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MLG 2011 map pool announced - Page 5

Forum Index > SC2 General
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balosan
Profile Joined July 2010
Poland232 Posts
March 01 2011 00:21 GMT
#81
Great job MLG with map pick and modifications. Gonna be awesome.
Cyanocyst
Profile Joined October 2010
2222 Posts
March 01 2011 00:21 GMT
#82
On March 01 2011 09:17 Biigfoot wrote:
Show nested quote +
On March 01 2011 09:16 Cyanocyst wrote:
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.



Lol Whats wrong with Scrap? Is been here forever.

I'm pretty sure it's just a 4 gate fest in PvP.



...ah ...yeah. Well i make sure to stay away from PvP. Excuse my lack of insight.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 01 2011 00:21 GMT
#83
Absolutely fantastic map pool. Only thing I disagree with is choosing crossfire as the one GSL map, but I'm happy with the distribution anyway.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Imbu
Profile Blog Joined May 2009
United States903 Posts
March 01 2011 00:21 GMT
#84
Man these are some awesome changes and maps to add (I especially like ICCUP Testbug).

I strongly agree with removing the possibility of close positions on Metalopolis. I always found it interesting though that this map could be played so differently depending on how you spawn. One map yet so many different types of games that can occur.
@DreamingBird
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
Last Edited: 2011-03-01 00:28:10
March 01 2011 00:22 GMT
#85
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
thebullfrog
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 01 2011 00:23 GMT
#86
On March 01 2011 09:22 theBullFrog wrote:
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
*pst i'd like credit if thats a new idea* :D


I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 01 2011 00:23 GMT
#87
Wow! Thanks for the awesome decision-making, MLG
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 01 2011 00:24 GMT
#88
On March 01 2011 09:22 theBullFrog wrote:
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
*pst i'd like credit if thats a new idea* :D


Am I mistaken or did Quake Live have this kind of thing?
(╬ ಠ益ಠ)
Tppz!
Profile Joined October 2010
Germany1449 Posts
March 01 2011 00:25 GMT
#89
Wow. Thats awesome!

Not that super big GSL Maps but a lot of cool and nice maps. Everything is pobbile on these aps. not like those Rushmaps by Blizzard or those "play macro or die" maps by gsl.

Im looking forward to see some cool games on those maps
radioyak
Profile Joined November 2010
United States23 Posts
March 01 2011 00:25 GMT
#90
This is so great seeing both mlg and gsl working to use maps that are actually good. I haven't seen any games on ICCUP Testbug yet but i can't wait because it looks super cool.

Congrats ICCUP map makers.
FrostyTreats
Profile Joined January 2011
United States355 Posts
March 01 2011 00:25 GMT
#91
very nice changes, however i would really like to see Taldarim or Terminus.. such great maps.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-03-01 00:27:32
March 01 2011 00:26 GMT
#92
On March 01 2011 09:19 SiguR wrote:
I am a huge fan of the forced spawn locations. The only reason they are doing it is to prevent garbage games. How can that be bad?

Probably because of the often overlooked component is how certain maps can be imbalanced with cross positions. For example, you'll often see people say metalopolis for TvZ favors T in close positions but Z in cross positions. I personally think such maps should be removed from the map pool, and denying the advantage from one side but not the other isnt the proper way around it.

I also am not a big fan of testbug. Such a weird map.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 01 2011 00:26 GMT
#93
wouldn't it be awesome if we had maps that we DIDN'T need to take a spawn out of to be fair?
Better than Pokebunny
biskit
Profile Joined August 2010
Australia355 Posts
March 01 2011 00:26 GMT
#94
Very nice decision all around. Good job MLG admins!
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 01 2011 00:26 GMT
#95
Great map pool, players and spectators alike should be really excited.

We'll truly see the best players win this time around.
"trash micro but win - its marine" MC commentary during HSC 4
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-03-01 00:26:56
March 01 2011 00:26 GMT
#96
Great from MLG! After Kulas, this is surprising...

...heavenly ladder map pool...

...if only...
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 01 2011 00:27 GMT
#97
On March 01 2011 09:23 iCCup.Diamond wrote:
Show nested quote +
On March 01 2011 09:22 theBullFrog wrote:
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
*pst i'd like credit if thats a new idea* :D


I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that.



I liked maps that had the clan TAG written in the middle with minerals. Not saying I never not did that in BW once.

TDO hwaiting!

On a serious note, I could see it but I doubt it would go over well with Blizzard. Imagine making a tourney map and having the Kespa logo in it or another game developer that competes with Blizzard?
Brood War forever!
Zim23
Profile Joined August 2010
United States1681 Posts
March 01 2011 00:27 GMT
#98
I am happy with this. Every time I see a close position spawn I just groan and contemplate not watching the game.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
March 01 2011 00:28 GMT
#99
On March 01 2011 09:23 iCCup.Diamond wrote:
Show nested quote +
On March 01 2011 09:22 theBullFrog wrote:
ya know with them editing the maps, i wonder if we'll see IN map advertisements? ie metal with those buildings that are in-between-air between bases(i hope that made sense) lol
*pst i'd like credit if thats a new idea* :D


I would assume not, Blizzard does not like the idea afaik, and from the iCCup side we are strictly against ads being anywhere but the load screens. I cannot speak for GSL maps or anyone else, but I know iCCup will NOT ever do that.

Yea, just curious. As a player I honestly wouldn't mind it, but as a spectator it would be kind of a "taking away from the game" feeling for ingame advertisement.
thebullfrog
Defeat
Profile Joined March 2010
United States476 Posts
Last Edited: 2011-03-01 00:29:05
March 01 2011 00:28 GMT
#100
I want to know how the building blockers at the bottom of the ramp will work. In PvZ many protoss build a wall between their ramp and expo.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
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