• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:55
CET 11:55
KST 19:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series12BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Hoppsy Robot Bunny Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

MLG 2011 map pool announced - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 Next All
Bearrorist
Profile Joined November 2010
United States26 Posts
March 01 2011 14:34 GMT
#281
This all makes for an interesting competition.. Makes me excited to watch

Been waiting since MLG Dallas eagerly!
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 01 2011 14:35 GMT
#282
I would love to see more iCCup or GSL maps but other than that it's a great map pool with great changes to the existing maps.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
March 01 2011 14:50 GMT
#283
nice. I like the * idea too.
Artosis : Clide. idrA : Shut up.
Rokk
Profile Joined March 2010
United States425 Posts
March 01 2011 15:13 GMT
#284
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.
ccJroy
Profile Joined April 2010
United States483 Posts
March 01 2011 15:19 GMT
#285
Like others have said, nice job MLG. Great maps all around and personally as someone who offraces quite a bit i feel that all these maps are the best choice in terms of balance and macro/micro/diversity.

I'm glad there adding in the new LT, personally its the only new that i can stand outta the new map pool and wont give the cliff dropping that we see on the regular LT.

Should be a good time when the tournament series start.
Lol Rly?
MLG_Lee
Profile Joined July 2010
279 Posts
March 01 2011 15:23 GMT
#286
On March 02 2011 00:13 Rokk wrote:
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.


From my post earlier in the thread Rokk:

On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Rokk
Profile Joined March 2010
United States425 Posts
March 01 2011 15:27 GMT
#287
Sorry, I didn't have the time to read the entire thread. Thanks for the response, Lee. Since I have you for a second, are you guys planning to keep the same map pool for the year or has that not been decided yet?
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 01 2011 15:29 GMT
#288
On March 02 2011 00:23 MLG_Lee wrote:
Show nested quote +
On March 02 2011 00:13 Rokk wrote:
I applaud MLG for taking steps to balance Blizzard's maps such as neutral depots and preventing close spawns. That said, I wish they would have been a bit more adventurous in their map choices, especially if these are to be the maps used all year (last year they showed reluctance to change the pool mid-season). Why they chose Crossfire over any of the GSL maps is beyond me. But seeing iCCup get some recognition is really cool.


From my post earlier in the thread Rokk:

Show nested quote +
On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.

I totally get this, and I'm really happy with the map pool and I think the games will be awesome to watch, but can't you just as easily have one really long game hold up a large part of the tournament? I've seen ZvT on steppes of war end up having a 85 minute game before.
I always try to shield slam face, just to make sure it doesnt work
cYaN
Profile Joined May 2004
Norway3322 Posts
March 01 2011 15:32 GMT
#289
I really like that mlg included iccup and gsl maps. After jp talking on woc on sotg about why mlg would "promote" other things with their map pool etc i was a bit scared Being a bit too careful maybe, but much more important imo that you're willing to try^^ gw.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2011-03-01 15:37:39
March 01 2011 15:37 GMT
#290
On March 01 2011 11:56 MLG_Lee wrote:
We do listen. Really, we do. :D As a league, I know we will always be under scrutiny, but hopefully this goes a little way to showing the community that we pay attention and that we often have reasons for the things that we do.

Along those lines, I see a lot of questions about why we chose Crossfire vs some of the other GSL maps. Personally, I love Crevasse, but we're also under some serious time constraints due to our bracket size and format. The average time in all the major competition replays we could get our hands on showed Crevasse exceeding our cut off. Unfortunately, so we really couldn't risk having a map that might delay the progress of the tournament. 5mins more every round ends up being a 3hr+ delay by the end of the weekend. And the schedule is already REALLY long for the players.

Crossfire, while not as good in allowing the macro-game to be played out as some of the other larger maps these days, has some really exciting elements to it that I'm looking forward to seeing on the main stage at Dallas.


I love that they are paying such attention to the community requests, and then this post explaining why they picked what they did is great.

I am worried though because it seems like everything they are doing is just setting up the Jinro for another MLG win. I mean come on macro maps are so IMBA in his favor it is ridiculous! :D
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Weavel
Profile Joined January 2010
Finland9221 Posts
March 01 2011 15:38 GMT
#291
great maps.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Jaydos
Profile Joined September 2010
Australia60 Posts
March 01 2011 15:43 GMT
#292
On March 02 2011 00:27 Rokk wrote:
Sorry, I didn't have the time to read the entire thread. Thanks for the response, Lee. Since I have you for a second, are you guys planning to keep the same map pool for the year or has that not been decided yet?

MLG have said that they will be changing maps during the season.
TT1
Profile Blog Joined December 2008
Canada10020 Posts
Last Edited: 2011-03-01 15:53:25
March 01 2011 15:44 GMT
#293
excellent map pool apart from scrap station, one of the most horrible maps for toss
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TwoMagTrav
Profile Joined January 2011
United States195 Posts
March 01 2011 16:13 GMT
#294
Awesome map pool. Great for Zergs and macro players. Maybe the patch will drop before the tourney and we will have another ZvZ final like Assembly. lol
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 01 2011 16:22 GMT
#295
Fantastic decisions! MLG FTW
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 01 2011 19:03 GMT
#296
smart for keeping shakuras in. Really is a great map. Think cross pos only is an awesome stipulation that they are adding.
ponyo.848
Raiznhell
Profile Joined January 2010
Canada786 Posts
March 01 2011 19:46 GMT
#297
What I don't like is how there is NO close positions at all. Like if ramps cannot be blocked anymore then why not keep close positions in it adds an entertaining element to the game I mean i get that Zerg players whine a whole bunch about it but it's not like their win-rate in close positions is less than 40%. It's like people are trying to eliminate cheese altogether and also trying to make the game favor 1 race. People forget cheese is still done SO often in BW and also there are maps where close positions is a factor like Python for example.

Otherwise I do love the maps but rigging them has me feeling uncomfortable.
Cake or Death?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 01 2011 19:51 GMT
#298
I truly support these maps. Especially with the custom changes.
I am not certain yet but I think I will buy a premium ticket for MLG. Depends on what they offer for Europeans though.

But I liked that they explained their format on SotG 27.
I had a good night of sleep.
Attican
Profile Joined October 2010
Denmark531 Posts
March 01 2011 20:03 GMT
#299
Sweet, can't wait to see the new maps in action.
FubsyGamr
Profile Joined July 2010
United States212 Posts
March 01 2011 20:06 GMT
#300
I'm really excited to see these new maps, played, and I can't wait to see you guys this summer in Columbus!
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 181
ProTech130
Creator 27
StarCraft: Brood War
Britney 53295
Calm 9963
firebathero 699
Hyuk 553
Larva 312
Stork 178
Hyun 173
Light 165
Shuttle 160
Soulkey 127
[ Show more ]
Leta 119
Aegong 89
ZerO 87
ToSsGirL 76
Sharp 70
Killer 56
hero 50
JulyZerg 34
sorry 33
Snow 32
JYJ 30
Shine 30
Hm[arnc] 29
yabsab 25
Backho 25
Free 24
GoRush 18
910 14
Noble 9
SilentControl 7
Terrorterran 5
Dota 2
XaKoH 484
NeuroSwarm75
League of Legends
JimRising 371
Counter-Strike
olofmeister1769
byalli1705
shoxiejesuss967
zeus260
edward58
Other Games
Liquid`RaSZi786
ceh9691
crisheroes217
Happy174
Fuzer 131
B2W.Neo8
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream9449
PGL Dota 2 - Secondary Stream4819
Other Games
gamesdonequick877
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH175
• Light_VIP 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1751
Upcoming Events
Wardi Open
1h 6m
PiGosaur Monday
13h 6m
GSL
23h 6m
WardiTV Team League
1d 1h
The PondCast
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.