MLG 2011 map pool announced - Page 2
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Howl67
United States148 Posts
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TheWahbinator
United States131 Posts
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Killerhands
United States269 Posts
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Whole
United States6046 Posts
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gillon
Sweden1578 Posts
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Cyanocyst
2222 Posts
Edit: oh wow blocking close spawns on some of these maps. I might actually like Metal now. | ||
Kralic
Canada2628 Posts
On March 01 2011 08:52 rift wrote: No GSL maps, but weaker maps that are not in the ladder. Predictable.. -_-... Good selection and I look forward to watching this tournament even more so now! It will be interesting to see the building blockers in action as well. | ||
iNcontroL
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USA29055 Posts
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Jankisa
Croatia369 Posts
Also kinda sad that Scrap Station is still in it and Tal'darim Altar or Taminus RE are not, but I understand it since they prob wanted to keep as many ladder maps (ladder practice) and still take few community (GSL + ICCup) and one fan favorite (Shakuras). | ||
Enyalus
United States135 Posts
I love the decision to prevent close spawn positions on Metal, Shattered and Shakuras. What I don't really like is their decision to make the ramps unbunkerable (so not a word) and unable to be blocked via pylons. That seems to be babying Zergs a little too much. Expo before pool should be risky. If you don't have close positions, it's less so. With the inability to wall the Zerg in, it's completely gone. But overall MLG seems to be doing a great job with this map pool for 2011. I'm sure the more macrocentric Zergs like IdrA are going to love this. | ||
stalife
Canada1222 Posts
![]() Also, having only cross position really favours zergs :/ and limits strategies ![]() Good job to MLG regardless | ||
udgnim
United States8024 Posts
players get 1 map veto choice right? | ||
Superouman
France2195 Posts
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tree.hugger
Philadelphia, PA10406 Posts
Grats ICCup team! On March 01 2011 08:59 Superouman wrote: This is unreal for me o_o ![]() | ||
Biigfoot
United States159 Posts
On March 01 2011 08:57 iNcontroL wrote: scrap station ![]() Pretty much this. I'm impressed because you could tell they didn't just half-ass this. Also : On March 01 2011 08:55 Killerhands wrote: Preventing close spawns and forcing cross pos. is ridiculous IMO. Then it seems like there's no point for them to be playing on 2v2 maps. Part of being on the 2v2 maps is scouting to see where your opponent is and adjusting accordingly... All maps minus Shakuras still require positional scouting, additionally you still need to scout there base, it's literally a 15-30 second time saver to rule out a single base. Plus, merely seeing close positions as a Zerg on a map like Lost Temple puts you in a mindset that you're playing from behind, which is not something you want in a tournament (or ever, really). | ||
LagT_T
Argentina535 Posts
On March 01 2011 08:52 rift wrote: No Tal'Darim, Terminus or Crevasse, but other weaker maps that are not in the ladder. Considering MLG's stance on map changes last year, I can't see them changing their minds the entire season. The only non ladder maps are Iccup testbug and GSL's Crossfire SE. State their weaknesses. Masters' League map selection. Could be Grand Master if it wasn't for PvP on Scrap. Much love to MLG! | ||
ThE_OsToJiY
Canada1167 Posts
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DyEnasTy
United States3714 Posts
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TheMasster
United States34 Posts
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blade55555
United States17423 Posts
![]() No "terrible" maps and forcing no close positions on lt/meta wow good decision indeed and the shakuras change as well. Mad props to MLG for doing some good changes this will be a good first MLG :D | ||
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