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MLG 2011 map pool announced - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 16 Next All
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
March 01 2011 00:54 GMT
#141
On March 01 2011 09:52 Kazang wrote:
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.


I too am very glad about false statements.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 01 2011 00:54 GMT
#142
Overall I am soooooooooooooo much happier than I thought I would be about the map pool. Saying that though, I really dislike scrap station >.<.

Still, overall amazing decision making by the MLG team, the part about no close spawns is what really makes me happy.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
March 01 2011 00:54 GMT
#143
Really good map pool. I'm so excited for MLG this year =)
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
BiG
Profile Joined June 2010
Germany153 Posts
March 01 2011 00:55 GMT
#144
best mappool ive ever seen in sc2
Whole
Profile Blog Joined May 2010
United States6046 Posts
March 01 2011 00:55 GMT
#145
On March 01 2011 09:52 Kazang wrote:
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.


I think they want to keep it mostly ladder maps for players who rely mostly on ladder.
PetRockSteve
Profile Joined February 2011
United States70 Posts
March 01 2011 00:56 GMT
#146
I'm excited with the current map pool. I also see it as a possibility to later showcase the other GSL and ICCUP (or others, possible) in future MLG events by rotating through those maps. I don't know if that will happen, though it would be a lot of fun for me if it did.
Wargizmo
Profile Joined March 2010
1237 Posts
March 01 2011 00:57 GMT
#147
On March 01 2011 09:54 gogogadgetflow wrote:
Show nested quote +
On March 01 2011 09:52 Kazang wrote:
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.


I too am very glad about false statements.


He was probably referring to the fact that Crossfire is actually a Blizzard map that GSL tweaked rather than a GSL original creation.
Kazang
Profile Joined August 2010
578 Posts
March 01 2011 00:59 GMT
#148
On March 01 2011 09:54 gogogadgetflow wrote:
Show nested quote +
On March 01 2011 09:52 Kazang wrote:
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.


I too am very glad about false statements.


Crossfire is a Blizzard map......


On March 01 2011 09:55 Whole wrote:
Show nested quote +
On March 01 2011 09:52 Kazang wrote:
Shakuras cross positions only seems a bit stupid. Why not use a better 2 player map if you only have 2 spawns?
It really is a very mediocre map, it's only saving grace is the size.
There are tons of custom 2 player maps that are way more interesting and balanced.


Personally i'm very glad none of the GSL maps have been added as I'm of the opinion that they are just as imbalanced as some of the blizzard maps.


I think they want to keep it mostly ladder maps for players who rely mostly on ladder.


Shakuras isn't in the ladder any more though, it's been replaced by the new blizzard maps, that's the thing.

It's not a bad map but it's far from the best if you are using one that isn't in the ladder anyway.
DarkRise
Profile Joined November 2010
1644 Posts
March 01 2011 01:00 GMT
#149
I don't like scrap station being there
Rest are good, metal close is still SOW
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
March 01 2011 01:01 GMT
#150
Anyone know when the attendees list gets announced for dallas? id love to see who has signed up
Bunker rushing is the way to a mans heart <3
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 01 2011 01:01 GMT
#151
Great choice on the maps by MLG, I'd like to see more GSL maps, but still great map pool!!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Wargizmo
Profile Joined March 2010
1237 Posts
March 01 2011 01:03 GMT
#152
Testbug is such a gorgeous map, and received really good feedback in the Startale tournament. I'm really looking forward to seeing this used in MLG.

[image loading]
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 01 2011 01:04 GMT
#153
On March 01 2011 09:54 TheRealPaciFist wrote:
I've never ever ever seen Testbug before... and it looks awesome. I'll have to wait and see what games turn out to be like on it

Check out the iccup map series invitational and basically all kinds of recent European events, they have been using this map.

http://www.teamliquid.net/tlpd/sc2-international/maps/425_iCCup_Testbug/games
(╬ ಠ益ಠ)
Rayeth
Profile Blog Joined April 2010
United States883 Posts
March 01 2011 01:06 GMT
#154
I'm guessing that the reason for not including Tal'Darim Altar, Terminus, and Crevasse hinges on the time factor. MLG has a metric ass-load of games to get through in a weekend and those larger maps, while awesome, do take more time to play out. I am sad to see that none of them are included but I can understand that reasoning.
The Innocent shall suffer... big time.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 01 2011 01:09 GMT
#155
On March 01 2011 10:03 Wargizmo wrote:
Testbug is such a gorgeous map, and received really good feedback in the Startale tournament. I'm really looking forward to seeing this used in MLG.

[image loading]

This version is slightly outdated, i forgot to update the map thread >.<
It's edited now
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 01 2011 01:11 GMT
#156
Really glad to finally have this news out in the open! Look forward to more quality iCCup maps all year long guys~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Leviance
Profile Joined November 2009
Germany4079 Posts
March 01 2011 01:13 GMT
#157
So awesome to see they included Testbug! ICCup can be proud that more and more tournaments put at least one of their maps in their pool. Unfortunately Blizzard doesn't like ICCup too much, so it is very unlikely for them to include those maps in the ladder some time.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
cronican
Profile Joined February 2009
Canada424 Posts
March 01 2011 01:18 GMT
#158
Good job MLG. Map imbalance is a hot topic these days and I think you nailed it. Thanks for listening to the community! Keep it up!
Cush
Profile Joined September 2010
United States646 Posts
March 01 2011 01:19 GMT
#159
Lost Temple gone makes me sad . But anyway i like the maps though, should add like 1 or 2 more
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
kNightLite
Profile Blog Joined December 2010
United States408 Posts
March 01 2011 01:24 GMT
#160
Fantastic map pool! One question about the map changes though; are you disabling both close-by-ground and close-by-air? Or only close-by-ground?

In the future Id like MLG to choose either GSL or iccup instead of taking a little bit of both map pools, however this is a good first step.
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