[Trick] The Broken Temple Imbalance - Page 3
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coddan
Estonia890 Posts
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MangoTango
United States3670 Posts
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Tomken
Norway1144 Posts
User was temp banned for this post. | ||
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Tuthur
France985 Posts
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Dante08
Singapore4139 Posts
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freetgy
1720 Posts
build a bunker/depot there to prevent the blink? | ||
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Headshot
United States1656 Posts
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Cofo
United States1388 Posts
Nice find though. | ||
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ilikeLIONZ
Germany427 Posts
On March 06 2011 01:10 freetgy wrote: it ok for Terrans to abuse cliffs and mapdesign but this is overpowered as hell? point.. they took like over 1 year to fix the LT cliff imbalance with tankdrops and turrets/thor drops etc, and some people act as this was a game changer while i would expect they'd lose maybe 1 out of 100 games against that blink usage whereas most zergs can tell how often they lost against the typical tank positioning on the old LT. | ||
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susySquark
United States1692 Posts
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Raysalis
Malaysia1034 Posts
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neobowman
Canada3324 Posts
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Geiko
France1947 Posts
On March 06 2011 00:48 s1cknote wrote: I wouldnt say its imbalanced because you can only do on one side as you can actually use the watch tower to blink onto the block at the top side giving you the ability to blink onto either base so you could actually blink into the back of any base on the map without an obs or hallucination. Edited the OP, made a second video thanks to s1cknote's comment showing you can do this trick at the 12 o'clock base too. The only one which seems immune to this is the 3'oclock base now. | ||
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Antisocialmunky
United States5912 Posts
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xiaofan
United States513 Posts
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imbecile
563 Posts
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monitor
United States2408 Posts
On March 06 2011 01:31 imbecile wrote: When I started working with the map editor, the first thing I was looking for was a tool that lets you check for some essential ranges within the editor, without having to play the map. Just checking for blink/pylon/siege/creeptumor/vision/tower ranges takes up a ridiculous amount of time. Comming from an iCCup mapper, its not actually too hard once you get it down. You can press "v" and view XelNaga Tower Range, which you can then edit in 'Data'. Testing for tanks/pylons is sorta a nuisance, but you get used to it. In any case, I wouldn't excuse Blizzard from checking. | ||
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hmunkey
United Kingdom1973 Posts
On March 05 2011 23:38 cocosoft wrote: Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance. Unless your opponent has a turret or patrolling overseer and is actively denying the observer, only to have 20 stalkers in their main instantly one second later. This glitch puts the risk of a big attack on the other player unnecessarily and adds an unfair risk to anyone vs Protoss since they can't move out nearly as safely. | ||
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Sqq
Norway2023 Posts
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Munk-E
United States672 Posts
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