MLG 2011 map pool announced - Page 5
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balosan
Poland232 Posts
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Cyanocyst
2222 Posts
On March 01 2011 09:17 Biigfoot wrote: I'm pretty sure it's just a 4 gate fest in PvP. ...ah ...yeah. Well i make sure to stay away from PvP. Excuse my lack of insight. | ||
Pokebunny
United States10654 Posts
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Imbu
United States903 Posts
I strongly agree with removing the possibility of close positions on Metalopolis. I always found it interesting though that this map could be played so differently depending on how you spawn. One map yet so many different types of games that can occur. | ||
theBullFrog
United States515 Posts
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Diamond
United States10796 Posts
On March 01 2011 09:22 theBullFrog wrote: ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol *pst i'd like credit if thats a new idea* :D I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that. | ||
theqat
United States2856 Posts
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Turgid
United States1623 Posts
On March 01 2011 09:22 theBullFrog wrote: ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol *pst i'd like credit if thats a new idea* :D Am I mistaken or did Quake Live have this kind of thing? | ||
Tppz!
Germany1449 Posts
Not that super big GSL Maps but a lot of cool and nice maps. Everything is pobbile on these aps. not like those Rushmaps by Blizzard or those "play macro or die" maps by gsl. Im looking forward to see some cool games on those maps | ||
radioyak
United States23 Posts
Congrats ICCUP map makers. | ||
FrostyTreats
United States355 Posts
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Bagi
Germany6799 Posts
On March 01 2011 09:19 SiguR wrote: I am a huge fan of the forced spawn locations. The only reason they are doing it is to prevent garbage games. How can that be bad? Probably because of the often overlooked component is how certain maps can be imbalanced with cross positions. For example, you'll often see people say metalopolis for TvZ favors T in close positions but Z in cross positions. I personally think such maps should be removed from the map pool, and denying the advantage from one side but not the other isnt the proper way around it. I also am not a big fan of testbug. Such a weird map. | ||
Foreplay
United States1154 Posts
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biskit
Australia355 Posts
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Senx
Sweden5901 Posts
We'll truly see the best players win this time around. | ||
imareaver3
United States906 Posts
...heavenly ladder map pool... ...if only... | ||
Kralic
Canada2628 Posts
On March 01 2011 09:23 iCCup.Diamond wrote: I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that. I liked maps that had the clan TAG written in the middle with minerals. Not saying I never not did that in BW once. ![]() TDO hwaiting! On a serious note, I could see it but I doubt it would go over well with Blizzard. Imagine making a tourney map and having the Kespa logo in it or another game developer that competes with Blizzard? | ||
Zim23
United States1681 Posts
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theBullFrog
United States515 Posts
On March 01 2011 09:23 iCCup.Diamond wrote: I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that. Yea, just curious. As a player I honestly wouldn't mind it, but as a spectator it would be kind of a "taking away from the game" feeling for ingame advertisement. | ||
Defeat
United States476 Posts
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