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MLG 2011 map pool announced - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
Hrrrrm
Profile Joined March 2010
United States2081 Posts
March 01 2011 00:10 GMT
#61
On March 01 2011 09:02 setzer wrote:
Gee, why not just make every map 2v2, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4v4 map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the poll on the right to see the three most unfavored GSL maps happen to also be in MLG.


That is quite comical I have to say. heh
alot = a lot (TWO WORDS)
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 01 2011 00:11 GMT
#62
This is great news! I love the chosen maps and I think its awesome Testbug is in there!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Glowbox
Profile Joined June 2010
Netherlands330 Posts
March 01 2011 00:11 GMT
#63
On March 01 2011 09:07 MLG_Lee wrote:
Also, we will be revisiting map list after every event and will be adjusting throughout the year.


That is very awesome. Love these changes.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 01 2011 00:12 GMT
#64
This is a step in the right direction. Let's see how this worksd out when actually being played though.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 01 2011 00:13 GMT
#65
that...

is..

FUCKING

AMAZING!

OH MY GOD i love what MLG is turning this into....

first the GSL Maps... now custom versions of Blizzard maps... awe mah gawd!
I'm like badass squared | KeitZer.489
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 01 2011 00:13 GMT
#66
WoW just wow.
Sure u can go and debate the choices, but its A HUGE improvment. Grats to ICCUP team. Testbug really deserves this. As most of the other readers I agree, that a real 4Player map of GSL/ICCUP would be a good choice in the pool.
The best thing of all the things u did is not the decision to go with the custom maps, it is to take the Blizzard maps that got true potential and modified them in a way that they will give the best base for great game.

Hooray for MLG.

Wouldnt it be great to have a international selection of guys that organize map pools for the big tournaments, to let ALL players have the same pool in every big tournament? This pool should be periodicly changed... oh dreams.

plz MLG/NASL/ESL work together, if u can get GSL into it. This would be so great. And to make the dream perfect...Get Blizzard involved, make them accept this organisation and let them put them on ladder, too
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-03-01 00:14:56
March 01 2011 00:13 GMT
#67
Cool! I am really glad MLG is being proactive with the maps... the mods are pretty significant too, can't wait to see the games that get churned out :D

On March 01 2011 08:59 Superouman wrote:
This is unreal for me o_o


Congrats man

edit:question answered upon reading closer
( ^_^)o自自o(^_^ )
MLG_Lee
Profile Joined July 2010
279 Posts
March 01 2011 00:15 GMT
#68

On March 01 2011 08:59 Superouman wrote:
This is unreal for me o_o


<3u.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Cyanocyst
Profile Joined October 2010
2222 Posts
March 01 2011 00:16 GMT
#69
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.



Lol Whats wrong with Scrap? Is been here forever.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 01 2011 00:16 GMT
#70
MLG, I love you. For adding a community map, I'll be buying the HD stream this year.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
setzer
Profile Joined March 2010
United States3284 Posts
March 01 2011 00:16 GMT
#71
On March 01 2011 09:10 Hrrrrm wrote:
Show nested quote +
On March 01 2011 09:02 setzer wrote:
Gee, why not just make every map 2v2, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4v4 map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the poll on the right to see the three most unfavored GSL maps happen to also be in MLG.


That is quite comical I have to say. heh


Same maps in both. But I wouldn't have needed THAT poll to tell you SS is probably the current most disliked map.
Biigfoot
Profile Joined October 2010
United States159 Posts
March 01 2011 00:17 GMT
#72
On March 01 2011 09:16 Cyanocyst wrote:
Show nested quote +
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.



Lol Whats wrong with Scrap? Is been here forever.

I'm pretty sure it's just a 4 gate fest in PvP.
LagT_T
Profile Joined March 2010
Argentina535 Posts
Last Edited: 2011-03-01 00:17:42
March 01 2011 00:17 GMT
#73
On March 01 2011 09:16 Cyanocyst wrote:
Show nested quote +
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.



Lol Whats wrong with Scrap? Is been here forever.


PvP for ex, is "who can 4gate better".
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Alou
Profile Blog Joined March 2010
United States3748 Posts
March 01 2011 00:17 GMT
#74
Not a fan of the forced spawn locations. Glad Testbug is in though!
Life is Good.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 01 2011 00:17 GMT
#75
yayayay good maps, goooooo MLG! I kinda wish instead of temple or xel'naga they included crevasse or terminus, but this is good enough that I can't complain!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 01 2011 00:18 GMT
#76
It's awesome that MLG took a bunch of criticism and, this season stepped the fuck up and took it into account. Tournament organizers are saving this game.
(╬ ಠ益ಠ)
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
March 01 2011 00:18 GMT
#77
exciting, but i'm curious. What if the terran/toss decide to block themselves in from the bottom of the ramp? i see some terran's do this, maybe toss?? , doesn't this effect them? ie 2 rax at the bottom of the ramp
thebullfrog
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 01 2011 00:18 GMT
#78
Blizzard needs to learn to take some fucking notes.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-03-01 00:20:26
March 01 2011 00:19 GMT
#79
This is nearly a perfect map pool, considering the map climate. Well done MLG!


Not a fan of the forced spawn locations.

I am a huge fan of the forced spawn locations. The only reason they are doing it is to prevent garbage games. How can that be bad?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 01 2011 00:20 GMT
#80
great move MLG, you'll be getting my support this year!
Do you really want chat rooms?
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