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MLG 2011 map pool announced - Page 2

Forum Index > SC2 General
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Howl67
Profile Joined October 2010
United States148 Posts
February 28 2011 23:54 GMT
#21
Really great map pool and changes. Should make for much better games. Good job MLG.
TheWahbinator
Profile Joined September 2010
United States131 Posts
February 28 2011 23:55 GMT
#22
Definitely a step in the right direction, although Crevasse would've been a good addition. And also I find it strange they decided to go with Neo LT so fast.
Killerhands
Profile Blog Joined May 2010
United States269 Posts
February 28 2011 23:55 GMT
#23
Preventing close spawns and forcing cross pos. is ridiculous IMO. Then it seems like there's no point for them to be playing on 2v2 maps. Part of being on the 2v2 maps is scouting to see where your opponent is and adjusting accordingly...
Winter, the realm of eternal ice. >> http://www.teamepi.com <<
Whole
Profile Blog Joined May 2010
United States6046 Posts
February 28 2011 23:55 GMT
#24
i love you mlg
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2011-02-28 23:56:21
February 28 2011 23:55 GMT
#25
I can see why you'd want to prevent metal and LT close positions, but forcing shakuras cross positions? Please. It's a great zerg pool even without that.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-02-28 23:58:27
February 28 2011 23:56 GMT
#26
...Good maps, however would have liked to see a couple more maps for variety.

Edit: oh wow blocking close spawns on some of these maps.

I might actually like Metal now.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
February 28 2011 23:56 GMT
#27
On March 01 2011 08:52 rift wrote:
No GSL maps, but weaker maps that are not in the ladder. Predictable..


-_-...


Good selection and I look forward to watching this tournament even more so now!

It will be interesting to see the building blockers in action as well.
Brood War forever!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 28 2011 23:57 GMT
#28
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.
Jankisa
Profile Blog Joined October 2010
Croatia1360 Posts
February 28 2011 23:57 GMT
#29
I agree on the no close positions on ST and Metal (from a Protoss frustrated by concussive shell perspective), but I also think preventing horizontal spawn on Shakuras is a bit of an overkill.

Also kinda sad that Scrap Station is still in it and Tal'darim Altar or Taminus RE are not, but I understand it since they prob wanted to keep as many ladder maps (ladder practice) and still take few community (GSL + ICCup) and one fan favorite (Shakuras).
So, are you a pessimist? - On my better days. Are you a nihilist? - Not as much as I should be.
Enyalus
Profile Joined September 2010
United States135 Posts
Last Edited: 2011-02-28 23:59:23
February 28 2011 23:57 GMT
#30
Not a fan of the Crossfire selection, but hey, it's still better than a lot of the maps in the current ladder pool.

I love the decision to prevent close spawn positions on Metal, Shattered and Shakuras. What I don't really like is their decision to make the ramps unbunkerable (so not a word) and unable to be blocked via pylons. That seems to be babying Zergs a little too much. Expo before pool should be risky. If you don't have close positions, it's less so. With the inability to wall the Zerg in, it's completely gone.

But overall MLG seems to be doing a great job with this map pool for 2011. I'm sure the more macrocentric Zergs like IdrA are going to love this.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
February 28 2011 23:58 GMT
#31
Most of my tvz builds rely on getting the supply-rax wall in at bottom of my ramp to prevent scouting and possible 6 pool all ins...

Also, having only cross position really favours zergs :/ and limits strategies

Good job to MLG regardless
www.memoryexpress.com
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 28 2011 23:59 GMT
#32
pretty great map pool overall and great choices with ramp change to prevent bunker block and changes to spawn locations

players get 1 map veto choice right?
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 28 2011 23:59 GMT
#33
This is unreal for me o_o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-03-01 00:01:13
March 01 2011 00:00 GMT
#34
With the absence of any four player spawning maps on the pool, I also would've liked to see Terminus or Tal'Darim in over Peaks of Crossfire. But overall, it's a great pool, and I'm excited to see how Testbug holds up!

Grats ICCup team!

On March 01 2011 08:59 Superouman wrote:
This is unreal for me o_o

ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Biigfoot
Profile Joined October 2010
United States159 Posts
March 01 2011 00:00 GMT
#35
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.

Pretty much this. I'm impressed because you could tell they didn't just half-ass this.

Also :
On March 01 2011 08:55 Killerhands wrote:
Preventing close spawns and forcing cross pos. is ridiculous IMO. Then it seems like there's no point for them to be playing on 2v2 maps. Part of being on the 2v2 maps is scouting to see where your opponent is and adjusting accordingly...


All maps minus Shakuras still require positional scouting, additionally you still need to scout there base, it's literally a 15-30 second time saver to rule out a single base. Plus, merely seeing close positions as a Zerg on a map like Lost Temple puts you in a mindset that you're playing from behind, which is not something you want in a tournament (or ever, really).
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 01 2011 00:00 GMT
#36
On March 01 2011 08:52 rift wrote:
No Tal'Darim, Terminus or Crevasse, but other weaker maps that are not in the ladder. Considering MLG's stance on map changes last year, I can't see them changing their minds the entire season.


The only non ladder maps are Iccup testbug and GSL's Crossfire SE. State their weaknesses.

Masters' League map selection. Could be Grand Master if it wasn't for PvP on Scrap. Much love to MLG!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
March 01 2011 00:00 GMT
#37
ugh this testbug map is going to be a huge pain to learn...
@ostojiy
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 01 2011 00:01 GMT
#38
Most excited to see the ICCUP map in there. Cant wait to play on it.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
TheMasster
Profile Joined July 2010
United States34 Posts
March 01 2011 00:01 GMT
#39
Amazing Map Selection by MLG, Hope they are okay with changing maps if needed during the season. other then that this looks great.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 01 2011 00:01 GMT
#40
Would rather another GSL map then crossfire but hey glad to see their adding customs . Wish it was a different iccup map idk why I just dislike testbug one of the very few iccup maps I don't like but this MLG should be awesome :D.

No "terrible" maps and forcing no close positions on lt/meta wow good decision indeed and the shakuras change as well. Mad props to MLG for doing some good changes this will be a good first MLG :D
When I think of something else, something will go here
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