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For the future : don't forget to reconsider the map pool before each event and don't hesitate to pick some other ICCUP maps, there a lot of great possibilities there.
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CursedFeanor
Canada539 Posts
![]() For the future : don't forget to reconsider the map pool before each event and don't hesitate to pick some other ICCUP maps, there a lot of great possibilities there. | ||
ThatsNoMoon
Mexico344 Posts
MLG I applaud you for listening to the community, this is exactly what we need to make western eSports a great thing. Can't wait til it starts! | ||
Phanekim
United States777 Posts
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RandomAccount#49059
United States2140 Posts
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MLGrben
United States129 Posts
On March 01 2011 10:59 applejuice wrote: MLG Hwaiting!! Looking forward to seeing some great games on the Starcraft mainstage (most Starcraft players won't know how cool the "mainstage" is, but trust me, it's better than anything you've seen in any tournament before). Wait until you guys see the Main Stage this year, it will be phenomenal. I am so pumped for the 2011 season of SC2. The hardest thing for me is keeping focused on the actual work I have to do at the event because all I want to do is watch!! Just so you guys know, SC2 has swept the office. Almost every work day ends with a few matches between us, we are all terrible(compared to Pros) but it is still fun. | ||
NExt
Australia1651 Posts
On March 01 2011 09:02 setzer wrote: Gee, why not just make every map have 2 spawns, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. ^^ agree.. HOWEVER, great to see MLG taking SC2 for realz putting some real work into it.. and ensuring we get some great amazing games! ♥ very excited | ||
ROOTdrewbie
Canada1392 Posts
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monitor
United States2403 Posts
On March 01 2011 13:44 drewbie.root wrote: wow bad maps for terran ;D Sorta true. How do you feel about the GSL maps (in particular, TalDarim Altar and Crevasse)? | ||
Darpa
Canada4413 Posts
The map pool is certainly better than the ladder pool, but seems pretty brutal that they decided to favor zerg on every map. | ||
a_flayer
Netherlands2826 Posts
This is pretty awesome news though. I was really concerned for the MLG map pool, after the Kulas Ravine incidents of last year... | ||
Gentso
United States2218 Posts
LoL, what did they do, optimize every map based on zerg tears? Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins. | ||
thehitman
1105 Posts
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Ezze
Canada934 Posts
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Spekulatius
Germany2413 Posts
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Darpa
Canada4413 Posts
On March 01 2011 14:01 Gentso wrote: Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins. Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness". I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion. | ||
monitor
United States2403 Posts
MLG Metalopolis MLG Scrap Station MLG Shakuras Plateau MLG Shattered Temple MLG XelNaga Caverns MLG iCCup Testbug MLG GSL Crossfire SE | ||
Turgid
United States1623 Posts
On March 01 2011 14:17 Darpa wrote: Show nested quote + On March 01 2011 14:01 Gentso wrote: LoL, what did they do, optimize every map based on zerg tears? Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins. Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness". I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion. If you watch the GSL games on these big maps, Terran seems to have noooo problems whatsoever adjusting to a macro game. The only major changes are that they have to use more drops, especially multiple drops at once, and late game they should incorporate ghosts because infestors with ultras+mutas is really scary. Otherwise, marine/tank with maybe some thors chucked in is EXTREMELY strong no matter what the rush distance is. | ||
joshboy42
Australia116 Posts
On March 01 2011 14:17 Darpa wrote: Show nested quote + On March 01 2011 14:01 Gentso wrote: LoL, what did they do, optimize every map based on zerg tears? Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins. Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness". I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion. You say the game is balanced around rush distances and small maps, except in some of these close spawn positions it is actually unfarily difficult for the zerg. Sure there is too far the other way (for instance, anything other than close spawn on slag pits is ridiculously good for zerg in zvt), but maps like metalopolis and temple are just as viable for terran and protoss as they are for zerg in cross positions. | ||
sinani206
United States1959 Posts
I am glad to see its inclusion in MLG and therefore recognition in the StarCraft 2 community. | ||
bigjmachine
United States314 Posts
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