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[Trick] The Broken Temple Imbalance - Page 8

Forum Index > SC2 General
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DaemonX
Profile Joined September 2010
545 Posts
March 06 2011 07:29 GMT
#141
Hope it becomes allowed for all spawns.

I have nothing against a race having a nice trick on a particular map as long as it is consistently predictable when the map is selected. As zerg I didn't care if Terran had an advantage on LT, I just hated the fact that Metalopolis could be zerg-friendly OR impossible to win based off the random spawn, so map selection in tournaments was a ridiculous dice roll.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 06 2011 11:41 GMT
#142
On March 06 2011 09:38 MLG_Lee wrote:
Thanks for posting this.


Are you guys going to modify the map or leave it as is ?
geiko.813 (EU)
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
March 06 2011 11:57 GMT
#143
This might sound dumb as hell, but the space where the stalker can blink into your base looks extreme small, wouldn't a pylon/depot block it? I don't think you would phase through, you would rather end up on the low ground in front of it......need to go trying right now

Zerg cant block the ramp anyway and the only danger then would be a free building for the Protoss, but the second he starts shooting up you can line troops along the cliff with him not having vision, that should give him hell for a bit.
===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
Yurie
Profile Blog Joined August 2010
12037 Posts
March 06 2011 12:00 GMT
#144
On March 06 2011 20:57 Ojahh wrote:
This might sound dumb as hell, but the space where the stalker can blink into your base looks extreme small, wouldn't a pylon/depot block it? I don't think you would phase through, you would rather end up on the low ground in front of it......need to go trying right now

Zerg cant block the ramp anyway and the only danger then would be a free building for the Protoss, but the second he starts shooting up you can line troops along the cliff with him not having vision, that should give him hell for a bit.


You then have to rebuild the building. Which protoss once again snipes. While the stalkers move to the front and then back again. Almost the same thing as on blistering sands.
Geiko
Profile Blog Joined June 2010
France1947 Posts
March 06 2011 12:48 GMT
#145
Yep just tested this, the stalkers see the depot or any building and snipe it in two seconds.
geiko.813 (EU)
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
March 06 2011 13:16 GMT
#146
On March 05 2011 23:32 MisterD wrote:
there is a warcraft 3 campaign map where you have to do this all around the map to collect all parts of a hidden item.. x.X sooo annoying


If by annoying you mean, a really awesome map - then yep, I remember it well!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45290 Posts
March 06 2011 13:20 GMT
#147
This definitely needs to be fixed.

Even as a Protoss player, I can objectively recognize that this is broken (in my favor). It's too unfair.

Very cool find though!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2011-03-06 14:13:57
March 06 2011 14:13 GMT
#148
Nasty stuff, really nasty .

In any event, blizz will fix it. Enjoy it while it lasts i suppose. Reminds me of when tyler used the blink "bug" on kulas and shocked the announcers .
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 06 2011 14:18 GMT
#149
On March 06 2011 09:51 emythrel wrote:
Show nested quote +
On March 05 2011 23:44 kickinhead wrote:
OMG - Blizzard really can't make balanced Maps at all, this is really very annoying... Blinkstalkers blinking in your base without Obs or halluzinated phoenix is indeed a big problem, especially with the positional imbalances, so that even in a mirrormatch, things get out of balance. -.-°


well technically there is nothing wrong about this.

You get vision of the high ground in the middle with one unit, blink up with another, then blink in to the main. Doing it with the Xel'naga tower is no different.....

They should probably fix the map so you can't get vision up to the middle high ground from the nearby main or that you can get into every main using the trick, but so long as you can get vision..... its not a bug and not broken..... its working as intended.

I thought I was gonna be shown getting to the high ground without any vision, but thats not the case. You could do similar tricks on Kulas Ravine with the centre tower allowing you to blink up to the normally rock blocked high grounds and take the other towers.

It's not a bug in the game mechanics. It's a bug in the map. They didn't intend for you to be able to blink into one base but not another. If they did, that would be silly, and as much as we'd like to think blizzard is just a bunch of bumbling clowns riding unicycles in an office, we all know they're smarter than that.

So as has been said, it is a bug, but it will be fixed. It's not a complicated fix at all. It's no big deal.
m!DniGhT
Profile Joined November 2010
Germany34 Posts
March 08 2011 16:40 GMT
#150
So a tweet from MLG just said on EU and NA the Shattered TEmple is fixed to prevent the Blink abuse.

I'm on a horse - meewwww - Cow!
smacky
Profile Blog Joined February 2011
United States108 Posts
March 08 2011 17:04 GMT
#151
that was a pretty fast response...props to OP and TL for bringing this to everyone's attention
all i want is flying zerglings....fling!! make it a micro
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 08 2011 17:09 GMT
#152
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 08 2011 17:17 GMT
#153
-_-'

This makes the only map I actually liked from the new pool a shit show to play on since this is one I'd normally bunker off natural to deny access.....blah! Blizzard, fix your maps!!!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 08 2011 17:23 GMT
#154
On March 09 2011 02:09 universalwill wrote:
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it

They fixed scrap station?

What about the destructible rocks on both sides needing a different number of pylons to wall off, or one of the positions (Can't remember which) being hell to wall off at the natural compared to the other?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 08 2011 17:30 GMT
#155
On March 09 2011 02:09 universalwill wrote:
should be the easiest fix in the world. but then again blizzard took ages to fix the scrap station creep tumor imbalance, so god knows how many stalkers i'll have to endure popping into my base unannounced before they do fix it

Shattered temple is already fixed on EU and NA .
Zethiel
Profile Joined September 2010
Bolivia39 Posts
March 09 2011 04:10 GMT
#156
woah, I can't believe that blizzard dosent overtest their maps before releasing them, no need to be bright to find this, and yet the map is out...
Si no duele, no sirve - Esteban Zenteno
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2011-03-09 08:12:17
March 09 2011 08:11 GMT
#157
On March 09 2011 13:10 Zethiel wrote:
woah, I can't believe that blizzard dosent overtest their maps before releasing them, no need to be bright to find this, and yet the map is out...


What does overtest even mean? They test them but few guys testing the maps several times won't provide as much data as the whole community playing on them one day. People found the problem ... few days later blizzard fixed it. It's as good as it gets so I don't really see why people are still complaining.
LeglessPuppy
Profile Joined March 2011
United States190 Posts
March 10 2011 23:37 GMT
#158
Sorry for reviving a dead thread, but I would like to point out that as of this morning the blink trick still works. I did a map vs a very easy AI just to test it and sure enough it still works.
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 10 2011 23:41 GMT
#159
On March 11 2011 08:37 LeglessPuppy wrote:
Sorry for reviving a dead thread, but I would like to point out that as of this morning the blink trick still works. I did a map vs a very easy AI just to test it and sure enough it still works.


Why wouldn't it be working still...?
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 10 2011 23:44 GMT
#160
Yeah, I never saw anyone confirm that Blizz fixed the map, only this:

On March 09 2011 01:40 m!DniGhT wrote:
So a tweet from MLG just said on EU and NA the Shattered TEmple is fixed to prevent the Blink abuse.



Which I assume means the "MLG Shattered Temple" was fixed, not the official Blizzard one. I don't have the PTR downloaded, anyone care to confirm?
you gotta dance
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