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MLG 2011 map pool announced - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
CursedFeanor
Profile Joined August 2010
Canada539 Posts
March 01 2011 03:37 GMT
#201
I'm kinda sad they picked my least favourite GSL map, but I'm quite excited about the rest of the pool, especially about Testbug! Nice job MLG.

For the future : don't forget to reconsider the map pool before each event and don't hesitate to pick some other ICCUP maps, there a lot of great possibilities there.
ThatsNoMoon
Profile Joined March 2010
Mexico344 Posts
March 01 2011 03:59 GMT
#202
Beautiful map selection.
MLG I applaud you for listening to the community, this is exactly what we need to make western eSports a great thing.
Can't wait til it starts!
Got neurosis from Artosis cause you bunker rushed my heart GG baby, lets go crazy cause the game's about to start
Phanekim
Profile Joined April 2003
United States777 Posts
March 01 2011 04:26 GMT
#203
its a good combo of iccup/gsl/blizz (new and old). cross positions are smart. big thumbs up here.
i like cheese
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
March 01 2011 04:29 GMT
#204
--- Nuked ---
MLGrben
Profile Joined August 2010
United States129 Posts
March 01 2011 04:41 GMT
#205
On March 01 2011 10:59 applejuice wrote:
MLG Hwaiting!! Looking forward to seeing some great games on the Starcraft mainstage (most Starcraft players won't know how cool the "mainstage" is, but trust me, it's better than anything you've seen in any tournament before).


Wait until you guys see the Main Stage this year, it will be phenomenal. I am so pumped for the 2011 season of SC2. The hardest thing for me is keeping focused on the actual work I have to do at the event because all I want to do is watch!!

Just so you guys know, SC2 has swept the office. Almost every work day ends with a few matches between us, we are all terrible(compared to Pros) but it is still fun.
Follow me on Twitter for MLG SC2 News http://twitter.com/mlgben
NExt
Profile Blog Joined September 2010
Australia1651 Posts
March 01 2011 04:42 GMT
#206
On March 01 2011 09:02 setzer wrote:
Gee, why not just make every map have 2 spawns, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers.


^^ agree..

HOWEVER, great to see MLG taking SC2 for realz putting some real work into it.. and ensuring we get some great amazing games!

♥

very excited
Waiting for Protoss Jesus
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
March 01 2011 04:44 GMT
#207
wow bad maps for terran ;D
www.root-gaming.com
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 01 2011 04:46 GMT
#208
On March 01 2011 13:44 drewbie.root wrote:
wow bad maps for terran ;D


Sorta true. How do you feel about the GSL maps (in particular, TalDarim Altar and Crevasse)?
https://liquipedia.net/starcraft2/Monitor
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2011-03-01 04:53:56
March 01 2011 04:51 GMT
#209
LoL, what did they do, optimize every map based on zerg tears? Thats pretty ridiculous IMO. While macro maps are cool to watch, Cross positions on those maps is a huge bonus for zerg. Seems over the top to force cross positions on all maps. Yes macro games are more fun watch but i dont think they realize how this is going to affect other matchups.. Hurts Toss and Terran aggression which is needed to stop zerg from power droning. I feel like blocking both building walls at ramps AND forcing cross position is just way overdone.

The map pool is certainly better than the ladder pool, but seems pretty brutal that they decided to favor zerg on every map.
"losers always whine about their best, Winners go home and fuck the prom queen"
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
March 01 2011 04:57 GMT
#210
IdrA must have tears his eyes from joy this time.

This is pretty awesome news though. I was really concerned for the MLG map pool, after the Kulas Ravine incidents of last year...
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Gentso
Profile Joined July 2010
United States2218 Posts
March 01 2011 05:01 GMT
#211
LoL, what did they do, optimize every map based on zerg tears?


Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins.
thehitman
Profile Blog Joined July 2010
1105 Posts
March 01 2011 05:08 GMT
#212
can we see thumbnails of all the maps? thanks!
Ezze
Profile Joined October 2010
Canada934 Posts
March 01 2011 05:11 GMT
#213
Well done MLG!
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 01 2011 05:11 GMT
#214
It's a big step to finally see ICCUP maps in official tournaments imo.
Always smile~
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
March 01 2011 05:17 GMT
#215
On March 01 2011 14:01 Gentso wrote:
Show nested quote +
LoL, what did they do, optimize every map based on zerg tears?


Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins.



Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness".

I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion.
"losers always whine about their best, Winners go home and fuck the prom queen"
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 01 2011 05:18 GMT
#216
Here is a list of images (click to go to).

MLG Metalopolis
MLG Scrap Station
MLG Shakuras Plateau
MLG Shattered Temple
MLG XelNaga Caverns
MLG iCCup Testbug
MLG GSL Crossfire SE
https://liquipedia.net/starcraft2/Monitor
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 01 2011 05:22 GMT
#217
On March 01 2011 14:17 Darpa wrote:
Show nested quote +
On March 01 2011 14:01 Gentso wrote:
LoL, what did they do, optimize every map based on zerg tears?


Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins.



Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness".

I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion.


If you watch the GSL games on these big maps, Terran seems to have noooo problems whatsoever adjusting to a macro game. The only major changes are that they have to use more drops, especially multiple drops at once, and late game they should incorporate ghosts because infestors with ultras+mutas is really scary. Otherwise, marine/tank with maybe some thors chucked in is EXTREMELY strong no matter what the rush distance is.
(╬ ಠ益ಠ)
joshboy42
Profile Joined August 2010
Australia116 Posts
March 01 2011 05:30 GMT
#218
On March 01 2011 14:17 Darpa wrote:
Show nested quote +
On March 01 2011 14:01 Gentso wrote:
LoL, what did they do, optimize every map based on zerg tears?


Can you grow up? It's not just that macro games are fun to watch, it's also that close positions are a complete waste of time to watch. And have you stopped to think of overall fairness? Having macro games all the time is a more balanced (even if you somehow think thats a HUGE bonus for zerg). than having the possibility of free wins.



Umm, it is a bonus for zerg. The bigger the map positions, the better zerg gets. You can argue it all you want. Even dustin browder said that originaly they found zerg to be just way to strong on big maps which is why they decided on the smaller ones for launch. Overall fairness? seriously? Taking away terran and protoss strengths and changing the maps to cater to zerg strengths, how is that "overall Fairness".

I dont really care all the much, I just think they went way over the top. Whether you like it or not, The game is currently balanced around close positions or small rush distances. Changing the maps like that is going to throw things out of whack. Besides, there is no reason to get upset when someone has a different opinion.

You say the game is balanced around rush distances and small maps, except in some of these close spawn positions it is actually unfarily difficult for the zerg. Sure there is too far the other way (for instance, anything other than close spawn on slag pits is ridiculously good for zerg in zvt), but maps like metalopolis and temple are just as viable for terran and protoss as they are for zerg in cross positions.
eat this cheese without farting and you can sleep with my sister
sinani206
Profile Blog Joined November 2010
United States1959 Posts
March 01 2011 05:34 GMT
#219
Testbug is my favorite map, if not just for its aesthetics.
I am glad to see its inclusion in MLG and therefore recognition in the StarCraft 2 community.
literally everything is wifom just shut the fuck up
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
March 01 2011 05:34 GMT
#220
I'm going to be excited to see how testbug plays out
ㅈㅈ
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