Hello TL,
I just found this neat trick on the Shattered Temple. It basicaly allows you to blink in your opponent's base without the need for an air spotter. This could potentialy be game breaking as the blink stalker timing push won't have to wait for hallucinate or an observer anymore.
I believe this makes Temple not only Shattered but also Broken !
(also because threads with "imbalance" in them seem to get more views :D)
Note that you don't need a blink stalker (a zealot will do, not a probe though) to spot for the first blink so with this trick, you only leave one blink stalker behind.
Edit :
Also works on the top base.
The three o'clock base is the only one immune to this. (thx to s1cknote for the watchtower trick)
Added poll to see what you guys think about this.
Poll: What should Blizzard do about this ?
Fix the cliffs to prevent protoss from doing this (574)
71%
Fix the cliffs to allow blinking in ALL bases (134)
17%
Nothing (55)
7%
Remove the map from the ladder pool (49)
6%
812 total votes
Fix the cliffs to allow blinking in ALL bases (134)
Nothing (55)
Remove the map from the ladder pool (49)
812 total votes
Your vote: What should Blizzard do about this ?
(Vote): Nothing
(Vote): Remove the map from the ladder pool
(Vote): Fix the cliffs to prevent protoss from doing this
(Vote): Fix the cliffs to allow blinking in ALL bases
edit n°2 : The small visible space does not allow pylon warping, only blink can abuse the small vision you get.
edit n°3 : Fixed with 1.3
We've recently made several updates to the 1v1 and 2v2 ladder map pools. A list of those changes is included below, as well as a bit of insight into why they were made.
1v1
(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.
(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.
(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).
(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).
1v1
(4) Backwater Gulch ramps have been re-positioned so that expanding to your natural is now slightly easier. We believe this will promote more mid/late gameplay on this map.
(4) The Shattered Temple has had an issue corrected that was previously allowing stalkers to blink from one main base to another using the center high ground.
(4) Shakuras Plateau has been added back into the 1v1 ladder map pool, but several changes have been made to its design to address previous balance concerns (detailed further below).
(4) Tal'darim Altar has been added, but several adjustments have been made to its original design (also detailed further below).
http://us.battle.net/sc2/en/forum/topic/2267601507#1