• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:15
CEST 18:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Updates to The Core/Core Lite for v5.0.16? TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Total War: Warhammer 40K Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8611 users

MLG 2011 map pool announced - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-03-01 00:11:08
March 01 2011 00:02 GMT
#41
Gee, why not just make every map have 2 spawns, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4-player map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the poll on the right to see the three most unfavored GSL maps happen to also be in MLG.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
March 01 2011 00:02 GMT
#42
its what blizzard should have done with the maps
fuck lag
Biigfoot
Profile Joined October 2010
United States159 Posts
March 01 2011 00:03 GMT
#43
On March 01 2011 09:02 setzer wrote:
I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Mmmm, you sure about that? Last time I checked it's a ladder map, it was added a few days ago. Which allows for a month of ladder practice of it.
corpsepose
Profile Blog Joined August 2010
1678 Posts
March 01 2011 00:03 GMT
#44
i know a lot of zerg players won't be happy no matter what mlg do, but this is immensely satisfying to see. takes out a lot of the coin flipping involved on metalopolis and temple at least. crossfire isnt the ideal gsl map for them to have included, but at least theyre making a nod to the gsl pool.
http://www.twitch.tv/corpsep0se
coddan
Profile Joined May 2010
Estonia890 Posts
March 01 2011 00:04 GMT
#45
On March 01 2011 09:02 setzer wrote:
Gee, why not just make every map 2v2, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4v4 map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the pole on the right to see the three most unfavored GSL maps happen to also be in MLG.


Shattered Temple replaced Lost Temple in the ladder pool two or three days ago
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
March 01 2011 00:04 GMT
#46
This is fucking great. Now if only Blizz could do the same (ie. disable close spawns etc etc)
Pervect
Profile Joined June 2007
1280 Posts
March 01 2011 00:04 GMT
#47
Good maps and like the spawn changes!!
ShadowWolf
Profile Joined March 2010
United States197 Posts
March 01 2011 00:05 GMT
#48
Would've definitely preferred Crevasse or TalDarim, but overall this is a great map pool. TestBug makes for good matchups.

Including shattered temple does make me nervous considering how MLG wouldn't change their pool before. I'd rather another ICCUP or GSL map over that map because there's some funkiness to it that still needs to be explored, I feel, before it can be called a good or bad map.
unoriginalname
Profile Joined November 2010
England380 Posts
March 01 2011 00:05 GMT
#49
Repost of mine from the MLG format thread, concerning the same topic.

I'm suprised they have Crossfire, and as an observer I'm little disappointed we'll never be seeing Desert Oasis or Kulas Ravine again in a tournament (despite them being horribly imbalanced, I suppose Day[9]'s and DJWheat's showmatch and IdrA getting blunk was a worthy send off though).

I do think all revisions of Shakuras and Metalopolis should be using the MLG version of:

"Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.

Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only."



Does the low ground block also prevent low ground wall-ins such as Barracks/Supply depot? Regardless, as a whole I believe having an anti-pylon/bunker block is another beneficial feature that should be made default on other maps in order to promote lengthier games.

Yet with all these big maps, features to lengthen matches and perhaps uncertainty and unfamiliarity with them, will the MLG be running for longer than it currently has been since it will be less likely to have as many rush games.
Hmmm
ribboo
Profile Joined October 2010
Sweden1842 Posts
March 01 2011 00:05 GMT
#50
sick
not to found of crossfire tho, tal'darim is cooler

but awesoem awesome
Ratel
Profile Joined July 2010
Canada184 Posts
March 01 2011 00:06 GMT
#51
why would they make it 100% macro maps
i mean macro is the greatest skill determent but fuck its not all sc2
cheese, rush builds, and other early game tactics are still part of the game
(not saying that they wont be viable but thats the purpose of doing only cross positions right?)
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
March 01 2011 00:06 GMT
#52
omg, the modificated maps = epic

only thing I don't understand is why scrap station is still in tournament map pools..
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 01 2011 00:06 GMT
#53
I just realized that nexus/hatch first will be almost impossible.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
BatCat
Profile Blog Joined November 2010
Austria630 Posts
March 01 2011 00:06 GMT
#54
Looks very cool!

I still don't understand Scrap Station being a favorite map for these tournaments though.
¯\_(ツ)_/¯
setzer
Profile Joined March 2010
United States3284 Posts
March 01 2011 00:06 GMT
#55
On March 01 2011 09:04 coddan wrote:
Show nested quote +
On March 01 2011 09:02 setzer wrote:
Gee, why not just make every map 2v2, that way there is absolutely no chance a positional imbalance can occur. This new trend of disabling spawns is going to lead to boring, predictable play and a lazyness on the part of mapmakers. Why perfectly balance a 4v4 map when you can just disable some spawns? I'm also startled by MLG's decision to use Shattered Temple when it is so far still in PTR testing, meaning there is very little qualitative information on how games will be played out.

Overall I can't say I'm too happy with this map pool. On one hand we get two custom maps (crossfire SE and Testbug, but Crossfire is hardly the best GSL map ...) and on the other hand we are still getting the same stagnant maps that have been out since Day 1 beta. You only have to look to the pole on the right to see the three most unfavored GSL maps happen to also be in MLG.


Shattered Temple replaced Lost Temple in the ladder pool two or three days ago


I was wrong about that, I thought it was PTR only. I'm still against the decision to use that map when other iccup and GSL maps have been around longer and have undergone more rigorous testing.
MLG_Lee
Profile Joined July 2010
279 Posts
March 01 2011 00:07 GMT
#56
Thanks for the feedback all. Enforcing cross spawns was something we've been intending to for a while now.

Also, we will be revisiting map list after every event and will be adjusting throughout the year. I think I tweeted it last week, but we were being ultraconservative with changes last year because we were new on SC2. We have (hopefully) a better handle on it this season.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 01 2011 00:07 GMT
#57
Ahhh JP alluded to this in his cast yesterday so excited to see Testbug make the cut! Really cool move their MLG..

The building blockers are another strong message

Good to see you on the front foot!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 01 2011 00:09 GMT
#58
Looks ok to me, i would have prefered to see taldarim altar and/or terminus re over crossfire but i guess you cant have everything :>

enforcing cross on shakuras is more important than people realize. this is a really big issue in ZvT...
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-03-01 00:10:25
March 01 2011 00:10 GMT
#59
. So awesome!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MK4512
Profile Blog Joined September 2010
Canada938 Posts
March 01 2011 00:10 GMT
#60
This is what blizzards map pool should look like, props to MLG!
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2
WardiTV1342
TaKeTV 527
Ryung 212
IndyStarCraft 166
Rex154
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 212
IndyStarCraft 166
Rex 148
ProTech91
SHIN 25
RushiSC 21
UpATreeSC 1
StarCraft: Brood War
Calm 4415
Sea 2628
Shuttle 2229
EffOrt 1397
Soulkey 408
Light 407
Soma 389
firebathero 372
Snow 260
Rush 249
[ Show more ]
ggaemo 171
Mong 128
hero 118
Free 95
Sharp 89
Backho 71
scan(afreeca) 68
Pusan 50
Hyun 47
sorry 43
Sacsri 26
Terrorterran 22
Shine 22
Rock 21
IntoTheRainbow 19
Bale 17
GoRush 12
soO 12
Dota 2
qojqva4190
Dendi1753
420jenkins493
Super Smash Bros
Mew2King117
Other Games
gofns25651
tarik_tv11122
B2W.Neo934
FrodaN590
Hui .173
Liquid`VortiX160
XaKoH 124
ArmadaUGS108
Trikslyr78
BRAT_OK 47
Dewaltoss16
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream973
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 24
• mYiSmile123
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix10
• HerbMon 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota267
League of Legends
• TFBlade742
Other Games
• Shiphtur129
Upcoming Events
PiGosaur Cup
7h 45m
Replay Cast
16h 45m
The PondCast
1d 17h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.