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[Trick] The Broken Temple Imbalance - Page 3

Forum Index > SC2 General
Post a Reply
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coddan
Profile Joined May 2010
Estonia890 Posts
March 05 2011 15:52 GMT
#41
Guess I'm going to have to tick Temple off again
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 05 2011 15:53 GMT
#42
Well I know what I'm going to abuse for a while. Great find, they'll eventually patch this like the flowers on LT. Soon (tm).
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Tomken
Profile Joined January 2010
Norway1144 Posts
March 05 2011 15:54 GMT
#43
Epic fail.

User was temp banned for this post.
MBCGame HERO FIGHTING!!!~
Tuthur
Profile Joined July 2010
France985 Posts
March 05 2011 16:01 GMT
#44
Some of you guys are way too harsh on Blizzard, they probably didn't do this on purpose and i'm sure that they will fix the map as soon as they notice this trick (just like the old LT blinking spot). Nice find though.
Dante08
Profile Blog Joined February 2008
Singapore4147 Posts
March 05 2011 16:05 GMT
#45
Cool find, things like that add interest to the game.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-05 16:11:02
March 05 2011 16:10 GMT
#46
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?

build a bunker/depot there to prevent the blink?
Headshot
Profile Blog Joined May 2010
United States1656 Posts
March 05 2011 16:11 GMT
#47
Wow, haha.
-
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 05 2011 16:13 GMT
#48
I honestly think it's fine that it's possible, the only problem is the positional imbalance. Either make it possible for all positions or none.

Nice find though.
+ Show Spoiler +
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
Last Edited: 2011-03-05 16:15:45
March 05 2011 16:15 GMT
#49
On March 06 2011 01:10 freetgy wrote:
it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell?


point..

they took like over 1 year to fix the LT cliff imbalance with tankdrops and turrets/thor drops etc, and some people act as this was a game changer while i would expect they'd lose maybe 1 out of 100 games against that blink usage whereas most zergs can tell how often they lost against the typical tank positioning on the old LT.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
March 05 2011 16:15 GMT
#50
You got a nice, loud "Oh, WHAT?!" out of me. Great find, its things like this why I <3 TL. It should be fixed ASAP, hopefully.
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
March 05 2011 16:19 GMT
#51
wow, props to the guy that discover that trick. usually the kind of thing you put in your backpocket to kill people in tournaments with ^^
:)
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 05 2011 16:20 GMT
#52
The biggest problem is the positional imbalance which Blizzard can't seem to do even though all the GSL and iCCup maps are perfectly mirrored.
Geiko
Profile Blog Joined June 2010
France1961 Posts
March 05 2011 16:20 GMT
#53
On March 06 2011 00:48 s1cknote wrote:
I wouldnt say its imbalanced because you can only do on one side as you can actually use the watch tower to blink onto the block at the top side giving you the ability to blink onto either base so you could actually blink into the back of any base on the map without an obs or hallucination.


Edited the OP, made a second video thanks to s1cknote's comment showing you can do this trick at the 12 o'clock base too.

The only one which seems immune to this is the 3'oclock base now.
geiko.813 (EU)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 05 2011 16:20 GMT
#54
Reminds me of the Nazgul vs Idra on Kulas game.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
xiaofan
Profile Blog Joined July 2006
United States513 Posts
March 05 2011 16:23 GMT
#55
as a protoss player, all i gotta say is thanks
imbecile
Profile Joined October 2009
563 Posts
March 05 2011 16:31 GMT
#56
When I started working with the map editor, the first thing I was looking for was a tool that lets you check for some essential ranges within the editor, without having to play the map. Just checking for blink/pylon/siege/creeptumor/vision/tower ranges takes up a ridiculous amount of time.
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 05 2011 16:43 GMT
#57
On March 06 2011 01:31 imbecile wrote:
When I started working with the map editor, the first thing I was looking for was a tool that lets you check for some essential ranges within the editor, without having to play the map. Just checking for blink/pylon/siege/creeptumor/vision/tower ranges takes up a ridiculous amount of time.


Comming from an iCCup mapper, its not actually too hard once you get it down. You can press "v" and view XelNaga Tower Range, which you can then edit in 'Data'. Testing for tanks/pylons is sorta a nuisance, but you get used to it.

In any case, I wouldn't excuse Blizzard from checking.
https://liquipedia.net/starcraft2/Monitor
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
March 05 2011 17:09 GMT
#58
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

Unless your opponent has a turret or patrolling overseer and is actively denying the observer, only to have 20 stalkers in their main instantly one second later. This glitch puts the risk of a big attack on the other player unnecessarily and adds an unfair risk to anyone vs Protoss since they can't move out nearly as safely.
Sqq
Profile Joined August 2010
Norway2023 Posts
March 05 2011 17:12 GMT
#59
I know blizzard doesn't have the amount of games to test stuff, but to walk around the map with certain units that are known to be abusive of cliffs, ledges etc wouldn't be too hard ? This one is so open and out there also. I wish they would consider recruiting some experienced map makers instead of the ones they have atm. Do they have a "map making" division inside the Starcraft staff ? People dedicated to only making multiplayer maps ? Or are the same people who create the singleplayer map for singleplayer experience, the same people who create multiplayer maps ?
Dead girls don't say no.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
March 05 2011 17:23 GMT
#60
Damn it!! I have been doing this on ladder, now it's gonna get fixed! thanks for telling everyone!
You recognise me because of my signature!
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