• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:41
CET 10:41
KST 18:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Do you consider PvZ imbalanced? A new season just kicks off A cwal.gg Extension - Easily keep track of anyone Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2503 users

[Trick] The Broken Temple Imbalance

Forum Index > SC2 General
Post a Reply
Normal
Geiko
Profile Blog Joined June 2010
France1947 Posts
Last Edited: 2011-03-24 17:41:00
March 05 2011 14:14 GMT
#1
Fixed with 1.3

Hello TL,

I just found this neat trick on the Shattered Temple. It basicaly allows you to blink in your opponent's base without the need for an air spotter. This could potentialy be game breaking as the blink stalker timing push won't have to wait for hallucinate or an observer anymore.
I believe this makes Temple not only Shattered but also Broken !



This only works on the two lower bases however, hence the "Imbalance" in the thread title.
(also because threads with "imbalance" in them seem to get more views :D)

Note that you don't need a blink stalker (a zealot will do, not a probe though) to spot for the first blink so with this trick, you only leave one blink stalker behind.

Edit :


Also works on the top base.

The three o'clock base is the only one immune to this. (thx to s1cknote for the watchtower trick)

Added poll to see what you guys think about this.

Poll: What should Blizzard do about this ?

Fix the cliffs to prevent protoss from doing this (574)
 
71%

Fix the cliffs to allow blinking in ALL bases (134)
 
17%

Nothing (55)
 
7%

Remove the map from the ladder pool (49)
 
6%

812 total votes

Your vote: What should Blizzard do about this ?

(Vote): Nothing
(Vote): Remove the map from the ladder pool
(Vote): Fix the cliffs to prevent protoss from doing this
(Vote): Fix the cliffs to allow blinking in ALL bases



edit n°2 : The small visible space does not allow pylon warping, only blink can abuse the small vision you get.


edit n°3 : Fixed with 1.3

We've recently made several updates to the 1v1 and 2v2 ladder map pools. A list of those changes is included below, as well as a bit of insight into why they were made.

1v1

(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.

(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.

(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).

(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).


http://us.battle.net/sc2/en/forum/topic/2267601507#1
geiko.813 (EU)
petzergling
Profile Blog Joined August 2008
538 Posts
March 05 2011 14:16 GMT
#2
good find, i had a guy abusing blink stalkers on this map and its pretty difficult to defend as terran as the middle is alot more open now so its easier to break pushes.

oh well, expect blizzard to patch it in no sooner then 2 weeks
Mod Edit: Don't bold your entire post
NExt
Profile Blog Joined September 2010
Australia1651 Posts
March 05 2011 14:17 GMT
#3
WOW. great find.

boom
Waiting for Protoss Jesus
ZealotKiller
Profile Joined September 2010
Canada161 Posts
March 05 2011 14:17 GMT
#4
That's a pretty neat trick! Hopefully for Blizzard to fix it, they won't need to take it out 'cause this map is pretty awesome, if it isn't for this little trick. And yea, I agree on this being an imbalance since its only for one side.
I just like liking things.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 05 2011 14:18 GMT
#5
nice find (:
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
March 05 2011 14:20 GMT
#6
Lol Awesome find. I wonder how you just came about it lol.
And I like your logic on the thread title. Too bad Blizzard are going to fix it soon.
End my suffering
Rampager
Profile Joined April 2010
Australia1007 Posts
March 05 2011 14:21 GMT
#7
Haha, you can't really blame them for this one, if there wasn't that one small jut on both those bases this wouldn't be possible. Cool find :D
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 05 2011 14:32 GMT
#8
there is a warcraft 3 campaign map where you have to do this all around the map to collect all parts of a hidden item.. x.X sooo annoying
Gold isn't everything in life... you need wood, too!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
March 05 2011 14:34 GMT
#9
Really nice find, this will get fixed for sure.
If wishes were horses we'd be eating steak right now.
Natt
Profile Joined August 2010
France253 Posts
March 05 2011 14:37 GMT
#10
Nice catch. I hope Blizzard will look into this quickly. Is there a thread up on bnet ?
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 05 2011 14:38 GMT
#11
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.
¯\_(ツ)_/¯
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 14:40 GMT
#12
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.


It says in the OP, you can use your zealot to spot, so you only lose one stalker.
geiko.813 (EU)
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 05 2011 14:41 GMT
#13
They gotta patch that.
Fear is a 4 letter word. Why be afraid?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 05 2011 14:44 GMT
#14
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°
https://soundcloud.com/thesamplethief
dogbreath48
Profile Joined January 2011
Canada23 Posts
March 05 2011 14:47 GMT
#15
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.



for the first spotter once you have the second stalker on the middle island you can blink the first down and once you have one in his base you can blink the second one down and bring them with you so you aren't losing any
less QQ moar PEW PEW
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-03-05 14:49:48
March 05 2011 14:48 GMT
#16
Yeah, probably not something that was intended. If someone posts a bug report about it on the Bnet forums, they should take care of it.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
March 05 2011 14:48 GMT
#17
i wonder whether Blizzard will pull this one off the ladder after this. I mean, they kind of pulled Shakuras off the ladder for quite a long time because of a bug. Hope they do the same here!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 05 2011 14:49 GMT
#18
Lol. Poor Blizz got some Kulas in their Temple, nice find. Let's see how long it'll take them to fix.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 05 2011 14:50 GMT
#19
Don't tell Nazgul!!!!!!!!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
dtz
Profile Joined September 2010
5834 Posts
March 05 2011 14:51 GMT
#20
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


uh come on lets not overreact. this is the kind of accidentall exploit that get discovered only after thousands of games are played. Not like they intended this obviously...

echO [W]
Profile Joined July 2010
United States1495 Posts
March 05 2011 14:52 GMT
#21
On March 05 2011 23:50 Telcontar wrote:
Don't tell Nazgul!!!!!!!!

Hahahaha, this reminds me of MLG Dallas Nazgul v. IdrA on Kulas Ravine.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
lindn
Profile Joined July 2010
Sweden833 Posts
March 05 2011 14:54 GMT
#22
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed

seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 05 2011 14:55 GMT
#23
On March 05 2011 23:47 dogbreath48 wrote:
Show nested quote +
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.



for the first spotter once you have the second stalker on the middle island you can blink the first down and once you have one in his base you can blink the second one down and bring them with you so you aren't losing any

Yeah I took notice of that, but the opponent should almost immediately be aware that the stalkers are there once blinked up to the base.
¯\_(ツ)_/¯
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
March 05 2011 14:55 GMT
#24
This is pretty clever, lol.
TL shouldnt overreact though, I'm sure it'll get fixed asap if it turns out to be a problem :O
"Damn I played some fine Zerg right there". -Fruitdealer
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2011-03-05 14:58:10
March 05 2011 14:57 GMT
#25
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :|
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
echO [W]
Profile Joined July 2010
United States1495 Posts
March 05 2011 15:00 GMT
#26
On March 05 2011 23:54 lindn wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse. as fast as blizz notices this (prolly someone should post it on official sc2 forums so it's easier for them to find it) and they'll move that thing just a tad bit closer to the middle and it's fixed

seriously though, wtf? are you seriously thinking they suck because this is possible? this isn't even a imbalance, it's just a exploit that just needs a fast patching. NO ONE are able to do a 100% perfect map.

Yes, they should be going around with stalkers to see if they can blink around, its their job, they created the map, its a vital part of the game, they need to thoroughly test it out. In professional game creation and design, they hire game testers who's job it is to find a way to crash the game, any exploit possible and the like. They will run game characters into every wall hoping to glitch or crash the game. And that is a lot of work, figuring out where stalkers can and cannot blink is peanuts compared to other QA work done in the gaming world.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 05 2011 15:00 GMT
#27
On March 05 2011 23:57 SilverPotato wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°

Seriously... you see one minor bug, something anyone could do by accident, and say blizzard can't make a balanced map. Unbelievable :|


He's probably trying to be ironic or trolling.

It's a simple mistake that could happen to any mapmaker, even GSL or iCCup. Blizzard will probably fix it as soon as they get notified of it.
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
March 05 2011 15:07 GMT
#28
hmm, has anyone thought of the possibility that this MIGHT be intentional?
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 05 2011 15:11 GMT
#29
Why would it be intentional? It gives blink stalker build way too much of an advantage early game to be balanced..
Fear is a 4 letter word. Why be afraid?
Archas
Profile Blog Joined July 2010
United States6531 Posts
March 05 2011 15:11 GMT
#30
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?

Blizzard isn't that stupid. Like them or not, they at least TRY to maintain a balanced, varied map pool. I can't imagine something like this, where it's not uniformly possible to use this little trick for all parts of the map, as intentional. Blizzard will fix this, whether by tinkering with the map or removing it from the map pool temporarily.
The room is ripe with the stench of bitches!
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 05 2011 15:13 GMT
#31
No more robo builds on that map for me then, it was hard enough to hold the ramp when stalkers could blink up there.
Krede
Profile Joined December 2010
Denmark139 Posts
March 05 2011 15:14 GMT
#32
well...they'll have to change this asap...before i lose to blink stalkers on temple :D
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
BenKen
Profile Joined August 2009
United States860 Posts
March 05 2011 15:17 GMT
#33
cool find! Yeah I could see how that would be a tough one to test for. I hope they just patch the map quickly though, because I really like Shattered.
I deadlift for Aiur
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
March 05 2011 15:18 GMT
#34
Great find! time to unveto shattered temple :D.
branflakes14
Profile Joined July 2010
2082 Posts
March 05 2011 15:21 GMT
#35
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.
Archas
Profile Blog Joined July 2010
United States6531 Posts
March 05 2011 15:22 GMT
#36
On March 06 2011 00:21 branflakes14 wrote:
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.

I think the main problem people have with this is that not all four mains are vulnerable to this type of Stalker play. It's positional imbalance, and in my opinion, should be fixed.
The room is ripe with the stench of bitches!
ZeromuS
Profile Blog Joined October 2010
Canada13401 Posts
March 05 2011 15:23 GMT
#37
Interesting find. Im always amazed at how people find these things lol. Thanks for the post hopefully this gets patched soon
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mailing
Profile Joined March 2011
United States3087 Posts
March 05 2011 15:46 GMT
#38
On March 06 2011 00:21 branflakes14 wrote:
Someone finds a clever way of using something, and everyone bitches and screams imbalance. Why don't you just bear in mind that a Protoss can do that do you and take preventative measures? Did you know a Protoss can partially wall off against Zerg so they can use a Zealot as a temporary wall? OH MY GOD SO IMBALANCED RIGHT? EVERY MAP SHOULD HAVE A WIDE CHOKE TO MAKE IT HARDER TO WALL OFF LIKE THAT. Christ, just stop complaining and learn to deal with it.


Oh hey, it's an anti-qqer, even worse than a real one.

Being able to blink up into your opponents base without investing in an observer is overpowered. The only reason people can defend standard blink rushes it is because they have to move up a small ramp. A protoss can force field to deny sight, and a terran will have a large ball of units/bunkers on that ramp waiting for free stalkers that try to come up.

Then, as above said even if you think this is balanced, it should not only work on one part of the map.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
s1cknote
Profile Joined July 2010
Scotland12 Posts
March 05 2011 15:48 GMT
#39
I wouldnt say its imbalanced because you can only do on one side as you can actually use the watch tower to blink onto the block at the top side giving you the ability to blink onto either base so you could actually blink into the back of any base on the map without an obs or hallucination.
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 05 2011 15:51 GMT
#40
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?


I'm 100% sure it wasn't intentional. They don't put much thought into each part of the map, they kinda slop it in.
https://liquipedia.net/starcraft2/Monitor
coddan
Profile Joined May 2010
Estonia890 Posts
March 05 2011 15:52 GMT
#41
Guess I'm going to have to tick Temple off again
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 05 2011 15:53 GMT
#42
Well I know what I'm going to abuse for a while. Great find, they'll eventually patch this like the flowers on LT. Soon (tm).
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Tomken
Profile Joined January 2010
Norway1144 Posts
March 05 2011 15:54 GMT
#43
Epic fail.

User was temp banned for this post.
MBCGame HERO FIGHTING!!!~
Tuthur
Profile Joined July 2010
France985 Posts
March 05 2011 16:01 GMT
#44
Some of you guys are way too harsh on Blizzard, they probably didn't do this on purpose and i'm sure that they will fix the map as soon as they notice this trick (just like the old LT blinking spot). Nice find though.
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
March 05 2011 16:05 GMT
#45
Cool find, things like that add interest to the game.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-05 16:11:02
March 05 2011 16:10 GMT
#46
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?

build a bunker/depot there to prevent the blink?
Headshot
Profile Blog Joined May 2010
United States1656 Posts
March 05 2011 16:11 GMT
#47
Wow, haha.
-
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 05 2011 16:13 GMT
#48
I honestly think it's fine that it's possible, the only problem is the positional imbalance. Either make it possible for all positions or none.

Nice find though.
+ Show Spoiler +
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
Last Edited: 2011-03-05 16:15:45
March 05 2011 16:15 GMT
#49
On March 06 2011 01:10 freetgy wrote:
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?


point..

they took like over 1 year to fix the LT cliff imbalance with tankdrops and turrets/thor drops etc, and some people act as this was a game changer while i would expect they'd lose maybe 1 out of 100 games against that blink usage whereas most zergs can tell how often they lost against the typical tank positioning on the old LT.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
March 05 2011 16:15 GMT
#50
You got a nice, loud "Oh, WHAT?!" out of me. Great find, its things like this why I <3 TL. It should be fixed ASAP, hopefully.
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
March 05 2011 16:19 GMT
#51
wow, props to the guy that discover that trick. usually the kind of thing you put in your backpocket to kill people in tournaments with ^^
:)
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 05 2011 16:20 GMT
#52
The biggest problem is the positional imbalance which Blizzard can't seem to do even though all the GSL and iCCup maps are perfectly mirrored.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 16:20 GMT
#53
On March 06 2011 00:48 s1cknote wrote:
I wouldnt say its imbalanced because you can only do on one side as you can actually use the watch tower to blink onto the block at the top side giving you the ability to blink onto either base so you could actually blink into the back of any base on the map without an obs or hallucination.


Edited the OP, made a second video thanks to s1cknote's comment showing you can do this trick at the 12 o'clock base too.

The only one which seems immune to this is the 3'oclock base now.
geiko.813 (EU)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 05 2011 16:20 GMT
#54
Reminds me of the Nazgul vs Idra on Kulas game.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
xiaofan
Profile Blog Joined July 2006
United States513 Posts
March 05 2011 16:23 GMT
#55
as a protoss player, all i gotta say is thanks
imbecile
Profile Joined October 2009
563 Posts
March 05 2011 16:31 GMT
#56
When I started working with the map editor, the first thing I was looking for was a tool that lets you check for some essential ranges within the editor, without having to play the map. Just checking for blink/pylon/siege/creeptumor/vision/tower ranges takes up a ridiculous amount of time.
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 05 2011 16:43 GMT
#57
On March 06 2011 01:31 imbecile wrote:
When I started working with the map editor, the first thing I was looking for was a tool that lets you check for some essential ranges within the editor, without having to play the map. Just checking for blink/pylon/siege/creeptumor/vision/tower ranges takes up a ridiculous amount of time.


Comming from an iCCup mapper, its not actually too hard once you get it down. You can press "v" and view XelNaga Tower Range, which you can then edit in 'Data'. Testing for tanks/pylons is sorta a nuisance, but you get used to it.

In any case, I wouldn't excuse Blizzard from checking.
https://liquipedia.net/starcraft2/Monitor
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
March 05 2011 17:09 GMT
#58
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

Unless your opponent has a turret or patrolling overseer and is actively denying the observer, only to have 20 stalkers in their main instantly one second later. This glitch puts the risk of a big attack on the other player unnecessarily and adds an unfair risk to anyone vs Protoss since they can't move out nearly as safely.
Sqq
Profile Joined August 2010
Norway2023 Posts
March 05 2011 17:12 GMT
#59
I know blizzard doesn't have the amount of games to test stuff, but to walk around the map with certain units that are known to be abusive of cliffs, ledges etc wouldn't be too hard ? This one is so open and out there also. I wish they would consider recruiting some experienced map makers instead of the ones they have atm. Do they have a "map making" division inside the Starcraft staff ? People dedicated to only making multiplayer maps ? Or are the same people who create the singleplayer map for singleplayer experience, the same people who create multiplayer maps ?
Dead girls don't say no.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
March 05 2011 17:23 GMT
#60
Damn it!! I have been doing this on ladder, now it's gonna get fixed! thanks for telling everyone!
You recognise me because of my signature!
DoWork
Profile Joined July 2010
United States33 Posts
March 05 2011 17:28 GMT
#61
wow nice find sir.. gonna' have to thumb it down for a few weeks now
Jesus > SC > halo > UMS
Lucius22
Profile Joined February 2011
172 Posts
Last Edited: 2011-03-05 17:31:30
March 05 2011 17:30 GMT
#62
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.

User was banned for this post.
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
March 05 2011 17:35 GMT
#63
On March 05 2011 23:54 lindn wrote:

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse.


Well Blizzard hires people to test their games. And going around abusing stalkers/reapers/colossi to make sure the map works as intended is exactly the sort of thing any good game tester ought to be trying. Of course, being the abusive Protoss scrub I am, I fully intend to use this discovery to the max, while it still exists...
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
March 05 2011 17:36 GMT
#64
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


Please stop complaining, people in this thread don't need to read your crying just because you lost a few games on ladder.

Perhaps you could try to learn how to get better instead of venting anger on a forum, where no one wants to read it.

Anyway... @OP, that was a pretty cool find, I don't think there'll be too much of it on the ladder, but it'd be funny if it turned up in a tournament XD. To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay. TvZ, this could be a bit of an issue, especially with zerg static defence at the natural. Its quite abusable, but if the opponent is going blink stalkers, you'd have to prepare for that anyway. I'm not sure how quickly it'll get patched however .
Lucius22
Profile Joined February 2011
172 Posts
March 05 2011 17:39 GMT
#65
On March 06 2011 02:36 Arcanewinds wrote:
Show nested quote +
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


Please stop complaining, people in this thread don't need to read your crying just because you lost a few games on ladder.

Perhaps you could try to learn how to get better instead of venting anger on a forum, where no one wants to read it.

Anyway... @OP, that was a pretty cool find, I don't think there'll be too much of it on the ladder, but it'd be funny if it turned up in a tournament XD. To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay. TvZ, this could be a bit of an issue, especially with zerg static defence at the natural. Its quite abusable, but if the opponent is going blink stalkers, you'd have to prepare for that anyway. I'm not sure how quickly it'll get patched however .


first off all i didnt lose any ladder games, because i didnt play any ladder lateley.

its just the terran hate. everything they get is fine (tricks as this). what other races get is broken and imbalanced. that is my whole point
Geiko
Profile Blog Joined June 2010
France1947 Posts
Last Edited: 2011-03-05 17:41:30
March 05 2011 17:40 GMT
#66
On March 06 2011 02:36 Arcanewinds wrote:
To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay.


It's actually just one stalker ^^
geiko.813 (EU)
MrTortoise
Profile Joined January 2011
1388 Posts
March 05 2011 17:43 GMT
#67
It feels deliberate to me

anyway its easy to fix, but adjust the knob of land

but people build something there anyway to spot both sides of the trees ... now that building placements value just went up more.

MuTT
Profile Joined July 2010
United States398 Posts
March 05 2011 17:43 GMT
#68
YEAAAH i can enjoy kulas level imbalance that happens to favor my race

Its also good that blizzard is the slowest company in existence so i can continue to enjoy it for at least 4 months.
MC's strength: confidence weakness: over confidence
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 05 2011 17:43 GMT
#69
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?

IF it was... you'd be able to do it on all 4 bases. As it is, it doesn't work on the 3o'clock base!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 05 2011 17:46 GMT
#70
That is pretty interesting. I wonder if any of the pros will take advantage of this before it gets patched.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
March 05 2011 17:46 GMT
#71
Maybe it's intended?
Quote?
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 05 2011 17:49 GMT
#72
On March 06 2011 02:46 PepperoniPiZZa wrote:
Maybe it's intended?


No its not intended.... you can't do it on the 3o'clock main (as the above poster points out).
https://liquipedia.net/starcraft2/Monitor
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 05 2011 17:50 GMT
#73
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


what are you talking about now?
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
March 05 2011 17:51 GMT
#74
I hope this gets looked into asap.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 05 2011 17:53 GMT
#75
lol :D That's interesting, weird that Blizzard made that mistake... well it should be fixed in an upcoming patch.
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 05 2011 17:58 GMT
#76
Seems like something Nazgul/Tyler would use haha
Follow me: www.twitter.com/zlasher
Chicane
Profile Joined November 2010
United States7875 Posts
March 05 2011 17:59 GMT
#77
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.


It acually leaves no stalkers behind so long as you have at least 2 blink stalkers. One goes to spot the tower while another blinks up. Then the one from the tower goes and blinks up into their base. Then the one spotting from the high ground blinks down and then blinks up into their base. All your stalkers are now in their base, though it does take some time.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-03-05 18:01:09
March 05 2011 18:00 GMT
#78
hmm who cares about the blink stalkers ? you can warp in there as well can't you ? So its possible to warp in units there as soon as warp in is done x3. Seems to me they underestimated the squeezing in the corner a bit to little.

But blink stalkers ? don't care it would be damn fun to have this viable on a map. But it kind of destroys the ramp advantage in pvp so it would be 4 gate heaven map. Also defending with a bunker would be a bit harder heh.

So it will probably get removed imo.
fatalities
Profile Joined November 2010
United States91 Posts
March 05 2011 18:03 GMT
#79
On March 06 2011 02:09 hmunkey wrote:
Show nested quote +
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

Unless your opponent has a turret or patrolling overseer and is actively denying the observer, only to have 20 stalkers in their main instantly one second later. This glitch puts the risk of a big attack on the other player unnecessarily and adds an unfair risk to anyone vs Protoss since they can't move out nearly as safely.

As far as I know, Observer vision outranges pretty much all units and even turrets, so if you just get vision of the corner, you can blink a stalker up there and then the rest of the army can blink up too, so it doesn't matter much?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 05 2011 18:05 GMT
#80
Instead of removing the possibility to do this i would like to see the map changed so you can actually do this at all positions. Just adds more depth.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
AzurewinD
Profile Joined November 2010
United States569 Posts
March 05 2011 18:15 GMT
#81
it's not like they should go around with stalkers to see what they can abuse



As someone else already stated; Yes, they should be doing that. It's called QA Testing and its vital to the development process. If they're making maps without thoroughly testing each and every possible exploit, then we end up with patent bullshit like this, and the Shakuras Plateau invisible building bug.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 18:17 GMT
#82
Added a poll to the OP regarding what blizzard should do about this.
geiko.813 (EU)
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
March 05 2011 18:17 GMT
#83
Keep this Blizzard, I want abuse it :D
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Tiwo
Profile Joined March 2009
Netherlands306 Posts
March 05 2011 18:18 GMT
#84
This was the 1st thing I was thinking about when I saw this map, but didn't test it my self yet,
Good you tested this!
senor_gomez
Profile Joined June 2010
United States162 Posts
Last Edited: 2011-03-05 18:20:21
March 05 2011 18:19 GMT
#85
On March 06 2011 02:35 Aim Here wrote:
Well Blizzard hires people to test their games. And going around abusing stalkers/reapers/colossi to make sure the map works as intended is exactly the sort of thing any good game tester ought to be trying. Of course, being the abusive Protoss scrub I am, I fully intend to use this discovery to the max, while it still exists...

They don't even need human testers.... they could just test it with an algorithm that simulates sight of a ground unit at each height of the map. Besides ramps, the bottom level shouldn't see the top level. They could then look at the highest height and see if there are 'blink spots' elsewhere.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 05 2011 18:22 GMT
#86
Oh wow this is pretty big
Considering I'm a toss player myself, I'll probably try this out a couple times :p
It might make PvP a pain in the butt though
You can type "StarCraft" with just your left hand.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
March 05 2011 18:25 GMT
#87
So i guess we all should expect blink stalker play when we play against a Protoss on ladder in the next days
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
March 05 2011 18:29 GMT
#88
I think people are overreacting to this... It should be fixed but it's not the end of the world.
Moderator
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 05 2011 18:33 GMT
#89
I may need to test this later, but is there a way of exploiting this without the use of blink stalkers? I imagine that the watchtower sight might allow for a lower ground pylon to warp in a unit onto the tower structure, which in turn could provide sight to allow for a secondary pylon at the bottom of the cliff to warp in units into the main. This could be a major factor for some PvP 4gate matches.

The matchup that I can see this most affecting is PvP due to the fact that this imbalance makes Blink Stalkers infinitely more useful, which makes Twilight Council tech a more useful tech structure than Robos on this map with these positions. A Protoss going Robo will have to defend from two locations against a Protoss going Blink.
ㅇㅅㅌㅅ
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 18:35 GMT
#90
On March 06 2011 03:33 eviltomahawk wrote:
I may need to test this later, but is there a way of exploiting this without the use of blink stalkers? I imagine that the watchtower sight might allow for a lower ground pylon to warp in a unit onto the tower structure, which in turn could provide sight to allow for a secondary pylon at the bottom of the cliff to warp in units into the main. This could be a major factor for some PvP 4gate matches.

The matchup that I can see this most affecting is PvP due to the fact that this imbalance makes Blink Stalkers infinitely more useful, which makes Twilight Council tech a more useful tech structure than Robos on this map with these positions. A Protoss going Robo will have to defend from two locations against a Protoss going Blink.


Just tested this, the vision is enough for a stalker to blink, but not enough for a unit to warp in.
geiko.813 (EU)
SushilS
Profile Joined November 2010
2115 Posts
March 05 2011 18:36 GMT
#91
On March 05 2011 23:50 Telcontar wrote:
Don't tell Nazgul!!!!!!!!

Looooool! 5/5.
iceiceice: I’m going to make this short; I am the one true tinker player.
W2
Profile Blog Joined January 2011
United States1177 Posts
March 05 2011 18:38 GMT
#92
Someone test if u can build a pylon in your base for the spotter?
Hi
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
March 05 2011 18:39 GMT
#93
Add a pylon by the cliff and it becomes even more dangerous...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 05 2011 18:46 GMT
#94
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


Seriously? people cant do anything but complain, this isn't something that you can really pin on the map makers. I don't know if this is more of a glitch but the cliff just BARLEY makes the vision. I do acknowledge its a map error but gives the map makers some leniency nobody can make a perfect map they just try.
Plays against every MU with nexus first.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 18:49 GMT
#95
On March 06 2011 03:38 W2 wrote:
Someone test if u can build a pylon in your base for the spotter?

Done. Only works with a zealot, a stalker or a sentry, not a pylon or any building.
geiko.813 (EU)
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
March 05 2011 19:02 GMT
#96
On March 05 2011 23:51 dtz wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


uh come on lets not overreact. this is the kind of accidentall exploit that get discovered only after thousands of games are played. Not like they intended this obviously...




Thousands.. is a understatement
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
March 05 2011 19:18 GMT
#97
Funny how people always want Blizz to leave in weird unit bugs (such as infestor burrow casting, or keeping void ray charge by switching targets fast enough), but really hate map quirks.

I don't think it's that big of a deal. Yeah, it makes stalkers more powerful on that map, but the only major difference is around 3 stalkers and some amount of time if the protoss player wanted to blink up your cliff anyway. Also, this at the minimum leaves one stalker behind.

Sure, fix it, but I don't really mind it's existence. Now that we know you can do that, just remember not to turtle up the front of your base against P.
Sensator
Profile Joined April 2010
Australia377 Posts
March 05 2011 19:19 GMT
#98
Oh great.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 05 2011 19:26 GMT
#99
On March 06 2011 03:35 Geiko wrote:
Show nested quote +
On March 06 2011 03:33 eviltomahawk wrote:
I may need to test this later, but is there a way of exploiting this without the use of blink stalkers? I imagine that the watchtower sight might allow for a lower ground pylon to warp in a unit onto the tower structure, which in turn could provide sight to allow for a secondary pylon at the bottom of the cliff to warp in units into the main. This could be a major factor for some PvP 4gate matches.

The matchup that I can see this most affecting is PvP due to the fact that this imbalance makes Blink Stalkers infinitely more useful, which makes Twilight Council tech a more useful tech structure than Robos on this map with these positions. A Protoss going Robo will have to defend from two locations against a Protoss going Blink.


Just tested this, the vision is enough for a stalker to blink, but not enough for a unit to warp in.

Thanks for testing this. At least we can sleep in peace knowing that a pure, no-blink 4gate build won't be able to exploit this bug.

Nevertheless, Twilight Council tech is going to still be hugely useful with this bug. A pylon below the cliff and a single Blink Stalker allows for DTs to warp into the main without the use of a Robo or an observer.
ㅇㅅㅌㅅ
The Stapler
Profile Joined August 2010
United States326 Posts
March 05 2011 19:28 GMT
#100
what? strategy in my strategy game? gtfo

obviously calls for a marine buff and bunker time increased


stop overreacting plz
AnAngryDingo
Profile Joined August 2010
United States223 Posts
March 05 2011 19:56 GMT
#101
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz
Kostoglotov
Profile Joined February 2011
France28 Posts
March 05 2011 20:08 GMT
#102
How tiny is the spot where a stalker can blink on the main base cliff ?

Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
March 05 2011 20:11 GMT
#103
Damn, I actually like stutter temple
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Glexarn
Profile Joined December 2010
United States40 Posts
Last Edited: 2011-03-05 20:25:51
March 05 2011 20:23 GMT
#104
This is what happens when you don't mirror your maps well.
:/

Never understood why Blizzard refuses to mirror their maps properly - I've made a few maps myself and it only takes a little bit of extra time when building the map from scratch to ensure everything is symmetrical down to the individual tile (whether it be reflected symmetry, rotated symmetry or a mixture).

edit:
How tiny is the spot where a stalker can blink on the main base cliff ?

Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink.

If Stalkers can blink up somewhere, they have vision, thus they can quickly kill that structure from the low ground if it is indeed totally blocking them from blinking up.
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2011-03-05 20:46:20
March 05 2011 20:40 GMT
#105
Edit: Since you can't warp units in with a pylon, this isn't the biggest problem in the universe. Blink stalkers are a very specific, and not too oftenly used tech.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-05 20:42:26
March 05 2011 20:41 GMT
#106
if you know that you could bait it ?
if they blink in they are pretty vulnerable.

(of course it should be fixed, but it isn't that abusable as the cliffs of LT.)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 05 2011 20:46 GMT
#107
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

technically they don't need to go to get robotics, so
1) technically the push can come earlier
2) they don't have to pay for the Robotics facility either technically too......
Twitter: @zhurai | Site: http://zhurai.com
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2011 20:49 GMT
#108
good find
When they see MC Probe, all the ladies disrobe.
tQDanTe
Profile Joined January 2008
United States270 Posts
March 05 2011 20:56 GMT
#109
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in
UniqueKnowledge on PSN; Sup
Serpico
Profile Joined May 2010
4285 Posts
March 05 2011 21:10 GMT
#110
On March 06 2011 05:56 tQFighting wrote:
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in

Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair.
Geiko
Profile Blog Joined June 2010
France1947 Posts
Last Edited: 2011-03-05 21:25:41
March 05 2011 21:24 GMT
#111
On March 06 2011 06:10 Serpico wrote:
Show nested quote +
On March 06 2011 05:56 tQFighting wrote:
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in

Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair.

zergs can just put a zergling there to prevent blinking in.
Someone should test however if stalkers could shoot that zergling from low ground.
geiko.813 (EU)
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
March 05 2011 21:25 GMT
#112
On March 06 2011 04:56 AnAngryDingo wrote:
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz


I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another.

Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.
Hollis
Profile Joined January 2011
United States505 Posts
March 05 2011 21:25 GMT
#113
Chance it will be fixed anytime soon: Close to nil.

Chance it will be fixed at all: Slightly less close to nil.

I don't foresee it being that big a problem anyway. Micro'd blink stalkers already fuck up zerg so bad that this little trick in certain positions on one map and only when the protoss feels like he has the opportunity, won't make an appreciable difference.
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
March 05 2011 21:29 GMT
#114
You know what, I love this. I think it is pretty rad. The only problem is that it is one of those things that isn't immediately obvious, especially to non-Protoss players. I think this sort of thing can add some rad strategical stuff when both players know about it but if both guys don't know about it then it is just a trick and kind of lame.

So...good for professional play, bad for ladder, I guess. That's my opinion.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
sureshot_
Profile Joined August 2010
United States257 Posts
Last Edited: 2011-03-05 21:33:17
March 05 2011 21:33 GMT
#115
On March 06 2011 06:25 Torpedo.Vegas wrote:
Show nested quote +
On March 06 2011 04:56 AnAngryDingo wrote:
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz


I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another.

Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.


Someone correct me if I'm wrong though, but since the SC2 Editor is owned by Blizzard Entertainment (and all maps are hosted on battle.net), therefore aren't all maps created by users property of Blizzard Entertainment (i.e. There are no legal issues.)? Of course there's the ethical issue of stealing someone else's work, but couldn't they ask for permission and discuss the development, updates and versions with the author before they are released. The author would submit an update of the map and Blizzard would decide whether or not to upgrade the custom ladder map with the newer version as an example.

But back on topic, I do think this needs to be fixed. One of the advantages of having air control is to be able to gain vision up cliffs. This "trick" totally defeats the purpose of having sight for blink stalkers and seems like a rather strong advantage for protoss.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 05 2011 21:35 GMT
#116
Ruining PvP even more T_T
Commentatorhttp://twitter.com/proxywolf
TL+ Member
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 05 2011 21:56 GMT
#117
I guess this should be fixed. I miss however, back when stalkers were able to blink onto islands in LT and i think they should bring that type of blink back. But yeah, this right here is a map problem.
Kill the Deathball
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 05 2011 22:05 GMT
#118
Think of how many problems since beta would have been solved if they just allowed symmetry-generation in the map editor and blizzard used it in their maps....

so many positional imbalances in almost every single blizz map
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 05 2011 22:07 GMT
#119
Nice find!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
MindRush
Profile Joined April 2010
Romania916 Posts
March 05 2011 22:12 GMT
#120
wow, terrans better thumb down this until it's fixed
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
VzO
Profile Joined January 2011
Canada23 Posts
March 05 2011 22:16 GMT
#121
SWEEEET time to do this in PvP
Penecks
Profile Joined August 2010
United States600 Posts
March 05 2011 22:22 GMT
#122
Why do people keep saying to put something there, obviously if they could blink there they can see that spot, so whatever would be "blocking" the blink can be shot at since there is vision to it.
straight poppin
FenneK
Profile Joined November 2010
France1231 Posts
March 05 2011 22:32 GMT
#123
Well, guess they'll have to remove it.
good luck have batman
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
Last Edited: 2011-03-05 22:34:19
March 05 2011 22:34 GMT
#124
Yeah remove this! It rewards creativity. Thats dumb!
I don't get why this needs to be removed?
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
Kfcnoob
Profile Joined January 2011
United States296 Posts
March 05 2011 22:36 GMT
#125
anyone email this to bliz?
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 05 2011 22:38 GMT
#126
On March 06 2011 07:34 BetterFasterStronger wrote:
Yeah remove this! It rewards creativity. Thats dumb!
I don't get why this needs to be removed?


Is blinking into the main because of a positional imbalance creativity?
https://liquipedia.net/starcraft2/Monitor
PokePill
Profile Blog Joined March 2009
United States1048 Posts
March 05 2011 22:39 GMT
#127
On March 06 2011 07:34 BetterFasterStronger wrote:
Yeah remove this! It rewards creativity. Thats dumb!
I don't get why this needs to be removed?


Because it won't be used for creativity, it would be used for 1 base all ins.
branflakes14
Profile Joined July 2010
2082 Posts
March 05 2011 22:53 GMT
#128
On March 06 2011 07:39 PokePill wrote:
Show nested quote +
On March 06 2011 07:34 BetterFasterStronger wrote:
Yeah remove this! It rewards creativity. Thats dumb!
I don't get why this needs to be removed?


Because it won't be used for creativity, it would be used for 1 base all ins.


A 1 base all in can't be creative? And don't forget that a Council + Blink isn't cheap and takes about 2 minutes in total if Chrono Boosted 100%. That combined with him making nothing but Stalkers should be more than enough notice for you to pump out Immortals/Speedlings/Roaches/Marauders or whatever you like.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 05 2011 22:57 GMT
#129
On March 06 2011 06:35 Wolf wrote:
Ruining PvP even more T_T


How? Blink Stalkers aren't exactly ruling PvP. At the moment, it seems to be either 4gate or fast Colossus, with other builds just there for flavour.

I don't reckon this will affect many games at all. Of course, it is bad that the map is not symmetrical. But it isn't that big a deal. Blizzard will fix it.
Retgery
Profile Joined August 2010
Canada1229 Posts
March 06 2011 00:08 GMT
#130
Well nothing to do now but abuse this and raise my rank a little. Thank you good sir.
Fall down 7 times, stand up 8.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
March 06 2011 00:26 GMT
#131
The issue isn't that blinking into a base is imba-- though maybe it is... the issue is you can't blink into every base. That's extremely seriously imbalanced. It means that because the map isn't perfectly symmetrical, you could have a PvP where one protoss player has geographical access to this while the other doesn't, and that's a HUGE issue. I'm sure this will be addressed in a timely fashion by Blizzard.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
MLG_Lee
Profile Joined July 2010
279 Posts
March 06 2011 00:38 GMT
#132
Thanks for posting this.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 06 2011 00:38 GMT
#133
On March 06 2011 07:34 BetterFasterStronger wrote:
Yeah remove this! It rewards creativity. Thats dumb!
I don't get why this needs to be removed?


The main issue is the positional imbalance. 3 of the bases are vulnerable to blink stalkers while the 3oclock base isnt. The main issue, then, is the positional imbalance.
You may delay, but time will not. Current Music obsession: Opeth
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 06 2011 00:43 GMT
#134
This reminds me of that old trick on Lost Temple where you could blink to the other close-air base (back when stalkers could blink over unpassable terrain). Those were the days...
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-03-06 00:53:54
March 06 2011 00:51 GMT
#135
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


well technically there is nothing wrong about this.

You get vision of the high ground in the middle with one unit, blink up with another, then blink in to the main. Doing it with the Xel'naga tower is no different.....

They should probably fix the map so you can't get vision up to the middle high ground from the nearby main or that you can get into every main using the trick, but so long as you can get vision..... its not a bug and not broken..... its working as intended.

I thought I was gonna be shown getting to the high ground without any vision, but thats not the case. You could do similar tricks on Kulas Ravine with the centre tower allowing you to blink up to the normally rock blocked high grounds and take the other towers.
When there is nothing left to lose but your dignity, it is already gone.
Azide
Profile Joined March 2010
Canada566 Posts
Last Edited: 2011-03-06 02:32:31
March 06 2011 02:28 GMT
#136
edit: nvm
Azide and SuperNinja - Best Double Protoss 2v2 Team!
reneg
Profile Joined September 2010
United States859 Posts
March 06 2011 04:09 GMT
#137
nice find, thanks for posting this.

it's important we get this out as much as possible so hopefully blizz fixes it...
moose...indian
chinchillas
Profile Joined February 2011
United States6 Posts
March 06 2011 05:19 GMT
#138
i dont play protoss but thats a nice find!
SC2Streams.net
manicshock
Profile Joined November 2010
Canada741 Posts
March 06 2011 05:24 GMT
#139
The thing with cliffs is that was entirely intentional. This is just abuse of sight + blink and I'm betting they'll fix it shortly.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Arco
Profile Joined September 2009
United States2090 Posts
March 06 2011 05:25 GMT
#140
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.
DaemonX
Profile Joined September 2010
545 Posts
March 06 2011 07:29 GMT
#141
Hope it becomes allowed for all spawns.

I have nothing against a race having a nice trick on a particular map as long as it is consistently predictable when the map is selected. As zerg I didn't care if Terran had an advantage on LT, I just hated the fact that Metalopolis could be zerg-friendly OR impossible to win based off the random spawn, so map selection in tournaments was a ridiculous dice roll.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 06 2011 11:41 GMT
#142
On March 06 2011 09:38 MLG_Lee wrote:
Thanks for posting this.


Are you guys going to modify the map or leave it as is ?
geiko.813 (EU)
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
March 06 2011 11:57 GMT
#143
This might sound dumb as hell, but the space where the stalker can blink into your base looks extreme small, wouldn't a pylon/depot block it? I don't think you would phase through, you would rather end up on the low ground in front of it......need to go trying right now

Zerg cant block the ramp anyway and the only danger then would be a free building for the Protoss, but the second he starts shooting up you can line troops along the cliff with him not having vision, that should give him hell for a bit.
===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
Yurie
Profile Blog Joined August 2010
12037 Posts
March 06 2011 12:00 GMT
#144
On March 06 2011 20:57 Ojahh wrote:
This might sound dumb as hell, but the space where the stalker can blink into your base looks extreme small, wouldn't a pylon/depot block it? I don't think you would phase through, you would rather end up on the low ground in front of it......need to go trying right now

Zerg cant block the ramp anyway and the only danger then would be a free building for the Protoss, but the second he starts shooting up you can line troops along the cliff with him not having vision, that should give him hell for a bit.


You then have to rebuild the building. Which protoss once again snipes. While the stalkers move to the front and then back again. Almost the same thing as on blistering sands.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 06 2011 12:48 GMT
#145
Yep just tested this, the stalkers see the depot or any building and snipe it in two seconds.
geiko.813 (EU)
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
March 06 2011 13:16 GMT
#146
On March 05 2011 23:32 MisterD wrote:
there is a warcraft 3 campaign map where you have to do this all around the map to collect all parts of a hidden item.. x.X sooo annoying


If by annoying you mean, a really awesome map - then yep, I remember it well!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
March 06 2011 13:20 GMT
#147
This definitely needs to be fixed.

Even as a Protoss player, I can objectively recognize that this is broken (in my favor). It's too unfair.

Very cool find though!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2011-03-06 14:13:57
March 06 2011 14:13 GMT
#148
Nasty stuff, really nasty .

In any event, blizz will fix it. Enjoy it while it lasts i suppose. Reminds me of when tyler used the blink "bug" on kulas and shocked the announcers .
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 06 2011 14:18 GMT
#149
On March 06 2011 09:51 emythrel wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


well technically there is nothing wrong about this.

You get vision of the high ground in the middle with one unit, blink up with another, then blink in to the main. Doing it with the Xel'naga tower is no different.....

They should probably fix the map so you can't get vision up to the middle high ground from the nearby main or that you can get into every main using the trick, but so long as you can get vision..... its not a bug and not broken..... its working as intended.

I thought I was gonna be shown getting to the high ground without any vision, but thats not the case. You could do similar tricks on Kulas Ravine with the centre tower allowing you to blink up to the normally rock blocked high grounds and take the other towers.

It's not a bug in the game mechanics. It's a bug in the map. They didn't intend for you to be able to blink into one base but not another. If they did, that would be silly, and as much as we'd like to think blizzard is just a bunch of bumbling clowns riding unicycles in an office, we all know they're smarter than that.

So as has been said, it is a bug, but it will be fixed. It's not a complicated fix at all. It's no big deal.
m!DniGhT
Profile Joined November 2010
Germany34 Posts
March 08 2011 16:40 GMT
#150
So a tweet from MLG just said on EU and NA the Shattered TEmple is fixed to prevent the Blink abuse.

I'm on a horse - meewwww - Cow!
smacky
Profile Blog Joined February 2011
United States108 Posts
March 08 2011 17:04 GMT
#151
that was a pretty fast response...props to OP and TL for bringing this to everyone's attention
all i want is flying zerglings....fling!! make it a micro
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 08 2011 17:09 GMT
#152
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 08 2011 17:17 GMT
#153
-_-'

This makes the only map I actually liked from the new pool a shit show to play on since this is one I'd normally bunker off natural to deny access.....blah! Blizzard, fix your maps!!!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 08 2011 17:23 GMT
#154
On March 09 2011 02:09 universalwill wrote:
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it

They fixed scrap station?

What about the destructible rocks on both sides needing a different number of pylons to wall off, or one of the positions (Can't remember which) being hell to wall off at the natural compared to the other?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 08 2011 17:30 GMT
#155
On March 09 2011 02:09 universalwill wrote:
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it

Shattered temple is already fixed on EU and NA .
Zethiel
Profile Joined September 2010
Bolivia39 Posts
March 09 2011 04:10 GMT
#156
woah, I can't believe that blizzard dosent overtest their maps before releasing them, no need to be bright to find this, and yet the map is out...
Si no duele, no sirve - Esteban Zenteno
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2011-03-09 08:12:17
March 09 2011 08:11 GMT
#157
On March 09 2011 13:10 Zethiel wrote:
woah, I can't believe that blizzard dosent overtest their maps before releasing them, no need to be bright to find this, and yet the map is out...


What does overtest even mean? They test them but few guys testing the maps several times won't provide as much data as the whole community playing on them one day. People found the problem ... few days later blizzard fixed it. It's as good as it gets so I don't really see why people are still complaining.
LeglessPuppy
Profile Joined March 2011
United States190 Posts
March 10 2011 23:37 GMT
#158
Sorry for reviving a dead thread, but I would like to point out that as of this morning the blink trick still works. I did a map vs a very easy AI just to test it and sure enough it still works.
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 10 2011 23:41 GMT
#159
On March 11 2011 08:37 LeglessPuppy wrote:
Sorry for reviving a dead thread, but I would like to point out that as of this morning the blink trick still works. I did a map vs a very easy AI just to test it and sure enough it still works.


Why wouldn't it be working still...?
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 10 2011 23:44 GMT
#160
Yeah, I never saw anyone confirm that Blizz fixed the map, only this:

On March 09 2011 01:40 m!DniGhT wrote:
So a tweet from MLG just said on EU and NA the Shattered TEmple is fixed to prevent the Blink abuse.



Which I assume means the "MLG Shattered Temple" was fixed, not the official Blizzard one. I don't have the PTR downloaded, anyone care to confirm?
you gotta dance
LeglessPuppy
Profile Joined March 2011
United States190 Posts
March 10 2011 23:44 GMT
#161
On March 09 2011 02:30 Jetaap wrote:

Shattered temple is already fixed on EU and NA .



That would be why, a couple people have said that it was fixed on the NA and EU servers (would be 5 days ago now). I just figured I would test to see if it was truly patched and found it wasn't.
Jayrod
Profile Joined August 2010
1820 Posts
March 10 2011 23:44 GMT
#162
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 10 2011 23:49 GMT
#163
Lol hilarious find :p fixed however, but hilarious nonetheless :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 10 2011 23:49 GMT
#164
Am I the only one who thinks it's sad that the majority here voted "take it out" straight away?
That's pretty much the plotline for SC2 patching so far too. They're taking the wrong direction there.
Anything cool or "imba"?
Take it out.
BW was a game of imbalances countering out themselves...
Now I know that not everyone wants this to become like BW, but wouldn't you atleast want it to become as balanced as it? -.-v

Oh well...
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 11 2011 01:45 GMT
#165
On March 11 2011 08:44 Jayrod wrote:
Show nested quote +
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra


Tyler was the first one to do it as he was the one who discovered you could blink past rocks. Nazgul just used a blink stalker build that the TL team had developed specifically to kill Idra.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 24 2011 16:41 GMT
#166
Fixed with 1.3

We've recently made several updates to the 1v1 and 2v2 ladder map pools. A list of those changes is included below, as well as a bit of insight into why they were made.

1v1

(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.

(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.

(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).

(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).


http://us.battle.net/sc2/en/forum/topic/2267601507#1
geiko.813 (EU)
AdelSC123
Profile Joined March 2010
France362 Posts
March 24 2011 16:57 GMT
#167
On March 11 2011 08:49 iNfeRnaL wrote:
Am I the only one who thinks it's sad that the majority here voted "take it out" straight away?
That's pretty much the plotline for SC2 patching so far too. They're taking the wrong direction there.
Anything cool or "imba"?
Take it out.
BW was a game of imbalances countering out themselves...
Now I know that not everyone wants this to become like BW, but wouldn't you atleast want it to become as balanced as it? -.-v

Oh well...

Ye it's pissin' me off
Gov
Profile Joined November 2010
United States121 Posts
Last Edited: 2011-03-24 17:21:33
March 24 2011 17:18 GMT
#168
On March 06 2011 01:10 freetgy wrote:
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?

build a bunker/depot there to prevent the blink?

they had sight of that spot, so if you built something there then the protoss got a free building with no risk at all

edit: as i see now it's apparently been fixed so ignore this post i guess
1
Tennet
Profile Joined January 2010
United States1458 Posts
March 24 2011 17:30 GMT
#169
On March 11 2011 10:45 Jimmeh wrote:
Show nested quote +
On March 11 2011 08:44 Jayrod wrote:
On March 06 2011 14:25 Tump wrote:
Nice find, but definitely will be removed, just like when Tyler famously abused the Kulas blink bug.

90% sure that was nazgul v idra


Tyler was the first one to do it as he was the one who discovered you could blink past rocks. Nazgul just used a blink stalker build that the TL team had developed specifically to kill Idra.

Naz did that build in the beta...
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 24 2011 17:38 GMT
#170
I think 'balanced' or 'symmetrical' maps are overrated. I mean, the only time where it really has any benefit is in a mirror match anyway. The races are symmetrical, why not throw symmetry out of the window anyway? Does it really matter that a map is pseudo-symmetrical if it isn't a mirror match?

I mean, come on, 'radial symmetry' is also acceptable, but on Tal'darim or Terminus or Delta or Crevasse, if you don't spawn cross it's basically the same as 'completely not symmetrical in any way' and no one is bothered by that.

Also, these kind of things that Blizzard often doesn't consider just shows how much of an illusion of balance this 'pseudo-symmetry' they put in maps give. Slight imbalances are fine, radially symmetric maps already show that maps needn't be symmetric to provide for a great game. In Brood War it was even more absurd how that 2D pseudo-symmetry panned out.

Just remove symmetry completely really, it only adds fairness in a mirror match, and it would be cool if even mirror matches were assymetrical, as long as it's reasonably balanced I don't really care for both ends of the map to be completely different geographically.
Workers and town centres are the ultimate counter to turtles.
HavoK.
Profile Joined March 2010
United States172 Posts
Last Edited: 2011-03-24 17:42:46
March 24 2011 17:42 GMT
#171
Wow, this is crazy i really hope blizz fixes this by just deleting that tiny part of the cliff, it would easy an easy quick and sensible solution.

EDIT: Oops! its already been fixed i guess. xD
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #65
CranKy Ducklings81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 135
StarCraft: Brood War
Larva 377
Barracks 293
Jaedong 274
Rush 194
ZerO 174
Dewaltoss 104
Pusan 86
JulyZerg 83
Killer 72
Noble 41
[ Show more ]
soO 28
Light 25
Hm[arnc] 20
Terrorterran 3
Dota 2
XaKoH 656
NeuroSwarm142
League of Legends
JimRising 506
Counter-Strike
byalli1841
Stewie2K1228
olofmeister1075
m0e_tv480
allub275
zeus233
edward112
Other Games
B2W.Neo532
Happy316
crisheroes207
NotJumperer15
ZerO(Twitch)6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 94
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2h 19m
Monday Night Weeklies
7h 19m
OSC
14h 19m
WardiTV Winter Champion…
1d 2h
Replay Cast
1d 23h
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
[ Show More ]
SC Evo Complete
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.