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[Trick] The Broken Temple Imbalance

Forum Index > SC2 General
Post a Reply
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Geiko
Profile Blog Joined June 2010
France1947 Posts
Last Edited: 2011-03-24 17:41:00
March 05 2011 14:14 GMT
#1
Fixed with 1.3

Hello TL,

I just found this neat trick on the Shattered Temple. It basicaly allows you to blink in your opponent's base without the need for an air spotter. This could potentialy be game breaking as the blink stalker timing push won't have to wait for hallucinate or an observer anymore.
I believe this makes Temple not only Shattered but also Broken !



This only works on the two lower bases however, hence the "Imbalance" in the thread title.
(also because threads with "imbalance" in them seem to get more views :D)

Note that you don't need a blink stalker (a zealot will do, not a probe though) to spot for the first blink so with this trick, you only leave one blink stalker behind.

Edit :


Also works on the top base.

The three o'clock base is the only one immune to this. (thx to s1cknote for the watchtower trick)

Added poll to see what you guys think about this.

Poll: What should Blizzard do about this ?

Fix the cliffs to prevent protoss from doing this (574)
 
71%

Fix the cliffs to allow blinking in ALL bases (134)
 
17%

Nothing (55)
 
7%

Remove the map from the ladder pool (49)
 
6%

812 total votes

Your vote: What should Blizzard do about this ?

(Vote): Nothing
(Vote): Remove the map from the ladder pool
(Vote): Fix the cliffs to prevent protoss from doing this
(Vote): Fix the cliffs to allow blinking in ALL bases



edit n°2 : The small visible space does not allow pylon warping, only blink can abuse the small vision you get.


edit n°3 : Fixed with 1.3

We've recently made several updates to the 1v1 and 2v2 ladder map pools. A list of those changes is included below, as well as a bit of insight into why they were made.

1v1

(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.

(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.

(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).

(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).


http://us.battle.net/sc2/en/forum/topic/2267601507#1
geiko.813 (EU)
petzergling
Profile Blog Joined August 2008
538 Posts
March 05 2011 14:16 GMT
#2
good find, i had a guy abusing blink stalkers on this map and its pretty difficult to defend as terran as the middle is alot more open now so its easier to break pushes.

oh well, expect blizzard to patch it in no sooner then 2 weeks
Mod Edit: Don't bold your entire post
NExt
Profile Blog Joined September 2010
Australia1651 Posts
March 05 2011 14:17 GMT
#3
WOW. great find.

boom
Waiting for Protoss Jesus
ZealotKiller
Profile Joined September 2010
Canada161 Posts
March 05 2011 14:17 GMT
#4
That's a pretty neat trick! Hopefully for Blizzard to fix it, they won't need to take it out 'cause this map is pretty awesome, if it isn't for this little trick. And yea, I agree on this being an imbalance since its only for one side.
I just like liking things.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 05 2011 14:18 GMT
#5
nice find (:
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
March 05 2011 14:20 GMT
#6
Lol Awesome find. I wonder how you just came about it lol.
And I like your logic on the thread title. Too bad Blizzard are going to fix it soon.
End my suffering
Rampager
Profile Joined April 2010
Australia1007 Posts
March 05 2011 14:21 GMT
#7
Haha, you can't really blame them for this one, if there wasn't that one small jut on both those bases this wouldn't be possible. Cool find :D
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 05 2011 14:32 GMT
#8
there is a warcraft 3 campaign map where you have to do this all around the map to collect all parts of a hidden item.. x.X sooo annoying
Gold isn't everything in life... you need wood, too!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
March 05 2011 14:34 GMT
#9
Really nice find, this will get fixed for sure.
If wishes were horses we'd be eating steak right now.
Natt
Profile Joined August 2010
France253 Posts
March 05 2011 14:37 GMT
#10
Nice catch. I hope Blizzard will look into this quickly. Is there a thread up on bnet ?
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 05 2011 14:38 GMT
#11
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.
¯\_(ツ)_/¯
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 05 2011 14:40 GMT
#12
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.


It says in the OP, you can use your zealot to spot, so you only lose one stalker.
geiko.813 (EU)
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 05 2011 14:41 GMT
#13
They gotta patch that.
Fear is a 4 letter word. Why be afraid?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 05 2011 14:44 GMT
#14
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°
https://soundcloud.com/thesamplethief
dogbreath48
Profile Joined January 2011
Canada23 Posts
March 05 2011 14:47 GMT
#15
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.



for the first spotter once you have the second stalker on the middle island you can blink the first down and once you have one in his base you can blink the second one down and bring them with you so you aren't losing any
less QQ moar PEW PEW
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-03-05 14:49:48
March 05 2011 14:48 GMT
#16
Yeah, probably not something that was intended. If someone posts a bug report about it on the Bnet forums, they should take care of it.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
March 05 2011 14:48 GMT
#17
i wonder whether Blizzard will pull this one off the ladder after this. I mean, they kind of pulled Shakuras off the ladder for quite a long time because of a bug. Hope they do the same here!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 05 2011 14:49 GMT
#18
Lol. Poor Blizz got some Kulas in their Temple, nice find. Let's see how long it'll take them to fix.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 05 2011 14:50 GMT
#19
Don't tell Nazgul!!!!!!!!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
dtz
Profile Joined September 2010
5834 Posts
March 05 2011 14:51 GMT
#20
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


uh come on lets not overreact. this is the kind of accidentall exploit that get discovered only after thousands of games are played. Not like they intended this obviously...

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