seems like mlg really knows what it is doing... sticking to its guns on some issues like extended series and listen to communities on some other issues like maps
MLG 2011 map pool announced - Page 7
Forum Index > SC2 General |
Doraemon.doraemon
United States335 Posts
seems like mlg really knows what it is doing... sticking to its guns on some issues like extended series and listen to communities on some other issues like maps | ||
jslocum
United States80 Posts
| ||
iMeriX
Canada8 Posts
| ||
Baarn
United States2702 Posts
On March 01 2011 09:29 iCCup.Diamond wrote: That's our concern. I know it pisses me off in other games that do it, I would HATE to see that become the golden standard in SCII ![]() Sort of makes a battle between a bunch of colsi and roaches seem rather fake when they are doing it by the "McDonald's Xel Naga Watch Tower" lol Naw you'd have to change it to arches instead of tower with same function. That wouldn't be too intrusive if that was changed. | ||
SiegeFlank
United States410 Posts
Not crazy about scrap station being in there, would like to see it replaced by a solid four player map like Terminus or Tal'daram altar. I do like crossfire though. | ||
NukeTheBunnys
United States1004 Posts
Otherwise i think the map pool is amazing and am pretty happy with it | ||
Z-R0E
United States147 Posts
"My biggest complaint (and this is kind of nit-picking), but why add the MLG in front of Scrap Station & Crossfire SE if they didn't receive any changes?" After thinking about it for a minute though, I guess it would make it more convenient if searching for MLG listed all the maps they're using. | ||
Truffy
United States95 Posts
| ||
gogogadgetflow
United States2583 Posts
What is different between MLG GSL Crossfire SE and GSL Crossfire SE? Sorry if this is obvious :x edit: Maybe it *is* just to help search em? | ||
ptbl
United States6074 Posts
| ||
Wargizmo
Australia1237 Posts
I'm also not a huge fan of restricting spawn positions on maps but I guess given the current balance of the game it's a necessary evil, however if Zerg early game does get buffed I wouldn't mind seeing the return of close spawns on some of these maps for MLG. | ||
Lucius22
172 Posts
and dont ask me why they even picked the worst out of these. | ||
Gescom
Canada3309 Posts
On March 01 2011 09:41 Doraemon.doraemon wrote: mad props to mlg for eliminating the close-spawns and ramp blocks Fucking baller MLG. Good show. | ||
LagT_T
Argentina535 Posts
On March 01 2011 09:49 gogogadgetflow wrote: What is different between MLG Scrap Station and regular Scrap Station? What is different between MLG GSL Crossfire SE and GSL Crossfire SE? Sorry if this is obvious :x No difference. It's just to make them easier to be found: "To access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen." | ||
Kazang
578 Posts
It really is a very mediocre map, it's only saving grace is the size. There are tons of custom 2 player maps that are way more interesting and balanced. Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps. | ||
![]()
Liquid`Sheth
United States2095 Posts
| ||
Title11
United States30 Posts
| ||
KevinIX
United States2472 Posts
| ||
1Eris1
United States5797 Posts
| ||
TheRealPaciFist
United States1049 Posts
| ||
| ||