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to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.
Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.
Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"
gtfo with these maps blizz
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How tiny is the spot where a stalker can blink on the main base cliff ?
Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink.
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Damn, I actually like stutter temple
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This is what happens when you don't mirror your maps well. :/
Never understood why Blizzard refuses to mirror their maps properly - I've made a few maps myself and it only takes a little bit of extra time when building the map from scratch to ensure everything is symmetrical down to the individual tile (whether it be reflected symmetry, rotated symmetry or a mixture).
edit:
How tiny is the spot where a stalker can blink on the main base cliff ?
Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink. If Stalkers can blink up somewhere, they have vision, thus they can quickly kill that structure from the low ground if it is indeed totally blocking them from blinking up.
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Edit: Since you can't warp units in with a pylon, this isn't the biggest problem in the universe. Blink stalkers are a very specific, and not too oftenly used tech.
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if you know that you could bait it ?  if they blink in they are pretty vulnerable.
(of course it should be fixed, but it isn't that abusable as the cliffs of LT.)
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On March 05 2011 23:38 cocosoft wrote: Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance. technically they don't need to go to get robotics, so 1) technically the push can come earlier 2) they don't have to pay for the Robotics facility either technically too......
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good find
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uh before everyone starts crying and QQ'ing, uh wait too late..
Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in
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On March 06 2011 05:56 tQFighting wrote: uh before everyone starts crying and QQ'ing, uh wait too late..
Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair.
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On March 06 2011 06:10 Serpico wrote:Show nested quote +On March 06 2011 05:56 tQFighting wrote: uh before everyone starts crying and QQ'ing, uh wait too late..
Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair. zergs can just put a zergling there to prevent blinking in. Someone should test however if stalkers could shoot that zergling from low ground.
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On March 06 2011 04:56 AnAngryDingo wrote: to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.
Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.
Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"
gtfo with these maps blizz
I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another.
Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.
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Chance it will be fixed anytime soon: Close to nil.
Chance it will be fixed at all: Slightly less close to nil.
I don't foresee it being that big a problem anyway. Micro'd blink stalkers already fuck up zerg so bad that this little trick in certain positions on one map and only when the protoss feels like he has the opportunity, won't make an appreciable difference.
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You know what, I love this. I think it is pretty rad. The only problem is that it is one of those things that isn't immediately obvious, especially to non-Protoss players. I think this sort of thing can add some rad strategical stuff when both players know about it but if both guys don't know about it then it is just a trick and kind of lame.
So...good for professional play, bad for ladder, I guess. That's my opinion.
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On March 06 2011 06:25 Torpedo.Vegas wrote:Show nested quote +On March 06 2011 04:56 AnAngryDingo wrote: to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.
Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.
Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"
gtfo with these maps blizz I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another. Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.
Someone correct me if I'm wrong though, but since the SC2 Editor is owned by Blizzard Entertainment (and all maps are hosted on battle.net), therefore aren't all maps created by users property of Blizzard Entertainment (i.e. There are no legal issues.)? Of course there's the ethical issue of stealing someone else's work, but couldn't they ask for permission and discuss the development, updates and versions with the author before they are released. The author would submit an update of the map and Blizzard would decide whether or not to upgrade the custom ladder map with the newer version as an example.
But back on topic, I do think this needs to be fixed. One of the advantages of having air control is to be able to gain vision up cliffs. This "trick" totally defeats the purpose of having sight for blink stalkers and seems like a rather strong advantage for protoss.
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Ruining PvP even more T_T
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I guess this should be fixed. I miss however, back when stalkers were able to blink onto islands in LT and i think they should bring that type of blink back. But yeah, this right here is a map problem.
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Think of how many problems since beta would have been solved if they just allowed symmetry-generation in the map editor and blizzard used it in their maps....
so many positional imbalances in almost every single blizz map
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wow, terrans better thumb down this until it's fixed
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