• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CET 14:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2477 users

MLG 2011 map pool announced - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Howl67
Profile Joined October 2010
United States148 Posts
February 28 2011 23:54 GMT
#21
Really great map pool and changes. Should make for much better games. Good job MLG.
TheWahbinator
Profile Joined September 2010
United States131 Posts
February 28 2011 23:55 GMT
#22
Definitely a step in the right direction, although Crevasse would've been a good addition. And also I find it strange they decided to go with Neo LT so fast.
Killerhands
Profile Blog Joined May 2010
United States269 Posts
February 28 2011 23:55 GMT
#23
Preventing close spawns and forcing cross pos. is ridiculous IMO. Then it seems like there's no point for them to be playing on 2v2 maps. Part of being on the 2v2 maps is scouting to see where your opponent is and adjusting accordingly...
Winter, the realm of eternal ice. >> http://www.teamepi.com <<
Whole
Profile Blog Joined May 2010
United States6046 Posts
February 28 2011 23:55 GMT
#24
i love you mlg
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2011-02-28 23:56:21
February 28 2011 23:55 GMT
#25
I can see why you'd want to prevent metal and LT close positions, but forcing shakuras cross positions? Please. It's a great zerg pool even without that.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-02-28 23:58:27
February 28 2011 23:56 GMT
#26
...Good maps, however would have liked to see a couple more maps for variety.

Edit: oh wow blocking close spawns on some of these maps.

I might actually like Metal now.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
February 28 2011 23:56 GMT
#27
On March 01 2011 08:52 rift wrote:
No GSL maps, but weaker maps that are not in the ladder. Predictable..


-_-...


Good selection and I look forward to watching this tournament even more so now!

It will be interesting to see the building blockers in action as well.
Brood War forever!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 28 2011 23:57 GMT
#28
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.
Jankisa
Profile Blog Joined October 2010
Croatia1210 Posts
February 28 2011 23:57 GMT
#29
I agree on the no close positions on ST and Metal (from a Protoss frustrated by concussive shell perspective), but I also think preventing horizontal spawn on Shakuras is a bit of an overkill.

Also kinda sad that Scrap Station is still in it and Tal'darim Altar or Taminus RE are not, but I understand it since they prob wanted to keep as many ladder maps (ladder practice) and still take few community (GSL + ICCup) and one fan favorite (Shakuras).
So, are you a pessimist? - On my better days. Are you a nihilist? - Not as much as I should be.
Enyalus
Profile Joined September 2010
United States135 Posts
Last Edited: 2011-02-28 23:59:23
February 28 2011 23:57 GMT
#30
Not a fan of the Crossfire selection, but hey, it's still better than a lot of the maps in the current ladder pool.

I love the decision to prevent close spawn positions on Metal, Shattered and Shakuras. What I don't really like is their decision to make the ramps unbunkerable (so not a word) and unable to be blocked via pylons. That seems to be babying Zergs a little too much. Expo before pool should be risky. If you don't have close positions, it's less so. With the inability to wall the Zerg in, it's completely gone.

But overall MLG seems to be doing a great job with this map pool for 2011. I'm sure the more macrocentric Zergs like IdrA are going to love this.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
February 28 2011 23:58 GMT
#31
Most of my tvz builds rely on getting the supply-rax wall in at bottom of my ramp to prevent scouting and possible 6 pool all ins...

Also, having only cross position really favours zergs :/ and limits strategies

Good job to MLG regardless
www.memoryexpress.com
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 28 2011 23:59 GMT
#32
pretty great map pool overall and great choices with ramp change to prevent bunker block and changes to spawn locations

players get 1 map veto choice right?
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 28 2011 23:59 GMT
#33
This is unreal for me o_o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-03-01 00:01:13
March 01 2011 00:00 GMT
#34
With the absence of any four player spawning maps on the pool, I also would've liked to see Terminus or Tal'Darim in over Peaks of Crossfire. But overall, it's a great pool, and I'm excited to see how Testbug holds up!

Grats ICCup team!

On March 01 2011 08:59 Superouman wrote:
This is unreal for me o_o

ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Biigfoot
Profile Joined October 2010
United States159 Posts
March 01 2011 00:00 GMT
#35
On March 01 2011 08:57 iNcontroL wrote:
scrap station Love all the other maps... I think it is overall a good thing that they are working so hard to prevent map imbalances.

Pretty much this. I'm impressed because you could tell they didn't just half-ass this.

Also :
On March 01 2011 08:55 Killerhands wrote:
Preventing close spawns and forcing cross pos. is ridiculous IMO. Then it seems like there's no point for them to be playing on 2v2 maps. Part of being on the 2v2 maps is scouting to see where your opponent is and adjusting accordingly...


All maps minus Shakuras still require positional scouting, additionally you still need to scout there base, it's literally a 15-30 second time saver to rule out a single base. Plus, merely seeing close positions as a Zerg on a map like Lost Temple puts you in a mindset that you're playing from behind, which is not something you want in a tournament (or ever, really).
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 01 2011 00:00 GMT
#36
On March 01 2011 08:52 rift wrote:
No Tal'Darim, Terminus or Crevasse, but other weaker maps that are not in the ladder. Considering MLG's stance on map changes last year, I can't see them changing their minds the entire season.


The only non ladder maps are Iccup testbug and GSL's Crossfire SE. State their weaknesses.

Masters' League map selection. Could be Grand Master if it wasn't for PvP on Scrap. Much love to MLG!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
March 01 2011 00:00 GMT
#37
ugh this testbug map is going to be a huge pain to learn...
@ostojiy
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 01 2011 00:01 GMT
#38
Most excited to see the ICCUP map in there. Cant wait to play on it.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
TheMasster
Profile Joined July 2010
United States34 Posts
March 01 2011 00:01 GMT
#39
Amazing Map Selection by MLG, Hope they are okay with changing maps if needed during the season. other then that this looks great.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 01 2011 00:01 GMT
#40
Would rather another GSL map then crossfire but hey glad to see their adding customs . Wish it was a different iccup map idk why I just dislike testbug one of the very few iccup maps I don't like but this MLG should be awesome :D.

No "terrible" maps and forcing no close positions on lt/meta wow good decision indeed and the shakuras change as well. Mad props to MLG for doing some good changes this will be a good first MLG :D
When I think of something else, something will go here
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV805
OGKoka 364
Rex119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 364
ProTech125
Rex 119
StarCraft: Brood War
Britney 59282
Calm 11620
firebathero 4783
Shuttle 842
Hyuk 650
Larva 482
Light 424
Stork 353
Snow 298
Soma 268
[ Show more ]
hero 206
Hyun 172
Soulkey 163
Pusan 138
Leta 129
ggaemo 98
JYJ 96
ToSsGirL 69
sorry 68
Dewaltoss 68
Aegong 65
Killer 59
Sharp 56
[sc1f]eonzerg 39
Hm[arnc] 35
JulyZerg 31
Backho 31
Free 27
yabsab 26
Shine 24
IntoTheRainbow 19
scan(afreeca) 19
Nal_rA 18
GoRush 17
Yoon 16
Noble 16
910 11
SilentControl 11
sSak 9
Terrorterran 7
NotJumperer 2
Dota 2
Gorgc4718
qojqva1158
League of Legends
KnowMe27
Counter-Strike
olofmeister1274
fl0m1266
x6flipin340
oskar24
Other Games
singsing1894
B2W.Neo1094
Liquid`RaSZi1042
hiko479
Lowko325
crisheroes251
Hui .166
Fuzer 161
XaKoH 116
QueenE84
ArmadaUGS55
kaitlyn1
Organizations
Dota 2
PGL Dota 2 - Main Stream12626
PGL Dota 2 - Secondary Stream4679
Other Games
gamesdonequick846
BasetradeTV42
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH108
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2241
• Jankos1933
• TFBlade863
Upcoming Events
PiGosaur Monday
10h 6m
GSL
20h 6m
WardiTV Team League
22h 6m
The PondCast
1d 20h
WardiTV Team League
1d 22h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.