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[Trick] The Broken Temple Imbalance - Page 4

Forum Index > SC2 General
Post a Reply
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DoWork
Profile Joined July 2010
United States33 Posts
March 05 2011 17:28 GMT
#61
wow nice find sir.. gonna' have to thumb it down for a few weeks now
Jesus > SC > halo > UMS
Lucius22
Profile Joined February 2011
172 Posts
Last Edited: 2011-03-05 17:31:30
March 05 2011 17:30 GMT
#62
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.

User was banned for this post.
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
March 05 2011 17:35 GMT
#63
On March 05 2011 23:54 lindn wrote:

this is overreacting. how would they know that you could do that? it's not like they should go around with stalkers to see what they can abuse.


Well Blizzard hires people to test their games. And going around abusing stalkers/reapers/colossi to make sure the map works as intended is exactly the sort of thing any good game tester ought to be trying. Of course, being the abusive Protoss scrub I am, I fully intend to use this discovery to the max, while it still exists...
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
March 05 2011 17:36 GMT
#64
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


Please stop complaining, people in this thread don't need to read your crying just because you lost a few games on ladder.

Perhaps you could try to learn how to get better instead of venting anger on a forum, where no one wants to read it.

Anyway... @OP, that was a pretty cool find, I don't think there'll be too much of it on the ladder, but it'd be funny if it turned up in a tournament XD. To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay. TvZ, this could be a bit of an issue, especially with zerg static defence at the natural. Its quite abusable, but if the opponent is going blink stalkers, you'd have to prepare for that anyway. I'm not sure how quickly it'll get patched however .
Lucius22
Profile Joined February 2011
172 Posts
March 05 2011 17:39 GMT
#65
On March 06 2011 02:36 Arcanewinds wrote:
Show nested quote +
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


Please stop complaining, people in this thread don't need to read your crying just because you lost a few games on ladder.

Perhaps you could try to learn how to get better instead of venting anger on a forum, where no one wants to read it.

Anyway... @OP, that was a pretty cool find, I don't think there'll be too much of it on the ladder, but it'd be funny if it turned up in a tournament XD. To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay. TvZ, this could be a bit of an issue, especially with zerg static defence at the natural. Its quite abusable, but if the opponent is going blink stalkers, you'd have to prepare for that anyway. I'm not sure how quickly it'll get patched however .


first off all i didnt lose any ladder games, because i didnt play any ladder lateley.

its just the terran hate. everything they get is fine (tricks as this). what other races get is broken and imbalanced. that is my whole point
Geiko
Profile Blog Joined June 2010
France1947 Posts
Last Edited: 2011-03-05 17:41:30
March 05 2011 17:40 GMT
#66
On March 06 2011 02:36 Arcanewinds wrote:
To those saying that an observer is cheaper than 2 stalkers, you forget the price of a robo bay.


It's actually just one stalker ^^
geiko.813 (EU)
MrTortoise
Profile Joined January 2011
1388 Posts
March 05 2011 17:43 GMT
#67
It feels deliberate to me

anyway its easy to fix, but adjust the knob of land

but people build something there anyway to spot both sides of the trees ... now that building placements value just went up more.

MuTT
Profile Joined July 2010
United States398 Posts
March 05 2011 17:43 GMT
#68
YEAAAH i can enjoy kulas level imbalance that happens to favor my race

Its also good that blizzard is the slowest company in existence so i can continue to enjoy it for at least 4 months.
MC's strength: confidence weakness: over confidence
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 05 2011 17:43 GMT
#69
On March 06 2011 00:07 ilikeLIONZ wrote:
hmm, has anyone thought of the possibility that this MIGHT be intentional?

IF it was... you'd be able to do it on all 4 bases. As it is, it doesn't work on the 3o'clock base!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 05 2011 17:46 GMT
#70
That is pretty interesting. I wonder if any of the pros will take advantage of this before it gets patched.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
March 05 2011 17:46 GMT
#71
Maybe it's intended?
Quote?
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 05 2011 17:49 GMT
#72
On March 06 2011 02:46 PepperoniPiZZa wrote:
Maybe it's intended?


No its not intended.... you can't do it on the 3o'clock main (as the above poster points out).
https://liquipedia.net/starcraft2/Monitor
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 05 2011 17:50 GMT
#73
On March 06 2011 02:30 Lucius22 wrote:
ye sure this is op as fuck and needs balancing asap when terran sends 1 thor/tank to a cliff on LTand ends the game. sure thing

or get like a giganto buff to already stupid MM drops on metal tanks to the new smoke. that is perfectly fine too i guess.


what are you talking about now?
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
March 05 2011 17:51 GMT
#74
I hope this gets looked into asap.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 05 2011 17:53 GMT
#75
lol :D That's interesting, weird that Blizzard made that mistake... well it should be fixed in an upcoming patch.
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 05 2011 17:58 GMT
#76
Seems like something Nazgul/Tyler would use haha
Follow me: www.twitter.com/zlasher
Chicane
Profile Joined November 2010
United States7875 Posts
March 05 2011 17:59 GMT
#77
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.


It acually leaves no stalkers behind so long as you have at least 2 blink stalkers. One goes to spot the tower while another blinks up. Then the one from the tower goes and blinks up into their base. Then the one spotting from the high ground blinks down and then blinks up into their base. All your stalkers are now in their base, though it does take some time.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-03-05 18:01:09
March 05 2011 18:00 GMT
#78
hmm who cares about the blink stalkers ? you can warp in there as well can't you ? So its possible to warp in units there as soon as warp in is done x3. Seems to me they underestimated the squeezing in the corner a bit to little.

But blink stalkers ? don't care it would be damn fun to have this viable on a map. But it kind of destroys the ramp advantage in pvp so it would be 4 gate heaven map. Also defending with a bunker would be a bit harder heh.

So it will probably get removed imo.
fatalities
Profile Joined November 2010
United States91 Posts
March 05 2011 18:03 GMT
#79
On March 06 2011 02:09 hmunkey wrote:
Show nested quote +
On March 05 2011 23:38 cocosoft wrote:
Great find, but it leaves 2 stalkers behind which effectively costs more than an observer which nullifies any direct imbalance other than map-imbalance.

Unless your opponent has a turret or patrolling overseer and is actively denying the observer, only to have 20 stalkers in their main instantly one second later. This glitch puts the risk of a big attack on the other player unnecessarily and adds an unfair risk to anyone vs Protoss since they can't move out nearly as safely.

As far as I know, Observer vision outranges pretty much all units and even turrets, so if you just get vision of the corner, you can blink a stalker up there and then the rest of the army can blink up too, so it doesn't matter much?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 05 2011 18:05 GMT
#80
Instead of removing the possibility to do this i would like to see the map changed so you can actually do this at all positions. Just adds more depth.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
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