Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the poll on the right to see the three most unfavored GSL maps happen to also be in MLG.
MLG 2011 map pool announced - Page 3
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setzer
United States3284 Posts
Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the poll on the right to see the three most unfavored GSL maps happen to also be in MLG. | ||
ZidaneTribal
United States2800 Posts
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Biigfoot
United States159 Posts
On March 01 2011 09:02 setzer wrote: I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out. Mmmm, you sure about that? Last time I checked it's a ladder map, it was added a few days ago. Which allows for a month of ladder practice of it. | ||
corpsepose
1678 Posts
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coddan
Estonia890 Posts
On March 01 2011 09:02 setzer wrote: Gee, why not just make every map 2v2, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4v4 map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out. Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the pole on the right to see the three most unfavored GSL maps happen to also be in MLG. Shattered Temple replaced Lost Temple in the ladder pool two or three days ago | ||
Entropic
Canada2837 Posts
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Pervect
1280 Posts
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ShadowWolf
United States197 Posts
Including shattered temple does make me nervous considering how MLG wouldn't change their pool before. I'd rather another ICCUP or GSL map over that map because there's some funkiness to it that still needs to be explored, I feel, before it can be called a good or bad map. | ||
unoriginalname
England380 Posts
I'm suprised they have Crossfire, and as an observer I'm little disappointed we'll never be seeing Desert Oasis or Kulas Ravine again in a tournament (despite them being horribly imbalanced, I suppose Day[9]'s and DJWheat's showmatch and IdrA getting blunk was a worthy send off though). I do think all revisions of Shakuras and Metalopolis should be using the MLG version of: "Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns. Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only." Does the low ground block also prevent low ground wall-ins such as Barracks/Supply depot? Regardless, as a whole I believe having an anti-pylon/bunker block is another beneficial feature that should be made default on other maps in order to promote lengthier games. Yet with all these big maps, features to lengthen matches and perhaps uncertainty and unfamiliarity with them, will the MLG be running for longer than it currently has been since it will be less likely to have as many rush games. | ||
ribboo
Sweden1842 Posts
![]() not to found of crossfire tho, tal'darim is cooler ![]() but awesoem awesome | ||
Ratel
Canada184 Posts
i mean macro is the greatest skill determent but fuck its not all sc2 cheese, rush builds, and other early game tactics are still part of the game (not saying that they wont be viable but thats the purpose of doing only cross positions right?) | ||
ondik
Czech Republic2908 Posts
only thing I don't understand is why scrap station is still in tournament map pools.. | ||
LagT_T
Argentina535 Posts
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BatCat
Austria630 Posts
I still don't understand Scrap Station being a favorite map for these tournaments though. | ||
setzer
United States3284 Posts
On March 01 2011 09:04 coddan wrote: Shattered Temple replaced Lost Temple in the ladder pool two or three days ago I was wrong about that, I thought it was PTR only. I'm still against the decision to use that map when other iccup and GSL maps have been around longer and have undergone more rigorous testing. | ||
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MLG_Lee
279 Posts
Also, we will be revisiting map list after every event and will be adjusting throughout the year. I think I tweeted it last week, but we were being ultraconservative with changes last year because we were new on SC2. We have (hopefully) a better handle on it this season. | ||
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bkrow
Australia8532 Posts
![]() The building blockers are another strong message ![]() Good to see you on the front foot! | ||
DarKFoRcE
Germany1215 Posts
enforcing cross on shakuras is more important than people realize. this is a really big issue in ZvT... | ||
Diamond
United States10796 Posts
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MK4512
Canada938 Posts
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