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MLG 2011 map pool announced - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 Next All
Bearrorist
Profile Joined November 2010
United States26 Posts
March 01 2011 14:34 GMT
#281
This all makes for an interesting competition.. Makes me excited to watch

Been waiting since MLG Dallas eagerly!
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 01 2011 14:35 GMT
#282
I would love to see more iCCup or GSL maps but other than that it's a great map pool with great changes to the existing maps.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
March 01 2011 14:50 GMT
#283
nice. I like the * idea too.
Artosis : Clide. idrA : Shut up.
Rokk
Profile Joined March 2010
United States425 Posts
March 01 2011 15:13 GMT
#284
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.
ccJroy
Profile Joined April 2010
United States483 Posts
March 01 2011 15:19 GMT
#285
Like others have said, nice job MLG. Great maps all around and personally as someone who offraces quite a bit i feel that all these maps are the best choice in terms of balance and macro/micro/diversity.

I'm glad there adding in the new LT, personally its the only new that i can stand outta the new map pool and wont give the cliff dropping that we see on the regular LT.

Should be a good time when the tournament series start.
Lol Rly?
MLG_Lee
Profile Joined July 2010
279 Posts
March 01 2011 15:23 GMT
#286
On March 02 2011 00:13 Rokk wrote:
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.


From my post earlier in the thread Rokk:

On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Rokk
Profile Joined March 2010
United States425 Posts
March 01 2011 15:27 GMT
#287
Sorry, I didn't have the time to read the entire thread. Thanks for the response, Lee. Since I have you for a second, are you guys planning to keep the same map pool for the year or has that not been decided yet?
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 01 2011 15:29 GMT
#288
On March 02 2011 00:23 MLG_Lee wrote:
Show nested quote +
On March 02 2011 00:13 Rokk wrote:
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.


From my post earlier in the thread Rokk:

Show nested quote +
On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.

I totally get this, and I'm really happy with the map pool and I think the games will be awesome to watch, but can't you just as easily have one really long game hold up a large part of the tournament? I've seen ZvT on steppes of war end up having a 85 minute game before.
I always try to shield slam face, just to make sure it doesnt work
cYaN
Profile Joined May 2004
Norway3322 Posts
March 01 2011 15:32 GMT
#289
I really like that mlg included iccup and gsl maps. After jp talking on woc on sotg about why mlg would "promote" other things with their map pool etc i was a bit scared Being a bit too careful maybe, but much more important imo that you're willing to try^^ gw.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2011-03-01 15:37:39
March 01 2011 15:37 GMT
#290
On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.


I love that they are paying such attention to the community requests, and then this post explaining why they picked what they did is great.

I am worried though because it seems like everything they are doing is just setting up the Jinro for another MLG win. I mean come on macro maps are so IMBA in his favor it is ridiculous! :D
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Weavel
Profile Joined January 2010
Finland9221 Posts
March 01 2011 15:38 GMT
#291
great maps.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Jaydos
Profile Joined September 2010
Australia60 Posts
March 01 2011 15:43 GMT
#292
On March 02 2011 00:27 Rokk wrote:
Sorry, I didn't have the time to read the entire thread. Thanks for the response, Lee. Since I have you for a second, are you guys planning to keep the same map pool for the year or has that not been decided yet?

MLG have said that they will be changing maps during the season.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2011-03-01 15:53:25
March 01 2011 15:44 GMT
#293
excellent map pool apart from scrap station, one of the most horrible maps for toss
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TwoMagTrav
Profile Joined January 2011
United States195 Posts
March 01 2011 16:13 GMT
#294
Awesome map pool. Great for Zergs and macro players. Maybe the patch will drop before the tourney and we will have another ZvZ final like Assembly. lol
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 01 2011 16:22 GMT
#295
Fantastic decisions! MLG FTW
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 01 2011 19:03 GMT
#296
smart for keeping shakuras in. Really is a great map. Think cross pos only is an awesome stipulation that they are adding.
ponyo.848
Raiznhell
Profile Joined January 2010
Canada786 Posts
March 01 2011 19:46 GMT
#297
What I don't like is how there is NO close positions at all. Like if ramps cannot be blocked anymore then why not keep close positions in it adds an entertaining element to the game I mean i get that Zerg players whine a whole bunch about it but it's not like their win-rate in close positions is less than 40%. It's like people are trying to eliminate cheese altogether and also trying to make the game favor 1 race. People forget cheese is still done SO often in BW and also there are maps where close positions is a factor like Python for example.

Otherwise I do love the maps but rigging them has me feeling uncomfortable.
Cake or Death?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 01 2011 19:51 GMT
#298
I truly support these maps. Especially with the custom changes.
I am not certain yet but I think I will buy a premium ticket for MLG. Depends on what they offer for Europeans though.

But I liked that they explained their format on SotG 27.
I had a good night of sleep.
Attican
Profile Joined October 2010
Denmark531 Posts
March 01 2011 20:03 GMT
#299
Sweet, can't wait to see the new maps in action.
FubsyGamr
Profile Joined July 2010
United States212 Posts
March 01 2011 20:06 GMT
#300
I'm really excited to see these new maps, played, and I can't wait to see you guys this summer in Columbus!
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