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MLG 2011 map pool announced - Page 7

Forum Index > SC2 General
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Doraemon.doraemon
Profile Joined May 2010
United States335 Posts
March 01 2011 00:41 GMT
#121
mad props to mlg for eliminating the close-spawns and ramp blocks

seems like mlg really knows what it is doing... sticking to its guns on some issues like extended series and listen to communities on some other issues like maps
jslocum
Profile Joined January 2011
United States80 Posts
March 01 2011 00:41 GMT
#122
just because the map pool isn't perfect doesn't mean it isn't a huge step up from last year.. very very excited about seeing this year's mlg!
"... ive really never understood this how can someone post something thats flat out wrong with such absolute certainty? what is broken in your brain to make that possible? " - idra
iMeriX
Profile Joined March 2011
Canada8 Posts
March 01 2011 00:43 GMT
#123
impressed to see MLG stepping up and using a "GSL" titled map. good stuff
Baarn
Profile Joined April 2010
United States2702 Posts
March 01 2011 00:44 GMT
#124
On March 01 2011 09:29 iCCup.Diamond wrote:
Show nested quote +
On March 01 2011 09:28 theBullFrog wrote:
On March 01 2011 09:23 iCCup.Diamond wrote:
On March 01 2011 09:22 theBullFrog wrote:
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
*pst i'd like credit if thats a new idea* :D


I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that.

Yea, just curious. As a player I honestly wouldn't mind it, but as a spectator it would be kind of a "taking away from the game" feeling for ingame advertisement.


That's our concern. I know it pisses me off in other games that do it, I would HATE to see that become the golden standard in SCII .

Sort of makes a battle between a bunch of colsi and roaches seem rather fake when they are doing it by the "McDonald's Xel Naga Watch Tower" lol


Naw you'd have to change it to arches instead of tower with same function. That wouldn't be too intrusive if that was changed.
There's no S in KT. :P
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
March 01 2011 00:44 GMT
#125
Really happy to see testbug in there, it's a great map that I think has a lot of potential for awesome games.

Not crazy about scrap station being in there, would like to see it replaced by a solid four player map like Terminus or Tal'daram altar. I do like crossfire though.
Bird up
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
March 01 2011 00:45 GMT
#126
I think its dumb to only have cross map spawns on MLG Shakuras Plateau. I'm fine with the no close spawns on meta/ST but no backdoor spawns on Shakuras is kinda lame.

Otherwise i think the map pool is amazing and am pretty happy with it
When you play the game of drones you win or you die.
Z-R0E
Profile Joined April 2009
United States147 Posts
March 01 2011 00:46 GMT
#127
I was about to post:
"My biggest complaint (and this is kind of nit-picking), but why add the MLG in front of Scrap Station & Crossfire SE if they didn't receive any changes?"

After thinking about it for a minute though, I guess it would make it more convenient if searching for MLG listed all the maps they're using.
The Z-g0d http://atZinc.org
Truffy
Profile Joined May 2010
United States95 Posts
March 01 2011 00:48 GMT
#128
Testbug is so cool, glad to see it in here
1a2a3a-->gg
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-03-01 00:51:09
March 01 2011 00:49 GMT
#129
What is different between MLG Scrap Station and regular Scrap Station?
What is different between MLG GSL Crossfire SE and GSL Crossfire SE?

Sorry if this is obvious :x

edit: Maybe it *is* just to help search em?
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-03-01 00:51:14
March 01 2011 00:49 GMT
#130
Major props to MLG taking a proactive approach in the map selection. I would have liked to see crevasse and/or Terminus over Crossfire, but this is only a minor quibble.
Don't mind me
Wargizmo
Profile Joined March 2010
1237 Posts
Last Edited: 2011-03-01 00:52:41
March 01 2011 00:49 GMT
#131
I really like this map pool, only change I would have made is cutting scrap station and putting in another one of the GSL/ICCUP/New Ladder maps.

I'm also not a huge fan of restricting spawn positions on maps but I guess given the current balance of the game it's a necessary evil, however if Zerg early game does get buffed I wouldn't mind seeing the return of close spawns on some of these maps for MLG.
Lucius22
Profile Joined February 2011
172 Posts
March 01 2011 00:50 GMT
#132
good pool, but could need more gsl maps imo.

and dont ask me why they even picked the worst out of these.
Gescom
Profile Joined February 2010
Canada3521 Posts
March 01 2011 00:51 GMT
#133
On March 01 2011 09:41 Doraemon.doraemon wrote:
mad props to mlg for eliminating the close-spawns and ramp blocks

Fucking baller MLG. Good show.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
LagT_T
Profile Joined March 2010
Argentina535 Posts
Last Edited: 2011-03-01 00:52:28
March 01 2011 00:51 GMT
#134
On March 01 2011 09:49 gogogadgetflow wrote:
What is different between MLG Scrap Station and regular Scrap Station?
What is different between MLG GSL Crossfire SE and GSL Crossfire SE?

Sorry if this is obvious :x


No difference. It's just to make them easier to be found: "To access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen."
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Kazang
Profile Joined August 2010
578 Posts
March 01 2011 00:52 GMT
#135
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
March 01 2011 00:52 GMT
#136
I absolutely love these maps. Thanks for removing some of the reasons zergs hate these maps, the coin flip in getting a close position. I love the fact your using Iccup + GSL maps as well. Much love MLG!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Title11
Profile Joined February 2011
United States30 Posts
March 01 2011 00:53 GMT
#137
Wow, this is a great map pool. It shows that MLG is listening to the community. Testbug is such an awesome selection. Blizzard may think we all hate Shakuras, but MLG knows what's up!
He thinks he's people!
KevinIX
Profile Joined October 2009
United States2472 Posts
March 01 2011 00:53 GMT
#138
Wow. MLG is a hero.
Liquid FIGHTING!!!
1Eris1
Profile Joined September 2010
United States5797 Posts
March 01 2011 00:54 GMT
#139
yessssssssssssssssssssss testbug
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 01 2011 00:54 GMT
#140
I've never ever ever seen Testbug before... and it looks awesome. I'll have to wait and see what games turn out to be like on it
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
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