anything cool or "imba"?
Take it out.
BW was a game of imbalances countering out themselves...
Now I know that not everyone wants this to become like BW, but wouldn't you atleast want it to become as balanced as it? -.-v

Oh well...

Ye it's pissin' me off
Gov
Profile Joined November 2010
United States121 Posts
Last Edited: 2011-03-24 17:21:33
March 24 2011 17:18 GMT
#168
On March 06 2011 01:10 freetgy wrote:
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?

build a bunker/depot there to prevent the blink?

they had sight of that spot, so if you built something there then the protoss got a free building with no risk at all

edit: as i see now it's apparently been fixed so ignore this post i guess
1
Tennet
Profile Joined January 2010
United States1458 Posts
March 24 2011 17:30 GMT
#169
On March 11 2011 10:45 Jimmeh wrote:
Show nested quote +
On March 11 2011 08:44 Jayrod wrote:
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra


Tyler was the first one to do it as he was the one who discovered you could blink past rocks. Nazgul just used a blink stalker build that the TL team had developed specifically to kill Idra.

Naz did that build in the beta...
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 24 2011 17:38 GMT
#170
I think 'balanced' or 'symmetrical' maps are overrated. I mean, the only time where it really has any benefit is in a mirror match anyway. The races are symmetrical, why not throw symmetry out of the window anyway? Does it really matter that a map is pseudo-symmetrical if it isn't a mirror match?

I mean, come on, 'radial symmetry' is also acceptable, but on Tal'darim or Terminus or Delta or Crevasse, if you don't spawn cross it's basically the same as 'completely not symmetrical in any way' and no one is bothered by that.

Also, these kind of things that Blizzard often doesn't consider just shows how much of an illusion of balance this 'pseudo-symmetry' they put in maps give. Slight imbalances are fine, radially symmetric maps already show that maps needn't be symmetric to provide for a great game. In Brood War it was even more absurd how that 2D pseudo-symmetry panned out.

Just remove symmetry completely really, it only adds fairness in a mirror match, and it would be cool if even mirror matches were assymetrical, as long as it's reasonably balanced I don't really care for both ends of the map to be completely different geographically.
Workers and town centres are the ultimate counter to turtles.
HavoK.
Profile Joined March 2010
United States172 Posts
Last Edited: 2011-03-24 17:42:46
March 24 2011 17:42 GMT
#171
Wow, this is crazy i really hope blizz fixes this by just deleting that tiny part of the cliff, it would easy an easy quick and sensible solution.

EDIT: Oops! its already been fixed i guess. xD
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