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[Trick] The Broken Temple Imbalance - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
AnAngryDingo
Profile Joined August 2010
United States223 Posts
March 05 2011 19:56 GMT
#101
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz
Kostoglotov
Profile Joined February 2011
France28 Posts
March 05 2011 20:08 GMT
#102
How tiny is the spot where a stalker can blink on the main base cliff ?

Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
March 05 2011 20:11 GMT
#103
Damn, I actually like stutter temple
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Glexarn
Profile Joined December 2010
United States40 Posts
Last Edited: 2011-03-05 20:25:51
March 05 2011 20:23 GMT
#104
This is what happens when you don't mirror your maps well.
:/

Never understood why Blizzard refuses to mirror their maps properly - I've made a few maps myself and it only takes a little bit of extra time when building the map from scratch to ensure everything is symmetrical down to the individual tile (whether it be reflected symmetry, rotated symmetry or a mixture).

edit:
How tiny is the spot where a stalker can blink on the main base cliff ?

Maybe a defensive depot or pylon built on this very spot would prevent this tricky blink.

If Stalkers can blink up somewhere, they have vision, thus they can quickly kill that structure from the low ground if it is indeed totally blocking them from blinking up.
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2011-03-05 20:46:20
March 05 2011 20:40 GMT
#105
Edit: Since you can't warp units in with a pylon, this isn't the biggest problem in the universe. Blink stalkers are a very specific, and not too oftenly used tech.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-05 20:42:26
March 05 2011 20:41 GMT
#106
if you know that you could bait it ?
if they blink in they are pretty vulnerable.

(of course it should be fixed, but it isn't that abusable as the cliffs of LT.)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 05 2011 20:46 GMT
#107
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

technically they don't need to go to get robotics, so
1) technically the push can come earlier
2) they don't have to pay for the Robotics facility either technically too......
Twitter: @zhurai | Site: http://zhurai.com
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2011 20:49 GMT
#108
good find
When they see MC Probe, all the ladies disrobe.
tQDanTe
Profile Joined January 2008
United States270 Posts
March 05 2011 20:56 GMT
#109
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in
UniqueKnowledge on PSN; Sup
Serpico
Profile Joined May 2010
4285 Posts
March 05 2011 21:10 GMT
#110
On March 06 2011 05:56 tQFighting wrote:
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in

Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair.
Geiko
Profile Blog Joined June 2010
France1948 Posts
Last Edited: 2011-03-05 21:25:41
March 05 2011 21:24 GMT
#111
On March 06 2011 06:10 Serpico wrote:
Show nested quote +
On March 06 2011 05:56 tQFighting wrote:
uh before everyone starts crying and QQ'ing, uh wait too late..

Can't you just build something up in those corners and deny the stalker from getting, and if ur zerg just keep on QQ'in

Great advice for zergs, but I think just taking it out would be better since blink stalkers can abuse enough parts of the map. This really doesn look intended or fair.

zergs can just put a zergling there to prevent blinking in.
Someone should test however if stalkers could shoot that zergling from low ground.
geiko.813 (EU)
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
March 05 2011 21:25 GMT
#112
On March 06 2011 04:56 AnAngryDingo wrote:
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz


I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another.

Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.
Hollis
Profile Joined January 2011
United States505 Posts
March 05 2011 21:25 GMT
#113
Chance it will be fixed anytime soon: Close to nil.

Chance it will be fixed at all: Slightly less close to nil.

I don't foresee it being that big a problem anyway. Micro'd blink stalkers already fuck up zerg so bad that this little trick in certain positions on one map and only when the protoss feels like he has the opportunity, won't make an appreciable difference.
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
March 05 2011 21:29 GMT
#114
You know what, I love this. I think it is pretty rad. The only problem is that it is one of those things that isn't immediately obvious, especially to non-Protoss players. I think this sort of thing can add some rad strategical stuff when both players know about it but if both guys don't know about it then it is just a trick and kind of lame.

So...good for professional play, bad for ladder, I guess. That's my opinion.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
sureshot_
Profile Joined August 2010
United States257 Posts
Last Edited: 2011-03-05 21:33:17
March 05 2011 21:33 GMT
#115
On March 06 2011 06:25 Torpedo.Vegas wrote:
Show nested quote +
On March 06 2011 04:56 AnAngryDingo wrote:
to all the people tryiing to excuse blizzard for this, it would be different if this was an isolated incident, but it's not. Crap like this happens regularly with their maps. Pretty sure all the people who are saying this is minor are Protoss players, lol.

Why Blizzard won't hire people from the community to make maps is beyond me. There's obviously a lot of talented mapmakers out there, and i'm sure some of them would do it for free. Just look at their recent release of new maps, and you will see that they just suck at making maps.

Not to mention, they take out their best macro map because "the natural is too easy to hold" and the main base "isnt easy to harass"

gtfo with these maps blizz


I really think the big issue with using Community Maps would be the legal issues of ownership and money if a Map really takes off. Blizzard said they would like to create fiscal opportunities for mapmakers, but I really think they want to be more then just the observer, and maintain a hands on approach to the development of their e-sport. They have the man power and money to do it this time, so they are. Removal of LAN, taking on Kespa, locking down the custom map scene, all roads lead through Blizzard one way or another.

Having some guy make a map out of their control is a little removed from their goals I think. They would want to "test" the map, compare the map to other maps in the pool, and work out the money issue that may arise for a 3rd party map in the ladder pool. I mean, Custom maps are one thing, but the frequent use and distribution of a ladder map is another I think.


Someone correct me if I'm wrong though, but since the SC2 Editor is owned by Blizzard Entertainment (and all maps are hosted on battle.net), therefore aren't all maps created by users property of Blizzard Entertainment (i.e. There are no legal issues.)? Of course there's the ethical issue of stealing someone else's work, but couldn't they ask for permission and discuss the development, updates and versions with the author before they are released. The author would submit an update of the map and Blizzard would decide whether or not to upgrade the custom ladder map with the newer version as an example.

But back on topic, I do think this needs to be fixed. One of the advantages of having air control is to be able to gain vision up cliffs. This "trick" totally defeats the purpose of having sight for blink stalkers and seems like a rather strong advantage for protoss.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 05 2011 21:35 GMT
#116
Ruining PvP even more T_T
Commentatorhttp://twitter.com/proxywolf
TL+ Member
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 05 2011 21:56 GMT
#117
I guess this should be fixed. I miss however, back when stalkers were able to blink onto islands in LT and i think they should bring that type of blink back. But yeah, this right here is a map problem.
Kill the Deathball
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 05 2011 22:05 GMT
#118
Think of how many problems since beta would have been solved if they just allowed symmetry-generation in the map editor and blizzard used it in their maps....

so many positional imbalances in almost every single blizz map
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 05 2011 22:07 GMT
#119
Nice find!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
MindRush
Profile Joined April 2010
Romania916 Posts
March 05 2011 22:12 GMT
#120
wow, terrans better thumb down this until it's fixed
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
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