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United States6046 Posts
On March 01 2011 10:24 kNightLite wrote: Fantastic map pool! One question about the map changes though; are you disabling both close-by-ground and close-by-air? Or only close-by-ground?
In the future Id like MLG to choose either GSL or iccup instead of taking a little bit of both map pools, however this is a good first step.
i would imagine only close ground because close air isnt that bad. (never heard a complaint about it)
also i keep looking at this thread because this decision by MLG is fucking awesome.
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Best mappool so far. I'd play any of these maps gladly. Keeping Shakuras and adding Gslmaps... useful skills toi have on ladder!
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On March 01 2011 09:57 Wargizmo wrote:Show nested quote +On March 01 2011 09:54 gogogadgetflow wrote:On March 01 2011 09:52 Kazang wrote: Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns? It really is a very mediocre map, it's only saving grace is the size. There are tons of custom 2 player maps that are way more interesting and balanced.
Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps. I too am very glad about false statements. He was probably referring to the fact that Crossfire is actually a Blizzard map that GSL tweaked rather than a GSL original creation.
Crossfire was actually created by someone at Mapdori 5 years ago that was then tweaked and renamed by Blizzard. 
Testbug is cool, but I get a horrible framerate on it, probably due to having so many different textures. Hopefully that doesn't impact anyone that likes to play on higher graphics settings if MLG's computers suck.
I'm very interested to see how well Terran does against Zerg on maps that have no possibility of close spawns. I have a bad feeling that a lot of maps (metal, temple, shakuras...) are only "balanced" TvZ because Terran usually wins close and Zerg usually wins far.
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why crossfire of all the gsl map -.- ugh....i guess that will do. Really wish they would of added any other gsl map beside that one.
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Fantastic map pool.
Modified ladder maps, Crossfire and Testbug. I couldn't be happier.
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So impressed.
Well done MLG. :D
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Nice to see MLG being proactive about their maps and adding in balance changes. However, if they were going to pick a GSL map I'm sure many would've preferred Tal Darim, Crevasse, or Terminus over Crossfire.
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Fantastic changes, well done by MLG. Will do a effort to get to watch it now
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Really progressive changes. Better in every way from last year!
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Great decision to make only cross map. Things are shaping up nicely in major competitions
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The best change imo is that shakuras is only 2 positions. It was getting very old seeing terrans with tanks on the low ground every game. Testbug is pretty cool too. MLG is really taking initiative and doing it right.
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MLG Hwaiting!! Looking forward to seeing some great games on the Starcraft mainstage (most Starcraft players won't know how cool the "mainstage" is, but trust me, it's better than anything you've seen in any tournament before).
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Not bad at all. I like the GSL maps, but there's probably a reason they can't use them.
at least it won't be "xel'naga and then something else"
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A shame they didnt pick Terminus, but its not a bad pool at all.
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I'm excited that this map pool, especially with no close positions because i like to see exciting games... but I'm kinda concerned about the players, with all of these long macro maps, getting through the open bracket seems like it would be extremely physically(and mentally) taxing on the players with the amount of Bo3's they'll be forced to play.
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Good balance of maps!
Key notes are the decisions to prevent close spawns on Meta and Shattered Temple, as well as forcing Shakuras to be cross pos only.
NICE
Although I may not necessarily agree with these changes if they were permanent for, lets say, the 1v1 ladder, this is certainly good for a top level tournament. Perhaps not the horizontal Shakuras positions, but I wouldn't know xD.
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I was a bit bummed to see spawn positions and ramp blocking getting removed. The amount of variation in the games will be dropping, but I guess no one can really blame the map now. Well, aside from Scrap PvP, but it is what it is. I would also like to know if the ramp antiblock interferes with walling your own expansion or ramp blocking yourself with barracks+depot.
However, this should cut down on a lot of the whining and general excuse making in the LR threads, so that's a big plus. Less QQ for the future of MLG? Only time will tell.
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On March 01 2011 11:23 TheGrimace wrote: I was a bit bummed to see spawn positions and ramp blocking getting removed. The amount of variation in the games will be dropping, but I guess no one can really blame the map now. Well, aside from Scrap PvP, but it is what it is. I would also like to know if the ramp antiblock interferes with walling your own expansion or ramp blocking yourself with barracks+depot.
However, this should cut down on a lot of the whining and general excuse making in the LR threads, so that's a big plus. Less QQ for the future of MLG? Only time will tell.
What.
I think you mean the amount of variation will be rising? Do you seriously think creativity is walling the Zerg off in PvZ when they FE? Not at all. With the neutral supply depo, there will be more creativity in builds, army composition, etc.
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Worst thing I see about this map pool is the use of scrap station. Compared to past tournaments though, that is nothing. I never saw Testbug until now but it looks like a really good map. Can't wait for MLG to begin!
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Very nice map pool looking forward to watching these MLG
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